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[Winter] Combat Cruisers

First post
Author
Major Killz
inglorious bastards.
#621 - 2012-10-22 23:19:54 UTC  |  Edited by: Major Killz
Anyway. So the proposed Omen (shield omen setup) will be doing 500 (scorch) dps @ 28k with drones, 1900m/sec. Around the same amount of damage as the proposed Caracal. However, a Caracal will have more ehp.

Like I said; i cant wait to rock Vexor, caracal, omen, Thorax and Rupture solo;

on the fleet side ill focus on caracals and moas. Although, Mallers interest me because of thier cost, range and damage output to a lesser extent.

1600mm Reinforced Steel Plates II
Internal Force Field Array I
Adaptive Nano Plating II
Heat Sink II
Heat Sink II
Heat Sink II

10MN Afterburner II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

I wish this thing did have a optimal range bonus. Would be nice to engage shield-bc's with them. Good way to counter nano/skirmish/guerilla is just to have mad damage projection v0v

[u]Ich bin ein Pirat ![/u]

Wivabel
Federal Defense Union
Gallente Federation
#622 - 2012-10-22 23:31:40 UTC
Major Killz wrote:
Anyway. So the proposed Omen (shield omen setup) will be doing 500 (scorch) dps @ 28k with drones, 1900m/sec. Around the same amount of damage as the proposed Caracal. However, a Caracal will have more ehp.

Like I said; i cant wait to rock Vexor, caracal, omen, Thorax and Rupture solo;

on the fleet side ill focus on caracals and moas. Although, Mallers interest me because of thier cost, range and damage output to a lesser extent.

1600mm Reinforced Steel Plates II
Internal Force Field Array I
Adaptive Nano Plating II
Heat Sink II
Heat Sink II
Heat Sink II

10MN Afterburner II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

I wish this thing did have a optimal range bonus. Would be nice to engage shield-bc's with them. Good way to counter nano/skirmish/guerilla is just to have mad damage projection v0v



pretty much agree with you here cant wait had some fun flying most of these on the test server.

I am not sure if I am going to log in anymore.......

Alara IonStorm
#623 - 2012-10-23 03:03:30 UTC  |  Edited by: Alara IonStorm
Wivabel wrote:
Major Killz wrote:

1600mm Reinforced Steel Plates II
Internal Force Field Array I
Adaptive Nano Plating II
Heat Sink II
Heat Sink II
Heat Sink II

10MN Afterburner II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

I wish this thing did have a optimal range bonus. Would be nice to engage shield-bc's with them. Good way to counter nano/skirmish/guerilla is just to have mad damage projection v0v



pretty much agree with you here cant wait had some fun flying most of these on the test server.

Why in gods name would you ever fit a new Maller like that when an Omen would be better in every way.

[Omen, Retribution Stats]
Heat Sink II
Heat Sink II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
10MN Afterburner II

Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5
EC-300 x3

* Higher resists then that fit
* 90% EHP
* Longer Capacitor Run Time
* Smaller Sig
* Higher Scan Res
* Longer Targeting Range
* Multi + 59 more DPS with Warriors, + 78 with Hobgoblins, + 109 with Hammer / Hob Mix, only -21 DPS with no Drones
* Scorch+ 65 more DPS with Warriors, + 95 with Hobgoblins, + 124 with Hammer / Hob Mix, only -15 DPS with no Drones
* Anti Frig / ECM Drones available
* 75 m/s Faster and more Agile

Literally -1 Sensor Strength and about 10% EHP more are the only improvements that Maller fit has here vs All that. Even if you replaced a sink with a ENAM without the 3rd Heatsink the Maller DPS drops very low, around 260 Scorch. If anything the Omen makes a much better AB Armor Cruiser then the Maller on pretty much every front unless you dump the Mallers DPS out. Even then Resist wise the Omen can still near match the AB Maller with 3 Active hardeners at 80% the EHP and Higher DPS / Speed.

