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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
Norian Lonark
Center for Advanced Studies
Gallente Federation
#401 - 2012-10-24 13:55:36 UTC
I would like to see more development with WIS, the team avatar stuff with exploration is great, but would be good to have some other mini games and immersion things without just being about danger etc.

I'm sure most of the things that I mention have been listed previously as indeed it was the original concept and vision that was shown years ago had all these features in it anyway and these are what a lot of people were looking forward to.



  • Would love to see customisable CQ maybe we could display medals, certificates, change the furniture purchase models etc.
  • Corporation conference rooms and hangouts, shops
  • Casinos and bars and mini games where we could gamble and lose isk while having fun in our off time from blowing stuff up.



The full SCI-Fi simulator experience needs WIS as well as FIS IMO.

Start wide, expand further, and never look back

The Mach
Republic Military School
Minmatar Republic
#402 - 2012-10-25 07:50:15 UTC
Windows.



Like clear ones with space on the other side, and ships of things happening outside.
edirhC
KarmaFleet
Goonswarm Federation
#403 - 2012-10-25 08:03:26 UTC
First and foremost: WIS needs a reason to exist. ATM it's just a "nice for EVE videos" feature, with no real content.

Ideas to address that problem (many of them already stated in this thread):
- Make more places for people to interact in, so that they have their own captain's quarters, and aside from that - public places, like a marketplace, corporation HQ, lounge, recruitment board room, rentable war room, a chapel for the amarr weirdos, etc. Would be nice to eventually see Dust 514 players in such places as well, so you can plan your evil schemes together.
- The only thing customizable in the CQ ATM is the player model itself. EVE has tons of commodity items, would it not seem correct to be able to put them into the quarters?
- It's not even fun to walk around solo in a static place that has next to nothing in it. I'd love to see the possibility of entering your ship in person to inspect it from within. Different ships having different interiors ofc.
- The idea of making it possible to look outside of the station sounds great (to see the exterior, not to identify pilots outside ofc) and would also be pretty cool if you didn't have to activate a specific monitor, but could just look outside from the windows.
- And the wild idea: Make a pool of rooms available for a corporation / alliance to rent for PUBLIC use. A casino, chapel, lounge, commodity store, etc. So that they can set prices for the use of different items inside. (with a nominal tax of course)

The new inventory system has helped out a ton for capital pilots using CQ, as you can now easily access the corp hangars and fuel bays in capital ships. This used to be nearly impossible from the CQ with the old one, and probably had a few veterans mad enough to swing a cactus.

Nyla Skin
Caldari Provisions
Caldari State
#404 - 2012-10-25 10:09:20 UTC  |  Edited by: Nyla Skin
CCP Bayesian wrote:
Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.

We're actively taking ideas from this and other threads into our backlog.


I don't personally want "Small improvements". I want expansion of CQ into fully fleshed out enviroment where multiple player's avatars can meet and interact, with possible minigames.

As long as its just "space barbie" there isn't a single person who is happy with CQ. Those who hate avatars in the first place will always be against it, and those who expected WiS were gravely disappointed, including me, because they expected more. You just found the smallest common denominator between your ideas and the player requests and we got this ... space barbie thing that nobody is happy with.

Expand the game, give us NEW ways to interact with other people. Not just the same-old pvp pvp pvp or spreadsheet online aka market.

ps. The avatar used in exploration idea was good.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Luc Chastot
#405 - 2012-10-25 19:53:19 UTC
I want a large empty room with windows to my CQ, where I can throw the slaves/dancers/militia/scientists/etc. I picked up during my mission running months. I would also like them to need food, so I can decide if I want to feed them or starve them to death.

Make it idiot-proof and someone will make a better idiot.

androch
LitlCorp
#406 - 2012-10-26 05:21:19 UTC  |  Edited by: androch
im a proud minmatar pilot and im also a huge pig so i propose having my captains quarters littered with old beer cans and food wrappers in random places...if youre against alcohol then quafe would be fine too but i want an office that looks less clean than it is now to make it look more lived in

edit: also i want a stripper pole on the table in the main room so i can use some of the exotic dancers i have locked away in a cargo can in station
Master Tyberious
Asteroid Farm Unlimited
Goonswarm Federation
#407 - 2012-10-26 05:48:20 UTC
I think the CQ needs more interaction with ingame items you can buy such as furnature, Cases of spirits and exotic dancers/slaves you buy off the market.

Also with that we should put in where the spirits, tobacco and illegal narcotics "such as Crash" can be used buy your charactor while in the CQ so for those of us who like to sit on our couch watching the TV feed we can atleast have our toon absolutely tanked or be under the influence of some heavy duty space chronic.

Drunken Irish Space Pirate

Dr Ted Kaper
Arondight
#408 - 2012-10-26 19:20:13 UTC
I think I've already posted this but just to be sure...
Make the bed the log off/ exit button! Honestly super simple and makes a lot of sense; could probably be done in a mini-update its so small!
Charlie Jacobson
#409 - 2012-10-27 12:29:33 UTC
CQ feels useless to me at the moment, and I will not use it until I can walk around in an actual open station with public areas and interact with other avatars. Personally I'd prefer if the whole concept was just scrapped, but since that's not going to happen, I at least hope you'll add some gambling, board games and a bar to get internet-drunk in.
San Fransisco
Silver Falcon Survey
#410 - 2012-10-30 18:54:07 UTC
I would like to see some additional imagery to show the scale of my ship. Maybe have something like a platform with workers on it fly out to your ship to do "repairs" while its docked.

You could use the same flight pattern as a drone and some kind of energy beam connecting the platform/workers to the ship. Most importantly though make the platform and workers identifiable so that the scale is obvious
betoli
The Scope
Gallente Federation
#411 - 2012-10-31 18:45:46 UTC
CCP Bayesian wrote:
Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.


Good God.

Its been christ ... how many years now, and now its in maintenance mode before it got released. Stop tweaking the pointless crap and make something useful.
Johnny Bloomington
The Scope
Gallente Federation
#412 - 2012-10-31 19:40:07 UTC
betoli wrote:
CCP Bayesian wrote:
Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.


Good God.

Its been christ ... how many years now, and now its in maintenance mode before it got released. Stop tweaking the pointless crap and make something useful.


LOL think we have to wait another 2 or 3 expansions before they revisit WiS

CCP wish list: show damage on ships and open that door!

Scatim Helicon
State War Academy
Caldari State
#413 - 2012-10-31 21:28:46 UTC
betoli wrote:
CCP Bayesian wrote:
Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.


Good God.

Its been christ ... how many years now, and now its in maintenance mode before it got released. Stop tweaking the pointless crap and make something useful.

The point is that its only now, six years into the project and after a couple of complete scrappings and restarts, that CCP are doing the gameplay prototyping and groundwork.

That tells you more or less everything you need to know about how badly mismanaged this whole sorry affair has been previously.

Every time you post a WiS thread, Hilmar strangles a kitten.

Arduemont
Rotten Legion
#414 - 2012-11-01 16:42:13 UTC
It's a shame. I doubt they pay any attention to this thread anymore.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

betoli
The Scope
Gallente Federation
#415 - 2012-11-01 17:11:43 UTC
Johnny Bloomington wrote:
betoli wrote:
CCP Bayesian wrote:
Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.


Good God.

Its been christ ... how many years now, and now its in maintenance mode before it got released. Stop tweaking the pointless crap and make something useful.


LOL think we have to wait another 2 or 3 expansions before they revisit WiS


Whats the point of this thread? No one wants more tweaking of the pointless bollocks.

Its all part of CCP's master plan to sticky the entirety of F&I.

Johnny Bloomington
The Scope
Gallente Federation
#416 - 2012-11-01 18:58:06 UTC
betoli wrote:
Johnny Bloomington wrote:
betoli wrote:
CCP Bayesian wrote:
Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.


Good God.

Its been christ ... how many years now, and now its in maintenance mode before it got released. Stop tweaking the pointless crap and make something useful.


LOL think we have to wait another 2 or 3 expansions before they revisit WiS


Whats the point of this thread? No one wants more tweaking of the pointless bollocks.

Its all part of CCP's master plan to sticky the entirety of F&I.


Just to make us feel like we have a voice.

CCP wish list: show damage on ships and open that door!

trylik banilise
Tarili of Charkras
#417 - 2012-11-03 04:25:50 UTC
if you build command centers, there should be planetary captain chambers. same with corporate hangars. and if you buy an office, it should be included in the captain quarters. also, they should jsut be bigger in general.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#418 - 2012-11-06 12:19:45 UTC
A major element that I feel cannot be stressed enough is that everything - everything - that we get in Walking in Stations that isn't explicitly standard-issue (like the captain's quarters) should be customisable at the floorplan level inwards. Have modular room sections that snap together like Lego and can be combined to make a room that's any shape or size the player desires. Let the players put dividing walls, chairs, couches, tables, gambling machines, ornaments, wall decorations and all other things wherever they want to. Have a very wide variety of things that can be placed around an environment, and a very wide variety of elements to build that environment with, and let players experiment.

Yes, CCP, this means that occasionally, someone will create a room or table arrangement shaped like a wang. Don't worry, guys - this is fine. This is normal. People will do that. You have to have the courage to let them.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Zeonos
Ministry of War
Amarr Empire
#419 - 2012-11-08 15:44:56 UTC
1. Fullscreen TV.
I often sit in my captians quaters and watch the tv.
I would love to be able to make it more fullscreen,.

2. More info and stats on TV.
In one of the trailers, you got market info and things like that, and that trailer really got the atmosphere i look for in space.
Having a more life like tv, with more direct info from the tv, would give people something to look at, in a really sci-fi way.
Combined with the fullscreen tv, it would be like following the real life market.
Sean Parisi
Blackrise Vanguard
#420 - 2012-11-08 19:31:40 UTC
Nyla Skin wrote:
CCP Bayesian wrote:
Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.

We're actively taking ideas from this and other threads into our backlog.


I don't personally want "Small improvements". I want expansion of CQ into fully fleshed out enviroment where multiple player's avatars can meet and interact, with possible minigames.

As long as its just "space barbie" there isn't a single person who is happy with CQ. Those who hate avatars in the first place will always be against it, and those who expected WiS were gravely disappointed, including me, because they expected more. You just found the smallest common denominator between your ideas and the player requests and we got this ... space barbie thing that nobody is happy with.

Expand the game, give us NEW ways to interact with other people. Not just the same-old pvp pvp pvp or spreadsheet online aka market.

ps. The avatar used in exploration idea was good.


This, right now it seems overall lackluster. We have a little place for our claustrophobic avatars to isolate themselves - Like I am right now while I play EvE in my room. Essentially I want to see the implementation of things such as Bars, Casinos, Market Halls, Strip Clubs (Put those exotic dancers to work, of course clothed), ability to look out station to see whats going on outside. Corporate office. Maybe even the ability to walk around the hangar and see our ships floating there, watch items being manufactured, etc.

Essentially the entire immersible experience. I am happy with the route that EvE is taking in tackling primary game mechanics. But I would love to see walking in stations expanded past that of the captain quarters. Or even just expanding on the captains quarters itself to a degree in order to make it somewhat unique.