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What is the real problem people have with High Sec?

Author
Nicolo da'Vicenza
Viziam
Amarr Empire
#461 - 2012-10-23 06:43:37 UTC  |  Edited by: Nicolo da'Vicenza
Quote:

I can understand the arguments about null sec industry, yet face it, CCP WANTS you to move stuff between regions, especially those large juicy jump freighters filled with all that Jita 4-4 loot, so they can get blown up from time to time. Anything less, by placing markets and manufacturing directly where the end manufacture point is, though a great logistical ideal, creates less pew pew and would saturate the null markets fairly quickly. Nevermind that having trade hubs in highsec is a great conflict driver
So in your opinion, you genuinely believe mining, hauling and building with hundreds of ships in 0.0 would invite less PVP then the occasional jump freighter cyno? Wow. I'm genuinely impressed someone devoted so many words to such completely wrong ideas and concepts.
Mars Theran
Foreign Interloper
#462 - 2012-10-23 07:35:04 UTC
posting in a Nalt thread.



Why bother asking if you've already determined the answers for yourself, or at least how you want to propagandize them. ..oh, that's right, this is propaganda from a Nalt.

That's my new term for Null Alts btw; just in case you hadn't guessed.

My question, (not that it'll ever be answered), is, "who are you?"

Really though, lets get down to it.

Kill Highsec Mission running, destroy Highsec safety, and what will you get? You'll get a whole lot of unsubs as people move elsewhere, to other games. The server population will drop to 5-10K during Peak, Peak periods, and CCP will lose about 250K accounts over the course of a few months, or even weeks.

Just look at the population centers during peak periods onine, and where all the players are. Forcing people to play in Null so you can shoot them, blow them up is going to result in one thing. I mentioned that above.

Why? Simple answer is simple. People aren't interested in playing a game that makes them targets for players who have the means to destroy them at will. Having a safe zone to keep them from being put in that position is the only thing that keeps them playing. However safe or unsafe that zone actually is, its existence effectively allows them to control the number of encounters that result in them losing what they work to achieve.

Fact: Newer, younger players will ultimately suffer the most from changes in the direction suggested. The aquisition and retention of them, even more so. EVE is challenging enough without being forced into a position where you have to bow down to some conceited egomaniac who controls the game or face being repetatively destroyed without mercy until you do so, or quit.

Games that allow that sort of thing and provide the dynamics for it suck, badly. They allow only one group of players and personality type to enjoy them: The first egomaniacs who start playing and develop the resources to put them in the position of controlling everyone elses behaviour and gameplay.

Why would anybody want to play a game like that?

Also, anyone who says Null is unprofitable is quite obviously lying badly.
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Nicolo da'Vicenza
Viziam
Amarr Empire
#463 - 2012-10-23 08:00:29 UTC  |  Edited by: Nicolo da'Vicenza
Mars Theran wrote:
posting in a Nalt thread.
Kill Highsec Mission running, destroy Highsec safety, and what will you get? You'll get a whole lot of unsubs as people move elsewhere, to other games. The server population will drop to 5-10K during Peak, Peak periods, and CCP will lose about 250K accounts over the course of a few months, or even weeks.
Ah, the classic 'highsec exodus' threat. It is, of course, baseless. How can I safely say that? Well let's see - every EVE expansion which has focused on catering to EVE's allegedly vital risk-refusing carebearing demographic has failed miserably subscription-wise. Tyrannis and Incusion both focused exclusively on injecting riskfree isk and commodity fountains for highsec and, culminating with Incarna, EVE nearly died as a result. Face it, EVE players on the whole stay to be challenged.

Quote:
Fact: Newer, younger players will ultimately suffer the most from changes in the direction suggested.

