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Why a high sec nerf is good for industrialists.

Author
Zimmy Zeta
Perkone
Caldari State
#81 - 2012-10-22 21:10:46 UTC
Silk daShocka wrote:
Zimmy Zeta wrote:
Natsett Amuinn wrote:

I challenge someone to convince me to go do what I do only in null sec. (pretend I'm not already doing it)




Well...um....if you insist.....

...after the winter expansion I could just put a bounty on your head that is high enough to drive you out of highsec..

....if this is really what you want....

Blink


Because going to low or null with a massive bounty on your head is a great idea..


I'd expect it to be safer than Jita...but let's just wait and see how the new bounty system will work out.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Natsett Amuinn
Caldari Provisions
Caldari State
#82 - 2012-10-22 21:10:55 UTC
Robert De'Arneth wrote:



My fun is many areas, not just one. I am not in disfavor of changes, as long as they add to the fun. I do not want to feel like I am working is my main concern and most of the suggestion seem to want to add to the grind. Now, I will point out I do not make these billions and billions that all high sec people do. I also do not know anyone who makes these billions and billions high sec people do, maybe because we go to low and null at times?


This is my problem.

What grind?
What are you sucking up roids for?

If you don't mine, than refine rates would only effect you in so far as your stuff might actually cost a little more in high sec. If you're currently never seeing your wallet amount go up, than there's already no hope for you.

However, if the prices go and your wallet number currently already does, then it would continue to go up if thigs cost more. You're already paying just over production and mineral costs for things, and a lot of things are sold for under mineral value.


Looking at a number, like say a manufacturing cost of 10k instal and 3k per hour, isn't deminishing your fun. You'll include that cost in the price of what you ake.

If refine rates go down, that number shouldn't deminsh your fun because the minerals you get you'll sell for more.

Why would you have to grind more?


You would not be impacted in a negative way.
And, in fact, if we got more people mining in null, and also put agents in sov space, you would have more targets when you go to null. You win again.


Hi guys,
I live in a station that provides me minerals at a much lower cost than you high sec guys pay, AND YOU STILL MAKE MORE MONEY BUILDING WITH CONSIDERABLY MORE EXPENSIVE MINERALS.

Is that lost on some of you?
Silk daShocka
Greasy Hair Club
#83 - 2012-10-22 21:17:29 UTC
Evei Shard wrote:
Silk daShocka wrote:
Zimmy Zeta wrote:
Natsett Amuinn wrote:

I challenge someone to convince me to go do what I do only in null sec. (pretend I'm not already doing it)




Well...um....if you insist.....

...after the winter expansion I could just put a bounty on your head that is high enough to drive you out of highsec..

....if this is really what you want....

Blink


Because going to low or null with a massive bounty on your head is a great idea..


How would having a bounty on your head in low or null change the desire of an individual in low or null to shoot you in the first place?


Bounty hunters would probably go looking for you, but really I was more indicating that if you have a massive bounty on your head it wouldn't benefit you to leave high sec. There would at least be a guaranteed cost to gank you in high sec due to concord.
Silk daShocka
Greasy Hair Club
#84 - 2012-10-22 21:28:37 UTC
Natsett Amuinn wrote:

Hi guys,
I live in a station that provides me minerals at a much lower cost than you high sec guys pay, AND YOU STILL MAKE MORE MONEY BUILDING WITH CONSIDERABLY MORE EXPENSIVE MINERALS.

Is that lost on some of you?


Well, if your costs are lower than the high sec dudes, there is clearly a lack of demand for your product.

Maybe shooting anything that isn't blue is not quite the best thing to do for your business no?

You've already admitted in this thread more than once that you make more profit p/u in null, so why does high sec industry need a nerf?

Seems to me that null sec alliances need to take a look at what they are doing and how to bring in more customers if you guys were really serious about creating demand (and possibly more mineral supply, further reducing your costs).

I mean another issue with the lack of demand is obviously that null is generally far from everything, but you dont' see people that use the rens market asking for jita to be nerfed.
Robert De'Arneth
#85 - 2012-10-22 21:31:02 UTC
Natsett Amuinn wrote:
Robert De'Arneth wrote:



My fun is many areas, not just one. I am not in disfavor of changes, as long as they add to the fun. I do not want to feel like I am working is my main concern and most of the suggestion seem to want to add to the grind. Now, I will point out I do not make these billions and billions that all high sec people do. I also do not know anyone who makes these billions and billions high sec people do, maybe because we go to low and null at times?


