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a real AFK cloaking solution

Author
NEONOVUS
Mindstar Technology
Goonswarm Federation
#41 - 2012-10-22 18:59:01 UTC
Ok so is afk the new prefix to define he could be/unkown status beleived

And as I now have some AFK people hovering around my lowsec pocket (love you guys for keeping everyone else out)
I would say they are rather nice.
Of course given that I cant tell where they are cloaked and thus slay their inattentive hulls, I am quite upset.
I find this a most infuriating form of greifing as it denies me easy kills and turns my lowsec back into hisec space due to lack of targets.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#42 - 2012-10-22 21:26:38 UTC  |  Edited by: Valleria Darkmoon
Sellsoul Antixian wrote:
that IS the problem though as i said i wouldnt mind if the cloaker was in system as long as i knew they could not leave their keyboard. and all this **** about it being a legitimate tactic to deny you resources how stupid is that? guess what happens when you deny someone resources? they STOP PLAYING EVE tell me how is that good you the cloaker and for ccp itself? this is the perfect game with one flaw and thats Away From Keyboard cloaking. **** im all for giving cloaks a timer then how about that? covert ops cloaks become unstable due to the massive amount of energy needed to warp your ship while cloaked therefore every 15 min your ship will decloack unless your there to recloak it. the whole idea im trying to figure out is how to keep players at their keyboards. didnt they just nerf the ability to farm ded plexes AFK style? i think i remember seeing that in a blog somewhere. the whole idea of the game the reason why theres not a third party app that allows us to access and alter our Q without opening the client is why? to make sure were at our keyboards while we play eve. why are cloakers exempt?



Are you serious?

What you're basically saying here is that if you knew for SURE that the red in system was at their computer you'd go back to confidently 'gather resources' while he watched you waiting for a chance to strike. Meanwhile if someone is AFK cloaked you're going to log off and complain on the forums that you can't undock safely in nullsec?

You're effectively saying that you are not concerned about a KNOWN AND CERTAIN threat while a big question mark on what is likely an AFK buzzard causes you to run screaming to the hills. I can't be the only one who doesn't believe you, that statement doesn't make any sense at all.

I can think of one reason not to stop AFK cloakers just off the top of my head. I've been roaming with a gang for a couple hours and people want to take a break but we've been in combat in the past 15 minutes and there's another gang we can't fight roaming around so we decide to take a break for about a half hour. We're not going to log off our ships would stay in space and be far too easy prey for that other gang should they scan them down. We're in a system that has no stations or will deny us docking rights, the only practical solution is to safe up and cloak and continue on when everyone is back. Roams can last several hours and it's unreasonable to expect that no one in your group will ever need to leave their computer in that time. Therefore, it is also unreasonable to expect them to sacrifice their ship if something comes up. AFK cloaking stays.

EDIT: correction in language for clarity.

Reality has an almost infinite capacity to resist oversimplification.

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#43 - 2012-10-22 21:54:15 UTC  |  Edited by: Angeal MacNova
Honestly, why can't they just cause the game to boot you after 15 min of being AFK?

That way it's simple, if there is someone cloaked in system (you would know from local) they must not be AFK (or atleast haven't been longer than 15 min).

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

shadowace00007
Imperial Academy
Amarr Empire
#44 - 2012-10-22 22:15:25 UTC
I am going to say this again like I do on all the people who think Cloaking is OP. Have you seen the attack power of a cloaked ship? If you have you would know that Most Cloaked ships have **** DPS. Or **** EHP. So your only advantage is being invisible.

Now for the other people who want to stop AFK cloaking. Let me put this up for you to think about. If there is no AFK cloaking then there would be no point in cloaking. Because I can be actively hunting you down in a system, but if you have a way to find me or scan me down you will be able to figure out if I am active Or if I am AFK without getting to me. Example. If you can scan to find me, then when you scan and see a sig on you scanner, then you scan again and I am gone. You know I am active, so you will do what everyone who is scared of cloaking ships do. Docks or stays in a POS. If there is a timer on how long you can stay cloaked or a fuel, You will know if I am actively looking for you because I wouldn't be able to stay cloaked all day. So to put it shortly

Don't fix something that is not broken. If you want to keep a cloaking ship from killing you it is simple. Fly a ship that a cloaking ship won't be able to destroy you before you destroy it.

goodnight, and stop posting Threads on ones that already exist. Thank you.

Born Amarrian Raised Minmatar.

Zed Payne
Caldari Provisions
Caldari State
#45 - 2012-10-23 12:43:43 UTC
Angeal MacNova wrote:
Honestly, why can't they just cause the game to boot you after 15 min of being AFK?