Not really impressed with the current Maller.
Major Killz
inglorious bastards.
#624 - 2012-10-23 03:32:16 UTC
Like I said. I've been looking @ using Mallers, but I'm not convinced. I then went into what would sway me towards using a Maller. Yes! The proposed Omen will infact, work very well with a armor defense focused setup. Will they be used in that variant? Maybe, but I doubt it v0v

Anyway, I've been too focused on Caracal Navy Issues (550 - 600 d per second), Drake (heavy assault missile) and Caracal to care.

I've also been focusing indepth on how difficult certain Rupture setups will become and ineffective it may be. I mean you'll only be able to fit 1 small neut on the armor version, but a 4th mid slot may alleviate the loss. By the way, this is accepting and knowing a tech 1 cruisers targets are other tech 1 and some tech 2 cruisers and smaller ships. To cont. if you fit 2 large shield extenders, you'll only be able to fit one small neut. You'd have to drop a lSE and put a INVUL etc.

The proposed armor-Vexor has a clear advantage close range to all other tech 1 cruisers. So, much so I doubt my use of the armor-Rupture in the future. @tleast over a Vexor. The Thorax seems on par with a armor-Rupture too. The choice between those 2 is 1 small neut or extra flight of drones which will be eccm

The way things are right now, I feel most comfortable with the Vexor, Bellicose and Caracal. More so with the Caracal and Bellicose (400 - 500 d per second).

One thing I'd like to throw out there that's been overlooked. The Stabber seems to be a VERY good artillery platform. Range bonus really helps there, but less so once its gets closer to the Rupture optimal with arts.

[u]Ich bin ein Pirat ![/u]

Alara IonStorm
#625 - 2012-10-23 03:36:15 UTC  |  Edited by: Alara IonStorm
Major Killz wrote:
Like I said. I've been looking @ using Mallers, but I'm not convinced. I then went into what would sway me towards using a Maller. Yes! The proposed Omen will infact, work very well with a armor defense focused setup. Will they be used in that variant? Maybe, but I doubt it v0v

Well now you don't have to look into them as Armor AB Cruisers because the Omen is wholesale better at it. That is one use ticked off your list, you're welcome.

If you thought a Maller would be interesting like that, why don't you think the better at it Omen will not be used as such?
Aglais
Ice-Storm
#626 - 2012-10-23 03:50:50 UTC  |  Edited by: Aglais
Bouh Revetoile wrote:
Dato Koppla wrote:
Aite doesn't change what I said, so how again are 5 mid slot moas going to replace short-range Battlecruisers in small gangs with less EHP/DPS/Range/Utility?

No less ehp : infact, 5 mid slot moa would more ehp than a shield hurricane, and with better resists. Dps difference is not that huge for fleet work, and Moa have the agility/speed over a BC. Warping in 6s instead of 9 can save your ship/fleet.

And the Moa does have one utility high.


Does the Moa have the absurd falloff of autocannons or the fitting flexibility of the Hurricane (even post tweak)? Does the Moa remain a useful ship when fit for max EHP but still trying to have DPS?

The answer to these questions is no. Especially for the latter, because it's an easily kited bait ship that nobody in their right mind would approach but even then it won't have a web, so if you have an AB you can just coast away from it. I guess the Moa will be faster than battlecruisers, but oh look, what's that I see?

It's a reason to use cruisers over battlecruisers. Which will make them dominate less in PvP. Which will allow more people to engage in PvP, because, get this, cruisers are less expensive and some people who may be afraid of massive losses may be able to easily get into it at a respectable level. I know, that's insane. Having to consider the tactical value of one ship over another in a situation, and not just plugging into a cookie cutter Drake or Hurricane. Shocking. I'm certain that BCs will still see use even if the Moa does get a fifth medslot, and is fit in these mystical BC-EHP fits with stellar and easily applied DPS. Because it doesn't have the grid for it, either, unless you use cruiser electron blasters or something- which again, maul your range to the point of being a melee starship.
Major Killz
inglorious bastards.
#627 - 2012-10-23 03:54:29 UTC  |  Edited by: Major Killz
Well, I tend to fly or have flown everything and the point is to gain knowledge and experience v0v

I'll fly whatever even if I know its subpar and i'll atempt to find setups that work for that ship. Also! You haven't help me in the least. Nice of you to believe so, but No Roll

I suppose I could throw out all the setups Ive been looking @, but why bother. As I write this I was going threw the new and old destroyers and being annoyed by the changes to the Hurricane. Along with puttings hams on ERRY THANG (cerberus and rook for example). Also looking @ most ships that use medium lasers, because of the changes there.

I'm not going to use a armor-Omen over a shield-Omen, but I will find a way to use a armor-Maller. Although I have used ab-armor navy omens in AHACS fleets and they r better than using stabber fleets atm. Mind you I could shield tank a Maller and have thought about it alotSad

[u]Ich bin ein Pirat ![/u]

Connall Tara
State War Academy
Caldari State
#628 - 2012-10-23 06:51:52 UTC
Bouh Revetoile wrote:
Dato Koppla wrote:
Aite doesn't change what I said, so how again are 5 mid slot moas going to replace short-range Battlecruisers in small gangs with less EHP/DPS/Range/Utility?

No less ehp : infact, 5 mid slot moa would more ehp than a shield hurricane, and with better resists. Dps difference is not that huge for fleet work, and Moa have the agility/speed over a BC. Warping in 6s instead of 9 can save your ship/fleet.

And the Moa does have one utility high.


wait... so because a moa with 2 LSEs, an invuln and a damage control can put up more EHP simmilar a nanocane while fitting decent blasters its broken? is it me or is there some distinct goalpost shifting going on here.

I mean the Hurricane has better range, better damage (still will with 220s), capless weaponry, a pair of neuts, a bigger dronebay...

I'm sure you can see my confusion?

what we have is the apparent maximisation of strengths but complete downplay of all weaknesses. the moa by the standards being described is going to have as much fitting as a bloody titan at this rate as it can apparently put out 550 dps, has a 50k EHP tank, can fit a nano while doing this to get more speed and not have any problems at all because it can manage all this damage with just electron blasters, which in turn won't have any range issues at all because we're also fitting a medium neut to cap out opponents \o/

Are we even looking at the same ship here mate?

Naomi Knight - "You must be CCP Rise alt , that would explain everything"

Bouh Revetoile
In Wreck we thrust
#629 - 2012-10-23 11:36:43 UTC
Connall Tara wrote:
wait... so because a moa with 2 LSEs, an invuln and a damage control can put up more EHP simmilar a nanocane while fitting decent blasters its broken? is it me or is there some distinct goalpost shifting going on here.

I mean the Hurricane has better range, better damage (still will with 220s), capless weaponry, a pair of neuts, a bigger dronebay...

I'm sure you can see my confusion?

what we have is the apparent maximisation of strengths but complete downplay of all weaknesses. the moa by the standards being described is going to have as much fitting as a bloody titan at this rate as it can apparently put out 550 dps, has a 50k EHP tank, can fit a nano while doing this to get more speed and not have any problems at all because it can manage all this damage with just electron blasters, which in turn won't have any range issues at all because we're also fitting a medium neut to cap out opponents \o/

Are we even looking at the same ship here mate?

And now, compare a 5 med slot Moa to other cruisers.

It's blasters, of course they are short range, but a cruiser, and moreover a shield one, have the mobility to go on close.

Everything is not always solo 1v1, and this cruiser could sport an amazing tank if it had a fifth slot, like a shield nano BC class tank, on top of a top of its class dps. Yes, armor cruisers can have more ehp than the 4 med slot Moa, but they will definitly be way more slower. Thing is, when going for large plate setup, it's not that you *can* go for full tackle, it's you *require* full tackle, because you have th mobility of a sick whale.

Even if you drop the high slot for the fifth mid, you would have a better thorax. Remember, "some" thorax are shield tanked. Why do you think they are ?