This is my problem.

What grind?
What are you sucking up roids for?

If you don't mine, than refine rates would only effect you in so far as your stuff might actually cost a little more in high sec. If you're currently never seeing your wallet amount go up, than there's already no hope for you.

However, if the prices go and your wallet number currently already does, then it would continue to go up if thigs cost more. You're already paying just over production and mineral costs for things, and a lot of things are sold for under mineral value.


Looking at a number, like say a manufacturing cost of 10k instal and 3k per hour, isn't deminishing your fun. You'll include that cost in the price of what you ake.

If refine rates go down, that number shouldn't deminsh your fun because the minerals you get you'll sell for more.

Why would you have to grind more?


You would not be impacted in a negative way.
And, in fact, if we got more people mining in null, and also put agents in sov space, you would have more targets when you go to null. You win again.


Hi guys,
I live in a station that provides me minerals at a much lower cost than you high sec guys pay, AND YOU STILL MAKE MORE MONEY BUILDING WITH CONSIDERABLY MORE EXPENSIVE MINERALS.

Is that lost on some of you?


My fun is not in mining, you seem to think it is. Let me be quite clear to you, I tolerate mining. My fun is in collecting ships, and then fying those ships. I have not once ever manufactured an item in EVE. I mine simply to buy ships, that is the real reason I am broke. I was responding to the person who said they wanted the high sec astroids to produce 5% less minerals. To me that would make me have to spend more time mining!! Ok, so you think your idea may work, it may or may not. And as long as I do not have to mine more to have fun, I would be quite happy to not have to mine as much. Big smile

Anyways, I am not going to argure about, my stance will always be, I pay CCP to balance the game, not the players. I will play until I no longer have fun. And i am sure you will also play until you no longer have fun, so we at least do have some common ground. Big smile

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

Shalua Rui
Rui Freelance Mining
#86 - 2012-10-22 21:47:31 UTC
Robert De'Arneth wrote:
Well I think your idea would fall flat on it's face, while you think it move people to low and null, what it would really do is force some people to leave EVE. People do not like to be forced into something.


Besides it would only benefit the "big business" corps, while killing of the smaller indy corps and solo miners, who, in turn provide a large portion of the cheap ore/ships and modules smaller mission running/PvP corps relay on... reducing EVE's player base to said "big business" corps and alliances, slugging it out in low and nil sec... well, atleast for as long as the game will be around then... Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Frostys Virpio
State War Academy
Caldari State
#87 - 2012-10-22 22:12:33 UTC
Natsett Amuinn wrote:


Why would you have to grind more?



If refine rates were to go down in high sec, a high sec miner would technically need to grind more rocks to build something himself. Beside that, you are right changing refine rate would only change the numbers a bit with the results being pretty much the same. Not sure what the real impact in null would be in the end. Many people won't mine in null for other reasin than the current difficulty of gettign your stuff sold/refined. Alliance with hold on territory and large enough player base to mine lots of minerals would definately benefit by being able to produce stuff a bit easyer than now if there are slots available I guess.
Zimmy Zeta
Perkone
Caldari State
#88 - 2012-10-22 22:26:44 UTC  |  Edited by: Zimmy Zeta
OK. I've just been thinking about this topic a bit. And I have asked myself : "What would make me as an industrialist want to move to nullsec and spend the rest of my evelife there?"

Clearly It wouldn't be some 5-10% more profit.

It needed to be something that would bring this expression on my face. Something cool. Something new. Something I could only experience in null and nowhere else.

So..how about....abandoned Space sations? Derelict stations in deadspace pockets, in a sea of floating debris.
Stations with cool Sansha design. Stations that you could claim for even a smaller splinter-corp.
They would of course be much worse than regular Stations...something like 3 manufacturing slots, 3 lab slots, laughable defenses and a horrible refining rate.
But they would cost much less upkeep and thus require much less annoying logistics.
You could slowly upgrade those stations to become less pathetic, but it would require a lot of minerals and components to be produced and increase the upkeep costs.

If CCP introduced something like this, I'd be running into null faster than Sonic the Hedgehog on speed..

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Touval Lysander
Zero Wine
#89 - 2012-10-22 22:29:52 UTC
Geligdio Khan wrote:
stuff...

It concerns me that miners post, wishing to make the game harder for themselves.

Unless of course, they're not ACTUALLY miners Roll


"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Natsett Amuinn
Caldari Provisions
Caldari State
#90 - 2012-10-23 00:29:55 UTC
Silk daShocka wrote:
Natsett Amuinn wrote:

Hi guys,
I live in a station that provides me minerals at a much lower cost than you high sec guys pay, AND YOU STILL MAKE MORE MONEY BUILDING WITH CONSIDERABLY MORE EXPENSIVE MINERALS.

Is that lost on some of you?


Well, if your costs are lower than the high sec dudes, there is clearly a lack of demand for your product.

Maybe shooting anything that isn't blue is not quite the best thing to do for your business no?

You've already admitted in this thread more than once that you make more profit p/u in null, so why does high sec industry need a nerf?

Seems to me that null sec alliances need to take a look at what they are doing and how to bring in more customers if you guys were really serious about creating demand (and possibly more mineral supply, further reducing your costs).

I mean another issue with the lack of demand is obviously that null is generally far from everything, but you dont' see people that use the rens market asking for jita to be nerfed.


It's a simple issue of volume. It can't actually be fixed, and it's not really a problem.

The problem is that the difference is so great that for someone who is a dedicated industrialist there is simply no reason to live in null. Those of use that do all of our business here, have simply come to terms with the fact that we could be making a crapton more in high sec.

Being able to accept what is the status quo doesn't mean that it can't be corrected, and it's possible to make things better in null without nerfing high into oblivion.


I also never said I make more profit in null. I have better profit MARGINS. Overall profit is much lower, as I've said many times, you make more selling 100 of something with a 10k profit margin than you do selling only 10 of them.

Selling three or four frigates for 150k more profit than high doesn't mean much when you're able to sell far more than I ever can in null, even if it is at lower margins. You would make next to nothing sell at jia prices in null, and if you're selling that low then you should be doing it in high sec were those lower margins can be compensated for by selling higher volumes.


People will sell things in null for just over jita prices as well by importing, and this hurts the manufacturers in null as well. Sinse we can't sell in bulk in null like you can in high, we have to rely on better profit margins to make up the lack of volume. It only takes one guy to **** up the cog.

If good were higher in high sec due to actual manufacturing and refining rates, then people who build in null wouldn't be impacted by high sec pricing as much. Simply building in null, with considerably lower manufacturing costs and perfect refining would give null manufactureres a slight edge or just make our margins better and more competetive with imported goods. I would think.
Herr Hammer Draken
#91 - 2012-10-23 00:39:26 UTC  |  Edited by: Herr Hammer Draken
Natsett Amuinn wrote:
Silk daShocka wrote:
Natsett Amuinn wrote:

Hi guys,
I live in a station that provides me minerals at a much lower cost than you high sec guys pay, AND YOU STILL MAKE MORE MONEY BUILDING WITH CONSIDERABLY MORE EXPENSIVE MINERALS.

Is that lost on some of you?


Well, if your costs are lower than the high sec dudes, there is clearly a lack of demand for your product.

Maybe shooting anything that isn't blue is not quite the best thing to do for your business no?

You've already admitted in this thread more than once that you make more profit p/u in null, so why does high sec industry need a nerf?

Seems to me that null sec alliances need to take a look at what they are doing and how to bring in more customers if you guys were really serious about creating demand (and possibly more mineral supply, further reducing your costs).

I mean another issue with the lack of demand is obviously that null is generally far from everything, but you dont' see people that use the rens market asking for jita to be nerfed.


It's a simple issue of volume. It can't actually be fixed, and it's not really a problem.

The problem is that the difference is so great that for someone who is a dedicated industrialist there is simply no reason to live in null. Those of use that do all of our business here, have simply come to terms with the fact that we could be making a crapton more in high sec.

Being able to accept what is the status quo doesn't mean that it can't be corrected, and it's possible to make things better in null without nerfing high into oblivion.


I also never said I make more profit in null. I have better profit MARGINS. Overall profit is much lower, as I've said many times, you make more selling 100 of something with a 10k profit margin than you do selling only 10 of them.

Selling three or four frigates for 150k more profit than high doesn't mean much when you're able to sell far more than I ever can in null, even if it is at lower margins. You would make next to nothing sell at jia prices in null, and if you're selling that low then you should be doing it in high sec were those lower margins can be compensated for by selling higher volumes.


People will sell things in null for just over jita prices as well by importing, and this hurts the manufacturers in null as well. Sinse we can't sell in bulk in null like you can in high, we have to rely on better profit margins to make up the lack of volume. It only takes one guy to **** up the cog.

If good were higher in high sec due to actual manufacturing and refining rates, then people who build in null wouldn't be impacted by high sec pricing as much. Simply building in null, with considerably lower manufacturing costs and perfect refining would give null manufactureres a slight edge or just make our margins better and more competetive with imported goods. I would think.


I have to ask how is it that transportation of goods is so easy from null to Jita and back? I keep hearing that null is more risk!
If it is more risk then transport of goods should fail often enough that they can not sell goods cheaply over Jita market price.
That would insure your home grown markets are viable. But apparently that is not the case. If goods can flow easily to and from Jita then I ask where is the risk of null? It seems that this risk I keep hearing about is very one sided to every argument.
IE. Used to support what ever postition the author deems needed to make his point even if the risk is used in contradictory ways from one author to the next.

In fact I think the transport of goods between null and Jita has a greater chance of failure in Jita itself than it does have in null.
IE. Greater risk in high sec than in null.

Herr Hammer Draken "The Amarr Prophet"

Smiknight
Smiknight Corporation
#92 - 2012-10-23 00:44:24 UTC
Nerfing hisec does not force people out of hisec insearch of profits. If they live in hisec now, they won't leave later. Stop with the whippets.

Destroyed Titans making the news was so 2 years ago. They are not special because they are so plentiful (relatively speaking) and thus when one is destroyed, it's not news-worthy.

And finally...

Posting in a stealth 'Buff KMs' thread.
A reward devoid of risk is no reward at all, but is instead a handout.
Natsett Amuinn
Caldari Provisions
Caldari State
#93 - 2012-10-23 01:06:47 UTC
Frostys Virpio wrote:

If refine rates were to go down in high sec, a high sec miner would technically need to grind more rocks to build something himself.

And I don't think anything should be balanced around this. Just because you can self sustain doesn't mean that it should be worried about. You would still be able to build your own ships with reduced refining, but yes, you would have to mine more.

And lets not kid anyone. You can currently mine far more than you actually need to build your own ships. If it's a matter of being able to mine enough to afford the minerals you don't mine, that shouldn't be a problem when the reduced output is offset by higher mineral costs.

I don't suggest a small percentage because I don't think reducing refining in high by 5% would actually impact mineral prices that greatly. I think you need to make a deeper cut for it be felt ont he market.

I believe that a small cut in supply would have an adverse effect on the industrialists in high sec, as they would take a substantial loss in profits and the prices wouldn't go up, if at all, to compensate for that loss.

Quote:
Beside that, you are right changing refine rate would only change the numbers a bit with the results being pretty much the same. Not sure what the real impact in null would be in the end.

I don't really know either.

I can only speculate that a combination of reduced output, rise in mineral cost, and perfect refines would make null sec minerals have more value, increase the cost of production in high sec, and close a bit of the gap between high sec and null prices.

I'm making a liberal assumption that prices in null wouldn't rise as much as they would in high. However, that really comes down to how greedy the miners in null really are.

Quote:
Many people won't mine in null for other reasin than the current difficulty of gettign your stuff sold/refined. Alliance with hold on territory and large enough player base to mine lots of minerals would definately benefit by being able to produce stuff a bit easyer than now if there are slots available I guess.


Not really interested in the guys that have pvp issues with null. Those guys are never coming here anyways.

I'm more interested in the industrialist that wouldn't mind playing in null, but doesn't because there's literally no incentive to.


Natsett Amuinn
Caldari Provisions
Caldari State
#94 - 2012-10-23 01:24:01 UTC
Herr Hammer Draken wrote:
Natsett Amuinn wrote:
Silk daShocka wrote:
Natsett Amuinn wrote:

Hi guys,
I live in a station that provides me minerals at a much lower cost than you high sec guys pay, AND YOU STILL MAKE MORE MONEY BUILDING WITH CONSIDERABLY MORE EXPENSIVE MINERALS.

