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Please help me with my Rokh

Author
Drew Kaps
Black Watch Initiative
#1 - 2012-10-24 04:46:18 UTC
So I really really REALLY want to fly a Rokh. If you're wondering why, I'm also that same guy who's flying around in a Ferox.. anyway I can't find any good fits for PVE. All the results in Google are people posting that a Rokh is terrible and that Caldari should fly Ravens and Scorps instead. Now this was the same advice I got for my Ferox (fly a Drake newb lololo) but I found a fit that kinda works..

Are there any fits for a Rokh that could work for level 4 missions? I really want to fly a Rokh man..
Goldensaver
Maraque Enterprises
Just let it happen
#2 - 2012-10-24 05:21:28 UTC  |  Edited by: Goldensaver
Now, I've never flown a Rokh in an L4 before, so I might not know what I'm doing. But I've kinda theory-crafted this one together using what I know from the Raven, though I was at a bit of a loss for the spare mids.

The Raven is probably better then my *likely* ****-fit, but it should work.... decently well.

[Rokh, L4's]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

X-Large Shield Booster II
'Copasetic' Particle Field Acceleration
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
X5 Prototype Engine Enervator

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Core Defense Field Extender I
Large Hybrid Burst Aerator I
Large Core Defense Field Extender I


Hobgoblin II x5
Hobgoblin II x5

All level 5, this should fit with a 1% cpu rig. Genolution just makes it better. 1m 23s of cap, it's for burst tanking. Preferrably you'll have killed everything before health becomes an issue. Rigs can be extenders, or resists, based on if you think you'll only be fighting the same enemies forever. Also, change invulns to rat-specific hardeners.

It gets you 1 backup flight of drones, in case a few of yours pop.

I'm actually curious about what other people think, though.

Edit: also, with a 5% cpu implant, you can drop the TC for a meta MWD, and you don't even need the implant if you drop the TC to named meta.

Edit 2: just cheated and checked BC for one. This is the top rated:
Drew Kaps
Black Watch Initiative
#3 - 2012-10-24 05:30:44 UTC  |  Edited by: Drew Kaps
Thanks man! I really appreciate it Big smile

EDIT: Training will take me forever though, lol.
Drew Kaps
Black Watch Initiative
#4 - 2012-10-24 05:35:02 UTC
Drew Kaps wrote:
Thanks man! I really appreciate it Big smile

EDIT: Training will take me forever though, lol.



Also, I've heard that the ship has trouble targeting smaller ships, but that's where the drones come in right?
Goldensaver
Maraque Enterprises
Just let it happen
#5 - 2012-10-24 06:07:31 UTC
Yup. Drones are your primary defense against smaller ships that get within range. At a distance, you should be able to target them and hit them just fine. But after they close, your tracking will not suffice, and drones will be your only defense.
Dracan02
I N E X T R E M I S
Tactical Narcotics Team
#6 - 2012-10-24 06:30:34 UTC
that fit will work, but a scramming rat or 2 will ruin your day if you are not careful as your tank is rather thin.
Soldarius
Dreddit
Test Alliance Please Ignore
#7 - 2012-10-24 08:02:54 UTC
try a blohk (blaster Rohk) with active tank. No tracking issues. high dps.

http://youtu.be/YVkUvmDQ3HY

Barrogh Habalu
Imperial Shipment
Amarr Empire
#8 - 2012-10-24 09:08:50 UTC
Soldarius wrote:
try a blohk (blaster Rohk) with active tank. No tracking issues. high dps.

And a lot of motorboating. Hope you have enough cap to run MWD.
Marc Gardner
Science and Trade Institute
Caldari State
#9 - 2012-10-24 11:12:53 UTC
just clicked somethign together

capstable and overtanked
could propably dropp some tank for a tracking computer
allthough those dg large boosters are quite cheap, but t2 will do aswell


[Rokh, pve]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Capacitor Flux Coil II
Capacitor Flux Coil II

Dread Guristas Large Shield Booster
Cap Recharger II
Cap Recharger II
Kinetic Deflection Field II
Kinetic Deflection Field II
Shield Boost Amplifier II

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hobgoblin II x10

Ps: I suggest u come on good terms with EFT
It do help answer these kind of questions for ur skillset
Lady Ayeipsia
BlueWaffe
#10 - 2012-10-24 12:35:44 UTC
Just a point, blaster or rails can depend on the rats you face. In an angel extravaganza, blasters work extremely well. Against guirista or some group that stays at range, the rails are better. I would be prepared to switch guns much like you would switch hardeners depending on the rats you face.
Pinky Denmark
The Cursed Navy
#11 - 2012-10-24 12:50:58 UTC
I have flown a Rokh for lv 4 back when it was introduced and it worked well... It wasn't as fast as other ships but it was doable and a much more giving experience than being bored shitless with missiles.

I did find out 425mm railguns ran my capacitor out fast so I switched to 350mm. These have more than plenty range with a range bonus and the tracking is better for only a small loss in dps.

For tank just follow the standard tank schemes. I still swear by an XL booster being cycled on/off when necesary, but do what you want. It is however very important with tracking and making sure you are shooting the smaller targets first and at low tranversal (at range) so you don't have to use your drones all the time. Target priority and cap management is key for the Rokh in PvE.