That way it's simple, if there is someone cloaked in system (you would know from local) they must not be AFK (or atleast haven't been longer than 15 min).


Looks like a solid solution to the problem.
Michael Loney
Skullspace Industries
#46 - 2012-10-23 13:10:09 UTC
Booting people after 15 mins would work...

Or they can flip over their optical mouse and put a hair on the sensor, makes it read erratically but it looks like someone is there. And yes I can go 30 mins with out using the keyboard when I am mining.
Tippia
Sunshine and Lollipops
#47 - 2012-10-23 13:18:12 UTC
“A real solution” requires a real problem.
People not being at their computers isn't a problem, be it imagined or real.
Nikk Narrel
Moonlit Bonsai
#48 - 2012-10-23 13:45:29 UTC
Zed Payne wrote:
Angeal MacNova wrote:
Honestly, why can't they just cause the game to boot you after 15 min of being AFK?

That way it's simple, if there is someone cloaked in system (you would know from local) they must not be AFK (or atleast haven't been longer than 15 min).


Looks like a solid solution to the problem.

Still laughing about this one.

Just read my sig below...
Robert Caldera
Caldera Trading and Investment
#49 - 2012-10-23 14:01:39 UTC
Angeal MacNova wrote:
Honestly, why can't they just cause the game to boot you after 15 min of being AFK?

because
1) there is no reason to
2) afk cloaking is a viable and valid tactic to get kills
3) there is no reason to be at keyboard on many occassions but needs being logged in
Sellsoul Antixian
Sebiestor Tribe
Minmatar Republic
#50 - 2012-10-23 14:34:57 UTC
Valleria Darkmoon wrote:
Sellsoul Antixian wrote:
that IS the problem though as i said i wouldnt mind if the cloaker was in system as long as i knew they could not leave their keyboard. and all this **** about it being a legitimate tactic to deny you resources how stupid is that? guess what happens when you deny someone resources? they STOP PLAYING EVE tell me how is that good you the cloaker and for ccp itself? this is the perfect game with one flaw and thats Away From Keyboard cloaking. **** im all for giving cloaks a timer then how about that? covert ops cloaks become unstable due to the massive amount of energy needed to warp your ship while cloaked therefore every 15 min your ship will decloack unless your there to recloak it. the whole idea im trying to figure out is how to keep players at their keyboards. didnt they just nerf the ability to farm ded plexes AFK style? i think i remember seeing that in a blog somewhere. the whole idea of the game the reason why theres not a third party app that allows us to access and alter our Q without opening the client is why? to make sure were at our keyboards while we play eve. why are cloakers exempt?



Are you serious?

What you're basically saying here is that if you knew for SURE that the red in system was at their computer you'd go back to confidently 'gather resources' while he watched you waiting for a chance to strike. Meanwhile if someone is AFK cloaked you're going to log off and complain on the forums that you can't undock safely in nullsec?

You're effectively saying that you are not concerned about a KNOWN AND CERTAIN threat while a big question mark on what is likely an AFK buzzard causes you to run screaming to the hills. I can't be the only one who doesn't believe you, that statement doesn't make any sense at all.

I can think of one reason not to stop AFK cloakers just off the top of my head. I've been roaming with a gang for a couple hours and people want to take a break but we've been in combat in the past 15 minutes and there's another gang we can't fight roaming around so we decide to take a break for about a half hour. We're not going to log off our ships would stay in space and be far too easy prey for that other gang should they scan them down. We're in a system that has no stations or will deny us docking rights, the only practical solution is to safe up and cloak and continue on when everyone is back. Roams can last several hours and it's unreasonable to expect that no one in your group will ever need to leave their computer in that time. Therefore, it is also unreasonable to expect them to sacrifice their ship if something comes up. AFK cloaking stays.

EDIT: correction in language for clarity.





no thats not what i am saying at all. i think its bullshit that a ship cannot be found. how the hell does it make sence to be able to find a ship AFTER SOMEONE LOGS and not be able to find them while they are logged in? im also not implying that life is cherry when theres a hostile around if i know he is at his keyboard of course not. and all this dumb non sence about "do you know how much dps and EHP a claok ship has BLAHBLAH" i mean really guys? i wont dignify that with a responce. and about your "roam theaory" about pausing to take a **** and cloaking up. hey man thats cool. take a ****. hell take your dog out. theres a difference of the ability to do that then to sit in a system for 23 1/2 hours a day and be inactive. and for anyone who says "afk cloakers dont stop me from" your full of ****. why should someone force me out of my sov systems because they can cloak up and hide the whole friggin day? i wouldnt mind the cloaked ships in system knowing he has to be at his keyboard to avoid being found and he actually has to be doing something. tell me why when a ship that has agression logs it can be found with the account being completly disconnected from eves server within 15 min. but a hostile with a cloak can sit for 24 hours a day not be near his computer and never be found?
Robert Caldera
Caldera Trading and Investment
#51 - 2012-10-23 14:52:35 UTC
Sellsoul Antixian wrote:
i mean really guys?

