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What is the real problem people have with High Sec?

Author
Lord Zim
Gallente Federation
#481 - 2012-10-23 20:53:37 UTC
Christy D Floyd wrote:
If you dont like High Sec then dont go there its that simple. Oh wait you want to force people to play the game how you want to play well F U now go jerk off in your empty Null Sec.

Aww, it's someone in hisec who wants to tell someone in nullsec they can't tell others how to play ... by telling them how to play.

So precious.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#482 - 2012-10-23 20:53:55 UTC
Nicolo da'Vicenza wrote:
Eternus8lux8lucis wrote:
Nicolo da'Vicenza wrote:
Quote:

I can understand the arguments about null sec industry, yet face it, CCP WANTS you to move stuff between regions, especially those large juicy jump freighters filled with all that Jita 4-4 loot, so they can get blown up from time to time. Anything less, by placing markets and manufacturing directly where the end manufacture point is, though a great logistical ideal, creates less pew pew and would saturate the null markets fairly quickly. Nevermind that having trade hubs in highsec is a great conflict driver
So in your opinion, you genuinely believe mining, hauling and building with hundreds of ships in 0.0 would invite less PVP then the occasional jump freighter cyno? Wow. I'm genuinely impressed someone devoted so many words to such completely wrong ideas and concepts.

Actually it was regarding the concept of movement between regions which sparks conflict drivers. But hey read into it what you want. Having all that behind a Great Wall with intel channels a mile long reporting anyone nearby certainly wouldnt be a conflict driver seeing as nothing would get moved between regions. Using the jump freighters and freighter killmails that regularly dot evekill and battleclinic and other killboards filled with raw and processed goods from high sec or from null going to and from the market makes this an incredibly poignant source of conflict drivers.

This is also incorrect for a number of reasons.
1) The vast majority of resources in EVE are ultimately consumed (that is, blown up and requiring replacement) in nullsec, whether in replenishing subcap ship losses or manufacturing supercaps. So it's safe to conclude that a sizeable majority of everything mined and built in highsec is sold and moved to null, yes? Despite this vast outsourcing of industry to highsec, yesterday a total of one jump freighter of someone's personal belongings was ganked in highsec. Contrast that one jump freighter's cargo bay (of non-alliance resources) with the vast produce highsec collectively outputs every day that winds up you know where and the absurdity of saying the amount of null logistics freighters lost in highsec is 'poignant' is clear. If the loss vs. success ratio to highsec freighter alts was anything beyond laughably infintesimal, people would bother to, you know, actually protect them. If the justification for keeping nullsec industry gimped is because it provides "conflict" in highsec, well it's time to scrap it because it has completely and utterly failed to deliver.


2) Suicide ganking, the main source of freighter loss in highsec, doesn't even really qualify as 'conflict'. It's an easily avoided violation of a ratio between value of cargo x2 (because of binary loot drop odds) vs. value of ships CONCORDed committing the gank. The act itself no more a 'confict driver' then fitting a small armor rep to a battleship is a 'conflict driver'.

Are local logistics in null done more in freighters or JF's? I ask because it seems that going directly to jump capable vessels completely removes freighter ganking at gates etc and shortens jump chains due to resource collection being more localized if manufacturing is consolidated in null. Other points of increased opportunity for loss may arise, but competent logistics doesn't seem to be one of them.
La Nariz
Aliastra
Gallente Federation
#483 - 2012-10-23 22:30:56 UTC
Tyberius Franklin wrote:

Are local logistics in null done more in freighters or JF's? I ask because it seems that going directly to jump capable vessels completely removes freighter ganking at gates etc and shortens jump chains due to resource collection being more localized if manufacturing is consolidated in null. Other points of increased opportunity for loss may arise, but competent logistics doesn't seem to be one of them.


JFs/Carriers/Rorquals, because its far to risky to rely on incredibly vulnerable (does not apply in highsec) ships like freighters for crucial logstical tasks in nullsec.

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Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#484 - 2012-10-23 22:37:52 UTC
Andski wrote:
Eternus8lux8lucis wrote:
Actually it was regarding the concept of movement between regions which sparks conflict drivers. But hey read into it what you want. Having all that behind a Great Wall with intel channels a mile long reporting anyone nearby certainly wouldnt be a conflict driver seeing as nothing would get moved between regions. Using the jump freighters and freighter killmails that regularly dot evekill and battleclinic and other killboards filled with raw and processed goods from high sec or from null going to and from the market makes this an incredibly poignant source of conflict drivers. One your asking to be taken away from most null sec.

So wrong ideas and concepts seem to be your range of target acquisition and your hitting for wrecking shots.


You mean the jump freighters that undock from 4-4, jump to a lowsec cyno on a station, dock up, undock, jump to another station, and so on until they're at their destination? The only time jump freighters are actually at risk, outside of exploits, client crashes, disconnects, lag and so forth, is when they are moving goods from nullsec back into hisec, since they have to take gates through hisec.

So then the Eve kill boards are just liars given the metric tons of crap thats blown up each week topping 10s and 100s of billions of isk of goods and materials coming from and to null sec? So I mean your saying all thats just a facade and a lie? And the null sec alliances that take part in those ganks arent providing the exact conflict Im speaking of? As a jump freighter or freighter full of goods is a lot better than a few barges or industrials being ganked up in null which is about all it MIGHT be.

