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[Winter] Attack Cruisers

First post First post
Author
Lord Calus
The Scope
Gallente Federation
#701 - 2012-10-22 15:45:45 UTC
CCP Fozzie wrote:
Quick update on these guys, got a few tweaks to polish them a bit and help differentiate them from the Combat Cruisers:

Omen
-100 Structure
+10 Velocity
-10 Sig Radius

Caracal
-100 Structure
+5 Velocity
-1,000,000 mass
+0.035 Agility
-10 Sig Radius

Thorax
-100 Structure
+5 Velocity
-10 Sig Radius

Stabber
-100 Structure
+5 Velocity
Removed the dronebay and bandwidth
-5 Sig Radius


Still havn't addressed the Omen having a worthless bonus which only exists to be able to still use the primary weapon system.
Everyone is going to whinge that the stabber is too underpowered even though matar is still the best subcap PVP ship line up. Prepare for the drone removal rage about not being extremely versatile now and having to selectivly engage.
The caracal got a little less fat, yay!
The thorax was relativly untouched.

I am disappoint. You said you were trying to balance this right? And people are STILL calling that matar ships need more DPS potential. Is it too late to petition and demand a SP refund on my amarr skills so I can re-distribute fully into matar like CCP intends?
Lavitakus Bromier
WTF Bunnies
#702 - 2012-10-22 16:05:11 UTC
Yes I said something about this eRlyer.
Cap bonus need to go away. And a damage , speed or a slight boost to,both needs to take it's place.
Sheynan
Lighting the blight
#703 - 2012-10-22 16:55:35 UTC
Lord Calus wrote:


Still havn't addressed the Omen having a worthless bonus which only exists to be able to still use the primary weapon system.
Everyone is going to whinge that the stabber is too underpowered even though matar is still the best subcap PVP ship line up. Prepare for the drone removal rage about not being extremely versatile now and having to selectivly engage.
The caracal got a little less fat, yay!
The thorax was relativly untouched.

I am disappoint. You said you were trying to balance this right? And people are STILL calling that matar ships need more DPS potential. Is it too late to petition and demand a SP refund on my amarr skills so I can re-distribute fully into matar like CCP intends?



The new Omen does more damage at every range than a Stabber, while still having dozens of other fitting options, be it brawl-fits, armor med-range, armor long-range etc...
I think it is not too much to ask for a Stabber that can do more than just mediocre kiting. And the argument that Matar have other useful ships is a terrible argument.
Dato Koppla
Neuronix
#704 - 2012-10-22 21:19:24 UTC
Current Attack Ships are fine as long as the Rupture doesn't remain faster than all of them. Omen and Caracal project very well, Thorax for in your face brawl and Stabber is teh best kiter.
Harvey James
The Sengoku Legacy
#705 - 2012-10-22 21:25:35 UTC
Dato Koppla wrote:
Current Attack Ships are fine as long as the Rupture doesn't remain faster than all of them. Omen and Caracal project very well, Thorax for in your face brawl and Stabber is teh best kiter.


mm.. well thorax can do very nice dmg with rails as it happens but the stabber could do with another turret really although not sure about armour tanking ships in this group maybe 800mm's might be okay but armour tanking definitely needs some re-balancing

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Dato Koppla
Neuronix
#706 - 2012-10-22 22:15:34 UTC
Yeah armor tanking is definitely broken with the current norm of fitting a 1600mm plate to cruisers as the minimum tank as it usually ends up taking up to 50% of the total PG of the ship and ruins the maneuvarability with its BS-like addition to mass, but honestly these ships are going to be shield-tanked more often than not to capitalize on the speed of Attack Cruisers.

However as suggested above, the plates need to be brought into line and have a more defined Frigate/Cruiser/Battleship class of plates, probably 2 for each class 100/200 for frigate/destroyer 400/800 for cruiser/battlecruiser and 1600/3200? for battleships with the penalties being brought into line for each class so fitting an oversized plate will gimp your fit hard and will kill your agility but plates of the same class provide an acceptable armor bonus and acceptable speed/agillity cut.

Or else it will probably remain shield-gank all day errday.
Soldarius
Dreddit
Test Alliance Please Ignore
#707 - 2012-10-24 03:11:34 UTC
Went to Duality to test the new Caracal. I tried 3 different fits, RLML, HML, and HAM. All were able to fit with no serious issues.

I found the RLML setup to be pretty fun. Since I'm lazy and can't be bothered to move to the combat system, I just fit it and took it into some belts in Period Basis.