The hybrid weaponry have since I used it been buffed a lot so enjoy...
Skippermonkey
Deep Core Mining Inc.
Caldari State
#12 - 2012-10-24 14:32:06 UTC
somebody make an ASB rokh :D

also, being cap stable is over-rated

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Daniel Plain
Doomheim
#13 - 2012-10-24 14:44:45 UTC
i hate to be that guy but a rokh really does suck at missions. big time. at least take a look at the vindicator if you like rails.

I should buy an Ishtar.

Malcanis
Vanishing Point.
The Initiative.
#14 - 2012-10-24 14:52:36 UTC
Pinky Denmark wrote:
I have flown a Rokh for lv 4 back when it was introduced and it worked well... It wasn't as fast as other ships but it was doable and a much more giving experience than being bored shitless with missiles.

I did find out 425mm railguns ran my capacitor out fast so I switched to 350mm. These have more than plenty range with a range bonus and the tracking is better for only a small loss in dps.

For tank just follow the standard tank schemes. I still swear by an XL booster being cycled on/off when necesary, but do what you want. It is however very important with tracking and making sure you are shooting the smaller targets first and at low tranversal (at range) so you don't have to use your drones all the time. Target priority and cap management is key for the Rokh in PvE.

The hybrid weaponry have since I used it been buffed a lot so enjoy...


Specifically, rails are a lot easier to fit and use a lot less cap than they used to. Plus a straight up +10% damage buff.

The advice given in the thread above is valid: if you're looking for efficiency, fly a Raven. But if you're dead set on flying a Rokh for PvE then it's a lot more viable than it used to be.

BTW the Javelin T2 ammo gives a considerable tracking bonus IIRC. Might be handy for shooting the smaller ships.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#15 - 2012-10-24 14:53:32 UTC
Daniel Plain wrote:
i hate to be that guy but a rokh really does suck at missions. big time. at least take a look at the vindicator if you like rails.


Given that he's said he has a lot of training to do just to fly the suggested Rokh fit, I'd say that he should steer well clear of the Vindi until he's completed that training.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#16 - 2012-10-24 15:08:37 UTC  |  Edited by: John Ratcliffe
If I was going to fly a Rokh, then it'd look something like this:

[Rokh, Rokh - PVE (Active)]
Republic Fleet Tracking Enhancer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Gist A-Type X-Large Shield Booster
Gist A-Type Shield Boost Amplifier
Caldari Navy EM Ward Field
Caldari Navy Thermic Dissipation Field
Federation Navy Tracking Computer, Optimal Range Script
Imperial Navy Cap Recharger

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II


Hobgoblin II
Hornet II

Plus ça change, plus c'est la même chose

Drew Kaps
Black Watch Initiative
#17 - 2012-10-24 16:41:22 UTC
Thanks for all the help every one, this is awesome. I'm not sure if I want to try a blaster fit because I'd have to get close and as far as I know the Rokh isn't very tanky. And as far as tanking goes, an active tank is far more efficient right?
Malcanis
Vanishing Point.
The Initiative.
#18 - 2012-10-24 17:30:02 UTC
Drew Kaps wrote:
Thanks for all the help every one, this is awesome. I'm not sure if I want to try a blaster fit because I'd have to get close and as far as I know the Rokh isn't very tanky. And as far as tanking goes, an active tank is far more efficient right?


The rokh has a great tanking bonus and a good EHP too, so it's reasonably tanky. Active tanking is most definitely the way to go.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Goldensaver
Maraque Enterprises
Just let it happen
#19 - 2012-10-24 17:57:26 UTC
I'd definitely say stick with active tanking. And yes, the Rokh's that have been linked so far aren't all that tanky, but if you decided to over-tank, you could easily shift it over to a blaster boat. It's just that typically people use rails, because having range is a lot better then chasing NPC's around while your drones slowly plink them to death.
Arazel Chainfire
Aliastra
Gallente Federation
#20 - 2012-10-24 21:46:57 UTC
If I were to use a rohk for missions, I would go blaster all the way. Taking a fit like this gives you a range of 28+29 with null (note, that breaks past the 50km max range on NPC orbit), while doing phenominal DPS to anything up close.

[Rokh, Blaster PvE]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

X-Large Shield Booster II
Thermic Dissipation Field II
Kinetic Deflection Field II
Adaptive Invulnerability Field II
Prototype 100MN MicroWarpdrive I
Heavy Electrochemical Capacitor Booster I, Cap Booster 800

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Large Hybrid Locus Coordinator II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hammerhead II x5

Fit needs a 3% pg implant at max skills, and only really works if you have t2 blasters. The CCC's give you enough cap to almost permarun your guns, while the cap booster fuels either your MWD or your X-Large shield booster. Range is 28+29 with null, and 716 gun dps, and 898 gun dps at 9.9+20 with antimatter, or 1002 at 15+10 with void. All this being said... I would still recommend going with a different race if you want to run lvl 4's in a gunship. The hyperion and megathron both work and stick with hybrids, and the maelstrom works sticking with shields, and the apoc/abaddon both work with lasers. Or if you want the best ships out there for running missions, you want either the vargur/mach for projectiles, the nightmare/paladin for lasers, or the vindicator/kronos for hybrids. And note, all of those outcompete the raven/CNR in fighting against their specific enemy (though the raven/CNR win when you change space frequently).

-Arazel
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