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Dev Blog: Fast Forward

First post First post
Author
Iris Bravemount
Golden Grinding Gears
#321 - 2012-10-23 13:24:37 UTC
SwissChris1 wrote:
War Kitten wrote:
Recruitment Specialist wrote:


Biggest ISK reward for minimum effort ... Tech moons


Really? Cool, Ima go get me a tech moon! Think a small corp or one-man operation can pull that off?


Minimum effort - only after you've built up a strong fleet, taken the moon away from someone else, built your own defensive mining POS, and then held the space or at least been able to defend the POS long term. Some of that takes effort on a scale slightly above "minimal".


Clearly you don't know how OPEC works and what a non aggression act stands for.


Guys, this is about FW. Please leave the tech debate out of this.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Garan Nardieu
Super Serious Fight Club
#322 - 2012-10-23 13:28:35 UTC
Bad Messenger wrote:

who cares about my opinions anyway, CCP already applied patch.


Indeed. All hail CCP Chatgris! Cool
War Kitten
Panda McLegion
#323 - 2012-10-23 13:40:01 UTC
SwissChris1 wrote:
War Kitten wrote:
Recruitment Specialist wrote:


Biggest ISK reward for minimum effort ... Tech moons


Really? Cool, Ima go get me a tech moon! Think a small corp or one-man operation can pull that off?


Minimum effort - only after you've built up a strong fleet, taken the moon away from someone else, built your own defensive mining POS, and then held the space or at least been able to defend the POS long term. Some of that takes effort on a scale slightly above "minimal".


Clearly you don't know how OPEC works and what a non aggression act stands for.


Clearly there was no effort involved in establishing that either.

Hey gais! Ima join OPEC too. Icanhas tech moon now?


I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

CCP Fozzie
C C P
C C P Alliance
#324 - 2012-10-23 13:44:23 UTC
Quick note for those who are defensive plexing across the warzones right now. As part of the patch today we took every system that had more than 4000 VPs worth of vulnerability (>133%) and set them to 4000 VPs.

We are planning to implement a cap on the number of VPs past vulnerable a system can collect, but that was not ready to deploy quite yet.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Shepard Book
Underground Stargate
#325 - 2012-10-23 13:51:40 UTC
CCP Fozzie wrote:
Quick note for those who are defensive plexing across the warzones right now. As part of the patch today we took every system that had more than 4000 VPs worth of vulnerability (>133%) and set them to 4000 VPs.

We are planning to implement a cap on the number of VPs past vulnerable a system can collect, but that was not ready to deploy quite yet.



What does that mean? Are some systems still over 200% vulnerable? Please expand.
Zheketri
Caldari Provisions
Caldari State
#326 - 2012-10-23 13:57:44 UTC
Shepard Book wrote:
CCP Fozzie wrote:
Quick note for those who are defensive plexing across the warzones right now. As part of the patch today we took every system that had more than 4000 VPs worth of vulnerability (>133%) and set them to 4000 VPs.

We are planning to implement a cap on the number of VPs past vulnerable a system can collect, but that was not ready to deploy quite yet.



What does that mean? Are some systems still over 200% vulnerable? Please expand.


Seems to mean that systems have a cap of 133% of vulnerable.

"Once you have taken his place, have you then defeated your enemy?"

CCP Fozzie
C C P
C C P Alliance
#327 - 2012-10-23 13:58:14 UTC
As of the server starting, we ensured that no system was over 133% vulnerable. There's no cap at this time, but if you offensive plex one of those systems past 133% you won't get any reward for doing so.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Shepard Book
Underground Stargate
#328 - 2012-10-23 14:00:58 UTC  |  Edited by: Shepard Book
TY.

I hope yall lower the cap even more in the future. 133% seems high to me. I see no reason for a buffer more than 10%. That should be more than enough time/buffer to be able to flip a system once made vulnerable. I believe this could actually foster more fights because once someone gets near 100% it would be time to decide to form up a bunker busting / defending fleet or not. If the bunker is not taken out than the defender should be able to plex it down without having to grind down a high percentage. Just my two cents.

Thanks again for all yalls hard work on factional warfare. I am looking forward to dust being added to the mix.
The Prowling Tiger
Doomheim
#329 - 2012-10-23 14:13:39 UTC
DJ P0N-3 wrote:
SwissChris1 wrote:
The Prowling Tiger wrote:
Bad Messenger wrote:


who cares about my opinions anyway, CCP already applied patch.

Good show, my farming friend. Good show. You've fought the good fight, but it's over now. You can finally rest, and eye the 'Cancel Subscription' button with a tear in your eye.


Aw how cute, you posted on an alt Lol


Shpfff, who trains Forum Warrior V on their main?


This is actually my main. Ran out of plex on the other account, so he's in limbo now, LOL.
Malcanis
Vanishing Point.
The Initiative.
#330 - 2012-10-23 14:29:49 UTC
CCP Soundwave wrote:
SURPRISE!