The proposed Moa (four mid slot) will already be deadly for anything foolish enough to go on close range. A 5 mid slot Moa would just kill any cruiser coming too close.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#630 - 2012-10-23 12:52:50 UTC
Bouh Revetoile wrote:


The proposed Moa (four mid slot) will already be deadly for anything foolish enough to go on close range. A 5 mid slot Moa would just kill any cruiser coming too close.


I haven't really been following this thread, but... given that the Moa will probably be the slowest cruiser (Maller?) and will have the worst damage projection, then surely it should have a significant advantage if it can actually get to optimal?
Misspi en Divalone
University of Caille
Gallente Federation
#631 - 2012-10-23 13:24:39 UTC
Gypsio III wrote:

I haven't really been following this thread, but... given that the Moa will probably be the slowest cruiser (Maller?) and will have the worst damage projection, then surely it should have a significant advantage if it can actually get to optimal?


It will not be slowest especially not versus armor tanked cruisers neither will it have the worst damage projection. In tanking it already has the advantage you mentioned and should have to mitigate some of it's weaknesses. If that gets any more significant it will turn into the realm of the imbalanced. That's what the current discussion about 4-5 med slot Moa boils down to.

Most of the players who want a 5 slot Moa say they need it for a web. Others are saying that it can and will be used for tank as well and a Moa does just fine without a web or can already fit one without too much pain. If you had been following the thread or done some theorycrafting you might have gotten a better impression of what is being talked about.
Bouh Revetoile
In Wreck we thrust
#632 - 2012-10-23 13:56:37 UTC
Gypsio III wrote:
I haven't really been following this thread, but... given that the Moa will probably be the slowest cruiser (Maller?) and will have the worst damage projection, then surely it should have a significant advantage if it can actually get to optimal?

Like a neutralizer ?

The Moa is shield tanked, and while it is the slowest of cruisers, it is by no mean slow anymore, and it's agility is not bad. And its damage are second only to gallente blaster boats, and that's only because of their drones.

Consider blaster boats : armor tanked, they will be slower and less agile than the Moa, and shield tanked, they will have less ehp and almost no more damage. On top of that, the Moa have a neut/nos.

It's speed may not make it the best solo pwnmachine, but it should not be bad either (neutra/nos).
Aglais
Ice-Storm
#633 - 2012-10-23 15:47:02 UTC
Bouh Revetoile wrote:
Gypsio III wrote:
I haven't really been following this thread, but... given that the Moa will probably be the slowest cruiser (Maller?) and will have the worst damage projection, then surely it should have a significant advantage if it can actually get to optimal?

Like a neutralizer ?

The Moa is shield tanked, and while it is the slowest of cruisers, it is by no mean slow anymore, and it's agility is not bad. And its damage are second only to gallente blaster boats, and that's only because of their drones.

Consider blaster boats : armor tanked, they will be slower and less agile than the Moa, and shield tanked, they will have less ehp and almost no more damage. On top of that, the Moa have a neut/nos.

It's speed may not make it the best solo pwnmachine, but it should not be bad either (neutra/nos).


Wow. 650 DPS (out of a Thorax, while being MUCH faster) sure is pretty close to 557 DPS (Moa, same range as Thorax, far slower). People are saying, "Yeah well the Moa is going to deliver instant death to anything that gets too close so it's totally balanced!!!1"

You're forgetting that kiting is a thing. Ok, so the ship is ludicrously deadly at short range. Then don't get too close and take advantage of the fact that the Moa has awful range and moves slow. Don't get too close, but still be able to engage, which is what pretty much any Minmatar ship is going to be able to do. Maybe even rail thoraxes or something odd like that. The neut/nos is NOT a solution to anything. It is a single one, and it will probably be a small neut/nos. I fail to see any utility other than driving away frigates. Which could be achieved BETTER with a web/scram combo, which would occur with the Moa getting a fifth medium power slot, taken from the sixth useless high.