False: A system where cumulative wealth and SP are constantly re-entered into the system with zero regard for risk and loss are hopelessly stacked against the younger players in terms of economic competition. Who is in threat of suicide ganks and being targeting by pirates, the player from 2006 with billions in a freighter or fitted to his super l4 ratting ship, or the newbie with his drake? The retriever or the multiboxed mackinaw fleet? In a system with no resource competition, the new player is hopelessly outproduced.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#464 - 2012-10-23 09:12:00 UTC
Nicolo da'Vicenza wrote:
Quote:

I can understand the arguments about null sec industry, yet face it, CCP WANTS you to move stuff between regions, especially those large juicy jump freighters filled with all that Jita 4-4 loot, so they can get blown up from time to time. Anything less, by placing markets and manufacturing directly where the end manufacture point is, though a great logistical ideal, creates less pew pew and would saturate the null markets fairly quickly. Nevermind that having trade hubs in highsec is a great conflict driver
So in your opinion, you genuinely believe mining, hauling and building with hundreds of ships in 0.0 would invite less PVP then the occasional jump freighter cyno? Wow. I'm genuinely impressed someone devoted so many words to such completely wrong ideas and concepts.

Actually it was regarding the concept of movement between regions which sparks conflict drivers. But hey read into it what you want. Having all that behind a Great Wall with intel channels a mile long reporting anyone nearby certainly wouldnt be a conflict driver seeing as nothing would get moved between regions. Using the jump freighters and freighter killmails that regularly dot evekill and battleclinic and other killboards filled with raw and processed goods from high sec or from null going to and from the market makes this an incredibly poignant source of conflict drivers. One your asking to be taken away from most null sec.

So wrong ideas and concepts seem to be your range of target acquisition and your hitting for wrecking shots.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Lord Zim
Gallente Federation
#465 - 2012-10-23 09:19:16 UTC
Eternus8lux8lucis wrote:
I can understand the arguments about null sec industry, yet face it, CCP WANTS you to move stuff between regions, especially those large juicy jump freighters filled with all that Jita 4-4 loot, so they can get blown up from time to time.

Actually, what CCP seems to want is freighter convoys, which would mean that any region more than a titanbridge away from hisec is going to be a complete and utter ***** to live in. Thankfully they haven't gone down that ******** road yet.

Eternus8lux8lucis wrote:
Anything less, by placing markets and manufacturing directly where the end manufacture point is, though a great logistical ideal, creates less pew pew and would saturate the null markets fairly quickly.

Huh. Having tons of miners and haulers whizzing around doing industry locally is supposed to create less pew pew.

That's a ... special way of looking at it, especially since what roaming gangs are bitching up a storm about now is that there's nobody to shoot.

Eternus8lux8lucis wrote:
As for the null manufacturing issue. In the real world you dont live and manufacture in the boonies either. You build railways and highways FROM the wild hinterlands and you ship things to manufacturing centers, usually in cities, where it is processed from the raw goods int intermediary and final products. Only the most necessary productions or resource extraction is done in the outskirts of bumfuckvilleland.

And that's what one would expect would happen if null had any reason at all (or even the capability, realistically) to even try to be self-sufficient, i.e. manufacturing would happen well away from any frontlines, and war material would be shipped to the frontlines.

Eternus8lux8lucis wrote:
So take a lesson from real life. Build up a central location to serve as your metropolis and harden the **** up already. 1 or 2 constellations in any null sec empire COULD potentially serve as such. One gallente, one or two caldari and one amarr for every minmatar or even multiple amarr with a central minmatar all at L5 all connected through jump bridges all designed to do nothing but with POSes and other things, then defend its borders with border guards and other policing tools.

And what would this "metropolis" be doing?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#466 - 2012-10-23 09:39:28 UTC
Lord Zim wrote:

Actually, what CCP seems to want is freighter convoys, which would mean that any region more than a titanbridge away from hisec is going to be a complete and utter ***** to live in. Thankfully they haven't gone down that ******** road yet.


CCP has always wanted conflict drivers and the best and clearest way has still been to move goods between the 3 zones; highsec, lowsec and nullsec. This is expressly why its always been a key function of the Eve universe to have region specific items and content to fight over and to move around to and from markets.

A step backwards away from jump freighters and jump bridges would be an interesting step to make Eve "big" and reduce the near instant traversing of the Universe through these mechanics. It would create logisitical nightmares but no greater than what it USED to be and we got along fine back then too so something tells me it wouldnt be all that bad, just different to what it is now.


Lord Zim wrote:

That's a ... special way of looking at it, especially since what roaming gangs are bitching up a storm about now is that there's nobody to shoot.