Is that lost on some of you?


Well, if your costs are lower than the high sec dudes, there is clearly a lack of demand for your product.

Maybe shooting anything that isn't blue is not quite the best thing to do for your business no?

You've already admitted in this thread more than once that you make more profit p/u in null, so why does high sec industry need a nerf?

Seems to me that null sec alliances need to take a look at what they are doing and how to bring in more customers if you guys were really serious about creating demand (and possibly more mineral supply, further reducing your costs).

I mean another issue with the lack of demand is obviously that null is generally far from everything, but you dont' see people that use the rens market asking for jita to be nerfed.


It's a simple issue of volume. It can't actually be fixed, and it's not really a problem.

The problem is that the difference is so great that for someone who is a dedicated industrialist there is simply no reason to live in null. Those of use that do all of our business here, have simply come to terms with the fact that we could be making a crapton more in high sec.

Being able to accept what is the status quo doesn't mean that it can't be corrected, and it's possible to make things better in null without nerfing high into oblivion.


I also never said I make more profit in null. I have better profit MARGINS. Overall profit is much lower, as I've said many times, you make more selling 100 of something with a 10k profit margin than you do selling only 10 of them.

Selling three or four frigates for 150k more profit than high doesn't mean much when you're able to sell far more than I ever can in null, even if it is at lower margins. You would make next to nothing sell at jia prices in null, and if you're selling that low then you should be doing it in high sec were those lower margins can be compensated for by selling higher volumes.


People will sell things in null for just over jita prices as well by importing, and this hurts the manufacturers in null as well. Sinse we can't sell in bulk in null like you can in high, we have to rely on better profit margins to make up the lack of volume. It only takes one guy to **** up the cog.

If good were higher in high sec due to actual manufacturing and refining rates, then people who build in null wouldn't be impacted by high sec pricing as much. Simply building in null, with considerably lower manufacturing costs and perfect refining would give null manufactureres a slight edge or just make our margins better and more competetive with imported goods. I would think.


I have to ask how is it that transportation of goods is so easy from null to Jita and back? I keep hearing that null is more risk!
If it is more risk then transport of goods should fail often enough that they can not sell goods cheaply over Jita market price.
That would insure your home grown markets are viable. But apparently that is not the case. If goods can flow easily to and from Jita then I ask where is the risk of null? It seems that this risk I keep hearing about is very one sided to every argument.
IE. Used to support what ever postition the author deems needed to make his point even if the risk is used in contradictory ways from one author to the next.

In fact I think the transport of goods between null and Jita has a greater chance of failure in Jita itself than it does have in null.
IE. Greater risk in high sec than in null.

Believe it or not, risk actually has very little bearing on the life of many industrialists in null. There's a misconception that we face some sort of dire risk every time we log in, jut by virtue of being where we are. The truth is, the level of risk you face has much to do with how well your corp works. Of course when I undock in my hualter and start flying around to gather materials I'm at more risk than in high sec.

And it would be silly of your enemy to not try and prevent you from using the largest trade hub in EVE; so naturally jia, for a null sec corp, is one of the most dangerous places to visit. Sometimes undocking in jita with this guy is more effective than using self destruct.

Risk isn't a balancing factor here, "why should I play here" is. And I've never advocated the reduction of high sec profit making potential. Only reducing the gap between high and null. There's very little incentive to come here and live as apposed to making money in high and coming here to pvp.

I've never had a single shipment of good ever NOT make it to it's destination, ever. Anything that I have ever contracted to have shipped to VFK or Jita has ALWAYS made it to it's destination.



Val'Dore
PlanetCorp InterStellar
#95 - 2012-10-23 01:38:04 UTC
Geligdio Khan wrote:
So could this be achieved in practice? I think two small changes would accomplish it very quickly. The current distribution of minerals in the game is (ignoring anomalies and wormholes);

High Sec, Tritanium, Pyerite, Mexallon, Isogen, Nocxium

Low Sec, the above plus Zydrine (no wonder no one goes there)

Null Sec, the above plus Megacyte and Morphite.

I propose changing this to

High Sec, Tritanium

Low Sec, Tritanium, Pyerite, Mexallon, Isogen, Nocxium

Null Sec, Tritanium, Pyerite, Zydrine, Megacyte, Morphite.