The jump freighters that undock and jump, jump, jump seem to be in the minority when you look at the total volume leaving Jita 4-4 undock. I mean Ive sat there and watched for hours and days and weeks and years. Its a rather interesting metric imo as to whats going in and out, whos hauling what and so on and so forth. Why dont you go and sit on a few pipes and scan everything like I have just to figure out metrics yourself once in a while. Then do that for about 6-8 hours a day for several days every few months or so and just put it together instead of just telling me its all crap and that theres no conflict there at all surrounding these logistical movements.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Nicolo da'Vicenza
Viziam
Amarr Empire
#485 - 2012-10-23 22:51:32 UTC  |  Edited by: Nicolo da'Vicenza
Eternus8lux8lucis wrote:

So then the Eve kill boards are just liars given the metric tons of crap thats blown up each week topping 10s and 100s of billions of isk of goods and materials coming from and to null sec? So I mean your saying all thats just a facade and a lie? .

Goonswarm Federation, that's a pretty big alliance right? Well known for basing their war machine in highsec right?

http://eve-kill.net/?a=alliance_detail&view=kills&all_id=3799&m=9&y=2012

Freighter losses for all of September: 1 (they killed their own freighter in UMI- for lols)
Jump Freighters losses: 0

What a conflict driver.
Lord Zim
Gallente Federation
#486 - 2012-10-23 23:04:28 UTC
Nicolo da'Vicenza wrote:
Freighter losses for all of September: 1 (they killed their own freighter in UMI- for lols)

RIP Vile Rat Sad

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#487 - 2012-10-23 23:16:14 UTC
Lord Zim wrote:

Oh, so what you're saying is that having a vibrant nullsec where people would be dumb and get ganked would be worse for PVP than having a JF chain where you have to be more or less a moron to get ganked?

Okay, then.

Eternus8lux8lucis wrote:
A step backwards away from jump freighters and jump bridges would be an interesting step to make Eve "big" and reduce the near instant traversing of the Universe through these mechanics. It would create logisitical nightmares but no greater than what it USED to be and we got along fine back then too so something tells me it wouldnt be all that bad, just different to what it is now.

Ah yes, the inevitable "remove JFs/JBs" post.

Sure, if you want anything outside of the first, maybe the second, titanbridge to be even more of a wasteland than it already is, go right ahead, remove JFs. Don't come back and ***** and moan when even less people live outside that circle.


No but seeing as these both go together Ill trreat them as one and respond in kind.

It isnt inevitable. On the one hand you have Andski speaking about the proliferation of jump freighters from 4-4 to their end destination and how that it doesnt create conflict drivers. Then you have yourself talking about both jump freighter chains being less of a conflict draw than the few idiots who wont look at intel and get ganked by a roaming gang. Something we both know is a much lesser loss than an entire jump freighter or freighter full of goods is. Yet you both negate the greater for the lesser. Hmm I wonder why.

And both are small gang warfare carried into high sec where intel channels will do you no good and arent a safe guard. War by different means. IMO theres too much information available to create the fog of war necessary to have in house manufacturing. Eve is too small via jump bridges and jump freighters and titan bridges. Intel channels are still far to efficient at doing what they need to do to create the conflict and the roaming gang targets your looking for.


Lord Zim wrote:

The more people there are flying around in space, the more people are bound to be ********, don't pay attention to local or intel, etc. This isn't rocket science.


No there wont be because at the first hint of trouble they will dock up or POS up like they do now already. Why? Because if they dont some moron in the upper echelons will ridicule them and yell at them for being stupid and dumb, never minding any fail fits they might have, or just straight boot them and theyre corp from the alliance from ruining the killboards, etc, etc. So in turn anyone that stays will follow SOPs and just safe up while the intruders are several jumps off. How do I know this? Ive lived in null a few times over my Eve career. Yes youll get idiots and morons, but again square one.

Lord Zim wrote:

Actually, the main difference in being "self-sufficient" is that you would have industry which was interdictable, whereas being "self-sufficient" through hisec means you're more or less not interdictable at all.

And this interdiction would mean that I would have an incentive to go on a roaming gang into someone else's space, and I'd be more guaranteed a fight than I ever would today, because there are absolutely no incentives to fight anyone except for taking their moons (of which very few are worth fighting over) or deprive them of space (which isn't really important, since hisec is setting such a high standard for uninterruptible income that nullsec doesn't really matter).

In short, it would lead to more fights. And I would hope, for EVE's and CCP's sake, that CCP doesn't actually believe that logistics are the "main conflict drivers" of nullsec.


Logistics and destruction of logistics has always been one of the premiere ways to destroy any force. Be it interdiction of baggage trains to all out scorched earth warfare like the Russians practiced before the Germans in WWII. Then theres the ads and dev blogs speaking of scorched earth tactics FROM CCP themselves.

Lord Zim wrote:

The only things which is worthwhile doing in nullsec is building supercaps and shooting eachother in the face. Everything else is less effort and more or less the same reward in low/hisec, so I fail to see, given current game mechanics, what this "metropolis" would do.

I mean, there are weirdoes like CVA who would happily RP an empire, but I don't think they're quite the average min/max gamer of EVE, and as such I fear your dream of ~a metropolis~ is but an overly optimistic pipe dream.