I had no problems eliminating the belt rats no matter their size. I was able to get under the BS guns, but at the risk of getting neuted by the bloods. BS rats took a bit of time. But it wasn't difficult. My lows were all BCS II. Rigs were EM shield resist and extender rigs. Shield tank was 2x LSE II, prop mod, long point, and webber. I never needed any of it except the tank ofc. Fury Light missile range on the Caracal is pretty decent at 51km. Ofc this will get nerfed. So CN will likely be the ammo of choice for LM dps projection.

The increased RoF made waiting for the 3 volleys to pop frigates go by fast. Cruisers took about 5 volleys. BS ofc took longer. I never felt in any danger at range or even right on top of them. I was able to get under their tracking w/o prop mod running. At range my shield buffer got down to about 2/3.

HML fit required using one of the lows for a coproc. Since the forth BCS did little for my over all dps due to stacking penalties, I wasn't worried about it. The others remained BCS IIs. Kept the same rigs. Dropped one LSE II to free up the necessary grid. Swapped it for a sebo because of the HML range being so very long. (Que incoming HML range nerf statements.) The HML fit was nice due the the Caracal's range bonuses.

I was never in any danger. Even using Rage ammo, 1 shot the frigs, 3 shot the cruisers, took out the BS in fairly short order. Atm CN range is around 120km. With range rigs I could get 140km, necessitating another sebo. Once the range nerfs go through, a range fit will be rigs and sebo, with normal fits matching missile range with the Caracal's inate locking range.

My vollies were doing in the neighborhood of 1100 per shot on their armor.

HAM fit was noticebly worse. I swapped the coproc for a RCU II, and then had to downgrade my long point from T2 to meta 4 to free up enough cpu to fit them. I also included 1ea rigor and flare rig, as well as a warhead calefaction rig ot make the HAMs better at actually applying damage.

The range was about right at 25km. I was thinking happy thoughts about proper pvp ranges with a long point until I noticed how little damage was actually being applied. My applied dps (Rage or CN) was worse than the HML Furies I was using by half. Yes, half! 539 damage per volley vs BS-size targets is crap.

Frigs took 3 shots, cruisers about 5, and BS took even longer. Because of the short range and weaker applied dps, I was constantly getting neuted out and unable to stay in webber range. They were even able to MWD out of missile range entirely at some points. And with no option to deal dps at longer ranges, I had no choice but to follow along with 0 transversal to even get my missiles to hit. The extra time and crappy transversal meant I was getting pounded. It was so bad I actually went back to station and refit, pulling my long point for an extra hardener.

Oops, neuted. So much for the hardener. Shields still got down to 1/3 before I finally killed the rats.

I hope the new missile changes get on Duality. I want to test this again with the new stats. Imo, the HML fit was best, with RLML fit being a close second. HAMs, as usual, still suck. And I don't think they will be any better come Retribution unless CCP does something drastic with them, like massively buff their stats.

Eve fitting tool showed the following raw dps numbers w/o drones using high dps ammo:
RLML IIs: 250dps
HML IIs: 350dps
HAM IIs: 450dps

Perhaps when TNP skills are being applied to HAMs I will see a better result. Until then, they suck ballz.

I know folks will qq about this report being vs NPC bloods. But what is important is that I was able to control the engagement criteria so as to get very similar conditions for all the combat encounters. And neuting is something that will be encountered. So I feel that bloods are a good NPC to test against.

http://youtu.be/YVkUvmDQ3HY

Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#708 - 2012-10-24 09:02:31 UTC  |  Edited by: Kai'rae Saarkus
Dato Koppla wrote:
Current Attack Ships are fine as long as the Rupture doesn't remain faster than all of them. Omen and Caracal project very well, Thorax for in your face brawl and Stabber is teh best kiter.


I'm unconvinced on the Stabber.

Caracal will do better damage at 20km (even a DCU, 2xBCU, Nano fit) and will happily kite all CCs, all armour tanked CLs and (depending on fit) a lot of DDs. It will also have either the option of > Damage with HAMs or > Projection with HMLs.

Thorax and Omen both outperform it by an extremely large margin within Scram / Web ranges. The Omen will be able to compete at Long Point ranges (will be outperformed, but not by a huge margin).

It's left in it's role as an oversized frigate (/ frigate and destie killer).

Particularly now it's lost it's Drone (which was -19 DPS, for what was increasingly being considered the weakest CL), it has anemic DPS. Adding a 5th Turret slot would go some way to bringing it's damage potential in line with the other CLs.

Even trading a little speed for this would not be out of order. (Noting it has a base speed +50m/s faster than any other CL and less mass than anything other than a Shield Tanked Rax, it has speed to spare.)