Notice under this system there are minerals which are only available in low, so miners will have to go there.
Moreover I propose high sec manufacturing is altered from 1000 ISK install charge, 333 Isk per hour, to 10,000 ISK install charge and 5,000 ISK per hour.

These changes would be really simple to implement and it would mean you can still do everything in high sec you can do now, you can mine and manufacture there to your heart’s content. But it wouldn’t be very profitable, so you would naturally want to leave and set up in low and null. This would create a load more PVP targets and create, to borrow a phrase from James 315, a PVP food chain. Prices would rise, manufacturers would make more profit, and I, for one, would fly in a small Rifter gang hunting miners and haulers. It would be a great game for everyone to play.

TL;DR, Industrialists would make more profit from the increased demand and reduced supply that would come from a high sec nerf.


I for one like the idea of Veldspar being the only high sec ore.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Ginger Barbarella
#96 - 2012-10-23 01:43:19 UTC
As wall of text's go, this one was meh...

Oh, and tl;dr.

"Blow it all on Quafe and strippers." --- Sorlac

Nevyn Auscent
Broke Sauce
#97 - 2012-10-23 02:00:43 UTC
LoL.

Highsec refine rates should always be possible to reach 100%.... you know why?
Because the high sec refineries have ENTIRE EMPIRES behind them.

If the entire Amarian empire can't work out how to make a station capable of getting a fully trained miner to refine at 100%, that corp out in Null Sec shouldn't be capable of it either.

Now, in saying this, I'm not against the 50% stations dropping a little, and making it so to get 100% refining you have to have Refining Effiency V and decent skills in the specific asteroid refining skill as well, but I am strongly against anything that makes it outright impossible to get to 100%.

As for the terrible suggestions of making asteroids spawn less, or less of them spawn. Until we change the entire respawn mechanic to gradually spawn new asteroids rather than all at once at down time, any reduction in supply is going to devestate the players who log on later after downtime simply because of their real world time zone or work limitations. That's not fun. It's already not fun logging on three hours before down time and discovering that all the belts in your normal system have been stripped. Making it so this becomes six hours before down time is just going to continue to make matters even worse.

Industrial slots reduction, meh, no biggy.
Abilities/requirements to invest into improving even high sec stations a little (thus adding to costs), meh, no biggy.
Slightly higher per hour manufacturing costs, meh, no biggy.
Those things are just minor stuff. Not going to make much difference, but you don't want to make much difference, since we are talking in minor percents.

But really, Industry should be centered in High sec in bulk. It's the natural place for industry. It makes sense that the civilised area's are the biggest industrial centers, you don't go building massive factories in the middle of nowhere.
Natsett Amuinn
Caldari Provisions
Caldari State
#98 - 2012-10-23 02:36:17 UTC
Nevyn Auscent wrote:
LoL.

Highsec refine rates should always be possible to reach 100%.... you know why?
Because the high sec refineries have ENTIRE EMPIRES behind them.

If the entire Amarian empire can't work out how to make a station capable of getting a fully trained miner to refine at 100%, that corp out in Null Sec shouldn't be capable of it either.

You're right, they have the entire empire behind them; so why wouldn't the Amaarian empire take a percentage of your minerals as tax for being able to do business in the safety of Amaar space.

Due to escallating war between the factions and so on.....
Get off welfare and start paying for the navy.

Hell, here's an idea.
Tie high sec mining into FW. Have some sort of passive, minor, gain for having more people reprocess in that factions space. After you cut refine rates.


Quote:
But really, Industry should be centered in High sec in bulk. It's the natural place for industry. It makes sense that the civilised area's are the biggest industrial centers, you don't go building massive factories in the middle of nowhere.


I agree. High sec should be the place to manufacture in bulk, that doesn't mean that it should trivialize null industry.
Katran Luftschreck
Royal Ammatar Engineering Corps
#99 - 2012-10-23 03:53:07 UTC
Translation: "EvE is a sandbox, which is why everyone should play exactly like I do!"

http://youtu.be/t0q2F8NsYQ0

Lors Dornick
Kallisti Industries
#100 - 2012-10-23 03:54:52 UTC
Katran Luftschreck wrote:
Translation: "EvE is a sandbox, which is why everyone should play exactly like I do!"

Nono.

A sandboxgame is defined as one where every play as they want, as long as I find it funny.

Why play any game unless it's funny?

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.