Again the possibilities are only defined by your imagination or lack there of.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Cazador 64
Deep Core Mining Inc.
Caldari State
#488 - 2012-10-23 23:33:31 UTC
I still think if people would look at the bigger picture rather then just KB. And people would stop shooting just for KB fluff we would see a lot more traffic in low / null sec.
But on a role play level it does make more since to have the safer zones have the indy , The whole low = the hood and null = 3rd world country while isn't 100% accurate it's pretty damn close.

We did come from a planet years ago so out society shouldn't be to far removed from what our roots are.
You wouldn't drive your BMW into the hoods on NYC or Compton to go to work
And you sure as hell wouldn't drive it through a lawless country that is based all around killing and stealing.

If people didn't act like hood rats out to spoil everyone's day you would see a **** ton more traffic.
Not saying everyone is like this but I am not to far off.
And I am not saying not to pvp I just find it hard to believe you can't find targets but this entire forums and even allot of this thread talks about the lack of targets.
If you are that hard up find each other everyone that is complaining about lack of targets go pvp each other.
Hell if I was into pvp I would try to get a system that is known for people who are looking to pvp.

Anyone who played UO back in the day will remember moonglow in feluca (or at least on catskills that was the pvp spot)
Start a PVP forum or community host player run tourneys be proactive about the situation instead of coming to the forums and ranting about something CCP will do nothing about.
This is EVE the game is what you make it. Stop camping in systems that you feel safe in you rant and rave about the high sec carebears go into some goonspace and orbit a pos (sorry goon your the only alli i know of in null like i said I am a casual high sec noob, but that doesn't mean I do not want to see EVE progress)
I am pretty sure they will shoot at you.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#489 - 2012-10-23 23:54:30 UTC
Nicolo da'Vicenza wrote:

This is also incorrect for a number of reasons.
1) The vast majority of resources in EVE are ultimately consumed (that is, blown up and requiring replacement) in nullsec, whether in replenishing subcap ship losses or manufacturing supercaps. So it's safe to conclude that a sizeable majority of everything mined and built in highsec is sold and moved to null, yes? Despite this vast outsourcing of industry to highsec, yesterday a total of one jump freighter of someone's personal belongings was ganked in highsec. Contrast that one jump freighter's cargo bay (of non-alliance resources) with the vast produce highsec collectively outputs every day that winds up you know where and the absurdity of saying the amount of null logistics freighters lost in highsec is 'poignant' is clear. If the loss vs. success ratio to highsec freighter alts was anything beyond laughably infintesimal, people would bother to, you know, actually protect them. If the justification for keeping nullsec industry gimped is because it provides "conflict" in highsec, well it's time to scrap it because it has completely and utterly failed to deliver.


2) Suicide ganking, the main source of freighter loss in highsec, doesn't even really qualify as 'conflict'. It's an easily avoided violation of a ratio between value of cargo x2 (because of binary loot drop odds) vs. value of ships CONCORDed committing the gank. The act itself no more a 'confict driver' then fitting a small armor rep to a battleship is a 'conflict driver'.



Yes, again. Outsourced to a metropolitan core to be processed and manufactured into end products which are then shipped out to the areas that use them. This movement of goods between regions and security areas of eve has always been a standard conflict driver. That it needs tweaking in the future I dont begrudge you for saying it either as its a valid point. The reality that freighter convoys used to be escorted and that escort duty is now removed via jump bridges and cynos isnt lost on me either.

Yet you choose to take the prime example of this, freighter and jump freighter losses, and toss the entire concept out the window in the face of the evidence and examples of it actually being a valid argument and point. That its only a small portion of it or a large doesnt matter at this point. As what is IN the freighters and jump freighters when they ARE ganked that is more the issue. Supplies to and from null sec to supply the war machine. Something that wouldnt and couldnt happen given the way intelligence is gathered and used, through local, and intel channels period.

Your trying to take a drop in the bucket, your words paraphrased, and make it a drop in an ocean instead through these mechanics all for the simple purpose of greed to fill your pockets instead of having the vibrant trade hubs we have now. Imagine no jita, amarr, rens or dodixie. Because if what you say is true that most products are in their end sourced for null and destroyed there youd take away the vast majority of a reason to even HAVE trade hubs at all in empire and reduce movement, and the need to go to war with other power blocs or fight at all as everything you would need would be locally supplied and sourced. Though in concept this is a sound business practice but in order to continue the bloodshed of the Eve is PvP ideology your removing the necessity to do so almost completely by removing the need for trade on the massive scales required and instead arguing that if allowed it would provide roaming gangs the opportunity to do more small scale PvP. Do you really think that would happen? I dont. Not after 9 years in this game.

Stop being greedy and be okay with outsourcing to high sec. Too bad that null sec NEEDS high sec for its production capabilities. Now thats true irony and butthurt if I ever saw it.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Lord Zim
Gallente Federation
#490 - 2012-10-23 23:56:43 UTC
Eternus8lux8lucis wrote:
It isnt inevitable. On the one hand you have Andski speaking about the proliferation of jump freighters from 4-4 to their end destination and how that it doesnt create conflict drivers. Then you have yourself talking about both jump freighter chains being less of a conflict draw than the few idiots who wont look at intel and get ganked by a roaming gang. Something we both know is a much lesser loss than an entire jump freighter or freighter full of goods is. Yet you both negate the greater for the lesser. Hmm I wonder why.