Do you really think that intel channels wouldnt have spotted that roving gang several regions away and shown everyone the exit PDQ by the time it showed up and that again only the chosen idiotic few would die that disregarded the intel just as before? This would be different and produce more pew how exactly? So unless your only allowing your renters or other **** corporations the crappy intel channels anyone worth their salt will know of that gang minutes before that information is necessary to do something and were back at square one again anyway.

Lord Zim wrote:

And that's what one would expect would happen if null had any reason at all (or even the capability, realistically) to even try to be self-sufficient, i.e. manufacturing would happen well away from any frontlines, and war material would be shipped to the frontlines.


Again true self sufficiency in a PvP combat style game is something CCP doesnt really want as then theres no reason to trade. Trade and commerce are not only the lifeblood but the death knell of the whole system which is built on destruction through trade. To take this functioning away, for the almighty self sufficient empires of null would do more harm than good. I realize you will disagree simply because you must here. Yet think about what your really saying here regarding self sufficient null sec. No reason to trade, or go to empire, let alone low sec. No reason to interact with ANYONE not even a reason for any of the null sec blocks to fight for those regionally limited resources. Everything produced in house for what reason again? As theres no conflict anymore as your..... wait for it...... SELF SUFFICIENT now.

Lord Zim wrote:

And what would this "metropolis" be doing?


Anything you created it to be. It IS a sandbox after all. The only limits there are are those you place upon yourself. I made a case that it can be built, a very crude, rudimentary sketch and design, using the current tools CCP has given us as players off the top of my head. Im certain that those that live there could design much better ones. Im asking whats stopping them from doing so and calling them out on their choice verbage and quotations, nothing more nothing less.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Lord Zim
Gallente Federation
#467 - 2012-10-23 10:01:18 UTC
Eternus8lux8lucis wrote:
CCP has always wanted conflict drivers and the best and clearest way has still been to move goods between the 3 zones; highsec, lowsec and nullsec. This is expressly why its always been a key function of the Eve universe to have region specific items and content to fight over and to move around to and from markets.

Oh, so what you're saying is that having a vibrant nullsec where people would be dumb and get ganked would be worse for PVP than having a JF chain where you have to be more or less a moron to get ganked?

Okay, then.

Eternus8lux8lucis wrote:
A step backwards away from jump freighters and jump bridges would be an interesting step to make Eve "big" and reduce the near instant traversing of the Universe through these mechanics. It would create logisitical nightmares but no greater than what it USED to be and we got along fine back then too so something tells me it wouldnt be all that bad, just different to what it is now.

Ah yes, the inevitable "remove JFs/JBs" post.

Sure, if you want anything outside of the first, maybe the second, titanbridge to be even more of a wasteland than it already is, go right ahead, remove JFs. Don't come back and ***** and moan when even less people live outside that circle.


Eternus8lux8lucis wrote:
Do you really think that intel channels wouldnt have spotted that roving gang several regions away and shown everyone the exit PDQ by the time it showed up and that again only the chosen idiotic few would die that disregarded the intel just as before? This would be different and produce more pew how exactly? So unless your only allowing your renters or other **** corporations the crappy intel channels anyone worth their salt will know of that gang minutes before that information is necessary to do something and were back at square one again anyway.

The more people there are flying around in space, the more people are bound to be ********, don't pay attention to local or intel, etc. This isn't rocket science.

Eternus8lux8lucis wrote:
Again true self sufficiency in a PvP combat style game is something CCP doesnt really want as then theres no reason to trade. Trade and commerce are not only the lifeblood but the death knell of the whole system which is built on destruction through trade. To take this functioning away, for the almighty self sufficient empires of null would do more harm than good. I realize you will disagree simply because you must here. Yet think about what your really saying here regarding self sufficient null sec. No reason to trade, or go to empire, let alone low sec. No reason to interact with ANYONE not even a reason for any of the null sec blocks to fight for those regionally limited resources. Everything produced in house for what reason again? As theres no conflict anymore as your..... wait for it...... SELF SUFFICIENT now.

Actually, the main difference in being "self-sufficient" is that you would have industry which was interdictable, whereas being "self-sufficient" through hisec means you're more or less not interdictable at all.