Note: I'm using CL (Light Cruiser) for attack cruisers, and CC for Combat Cruisers throughout.

Tl;dr: Stabber would be better (but still balanced) with +1 Turret, -10 Velocity.
Roime
Mea Culpa.
Shadow Cartel
#709 - 2012-10-24 11:27:52 UTC
Major Killz wrote:
Same, similar, whatever relative term I don't care. Rupture = Thorax and Thorax = Rupture, weapon systems being the main difference. I don't need to convince or have interest in proving that I'm correct to *******. All that matters is that CCP has the ability to test these ships and they will KNOW that I'm correct.

It's like caring what a ant thinks about a statement after you state it. I say what I mean and mean what I say and I don't do it to win some fictitious argument others may THINK they're having with me. You know! Unless I ask or open up a dialog about whatever subject I'm confused or not sure of or have no knowledge of and have in the past.

Those I do listen to and have discourse do not frequent the forums and are SILLY good. You could call them my peers; Since they have much of the depth of knowledge/EXPERIENCE I do with regard to combat dynamics/meta of Eve.


Big smileShockedLol

Nobody is having an argument with you, people just repeatedly point out that you are completely clueless, your posts are silly and lack subject matter.

.

Pinky Denmark
The Cursed Navy
#710 - 2012-10-24 12:01:19 UTC
Plz note when flaming HAMs that they will undergo dramatic buffs when all missile skills will affect all types of missiles and if using caracals in combination with Minmatar Disruption Cruisers smaller ships will likely have their signature bloom like a chubby kid fresh out of the candy store...

I'm sure HAMs will be very viable and for the caldari ships with a velocity bonus HAMs will work very nice within Warp Disruptor range and all the way into web/scram range too.

Pinky
Pinky Denmark
The Cursed Navy
#711 - 2012-10-24 12:25:47 UTC
Also I agree the cap bonus towards lasers on the Omen has become obsolete with the buff to hybrids and the mechanics of projectiles etc etc
The reasons for the cap bonus is easily solved by a bigger capacitor if necesary, however the Omen like all other Amarr ships deserve more than 1 proper bonus.

Tracking seems a Gallente trait and I would stay away from anything fancy, however I really think an optimal bonus would be usefull for the Omen though ofcourse if too effective a few drones would have to be cut off.

The optimal bonus will work for the Omen because it is fast enough to kite if necesary and it can switch ammo almost instantly. The Apocalypse benefits a lot from this bonus and is perfect at hitting suppert ships at a distance. Attack Cruisers are not supposed to last for a long time, but more like hit'n'run aka do'or'die and as such the cap bonus doesn't matter much.
Just make sure the Omen has enough capacitor to keep everything running for a few minutes. Things like Dual reps can be fed through nos and cap booster anyhow at the cost of tackle. A good dilemma if you ask me...

Pinky
Major Killz
inglorious bastards.
#712 - 2012-10-24 12:58:05 UTC
Roime wrote:
Major Killz wrote:
Same, similar, whatever relative term I don't care. Rupture = Thorax and Thorax = Rupture, weapon systems being the main difference. I don't need to convince or have interest in proving that I'm correct to *******. All that matters is that CCP has the ability to test these ships and they will KNOW that I'm correct.

It's like caring what a ant thinks about a statement after you state it. I say what I mean and mean what I say and I don't do it to win some fictitious argument others may THINK they're having with me. You know! Unless I ask or open up a dialog about whatever subject I'm confused or not sure of or have no knowledge of and have in the past.

Those I do listen to and have discourse do not frequent the forums and are SILLY good. You could call them my peers; Since they have much of the depth of knowledge/EXPERIENCE I do with regard to combat dynamics/meta of Eve.


Big smileShockedLol

Nobody is having an argument with you, people just repeatedly point out that you are completely clueless, your posts are silly and lack subject matter.



And you're a silly cl0wn...

Anyway, I've already accomplished what I set out to do from the beginning. There's no need to continue wasting my time. I'm confident that CCP will continue as is. GF!

[u]Ich bin ein Pirat ![/u]

Jerick Ludhowe
Internet Tuff Guys
#713 - 2012-10-24 14:17:24 UTC
Lol major killz is at it again... Biased matari fotm trolling. I think I need a hash tag for this Lol

Anyway... Ship stats are looking more and more polished, good job fozzie and crew.
Mizhir
Devara Biotech
#714 - 2012-10-24 14:36:30 UTC
What if the Stabber's RoF bonus also carried over to the missiles launchers aswell? So the split weapon system actually was supported. Now most ppl just use the highs for neuts.