Furthermore, people who are proposing a 6/5/3 Moa: That'll wreck it's ability to do anything remotely resembling damage. It doesn't have a sizable drone bay so you're relying far more on guns themselves for damage. Removing the ability to fit damage mods will further kill the Moa and probably turn it into little more than the shield edition of the current Maller. And nobody likes the current Maller.

Even then, a 5/5/4 Moa isn't going to be the last word in solo fighting, again, because it's slow. At least if it's 5/5/4 it'll have additional small gang utility by not having to choose between having crap defense but a web and scram, good defense and a web but no scram and good defense and a scram but no web. Nothing else save really the Caracal and maybe Stabber necessarily have to make choices like this, and they also have entirely different setups that still allow the ships to work if they lack tank. A combat cruiser, which is supposed to capitalize on survivability, as opposed to speed like attack cruisers, that has to sacrifice survivability to fit something everything else can if it so desires? This doesn't seem right.
Lili Lu
#634 - 2012-10-23 15:51:40 UTC
Just posting again to say I like Major Killz proposal to give the Maller an optimal bonus instead of a damage bonus. That would make it a cross between an Abaddon and an Apoc. It should also get a drone bay, and enough grid to fit beams, prop mod, and an 800 plate without being gimped by fitting mods and rigs.

If it's going to be a brick, give it the ability to hit from range as a brick.

As presented so far it is just a hopeless droneless brick that will only soak damage before assploding from the persistent fire of faster and better ranged ships.Straight (yeah I'm not talking solo scenarios, which are unrealistic in this gameP)
Lili Lu
#635 - 2012-10-23 16:09:44 UTC
Aglais wrote:
Furthermore, people who are proposing a 6/5/3 Moa: That'll wreck it's ability to do anything remotely resembling damage. It doesn't have a sizable drone bay so you're relying far more on guns themselves for damage. Removing the ability to fit damage mods will further kill the Moa and probably turn it into little more than the shield edition of the current Maller. And nobody likes the current Maller.

Even then, a 5/5/4 Moa isn't going to be the last word in solo fighting, again, because it's slow. At least if it's 5/5/4 it'll have additional small gang utility by not having to choose between having crap defense but a web and scram, good defense and a web but no scram and good defense and a scram but no web. Nothing else save really the Caracal and maybe Stabber necessarily have to make choices like this, and they also have entirely different setups that still allow the ships to work if they lack tank. A combat cruiser, which is supposed to capitalize on survivability, as opposed to speed like attack cruisers, that has to sacrifice survivability to fit something everything else can if it so desires? This doesn't seem right.


Yep the Maller and the Moa are definitely the weak links in this class. I would like to see fittings restrictions on the Maller such that if it goes 1600 plate and heavy pulse it has to sacrifice (too) many mod or rig slots to do it. But at the same time It should have the ability to fit beams and an 800 without too many sacrifices of mod of rig slots.

I suppose if the 554 Moa were also restricted on fittings such that it had to choose between tanky mids with lower tier blasters, or higher tier blasters with less tanky but more ganky mids. Or Rails without a full tank. That would be worth supporting. Or even as has been suggested giving it an optimal bonus instead of damage. (as long as that bonus is not 10% while a maller might only get 7.5. If both got an optimal bonus it should be 7.5).

Neither ship should get everything they want. But as they are currently proposed they clearly are the losers in this category of ships. Which is sad because someone put a lot of work into the Maller hull redesign, that could go to waste. And we all know the current Moa hull is on the list for redesign (and if not then that is a crime P).

And lastly, I'll state (shout) again, for Fozzie and the balancing team GIVE THAT POOR MALLER A FRIGING DRONE BAYP
Goldensaver
Maraque Enterprises
Just let it happen
#636 - 2012-10-23 16:25:02 UTC
Lili Lu wrote:
Just posting again to say I like Major Killz proposal to give the Maller an optimal bonus instead of a damage bonus. That would make it a cross between an Abaddon and an Apoc. It should also get a drone bay, and enough grid to fit beams, prop mod, and an 800 plate without being gimped by fitting mods and rigs.