Lol

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ziriko Keplit
Strigiformes
#331 - 2012-10-23 14:32:34 UTC
CCP Fozzie wrote:
Quick note for those who are defensive plexing across the warzones right now. As part of the patch today we took every system that had more than 4000 VPs worth of vulnerability (>133%) and set them to 4000 VPs.

We are planning to implement a cap on the number of VPs past vulnerable a system can collect, but that was not ready to deploy quite yet.


You are clearly helping minnies and gals.
Ok, its good to know standards CCP sticks to (**** on their customers to help their favorites).
J Kunjeh
#332 - 2012-10-23 14:37:27 UTC  |  Edited by: J Kunjeh
Gritz1 wrote:
Poetic Stanziel wrote:
Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.

At least we know the CSM is doing their job marketing the game.


Seems all you do is.... whine about the csm? Shocked


Fixed that for ya. Smile

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Sheynan
Lighting the blight
#333 - 2012-10-23 14:38:25 UTC
I don't they them helping very much when both parties are losing systems rapidly
X Gallentius
Black Eagle1
#334 - 2012-10-23 14:57:51 UTC
Nex apparatu5 wrote:
Probably closer to 500 isk/L....
You are in the wrong militia. Big smile Anyways, farmers are still gonna farm. And with reduced farming the 500 isk/lp is going to increase over time.
X Gallentius
Black Eagle1
#335 - 2012-10-23 14:59:59 UTC
CCP Fozzie wrote:
As of the server starting, we ensured that no system was over 133% vulnerable. There's no cap at this time, but if you offensive plex one of those systems past 133% you won't get any reward for doing so.

So you reset everything to 133%, and after that the systems can still be "overplexed" past 133% ?

Bad Messenger
Rehabilitation Clinic
#336 - 2012-10-23 15:12:47 UTC
X Gallentius wrote:
Nex apparatu5 wrote:
Probably closer to 500 isk/L....
You are in the wrong militia. Big smile Anyways, farmers are still gonna farm. And with reduced farming the 500 isk/lp is going to increase over time.


no one is going to farm anything.

example: tier 1 medium gives 8250 lp, and some of those were so hard to kill rats that you hardly managed to kill all rats before new ones spaned so now it takes about 30min to cap, and if lp is 500isk/ lp you make 8,3m isk / hour farming those plexes.

are you going to farm?
Ranger 1
Ranger Corp
Vae. Victis.
#337 - 2012-10-23 15:17:47 UTC
X Gallentius wrote:
CCP Fozzie wrote:
As of the server starting, we ensured that no system was over 133% vulnerable. There's no cap at this time, but if you offensive plex one of those systems past 133% you won't get any reward for doing so.

So you reset everything to 133%, and after that the systems can still be "overplexed" past 133% ?


It looks like for the moment yes, but with no reward for it what would be the point?

Interestingly Amarr seem to have tripled the amount of systems they control, and Minmatar have dropped from nearly Tier 5 to just barely holding onto Tier 3 in a few hours time.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Marc Callan
Center for Advanced Studies
Gallente Federation
#338 - 2012-10-23 15:19:35 UTC
X Gallentius wrote:
CCP Fozzie wrote:
As of the server starting, we ensured that no system was over 133% vulnerable. There's no cap at this time, but if you offensive plex one of those systems past 133% you won't get any reward for doing so.

So you reset everything to 133%, and after that the systems can still be "overplexed" past 133% ?



If I understand right, they can be overplexed further, but there's no LP reward for it anymore. Of course, there could be strategic reasons to overplex even if there's no LP in it.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Yuri Intaki
Nasranite Watch
#339 - 2012-10-23 15:20:20 UTC
CCP Fozzie wrote:
Quick note for those who are defensive plexing across the warzones right now. As part of the patch today we took every system that had more than 4000 VPs worth of vulnerability (>133%) and set them to 4000 VPs.

We are planning to implement a cap on the number of VPs past vulnerable a system can collect, but that was not ready to deploy quite yet.


I chalk this up under another favour for Gallente/Minmatar that CCP likes to throw at them. But I understand by reading between the lines that your backside is on the line because of the FW changes screwed up the economy so you are getting desperate.

It is also fine that you wreck FW completely right before you deploy Dust, which makes it's existence completely irrelevant for FW in general because nobody will really bother plexing anymore.
Marc Callan
Center for Advanced Studies
Gallente Federation
#340 - 2012-10-23 15:21:39 UTC
Ranger 1 wrote:
X Gallentius wrote:
CCP Fozzie wrote:
As of the server starting, we ensured that no system was over 133% vulnerable. There's no cap at this time, but if you offensive plex one of those systems past 133% you won't get any reward for doing so.

So you reset everything to 133%, and after that the systems can still be "overplexed" past 133% ?


It looks like for the moment yes, but with no reward for it what would be the point?

Interestingly Amarr seem to have tripled the amount of systems they control, and Minmatar have dropped from nearly Tier 5 to just barely holding onto Tier 3 in a few hours time.


Well, maybe there's no LP reward, but if you're strategically minded, and you know a system that your militia wants to flip but that the bunker-bashers can't get to right away ... one of those things where you take one for the team, you know?

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt