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The Winter ASB Nerf: CCP Stabbing Solo Again

Author
Il Feytid
State War Academy
Caldari State
#21 - 2012-10-24 19:43:05 UTC
ASB was gods gift to bait tanks. Before you had a chance to kill the bait and escape before the blob landed on you. Now with dual ASB bait ships there is no chance.
Silk daShocka
Greasy Hair Club
#22 - 2012-10-24 19:45:23 UTC
Cazador 64 wrote:
It's very easy for people who don't use these set ups to agree with the nerfs. I on the other hand being Caldari while I do not PVP can not understand CCPs beef with the caldari. Just feels like we are always at the center focus for nerfs HML ? caldari pilots have very few advantages as it is and they just keep taking more and more away. Yet I see nothing to counteract these nerfs . this is what you get when you allow the devs to play the game IMO. And don't tell me they do not do things to fit their agenda less I remind you on a little issue there was with bpos


I guess you never realized that ASB's were being put on basically every ship in the game.

Clearly the nerf won't affect asb fits on lets say, sleipnir, vargur, maelstrom, cyclone, jaguar.

Damn CCP and their anti-caldari agenda.
Lin-Young Borovskova
Doomheim
#23 - 2012-10-24 19:47:58 UTC  |  Edited by: Lin-Young Borovskova
What tha...?

You're say'in I can't take any more on 10+arty cynabals shooting me on optimal without ever being able to kill my Sleipnir???

This is ridiculous !! Lol

(it's about time even "smart" people figure out this crap needs to go away)

brb

M1k3y Koontz
House of Musashi
Stay Feral
#24 - 2012-10-24 19:54:18 UTC
ASB broke solo the same way it buffed it.

It meant that a solo person couldnt kill anyone wiht an ASB until the ASB ran out of charges.
On the other hand, it let the solo'er tank a blob and try to kill someone before they die.


Suddenly Forums ForumKings wrote:
shield tankers, . . . aren't allowed to have good stuff


Do you even play eve? When was the last time you saw someone roaming in an armor ship? Some people these days... Roll

How much herp could a herp derp derp if a herp derp could herp derp.

M1k3y Koontz
House of Musashi
Stay Feral
#25 - 2012-10-24 19:56:41 UTC
Soi Mala wrote:
I had plenty of fun in single ASB setups. If anything, this nerf simply makes dual asbs a requisite rather than a safer alternative to single, singles wont last anywhere near long enough.

GFGFGFGFGFGFGFGFGF


It more limits dual ASB fits since the time where both modules are reloading is lengthened from the lower capacity.
Also nerfs single ASB fits, but not quite as significantly


(Still think the ASBs should get 10 navy charges rather than 9, just for the sake of having a nice round number...)

How much herp could a herp derp derp if a herp derp could herp derp.

Suitonia
Order of the Red Kestrel
#26 - 2012-10-24 19:57:35 UTC
ASBs hurt solo so bad since it gave everyone godlike active tanks. ECM drones combined with ASBS meant that you would definately get jams during the fight so could leave at any point, and its much easier for them to bring in their friends since you have to sit shooting a guy for 5 minutes until his ASB charges run out

thank god it's going to be more reasonable.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Val'Dore
PlanetCorp InterStellar
#27 - 2012-10-24 19:59:13 UTC
Iam a Spy2 wrote:
No ASB were way over powered and i should know i used them on my Sleipnir. There was no matching them in any shape or form.

Get over it they out did all other forms of tanking i have seen kill mails were a sleipnir with dual larger ABS held off 4 to 5 other cruisers/battlecruisers and won the fight with dual ASB setup.

So dont tell me fititng them were not over power. be happy you can still fit two asb when most are calling for beening able to fit just one.


A Sleipnir could have won that fight without ASBs.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Gibbo5771
AQUILA INC
#28 - 2012-10-24 20:04:19 UTC
Alice Saki wrote:
Erm.... ASB made it worst.


This.


How the hell did this module make anything in solo easier?
Trying to engage frig gangs with an arty wolf, everyone has an ASB.
Engaging Vaga's with anything, ASB.
Every shield BS, neuts useless, ASB.
Every BC with enough fitting, ASB.

It got to the point that yeah, it was a great boost when it first came out for the solo players. Then it got to the point everyone was fitting them and the regular solo ships we love, couldnt break the tank of anything.
usrevenge
Viziam
Amarr Empire
#29 - 2012-10-24 21:01:57 UTC
the nerf doesn't even see so bad...
Gizznitt Malikite
Agony Unleashed
Agony Empire
#30 - 2012-10-24 21:05:18 UTC
ASB changes were needed!
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#31 - 2012-10-24 21:14:14 UTC
Jack Miton wrote:
ASB made ALL other forms of tank obsolete for solo.
It definitely needs a nerf.


This.

And the fact that you can throw an ASB on all sorts of ship without really thinking and have it work is indicative of an over engineered module.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Lord Calus
The Scope
Gallente Federation
#32 - 2012-10-24 21:20:43 UTC
Still waiting for the armour equivalent to the ASB. The reactive armour hardner is a joke.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#33 - 2012-10-25 00:40:07 UTC
Lord Calus wrote:
Still waiting for the armour equivalent to the ASB. The reactive armour hardner is a joke.


Heh yeah it's a bit like they said "here you go, shield tankers, have one of the greatest tanking modules we've created" and then turned to armor and said "here, have a boiled sweet".

Sure it's quick to train for shields if you don't have em but AAB would be interesting too :)

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Inquisitor Kitchner
The Executives
#34 - 2012-10-25 02:25:35 UTC
Wacktopia wrote:
Lord Calus wrote:
Still waiting for the armour equivalent to the ASB. The reactive armour hardner is a joke.


Heh yeah it's a bit like they said "here you go, shield tankers, have one of the greatest tanking modules we've created" and then turned to armor and said "here, have a boiled sweet".

Sure it's quick to train for shields if you don't have em but AAB would be interesting too :)



To be fair the reactive armour one is fanastic for any lengthy PvP activity. By the time everything has switched you get like +30% resists to both the type of damage that the NPCs are doing, plus the % from the DCU plus any hardeners/EANM you have.

Problems are:

1) Very cap intensive
2) Skilling up the related skill makes it more unuseable
3) No good for PvP as fights are over way too fast.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

SmilingVagrant
Doomheim
#35 - 2012-10-25 03:03:45 UTC
Silk daShocka wrote:
So I guess having an ASB on your solo ship made it better than your opponent who had an ASB on his ship?

Seems the logic is missing on this one.


It made you more likely to survive multiple engagements on one outing. I was actually blown away the first time I saw one in action (Literally). Then we dropped a hot drop gang on him to find out what he was fitting.
Silk daShocka
Greasy Hair Club
#36 - 2012-10-25 03:06:23 UTC
Inquisitor Kitchner wrote:
Wacktopia wrote:
Lord Calus wrote:
Still waiting for the armour equivalent to the ASB. The reactive armour hardner is a joke.


Heh yeah it's a bit like they said "here you go, shield tankers, have one of the greatest tanking modules we've created" and then turned to armor and said "here, have a boiled sweet".

Sure it's quick to train for shields if you don't have em but AAB would be interesting too :)



To be fair the reactive armour one is fanastic for any lengthy PvP activity. By the time everything has switched you get like +30% resists to both the type of damage that the NPCs are doing, plus the % from the DCU plus any hardeners/EANM you have.

Problems are:

1) Very cap intensive
2) Skilling up the related skill makes it more unuseable
3) No good for PvP as fights are over way too fast.


So a bit off topic here, but does the reactive hardener stack with EANM without penalty?
The Fatha
All-Out
White Stag Exit Bag
#37 - 2012-10-25 03:06:31 UTC
Sage this ****
SmilingVagrant
Doomheim
#38 - 2012-10-25 03:07:38 UTC
Silk daShocka wrote:

So a bit off topic here, but does the reactive hardener stack with EANM without penalty?


It just flat out sucks is what it does.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#39 - 2012-10-25 09:16:51 UTC  |  Edited by: Wacktopia
Inquisitor Kitchner wrote:

To be fair the reactive armour one is fanastic for any lengthy PvP activity. By the time everything has switched you get like +30% resists to both the type of damage that the NPCs are doing, plus the % from the DCU plus any hardeners/EANM you have.

Problems are:

1) Very cap intensive
2) Skilling up the related skill makes it more unuseable
3) No good for PvP as fights are over way too fast.


I have never been in a lengthy solo PvP engagement, which is the focus on topic, so I'm not sure that logic applies.

Really, even in fleet if you get called primary there are about 10-15 seconds in which you will either escape or be repped up... or die. I've just not experienced an engagement where incoming damage is focused on you alone for such a long period that the reactive module would make a difference.

I'd prefer to setup with strong resits across the board in the first place than risk the module adjusting in time to suit incoming damage.

In my opinion it's a great PVE module but lacks the speed of reaction for most PvP situations,

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

TAHKEP
Space Fiber Weavers
#40 - 2012-10-25 10:22:57 UTC
Suddenly Forums ForumKings wrote:
As usual solo pvp isn't considered important by CCP so they are nerfing the biggest solo pvp buff in the history of EVE: The ASB. It will now have half clip capacity so you can't use two of them for a good solo tank.

https://forums.eveonline.com/default.aspx?g=posts&t=155474

I know that shield tankers, solo players, and the caldari aren't allowed to have good stuff CCP but seriously? Just remove the option for solo pvp.


Its losing 4 clips which means someone cant perma tank through reload.