The reason we "negate the greater for the lesser" is because it is what is reality. While the theory is that ganking JFs etc has some potential for being "a conflict driver", the fact of the matter is, it isn't. Now you can wring your hands as much as you'd like, the fact of the matter is that the combination hisec + JFs + complete lack of sufficient and reasonable industrial capacity in nullsec means there's absolutely nothing to "drive conflicts over" about logistics.

As for "a few idiots who won't look at intel and get ganked by a roaming gang", there's a reason I said "where people would be", and not "where people are", because today people aren't keeping a big enough attack vector in nullsec for there to be any sort of "conflict driver" at all, everything's been outsourced to hisec. I'm talking about a future (which, admittedly, will never happen because CCP are just absolutely terrible at designing this **** game in a non-**** direction) where the space you take is taken for more reasons than just "hurr my name is on the map", it's taken to be somewhere you actually live.

Eternus8lux8lucis wrote:
Eve is too small via jump bridges and jump freighters and titan bridges.

Oh, so you want freighter convoys without titans, too?

Eternus8lux8lucis wrote:
Intel channels are still far to efficient at doing what they need to do to create the conflict and the roaming gang targets your looking for.

hurr nerf people's ability to have any sort of defensive bonus at all durr


Eternus8lux8lucis wrote:
No there wont be because at the first hint of trouble they will dock up or POS up like they do now already. Why? Because if they dont some moron in the upper echelons will ridicule them and yell at them for being stupid and dumb, never minding any fail fits they might have, or just straight boot them and theyre corp from the alliance from ruining the killboards, etc, etc. So in turn anyone that stays will follow SOPs and just safe up while the intruders are several jumps off. How do I know this? Ive lived in null a few times over my Eve career. Yes youll get idiots and morons, but again square one.

I'm not talking about how nullsec was (and is) right now, I'm talking about what would have to happen if an alliance's industry was actually happening in nullsec, i.e. where it would be interdictable. If they don't kick the roaming gangs out, they don't get to mine or rat and replace the ships which are lost, and we're back to square one with everything being imported from hisec and nullsec being a dead wasteland.

Eternus8lux8lucis wrote:
Logistics and destruction of logistics has always been one of the premiere ways to destroy any force. Be it interdiction of baggage trains to all out scorched earth warfare like the Russians practiced before the Germans in WWII. Then theres the ads and dev blogs speaking of scorched earth tactics FROM CCP themselves.

No war that I remember, in my 3+ years in null, has ever been won on the basis of logistics interdiction. What does this tell you?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#491 - 2012-10-24 00:01:38 UTC
Eternus8lux8lucis wrote:
Yes, again. Outsourced to a metropolitan core to be processed and manufactured into end products which are then shipped out to the areas that use them. This movement of goods between regions and security areas of eve has always been a standard conflict driver. That it needs tweaking in the future I dont begrudge you for saying it either as its a valid point. The reality that freighter convoys used to be escorted and that escort duty is now removed via jump bridges and cynos isnt lost on me either.

The only "standard conflict drivers" which have ever been in nullsec, has been
1) People hating eachother's guts
2) Take moongoo
3) Take space for renting

Logistics interdiction has never been on that list.

Eternus8lux8lucis wrote:
Yet you choose to take the prime example of this, freighter and jump freighter losses, and toss the entire concept out the window in the face of the evidence and examples of it actually being a valid argument and point. That its only a small portion of it or a large doesnt matter at this point. As what is IN the freighters and jump freighters when they ARE ganked that is more the issue. Supplies to and from null sec to supply the war machine. Something that wouldnt and couldnt happen given the way intelligence is gathered and used, through local, and intel channels period.

Logistics have never been interdicted to the point where it's even been noticeable to me in the last 3+ years I've been in null.

Eternus8lux8lucis wrote:
Your trying to take a drop in the bucket, your words paraphrased, and make it a drop in an ocean instead through these mechanics all for the simple purpose of greed to fill your pockets instead of having the vibrant trade hubs we have now. Imagine no jita, amarr, rens or dodixie. Because if what you say is true that most products are in their end sourced for null and destroyed there youd take away the vast majority of a reason to even HAVE trade hubs at all in empire and reduce movement, and the need to go to war with other power blocs or fight at all as everything you would need would be locally supplied and sourced. Though in concept this is a sound business practice but in order to continue the bloodshed of the Eve is PvP ideology your removing the necessity to do so almost completely by removing the need for trade on the massive scales required and instead arguing that if allowed it would provide roaming gangs the opportunity to do more small scale PvP. Do you really think that would happen? I dont. Not after 9 years in this game.

There are a fair bit of stuff which isn't sourcable locally. Take various regional moongoo types and T3 stuff.

Eternus8lux8lucis wrote:
Stop being greedy and be okay with outsourcing to high sec. Too bad that null sec NEEDS high sec for its production capabilities. Now thats true irony and butthurt if I ever saw it.

Actually, you fail to see the fact that greed is what's causing hisec to be the manufacturing wing of nullsec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#492 - 2012-10-24 00:09:50 UTC
"Boo Hoo, level 4 missions make too much ISK!"

Level 4 missions barely make any ISK compared to what is made in Nullsec DED 10/10s and other sites. Barely. Any. ISK.

If you can spend 20 minutes on a nullsec site and get out with 500M ISK worth of loot, there's no reason to complain about how much ISK L4's make and how OP Incursions are.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#493 - 2012-10-24 00:13:05 UTC
Cazador 64 wrote:
I still think if people would look at the bigger picture rather then just KB. And people would stop shooting just for KB fluff we would see a lot more traffic in low / null sec.
But on a role play level it does make more since to have the safer zones have the indy , The whole low = the hood and null = 3rd world country while isn't 100% accurate it's pretty damn close.

We did come from a planet years ago so out society shouldn't be to far removed from what our roots are.
You wouldn't drive your BMW into the hoods on NYC or Compton to go to work
And you sure as hell wouldn't drive it through a lawless country that is based all around killing and stealing.

If people didn't act like hood rats out to spoil everyone's day you would see a **** ton more traffic.
Not saying everyone is like this but I am not to far off.
And I am not saying not to pvp I just find it hard to believe you can't find targets but this entire forums and even allot of this thread talks about the lack of targets.
If you are that hard up find each other everyone that is complaining about lack of targets go pvp each other.
Hell if I was into pvp I would try to get a system that is known for people who are looking to pvp.

Anyone who played UO back in the day will remember moonglow in feluca (or at least on catskills that was the pvp spot)
Start a PVP forum or community host player run tourneys be proactive about the situation instead of coming to the forums and ranting about something CCP will do nothing about.
This is EVE the game is what you make it. Stop camping in systems that you feel safe in you rant and rave about the high sec carebears go into some goonspace and orbit a pos (sorry goon your the only alli i know of in null like i said I am a casual high sec noob, but that doesn't mean I do not want to see EVE progress)
I am pretty sure they will shoot at you.



THIS THIS THIS
Everyone whining about hisec is really just the vocal minority. There really isn't much wrong with hisec; it provides a foundation for me to make ISK so I can waste it on getting blown up in Nullsec.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#494 - 2012-10-24 00:48:50 UTC
Lord Zim wrote:

The reason we "negate the greater for the lesser" is because it is what is reality. While the theory is that ganking JFs etc has some potential for being "a conflict driver", the fact of the matter is, it isn't. Now you can wring your hands as much as you'd like, the fact of the matter is that the combination hisec + JFs + complete lack of sufficient and reasonable industrial capacity in nullsec means there's absolutely nothing to "drive conflicts over" about logistics.

As for "a few idiots who won't look at intel and get ganked by a roaming gang", there's a reason I said "where people would be", and not "where people are", because today people aren't keeping a big enough attack vector in nullsec for there to be any sort of "conflict driver" at all, everything's been outsourced to hisec. I'm talking about a future (which, admittedly, will never happen because CCP are just absolutely terrible at designing this **** game in a non-**** direction) where the space you take is taken for more reasons than just "hurr my name is on the map", it's taken to be somewhere you actually live.


Oh, so you want freighter convoys without titans, too?


hurr nerf people's ability to have any sort of defensive bonus at all durr



I'm not talking about how nullsec was (and is) right now, I'm talking about what would have to happen if an alliance's industry was actually happening in nullsec, i.e. where it would be interdictable. If they don't kick the roaming gangs out, they don't get to mine or rat and replace the ships which are lost, and we're back to square one with everything being imported from hisec and nullsec being a dead wasteland.


No war that I remember, in my 3+ years in null, has ever been won on the basis of logistics interdiction. What does this tell you?

Your arguing that if in house your logistics lines would provide conflict through small gangs yet you negate the current reality, as based on actual information and killboards, that it isnt a factor at all?

Wars of attrition to "bleed the enemy dry of ships, material and moral, are not logistical based wars based on the alliances abilities to replenish and restock logistically? Wow really? Do you know anything about where the materials you fight with come and how supply and logistics are the backbone of any military and that without them any assault, Battle of the Bulge, or defense, Stalingrad or Battle of Britian, is epically important and doomed to fail. ALL of your battles have been won or lost on logistics if you looked at them. An army marches on its stomach.

This is a mainstay of ALL conflict throughout time in human history. Eve is no different. Go back to history and read up. Read about the logistics that have gone into the World Wars, particularly Hitle-rs blockade of britain and how Britian had to admit that it had at one point only enough supplies for one more week. Read up on teh Siege of Stalingrad and the supply issues. Read up on how the Russians pulled back all the infrastructure when the Germans advanced in Barbarossa to make it out of range of the German medium bombers and artillery. Then go back, or forward if you wish, through time and see. Eve is no different in this regard. This is my point and something CCP has picked up on by forcing people to MOVE stuff around to attack it. In fact this is what piracy is, attacking that movement.

Null sec is far from a dead wasteland. Some system that arent upgraded are only travel systems and others are never used, but that isnt the fault of anyone but null sec to NOT build them up to support life. Yes its expensive. Stop charging huge fees to go there and you might actually get people there. When this world settled areas, homesteaded and colonized it offered INCENTIVES and charged little to nothing to get people to move in and colonize. Atm in Canada a Manitoba town is giving away house lots and sections of land for $10 CAN, the requirement is to build a house on the land within a year. The last true homesteading was sections of land, 160 acres, for free if you settle it and build a residence and work the land. This was in Alberta and British Columbia in the 1950s and 1960s. This is still occuring around the world as you can see. It has been this way since the beginning of the world. Stop forcing huge rental fees and you might actually get people there who will pay the taxes of the stations like the do in highsec. Then provide them with a personal "concord" police force and you might have something. Give people highsec in null and youd have the people from high sec IN null.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Lord Zim
Gallente Federation
#495 - 2012-10-24 02:04:38 UTC
Eternus8lux8lucis wrote:
Your arguing that if in house your logistics lines would provide conflict through small gangs yet you negate the current reality, as based on actual information and killboards, that it isnt a factor at all?

No, what I'm telling you is that there exists no conflict at all as a result of our dependence on hisec. Nada, zip, zilch, nought, none.

Here's something you can do, since you're insisting that our freighters and jumpfreighters are ~dying like flies~: show us freighters or jumpfreighters which have been killed in VFK/UMI the last 12 months, or which belong to anyone in our bluelist.

As to the rest of your post, it's a ton of "hurr real life wars work in this way and eve wars work in the same ways", except they don't work in the same ways, and I've no idea why you should think they do. You have absolutely no idea how much material is being moved to/from hisec right now, or how many trips that is with JFs. Now, combine that with how many which are killed pr month, and the conclusion you get is ... yeah, logistics isn't a conflict driver in any way, shape or form in eve.

Eternus8lux8lucis wrote:
Null sec is far from a dead wasteland.

When was the last time you looked at how many people were online and active in any given system?

Eternus8lux8lucis wrote:
Some system that arent upgraded are only travel systems and others are never used, but that isnt the fault of anyone but null sec to NOT build them up to support life. Yes its expensive. Stop charging huge fees to go there and you might actually get people there.

We have upgraded our systems, it's still a wasteland.

As for your "stop charging huge fees", so you were a renter, then. That explains why you've no idea how wars are actually being run. vOv

Eternus8lux8lucis wrote:
Stop forcing huge rental fees and you might actually get people there who will pay the taxes of the stations like the do in highsec. Then provide them with a personal "concord" police force and you might have something. Give people highsec in null and youd have the people from high sec IN null.

Again with the rental fee bullshit. And what the hell is it with the "give people hisec in null"? You mean like CVA space?

We're not going to open up our space to every chucklefuck who wants to derp through, because NRDS is a ridiculous way of living in nullsec. If you absolutely want that, though, go to RP space (i.e. CVA space).

And no, we wouldn't have hisec people in null, because they can still get ganked in null, which means nullsec is ~dangerous~.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nicolo da'Vicenza
Viziam
Amarr Empire
#496 - 2012-10-24 02:19:46 UTC  |  Edited by: Nicolo da'Vicenza
Eternus8lux8lucis wrote:

Yes, again. Outsourced to a metropolitan core to be processed and manufactured into end products which are then shipped out to the areas that use them. This movement of goods between regions and security areas of eve has always been a standard conflict driver. That it needs tweaking in the future I dont begrudge you for saying it either as its a valid point. The reality that freighter convoys used to be escorted and that escort duty is now removed via jump bridges and cynos isnt lost on me either.

Yet you choose to take the prime example of this, freighter and jump freighter losses, and toss the entire concept out the window in the face of the evidence and examples of it actually being a valid argument and point. That its only a small portion of it or a large doesnt matter at this point. As what is IN the freighters and jump freighters when they ARE ganked that is more the issue. Supplies to and from null sec to supply the war machine. Something that wouldnt and couldnt happen given the way intelligence is gathered and used, through local, and intel channels period.

I agree, what's in the freighters being ganked is important, as a metric to determine the effectiveness of disrupting or interdicting all the nullsec industry that has been outsourced to highsec. Since even the largest alliances in the game have freighter and jump freighter losses in the ones and twos over a period of months, we can safely conclude that in terms of providing direct 'conflict' against nullsec alliances, making industry effectively highsec exclusive has been a total failure, utterly compromised and indeed incorporated by nullsec logistics alts. But what about indirect conflict, or in other words, could the large alliances be suffering losses on their alliance-level logistics through alts?

Well for that, all one would need to do is look through all freighter losses in EVE total and screen for stuff indicative of alliance-level logistics. You know, moon goo, large quantities of items with a high mineral compression ratio, large orderly piles of PvP gear, huge quantities of POS fuel, sov modules, so on. Member of nullsec, NPC corp or 1-man corp, any freighter/jump freighter with such in their cargohold, for this argument will count as a nullsec logistics alt.

Given that, how many freighters/jump freighters died yesterday with any of the above in their cargohold?

The answer is: Zero.

7 freighters/jump freighters died on Monday: one was hauling ore in Immensea, one died in a wormhole, one was piloting a freighter with a FW character full of junk, one SONE guy got ganked with an empty Rhea in lowsec and 3 nullsec freighters died to wardecs (2 TRIBE, one AAA Citizens) but between the 3 carried a total of 13M isk in oxygen isotopes.