yes
Nikk Narrel
Moonlit Bonsai
#52 - 2012-10-23 14:53:11 UTC
Sellsoul Antixian wrote:
no thats not what i am saying at all. i think its bullshit that a ship cannot be found. how the hell does it make sence to be able to find a ship AFTER SOMEONE LOGS and not be able to find them while they are logged in? im also not implying that life is cherry when theres a hostile around if i know he is at his keyboard of course not. and all this dumb non sence about "do you know how much dps and EHP a claok ship has BLAHBLAH" i mean really guys? i wont dignify that with a responce. and about your "roam theaory" about pausing to take a **** and cloaking up. hey man thats cool. take a ****. hell take your dog out. theres a difference of the ability to do that then to sit in a system for 23 1/2 hours a day and be inactive. and for anyone who says "afk cloakers dont stop me from" your full of ****. why should someone force me out of my sov systems because they can cloak up and hide the whole friggin day? i wouldnt mind the cloaked ships in system knowing he has to be at his keyboard to avoid being found and he actually has to be doing something. tell me why when a ship that has agression logs it can be found with the account being completly disconnected from eves server within 15 min. but a hostile with a cloak can sit for 24 hours a day not be near his computer and never be found?


1.> You are in null or low sec. If you cannot defend your area by fighting off opponents, you must deal with the consequences.
Fair and balanced does not subscribe to any one play style, so the idea people need to play a certain way is false.

2.> "AFK Cloaking" is a counter to the flawless and constant intel being provided by Local Chat. Local Chat already gives the opponents of cloaked vessels an over powered advantage by advertising them. You may be used to Local Chat providing this service, but this never justifies the crippling effect it has on an entire branch of play styles.

3.> Due to cloaking already being crippled by this, it is obviously unbalanced to further diminish this play style by permitting both perfect presence awareness and the ability to locate and destroy the cloaked ships. It trivializes cloaking to beyond broken, and demonstrates those requesting it to be attempting to force others to play according to their play style.
Lallante
Blue Republic
RvB - BLUE Republic
#53 - 2012-10-23 14:54:13 UTC
Why does afk cloaking need a fix? seems a legitimate way to kill 0.0 carebears to me
Sellsoul Antixian
Sebiestor Tribe
Minmatar Republic
#54 - 2012-10-23 15:37:40 UTC
heres an idea.


how about this. once a ship enters local it appears in local chat as usual. once that ship is cloaked is dissapears from local but in return it can be scanned down like any other ship in game can. once probed, the ship can be warped to, locked on to, and blown up.


no more afks.

and no more QQ IM IN LOCAL.



im sure the cloakers will say they dont want to appear in local. ever. they just want to decloak right next to you scram you cyno you kill you and laugh because theyre cool. then training anything else but warpy cloaky ships is just dumb and eve becomes a game no one will want to play.
Nikk Narrel
Moonlit Bonsai
#55 - 2012-10-23 15:56:55 UTC
Sellsoul Antixian wrote:
heres an idea.


how about this. once a ship enters local it appears in local chat as usual. once that ship is cloaked is dissapears from local but in return it can be scanned down like any other ship in game can. once probed, the ship can be warped to, locked on to, and blown up.

This is suggested often, once it is made clear that "AFK Cloaking" is not the root of the issue.


Sellsoul Antixian wrote:
im sure the cloakers will say they dont want to appear in local. ever. they just want to decloak right next to you scram you cyno you kill you and laugh because theyre cool. then training anything else but warpy cloaky ships is just dumb and eve becomes a game no one will want to play.

You should pull up EFT or EVE-MON, and compare the various T2 ships with potential fittings.

I suggest you compare specifically an Assault or Heavy Assault to it's frigate / cruiser cloaked counterpart.

Even the Recons display obvious difference in capability between the cloaked and non cloaked versions.

TL / DR: The cloaked ships are already balanced to make up for the stealth ability they have.
Goldensaver
Maraque Enterprises
Just let it happen
#56 - 2012-10-23 15:56:55 UTC
Sellsoul Antixian wrote:
heres an idea.


how about this. once a ship enters local it appears in local chat as usual. once that ship is cloaked is dissapears from local but in return it can be scanned down like any other ship in game can. once probed, the ship can be warped to, locked on to, and blown up.


no more afks.

and no more QQ IM IN LOCAL.



im sure the cloakers will say they dont want to appear in local. ever. they just want to decloak right next to you scram you cyno you kill you and laugh because theyre cool. then training anything else but warpy cloaky ships is just dumb and eve becomes a game no one will want to play.