If it's going to be a brick, give it the ability to hit from range as a brick.

As presented so far it is just a hopeless droneless brick that will only soak damage before assploding from the persistent fire of faster and better ranged ships.Straight (yeah I'm not talking solo scenarios, which are unrealistic in this gameP)


That actually sounds like a pretty good idea. A long range brick, that can sit a ways away and do fire support. But once the enemies get close, you have enough tank to wait for reinforcements. With an optimal bonus, you could even do a Napoc style build, and slap pulses on it and get some insane range with scorch.
Aglais
Ice-Storm
#637 - 2012-10-23 16:40:56 UTC
Also I'm going to add, the guns of choice on the Moa I wish to be using are Ions, not Neutrons. Definitely, tank should be downgraded if you want neutron blasters, and you should be able to fit very heavy tank with electrons, but I've been using the example of an ion blaster Moa. If the Moa goes 5/5/4, I've never campaigned for it also gaining any additional grid: It doesn't need any to pull off a pretty respectable tank but also fit ion blasters, which might take a slight bit of the edge off of being slow due to the additional range over electrons. 5/5/4 ion blaster Moa with adequate tank and a web is going to be a solid ship.

CCP Fozzie
C C P
C C P Alliance
#638 - 2012-10-23 17:00:34 UTC  |  Edited by: CCP Fozzie
New changes, designed to solve some of the problems brought up so far:
Note that we've upped the mass of all the Combat cruisers in part to help keep them feeling distinct from the other cruisers.

Maller: More fittings and cap to help it operate with the still difficult to use lasers. Added 3 light drones to help with damage application.
+150 PG, +20 CPU
-200 Shield, +200 Armor
+75 Capacitor, -50s Cap Recharge Time, +0.5 Cap/s
-10 Velocity, -0.04 Agility, +500,000 mass, -0.2s Align time
+15m3 Dronebay, +15mbit bandwidth

Moa: Moving a high to a mid provides more tackle and tank options at the expense of the utility high. Slightly lower speed and higher mass alongide a better tank layout and more fittings.
-1H, +1M
+50 PG, +5 CPU
+200 Shield, -200 Armor, +100 Structure
+75 Capacitor, +0.15 Cap/s
-5 Velocity, -0.02 Agility, +500,000 mass

Vexor: Upped the mass, as the old values were just a bit too insane in practice. Added 25m3 dronebay to allow more more spare drones to be carried.
-10 Velocity, -0.07 Agility, +1,000,000 mass, -0.2s Align time
+25m3 Dronebay

Rupture: As many of you pointed out, the Rupture speed was simply too good. My bad.
-1 Launcher
-100 Structure
-30 Velocity, -0.04 Agility, +550,000 mass, -0.2s Align time

OP has been updated

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Aglais
Ice-Storm
#639 - 2012-10-23 17:05:21 UTC
CCP Fozzie wrote:

Moa: Moving a high to a mid provides more tackle and tank options at the expense of the utility high. Slightly lower speed and higher mass alongide a better tank layout and more fittings.
-1H, +1M
+50 PG, +5 CPU
+200 Shield, -200 Armor, +100 Structure
+75 Capacitor, +0.15 Cap/s
-5 Velocity, -0.02 Agility, +500,000 mass


You have become my favorite dev forever.
Harvey James
The Sengoku Legacy
#640 - 2012-10-23 17:10:22 UTC
these changes are still too little the vexor is now only slightly heavier than the thorax i think 13's would be better or lower the attacks into the 10's.
the ruppy is too light on tank and should switch that med to either low too help tank more or into another turret or even go with a guns/missile combo like the scythe fleet issue has and make the rifter and cane go into that line.
moa is still far too slow for a blaster boat.

Vexor is still too blaster heavy and will prob be shield tanked for kiting should be another low not mid and have another drone bonus using 5 meds not bs drones.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using