It could also happen to some of the gallente drone ships. But I guess it would require som more balancing.

❤️️💛💚💙💜

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#715 - 2012-10-24 18:34:46 UTC
^^ That could be interesting
Sheynan
Lighting the blight
#716 - 2012-10-24 19:30:29 UTC
Smile I just came here to bring that up again, posted it a few pages ago.

Sensible splitweapon boni (e.g either 5%/lvl or 7,5%/lvl missile damage and maybe another launcher) would be awesome for the Stabber, help with kiting, and also bring the concept of training missiles in addition to autocannons to more new Minmatar ships (The Rupture lost this feeling after they took the highslot away).


P.S: Also the Cyclone should get this treatment of extra launchers and missile boni too, when it's due for changing.
Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#717 - 2012-10-25 01:01:46 UTC  |  Edited by: Kai'rae Saarkus
On a 2 x Gyro, 1 x TE Stabber, the point at which RLMLs (with Faction Missiles) become better than 220s is about 24-35Km (depending on Ammo, skills etc). Due to their lower range, HAMs never perform better than a 220 (ignoring tracking/signature because these are unpredictable, but reasonably balance each other). Fitting HMLs only does approx 10 more DPS but limits fitting options, IMHO RLMLs are better for a Stabber.

This means that as it stands within pointing ranges an additional turret is better than a ML. Outside of point ranges HMLs and RLMLs outperform Turrets. Therefore, an additional turret is better for most use cases of Stabbers.

Changing the bonus of a Stabber to "5% bonus to Medium Projectile Turret, Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire" would be, however, another way to balance the Stabber and keep the split damage.

It would make fitting 2 x Missile Launchers a "no-brainer" for the 2 utility highs. Either HAMs for a Max Damage fit: which would do comparable damage to 220s (agaisnt Webbed/TP'd targets); or RLMLs for a Max Tank fit, where RLMLs would do comparable damage to a 220 at kiting ranges (agaisnt Frigs/Unwebbed targets) with the ability to project damage further.

I'd accept this as a balance for Stabbers; but think it's the lesser option to adding another Turret. It requires far more skill training to fly effectively, is harder to get the best out of the ship and introduces a weird new type of bonus. Adding a 5th Turret is simple, and leaves the hull versatile.

I'd suggest leaving it a 4/2* split though, because a 50/50 split will make Stabbers do more damage with Missiles at kiting ranges (providing you increased its CPU to compensate). Decreasing the flavour as "Turrets first, missiles secondary".

* A 4/4 split would be interesting.... make the second bonus a "5% bonus Medium Projectile Turret Falloff and 5% bonus to Light, Heavy Missile and Assault Missile velocity"... and give you the option to fit a missile boat or a turret ship.
Major Killz
inglorious bastards.
#718 - 2012-10-25 12:27:47 UTC
The proposed 'heavy assault missile' and Caracal will be able to apply more damage compared to the current 'heavy missile' values. In warp disruption range (0 - 28,000m) I would rather use a heavy assault missile Drake with 'scourge javelin assault missile'.

I already do good damage with 'heavy assault missile' now, even more so after the patch.

So Caldari ships have been boosted TREMENDOUSLY and this happens in every patch. The Bellicose very good.

Anyway, provided a Caracal can prolong an engagement versus a armor-Thorax or armor-Rupture for 20 - 30 seconds before being tackled; a Caracal will win everytime and same with a Bellicose which is hella fast.


- done with this thread 07

[u]Ich bin ein Pirat ![/u]

Holy One
Privat Party
#719 - 2012-10-25 12:39:05 UTC
The amount of dumb posted in these threads is astonishing. Truly. Why the hell would you want to fit scram/web on an omen? Or dual reps? Good god. With te's the new omen hits out optimal at 29km with scorch and with heat does 500 dps. Please put scram and web and dual reps on yours m8rs. o7o7o7.

:)

GatoOFruits
Caldari Provisions
Caldari State
#720 - 2012-10-26 01:27:38 UTC  |  Edited by: GatoOFruits
Maybe I missed it in the previous 36 pages of comments but....what will happen to the navy faction version of some of these cruisers?
Looks like we are narrowing the gap. For instance one of the advantage of the CNI was its 4 low slots. This is gone with the new Caracal. Furthermore the difference in both EHP numbers and sensor strengths will be reduced....
Don't get me wrong I think the changes are going in the right direction but is it true thats there is even less reasons to fly a navy faction cruiser?