Yeah, sure. That's all. We just do it to hotdrop things and laugh about how good we are.

Cynoing is a different issue. The hotdrop mechanics, if you ask me, are screwed up, but that's a different discussion for a different thread.

But all we want is a comprimise. You think cloaking is the redheaded stepchild, and it should be beaten into the dirt.

We would just like you to have to show some effort to know that the cloaked vessel is there. As it is, you ***** and whine about how unfair it is, and you want a free win against cloaking ships.

If you have to work to find the cloaked vessel, alright. It's fair, it's balanced, and you no longer have instawin intel. Fair enough. Local is bad enough even without showing cloaked ships. It's that thing I check before I undock, before I ever engage something, before I jump, hell, I check it between breaths, because why wouldn't I? I can get free intel. And if I have a few 1 day old alts on other accounts, I can have them in all the neighboring systems just sitting around giving me free intel in there too.

Honestly, I'd like to see local nerfed overall. But I'm willing to work with baby steps.
Darak Tar
University of Caille
Gallente Federation
#57 - 2012-10-23 16:21:32 UTC
I may be missing the point to be honest.

as far as I understand it AFK cloaking works because of the local obviousness. and also you want to AFK because after a while people get complacent and undock in ships you might be able to take down in a SB.

Wouldn't the fix for this to be to run sites in 0.0 in a fleet? that'd mean you could wwwww or xxxxx if someone jumps on you and people can warp to you and neutralize the threat?

Also, how do WH pilots feel about this? surely cloaky ships are as much of if not a more prevalent threat in WH's? and its always without the obvious "i'm here" local?

I'm interested to get ideas as to why fleeting up and running sites (which would effectively ruin AFK cloakers if they're running solo) is such a bad idea?
Goldensaver
Maraque Enterprises
Just let it happen
#58 - 2012-10-23 16:29:58 UTC
Darak Tar wrote:
I may be missing the point to be honest.

as far as I understand it AFK cloaking works because of the local obviousness. and also you want to AFK because after a while people get complacent and undock in ships you might be able to take down in a SB.

Wouldn't the fix for this to be to run sites in 0.0 in a fleet? that'd mean you could wwwww or xxxxx if someone jumps on you and people can warp to you and neutralize the threat?

Also, how do WH pilots feel about this? surely cloaky ships are as much of if not a more prevalent threat in WH's? and its always without the obvious "i'm here" local?

I'm interested to get ideas as to why fleeting up and running sites (which would effectively ruin AFK cloakers if they're running solo) is such a bad idea?


I think I remember someone earlier in this thread (or maybe just one of the others, these pop up a lot) saying something like "WH's don't count, since you're safer because you'll always be fleeted up with friends."

And I think there might have been something about no hotdrops in WH's, somewhere in there too. I wonder what a cyno jammer is...

I found that quite amusing to hear. What prevents nullbears from doing that?
Darak Tar
University of Caille
Gallente Federation
#59 - 2012-10-23 16:32:54 UTC
Goldensaver wrote:
Darak Tar wrote:
I may be missing the point to be honest.

as far as I understand it AFK cloaking works because of the local obviousness. and also you want to AFK because after a while people get complacent and undock in ships you might be able to take down in a SB.

Wouldn't the fix for this to be to run sites in 0.0 in a fleet? that'd mean you could wwwww or xxxxx if someone jumps on you and people can warp to you and neutralize the threat?

Also, how do WH pilots feel about this? surely cloaky ships are as much of if not a more prevalent threat in WH's? and its always without the obvious "i'm here" local?

I'm interested to get ideas as to why fleeting up and running sites (which would effectively ruin AFK cloakers if they're running solo) is such a bad idea?


I think I remember someone earlier in this thread (or maybe just one of the others, these pop up a lot) saying something like "WH's don't count, since you're safer because you'll always be fleeted up with friends."

And I think there might have been something about no hotdrops in WH's, somewhere in there too. I wonder what a cyno jammer is...

I found that quite amusing to hear. What prevents nullbears from doing that?


the only reason I can find for not fleeting up if there is a possible threat of AFK cloaky bomberness is greed. but surely to earn some shared by those in fleet is better than none shared by no-one because they're docked?

it just isn't making sense to me. I feel like i'm missing part of the picture or something.
Opertone
State War Academy
Caldari State
#60 - 2012-10-23 16:41:43 UTC
local needs no Null

figure it out

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again