These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Suggestion on overheating modules.

Author
awhiplash
School of Applied Knowledge
Caldari State
#1 - 2012-10-23 15:14:07 UTC
I do not know if this topic was opened for discussion or not, and i am to lazy to check.
I like to overheat my modules during a battle, but sometimes it is hard to keep track of what is being overheated and how long they will over heat for. Is there any possibility of getting a warning sound just before a module overheats to offlining. It is hard to keep of overheating modules during a great fight.
Mallak Azaria
Caldari Provisions
Caldari State
#2 - 2012-10-23 15:25:49 UTC
It's just one of those extra things that you have to look at every few seconds. It adds an extra layer to the combat system & providing people with a warning is simply just dumbing it down.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Ginger Barbarella
#3 - 2012-10-23 15:30:12 UTC
awhiplash wrote:
I do not know if this topic was opened for discussion or not, and i am to lazy to check.
I like to overheat my modules during a battle, but sometimes it is hard to keep track of what is being overheated and how long they will over heat for. Is there any possibility of getting a warning sound just before a module overheats to offlining. It is hard to keep of overheating modules during a great fight.


I agree completely. moving your eyes 3 inches down while a wep cycles for half a second is just too damn much work.

"Blow it all on Quafe and strippers." --- Sorlac

awhiplash
School of Applied Knowledge
Caldari State
#4 - 2012-10-23 15:35:26 UTC
Mallak Azaria wrote:
It's just one of those extra things that you have to look at every few seconds. It adds an extra layer to the combat system & providing people with a warning is simply just dumbing it down.

Its doing none of that, when you are in large fleets, you have time to look down and up, because who knows when you are gonna be the next primary. In small scale combat, when its just you and a budd, it is really hard to keep track of it. Why is it a bad idea, you get a nice little sound when you hit low armor or low shield. It helps alot when you are tank baiting. If a ship has the smarts to notice and give you are sound warning when this happenes, it should give you a sound error when your mods are about to be burned out.

Opertone
State War Academy
Caldari State
#5 - 2012-10-23 15:37:41 UTC
train thermodynamics 5 and forget about excessive heat.

When you need duct tape, there is never too much of it.

Eve had much improvement in overheating UI, sound alarm is excessive.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

awhiplash
School of Applied Knowledge
Caldari State
#6 - 2012-10-23 15:39:08 UTC
Opertone wrote:
train thermodynamics 5 and forget about excessive heat.

When you need duct tape, there is never too much of it.

Eve had much improvement in overheating UI, sound alarm is excessive.

I have it trained to level 5..
Mallak Azaria
Caldari Provisions
Caldari State
#7 - 2012-10-23 15:44:29 UTC
awhiplash wrote:
In small scale combat, when its just you and a budd, it is really hard to keep track of it.


It really isn't.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

awhiplash
School of Applied Knowledge
Caldari State
#8 - 2012-10-23 15:45:54 UTC
Mallak Azaria wrote:
awhiplash wrote:
In small scale combat, when its just you and a budd, it is really hard to keep track of it.


It really isn't.

Bro you in goonswarm.ROLF
You guys are masters of the blob. I guess in your fleets it takes 5 minutes before you get primaried.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#9 - 2012-10-23 15:51:29 UTC
A fighter pilot wont look at blinking light in the middle of a fight to indicate a lock, so they put in a buzzer. Same fighter pilot needs to know he is being tracked by a missile, they put in a buzzer. Also, when they are pushing their jet engines to the limit and temp sensors start to hit their max allowable temp, another buzzer goes so the pilot knows that he is pushing the limit of his engine.

Please go on about how adding in an optional buzzer will dumb down the game.

The pilot you are trying to kill should be the one challenging you, not your own UI.
Karl Hobb
Imperial Margarine
#10 - 2012-10-23 16:11:41 UTC
awhiplash wrote:
In small scale combat, when its just you and a budd, it is really hard to keep track of it.

I'm pretty new to small gang and solo stuff compared to pretty much everyone else, but I don't have a problem with watching my modules.

A professional astro-bastard was not available so they sent me.

Nariya Kentaya
Ministry of War
Amarr Empire
#11 - 2012-10-23 16:12:42 UTC
awhiplash wrote:
Mallak Azaria wrote:
awhiplash wrote:
In small scale combat, when its just you and a budd, it is really hard to keep track of it.


It really isn't.

Bro you in goonswarm.ROLF
You guys are masters of the blob. I guess in your fleets it takes 5 minutes before you get primaried.

honestly, dude, its UI, you just have to make it instinct/habit to glance around your screen for new **** every few secodns, i live in WH's, i gotta keep track of proes, d-scan, fleet comms, as well as my position relative to fleet members, DURING COMBAT, and i do rather fine, in fact, most of us do.

and on to your goonswarm comment, you call them amsters of the blob, when 90% of the time, goonwarfare is them getting bored and buttfucking lowsec slobs with some buddies on the weekends, honestly, you want a master of the blob, s3v3rance will drop 40-50 man fleets if so much as a roving gang of 3 frigates enter their system...
Solstice Project
Sebiestor Tribe
Minmatar Republic
#12 - 2012-10-23 16:12:43 UTC
So instead of trying to improve yourself,
you ask CCP to help you stay the same.

Hurray for incapabilities !
Schmata Bastanold
In Boobiez We Trust
#13 - 2012-10-23 16:45:44 UTC
Warning sound? Eve has sound?

Invalid signature format

Mallak Azaria
Caldari Provisions
Caldari State
#14 - 2012-10-23 16:47:35 UTC
Metal Icarus wrote:
A fighter pilot wont look at blinking light in the middle of a fight to indicate a lock, so they put in a buzzer. Same fighter pilot needs to know he is being tracked by a missile, they put in a buzzer. Also, when they are pushing their jet engines to the limit and temp sensors start to hit their max allowable temp, another buzzer goes so the pilot knows that he is pushing the limit of his engine.

Please go on about how adding in an optional buzzer will dumb down the game.

The pilot you are trying to kill should be the one challenging you, not your own UI.


Please tell us more about how a life & death situation is comparable to a computer game.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Gilbaron
The Scope
Gallente Federation
#15 - 2012-10-23 16:49:53 UTC
i wish there were modules that can overheat an enemies modules Sad
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#16 - 2012-10-23 17:18:15 UTC
Mallak Azaria wrote:
Metal Icarus wrote:
A fighter pilot wont look at blinking light in the middle of a fight to indicate a lock, so they put in a buzzer. Same fighter pilot needs to know he is being tracked by a missile, they put in a buzzer. Also, when they are pushing their jet engines to the limit and temp sensors start to hit their max allowable temp, another buzzer goes so the pilot knows that he is pushing the limit of his engine.

Please go on about how adding in an optional buzzer will dumb down the game.

The pilot you are trying to kill should be the one challenging you, not your own UI.


Please tell us more about how a life & death situation is comparable to a computer game.


if I added in a couple words it would change the whole thing, so let me do so:

In a jet fighter game.... etc.. go f-yourself etc...

The point is, the UI should let the player concentrate on the target and eliminating that target without worrying this his UI would go unnoticed.

You want to go more in-depth? Fine.

In general design of user-interfaces, all things that would incapacitate the machine all have buzzers. This is critical especially when it comes to overheating. If your multimillion dollar machine goes down because you weren't paying enough attention to the UI, then the fault goes down to the designer for not DEMANDING attention from the pilot to this one piece of the UI.

Just ignoring something like this just for the sake of difficulty is stupid. You should know this. If you have to rely on the enemy making mistakes, then you're not flying to the best of your capability.

All that needs to happen is that a buzzer would sound if in one, or two cycles, the mod will burnout.

So, tell me how this will dumb down the game. Justify not adding one ******* important buzzer.

inb4: it will make it easier and we can't have that.

Mallak Azaria
Caldari Provisions
Caldari State
#17 - 2012-10-23 17:22:20 UTC  |  Edited by: Mallak Azaria
Metal Icarus wrote:
So, tell me how this will dumb down the game. Justify not adding one ******* important buzzer.


It encourages people to be lazy & stupid, which pretty much defeats the purpose of EVE being unique.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

awhiplash
School of Applied Knowledge
Caldari State
#18 - 2012-10-23 17:23:16 UTC
i do not undersand why people are being so negative about this idea. Anything that can help you as a pilot to become better is a plus. This would be a great addition to the game in my opion. Instead of changing how the locked target image or logo, I think this would be a better addition. The above post is true. I think there are more important things to consider and keep in mind when you are in battle, than to keep an eye on how heated your mods are.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#19 - 2012-10-23 18:04:42 UTC
Mallak Azaria wrote:
Metal Icarus wrote:
So, tell me how this will dumb down the game. Justify not adding one ******* important buzzer.


It encourages people to be lazy & stupid, which pretty much defeats the purpose of EVE being unique.


The thing that worries me is that you're implying that it would STOP the module from overheating. I mean, you want to encourage people to be lazy and stupid, lets put in "keep at range" so that the pilot doesn't have to worry about keeping range at something. Who needs to maneuver? Oh btw this works in combat.

its a sound. Eve has sound. Sound doesn't make you do anything, it just gives you information.

What you do with that information is up to you.

Keep at range however, encourages ppl to be lazy and stupid.
HollyShocker 2inthestink
HOW to PEG SAFETY
#20 - 2012-10-23 18:51:06 UTC
Metal Icarus wrote:
A fighter pilot wont look at blinking light in the middle of a fight to indicate a lock, so they put in a buzzer. Same fighter pilot needs to know he is being tracked by a missile, they put in a buzzer. Also, when they are pushing their jet engines to the limit and temp sensors start to hit their max allowable temp, another buzzer goes so the pilot knows that he is pushing the limit of his engine.

Please go on about how adding in an optional buzzer will dumb down the game.

The pilot you are trying to kill should be the one challenging you, not your own UI.


This ^
123Next page