The reason why alliances like TRIBE and -A-'s renters lose freighters to wardecs and why much larger and resource-intensive alliances (like Goonswarm, TEST, PL, NCdot, -A-, SOLAR, even IRC) do not is because the more established alliances have alt corps and characters organized around using highsec's features to protect their war machines and logistics from any and all harm. If TRIBE makes it as an alliance, eventually they too will coordinate and develop an alt corp highsec logistics team and they too will no longer suffer any freighter lossmails in highsec whatsoever (renters however never develop on an alliance level, that being their nature).

The point is no nullsec alliance lost anything on an alliance level in highsec yesterday. Moving an obelisk full of dark ochre a handful of jumps in nullsec into a player-owned station with a crummy refine rate turned out to drive more 'conflict' and had more 'risk' then using highsec alts to supply all the fuel for all the POSs in nullsec, supplying every piece of trit and pyerite for every nullsec CTA ship, deliver every T3 ship for increasingly common T3 strategic cruiser doctrines yesterday. Combined.

So it's still rather silly to claim that having industry effectively monopolized by highsec is good because it 'provides conflict' and makes it 'riskier' for large, nullsec alliances.

The day before that? Only one jump freighter died total, anywhere.
Natsett Amuinn
Caldari Provisions
Caldari State
#497 - 2012-10-24 02:37:47 UTC
Nyancat Audeles wrote:
"Boo Hoo, level 4 missions make too much ISK!"

Level 4 missions barely make any ISK compared to what is made in Nullsec DED 10/10s and other sites. Barely. Any. ISK.

If you can spend 20 minutes on a nullsec site and get out with 500M ISK worth of loot, there's no reason to complain about how much ISK L4's make and how OP Incursions are.


Excuse me, how many times can you run that DED?
How many people can do that DED?

How many lvl 4's can you do?
How many people can do a lvl 4?


Mission agents need to be were people live in null; not just NPC null.
Nicolo da'Vicenza
Viziam
Amarr Empire
#498 - 2012-10-24 02:47:36 UTC  |  Edited by: Nicolo da'Vicenza
Eternus8lux8lucis wrote:
Your trying to take a drop in the bucket, your words paraphrased, and make it a drop in an ocean instead through these mechanics all for the simple purpose of greed to fill your pockets instead of having the vibrant trade hubs we have now. Imagine no jita, amarr, rens or dodixie. Because if what you say is true that most products are in their end sourced for null and destroyed there youd take away the vast majority of a reason to even HAVE trade hubs at all in empire and reduce movement, and the need to go to war with other power blocs or fight at all as everything you would need would be locally supplied and sourced.
Well there's three very good reasons imo that hisec trade hubs will always have a place in EVE even if manufacturing capacity in highsec was lowered to meet highsec's needs and null's was raised to be able to meet its own needs:

1) Moon minerals are unevenly distributed and there will always need to be a neutral place in order to acquire T2 mins they don't have access to to complete their orders. (even if the T2 ships themselves are no longer necessarily built there). This would also continue to drive conflict.
2) Same with faction ships and and items.
3) Hisec players will still need ships/goods as well (they just need nowhere near as many).

As for nullsec, the effects would also be different.

1) If nullsec industry became vital to the health and strength of nullsec alliances, then it would behoove them to take on specialized industrialists to do mining and other 'carebear' activities in their space (because it would tangibly benefit them to do so), as opposed to now where they are looked upon as a pointless liability, since pyerite and trit mined in highsec is cheaper, more plentiful and doesn't attract roaming fleets.

2) If holding nullsec space became a vital aspect of being part of EVE's manufacturing economy (let alone the tertiary retail nullsec economy that would follow), conflict and war over that space would increase far more then present, where a large amount of 0.0 space is barren of anything of value.

3) If a true tertiary economy developed in 0.0, nullsec itself would be necessarily much less authoritarian then it is present, locked in a perpetual feudal primary resource extraction economy (Provided you subscribe to capitalist ideology) 'Controlling' a nullsec trade hub in such a future might sound as absurd to those living in it as a single alliance 'controlling' Jita at present.


Quote:
Too bad that null sec NEEDS high sec for its production capabilities. Now thats true irony and butthurt if I ever saw it.
True, it's a shame. I'd be quite happy if all of EVE's players had the opportunity to take part in the epic player-generated stories that drew them into the game in the first place while not compromising their playstyle. But I guess someone has to grind for thousands of manhours mining heavily devalued mins in hisec, and someone's gotta make the quick cyno jump to a tech moon in 20-30 mins and back, that's the way it's gotta be. For your benefit, of course.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#499 - 2012-10-24 03:55:32 UTC
Lord Zim wrote:
Eternus8lux8lucis wrote:
Your arguing that if in house your logistics lines would provide conflict through small gangs yet you negate the current reality, as based on actual information and killboards, that it isnt a factor at all?

No, what I'm telling you is that there exists no conflict at all as a result of our dependence on hisec. Nada, zip, zilch, nought, none.

Here's something you can do, since you're insisting that our freighters and jumpfreighters are ~dying like flies~: show us freighters or jumpfreighters which have been killed in VFK/UMI the last 12 months, or which belong to anyone in our bluelist.

As to the rest of your post, it's a ton of "hurr real life wars work in this way and eve wars work in the same ways", except they don't work in the same ways, and I've no idea why you should think they do. You have absolutely no idea how much material is being moved to/from hisec right now, or how many trips that is with JFs. Now, combine that with how many which are killed pr month, and the conclusion you get is ... yeah, logistics isn't a conflict driver in any way, shape or form in eve.

Eternus8lux8lucis wrote:
Null sec is far from a dead wasteland.

When was the last time you looked at how many people were online and active in any given system?

Eternus8lux8lucis wrote:
Some system that arent upgraded are only travel systems and others are never used, but that isnt the fault of anyone but null sec to NOT build them up to support life. Yes its expensive. Stop charging huge fees to go there and you might actually get people there.

We have upgraded our systems, it's still a wasteland.

As for your "stop charging huge fees", so you were a renter, then. That explains why you've no idea how wars are actually being run. vOv

Eternus8lux8lucis wrote:
Stop forcing huge rental fees and you might actually get people there who will pay the taxes of the stations like the do in highsec. Then provide them with a personal "concord" police force and you might have something. Give people highsec in null and youd have the people from high sec IN null.

Again with the rental fee bullshit. And what the hell is it with the "give people hisec in null"? You mean like CVA space?

We're not going to open up our space to every chucklefuck who wants to derp through, because NRDS is a ridiculous way of living in nullsec. If you absolutely want that, though, go to RP space (i.e. CVA space).

And no, we wouldn't have hisec people in null, because they can still get ganked in null, which means nullsec is ~dangerous~.



No your right I have no clue, its not like I DID logistics for null or anything. Its not like I dont have trader toons in jita. And its not like I know anything about anything. Really now.

I guess Ill take my no clue ass on back to the game and keep playing then instead of wasting time on the forums arguing things with you cuz you obviously know all about it. So then you run for CSM and you change it and Ill come and talk to you when its there and none of what youve said was going to happen has occurred at all. Cheers.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#500 - 2012-10-24 04:03:34 UTC
Nicolo da'Vicenza wrote:
Eternus8lux8lucis wrote:
Your trying to take a drop in the bucket, your words paraphrased, and make it a drop in an ocean instead through these mechanics all for the simple purpose of greed to fill your pockets instead of having the vibrant trade hubs we have now. Imagine no jita, amarr, rens or dodixie. Because if what you say is true that most products are in their end sourced for null and destroyed there youd take away the vast majority of a reason to even HAVE trade hubs at all in empire and reduce movement, and the need to go to war with other power blocs or fight at all as everything you would need would be locally supplied and sourced.
Well there's three very good reasons imo that hisec trade hubs will always have a place in EVE even if manufacturing capacity in highsec was lowered to meet highsec's needs and null's was raised to be able to meet its own needs:

1) Moon minerals are unevenly distributed and there will always need to be a neutral place in order to acquire T2 mins they don't have access to to complete their orders. (even if the T2 ships themselves are no longer necessarily built there). This would also continue to drive conflict.
2) Same with faction ships and and items.
3) Hisec players will still need ships/goods as well (they just need nowhere near as many).

As for nullsec, the effects would also be different.

1) If nullsec industry became vital to the health and strength of nullsec alliances, then it would behoove them to take on specialized industrialists to do mining and other 'carebear' activities in their space (because it would tangibly benefit them to do so), as opposed to now where they are looked upon as a pointless liability, since pyerite and trit mined in highsec is cheaper, more plentiful and doesn't attract roaming fleets.

2) If holding nullsec space became a vital aspect of being part of EVE's manufacturing economy (let alone the tertiary retail nullsec economy that would follow), conflict and war over that space would increase far more then present, where a large amount of 0.0 space is barren of anything of value.

3) If a true tertiary economy developed in 0.0, nullsec itself would be necessarily much less authoritarian then it is present, locked in a perpetual feudal primary resource extraction economy (Provided you subscribe to capitalist ideology) 'Controlling' a nullsec trade hub in such a future might sound as absurd to those living in it as a single alliance 'controlling' Jita at present.


Quote:
Too bad that null sec NEEDS high sec for its production capabilities. Now thats true irony and butthurt if I ever saw it.
True, it's a shame. I'd be quite happy if all of EVE's players had the opportunity to take part in the epic player-generated stories that drew them into the game in the first place while not compromising their playstyle. But I guess someone has to grind for thousands of manhours mining heavily devalued mins in hisec, and someone's gotta make the quick cyno jump to a tech moon in 20-30 mins and back, that's the way it's gotta be. For your benefit, of course.


You forget all T3 stuff. But tbh the markets in high sec would collapse and all the market traders would be out accounts as I truly doubt you can argue that market trading in the hubs, alliance style, isnt a huge source of conflict and PvP. Look at what goons have done with their ice interdictions and market manipulations. Look at the plex markets, or the minerals markets a few months back now. You dont think this was caused or run by the large alliance level traders at all?

Having a true market that can supply all of the materials, minus those listed previously in house would be an interesting situation as to how much it would destroy the need for high sec. All told its rock, paper and scissors with the regions. Each MUST be dependent upon the others in some fashion or else it wont work. And atm its a good mix still. Though Id love to see more industry in null than previously but not to the levels you wish them to be as it would destroy too much of what makes high sec meaningful. Sure that wont sit well with null bears but thats the truth.

So speaking as one whos done the jumps to POSs and done the hours of trit mining both. I can see both pov if I try hard enough.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.