And this interdiction would mean that I would have an incentive to go on a roaming gang into someone else's space, and I'd be more guaranteed a fight than I ever would today, because there are absolutely no incentives to fight anyone except for taking their moons (of which very few are worth fighting over) or deprive them of space (which isn't really important, since hisec is setting such a high standard for uninterruptible income that nullsec doesn't really matter).

In short, it would lead to more fights. And I would hope, for EVE's and CCP's sake, that CCP doesn't actually believe that logistics are the "main conflict drivers" of nullsec.

Eternus8lux8lucis wrote:
Anything you created it to be. It IS a sandbox after all. The only limits there are are those you place upon yourself. I made a case that it can be built, a very crude, rudimentary sketch and design, using the current tools CCP has given us as players off the top of my head. Im certain that those that live there could design much better ones. Im asking whats stopping them from doing so and calling them out on their choice verbage and quotations, nothing more nothing less.

The only things which is worthwhile doing in nullsec is building supercaps and shooting eachother in the face. Everything else is less effort and more or less the same reward in low/hisec, so I fail to see, given current game mechanics, what this "metropolis" would do.

I mean, there are weirdoes like CVA who would happily RP an empire, but I don't think they're quite the average min/max gamer of EVE, and as such I fear your dream of ~a metropolis~ is but an overly optimistic pipe dream.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Andski
Science and Trade Institute
Caldari State
#468 - 2012-10-23 10:10:39 UTC
Eternus8lux8lucis wrote:
Actually it was regarding the concept of movement between regions which sparks conflict drivers. But hey read into it what you want. Having all that behind a Great Wall with intel channels a mile long reporting anyone nearby certainly wouldnt be a conflict driver seeing as nothing would get moved between regions. Using the jump freighters and freighter killmails that regularly dot evekill and battleclinic and other killboards filled with raw and processed goods from high sec or from null going to and from the market makes this an incredibly poignant source of conflict drivers. One your asking to be taken away from most null sec.

So wrong ideas and concepts seem to be your range of target acquisition and your hitting for wrecking shots.


You mean the jump freighters that undock from 4-4, jump to a lowsec cyno on a station, dock up, undock, jump to another station, and so on until they're at their destination? The only time jump freighters are actually at risk, outside of exploits, client crashes, disconnects, lag and so forth, is when they are moving goods from nullsec back into hisec, since they have to take gates through hisec.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

March rabbit
Aliastra
Gallente Federation
#469 - 2012-10-23 10:33:45 UTC
Malcanis wrote:
Sisohiv wrote:
Blow it up, build it up, blow it up, build it up, blow it up build it up. EVE is old. Blow it up, build it up is old. We need better objectives. Even a sandbox gets boring after a while.


What a load of meretricious honk presented as fact. Anyone who reads this and doesn't laugh is wrong.

i'm glad you can laugh here.... i don't What?

The Mittani: "the inappropriate drunked joke"

Mars Theran
Foreign Interloper
#470 - 2012-10-23 11:12:57 UTC
Nicolo da'Vicenza wrote:
Mars Theran wrote:
posting in a Nalt thread.
Kill Highsec Mission running, destroy Highsec safety, and what will you get? You'll get a whole lot of unsubs as people move elsewhere, to other games. The server population will drop to 5-10K during Peak, Peak periods, and CCP will lose about 250K accounts over the course of a few months, or even weeks.
Ah, the classic 'highsec exodus' threat. It is, of course, baseless. How can I safely say that? Well let's see - every EVE expansion which has focused on catering to EVE's allegedly vital risk-refusing carebearing demographic has failed miserably subscription-wise. Tyrannis and Incusion both focused exclusively on injecting riskfree isk and commodity fountains for highsec and, culminating with Incarna, EVE nearly died as a result. Face it, EVE players on the whole stay to be challenged.

Quote:
Fact: Newer, younger players will ultimately suffer the most from changes in the direction suggested.

False: A system where cumulative wealth and SP are constantly re-entered into the system with zero regard for risk and loss are hopelessly stacked against the younger players in terms of economic competition. Who is in threat of suicide ganks and being targeting by pirates, the player from 2006 with billions in a freighter or fitted to his super l4 ratting ship, or the newbie with his drake? The retriever or the multiboxed mackinaw fleet? In a system with no resource competition, the new player is hopelessly outproduced.


ibity dibidity


silly rabbit.


Why is it people like you go wandering of into some vaste wasteland of forelorn arguments that have little or nothing to do with the post you are responding to, or what is expressed in it?

Because you are so focused on arguing something from 6 months or 6 years ago, that you've forgotten that it either no longer applies, doesn't apply here, or isn't really relevent to the case at hand.


I remember that argument by the way; it's old, but not that old.

Couple things: We're talking about the removal of Highsec here; replacing it with Low and Null. Actually, that's about all that needs to be said.

So where does a new player leaving his home station for the first time in a 0,4 fit in?


zubzubzubzubzubzubzubzub
Lord Zim
Gallente Federation
#471 - 2012-10-23 11:16:33 UTC
Mars Theran wrote:
Couple things: We're talking about the removal of Highsec here; replacing it with Low and Null.

Since when?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tali Ambraelle
Federal Navy Academy
Gallente Federation
#472 - 2012-10-23 12:44:02 UTC
Lord Zim wrote:
Mars Theran wrote:
Couple things: We're talking about the removal of Highsec here; replacing it with Low and Null.

Since when?


Since never. That won't happen, in a million years, never.
Gibbo5771
AQUILA INC
Verge of Collapse
#473 - 2012-10-23 12:52:53 UTC  |  Edited by: Gibbo5771
Its not really risk vs reward, well it is but it is not.

Its not that people are upset/unhappy with people living in highsec and having a almost risk free isk fountain.
People infact are not happy that CCP continually shrug off the fact that highsec is broken and people are taking advantage of it, there is no reason to go to nullsec and belt rat/anom run when you make 10% less in highsec doing missions but are almost completely safe.

So the problem lies with the crappy "no reason to bear elsewhere" thing that gets tossed around.
Malphilos
State War Academy
Caldari State
#474 - 2012-10-23 12:56:49 UTC
Lord Zim wrote:
Oh, so what you're saying is that having a vibrant nullsec where people would be dumb and get ganked would be worse for PVP...


Occasionally we get an honest glimpse at the goals of some people.

Unfortunately not enough dumb people are actually dumb enough to show up and be targets right now. So let's limit their options till they have no choice.
Lord Zim
Gallente Federation
#475 - 2012-10-23 13:08:05 UTC  |  Edited by: Lord Zim
Malphilos wrote:
Lord Zim wrote:
Oh, so what you're saying is that having a vibrant nullsec where people would be dumb and get ganked would be worse for PVP...


Occasionally we get an honest glimpse at the goals of some people.

I got my hopes up that you understood the point for a second there, but then you continued with this:

Malphilos wrote:
Unfortunately not enough dumb people are actually dumb enough to show up and be targets right now. So let's limit their options till they have no choice.

I'm not sure what sort of shitpost you've been reading, but I'm not advocating limiting anything, I'm advocating buffing nullsec's industrious capacity and putting in place economic steps to incentivize people into:
1) Not importing minerals from hisec
2) Not exporting minerals to hisec
3) Not manufacturing things in hisec and exporting to nullsec
4) Hopefully, if things are done correctly, manufacturing things in nullsec and exporting to hisec

This will involve getting more people into null who are being dumb and not paying attention to local and intel, but they would be there for a myriad of reasons, chief amongst is because it would be more profitable and it would be more engaging than just sitting in hisec, mining, which in turn should mean longer player retention than having the same people sitting in hisec, mining. And, as a natural consequence, roaming gangs will be something for PVPers to actually have a reason to form up over, instead of today's "oh, reds in local *yawn*".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

March rabbit
Aliastra
Gallente Federation
#476 - 2012-10-23 14:41:56 UTC
Natsett Amuinn wrote:
I pointed out the calling of null sec players, of which I am one, assholes, and the implication that we ONLY WANT people to shoot at. Those things are wrong, unfair, and frankly dickish of you to state.

...said member of Goonswarm Shocked

something is wrong in this world.... Lol

The Mittani: "the inappropriate drunked joke"

Rordan D'Kherr
Imperial Academy
Amarr Empire
#477 - 2012-10-23 14:54:50 UTC
Gibbo5771 wrote:
Its not really risk vs reward, well it is but it is not.

Its not that people are upset/unhappy with people living in highsec and having a almost risk free isk fountain.
People infact are not happy that CCP continually shrug off the fact that highsec is broken and people are taking advantage of it, there is no reason to go to nullsec and belt rat/anom run when you make 10% less in highsec doing missions but are almost completely safe.

So the problem lies with the crappy "no reason to bear elsewhere" thing that gets tossed around.


Pretty much this.

Don't be scared, because being afk is not a crime.

Nicolo da'Vicenza
Viziam
Amarr Empire
#478 - 2012-10-23 18:57:13 UTC  |  Edited by: Nicolo da'Vicenza
Eternus8lux8lucis wrote:
Nicolo da'Vicenza wrote:
Quote:

I can understand the arguments about null sec industry, yet face it, CCP WANTS you to move stuff between regions, especially those large juicy jump freighters filled with all that Jita 4-4 loot, so they can get blown up from time to time. Anything less, by placing markets and manufacturing directly where the end manufacture point is, though a great logistical ideal, creates less pew pew and would saturate the null markets fairly quickly. Nevermind that having trade hubs in highsec is a great conflict driver
So in your opinion, you genuinely believe mining, hauling and building with hundreds of ships in 0.0 would invite less PVP then the occasional jump freighter cyno? Wow. I'm genuinely impressed someone devoted so many words to such completely wrong ideas and concepts.

Actually it was regarding the concept of movement between regions which sparks conflict drivers. But hey read into it what you want. Having all that behind a Great Wall with intel channels a mile long reporting anyone nearby certainly wouldnt be a conflict driver seeing as nothing would get moved between regions. Using the jump freighters and freighter killmails that regularly dot evekill and battleclinic and other killboards filled with raw and processed goods from high sec or from null going to and from the market makes this an incredibly poignant source of conflict drivers.

This is also incorrect for a number of reasons.
1) The vast majority of resources in EVE are ultimately consumed (that is, blown up and requiring replacement) in nullsec, whether in replenishing subcap ship losses or manufacturing supercaps. So it's safe to conclude that a sizeable majority of everything mined and built in highsec is sold and moved to null, yes? Despite this vast outsourcing of industry to highsec, yesterday a total of one jump freighter of someone's personal belongings was ganked in highsec. Contrast that one jump freighter's cargo bay (of non-alliance resources) with the vast produce highsec collectively outputs every day that winds up you know where and the absurdity of saying the amount of null logistics freighters lost in highsec is 'poignant' is clear. If the loss vs. success ratio to highsec freighter alts was anything beyond laughably infintesimal, people would bother to, you know, actually protect them. If the justification for keeping nullsec industry gimped is because it provides "conflict" in highsec, well it's time to scrap it because it has completely and utterly failed to deliver.


2) Suicide ganking, the main source of freighter loss in highsec, doesn't even really qualify as 'conflict'. It's an easily avoided violation of a ratio between value of cargo x2 (because of binary loot drop odds) vs. value of ships CONCORDed committing the gank. The act itself no more a 'confict driver' then fitting a small armor rep to a battleship is a 'conflict driver'.
Simetraz
State War Academy
Caldari State
#479 - 2012-10-23 19:11:05 UTC
Alexa Coates wrote:
the real problem is all the assholes in low/null chased everyone out so now they're whining and crying to have everyone forced into low/null so they can shoot them.


THis it isn't high-sec that is the problem.

The simplest solution is to get rid of lowsec and turn it into NPC's Null.
The only real different between low-sec and NPC Null is the security status junk that you wouldn't have to deal with if they were simply NPC null systems.

The gates might be a bit harder to get by but at least that would be better then it is now.

You could leave some low-sec systems in say where they are isolated between high-sec but a vast majority should just go straight to null system rules.



Christy D Floyd
Garoun Investment Bank
Gallente Federation
#480 - 2012-10-23 20:44:44 UTC
If you dont like High Sec then dont go there its that simple. Oh wait you want to force people to play the game how you want to play well F U now go jerk off in your empty Null Sec.

Money is better than poverty, if only for financial reasons.