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Dev Blog: Fast Forward

First post First post
Author
Gunship
Viziam
Amarr Empire
#121 - 2012-10-22 19:34:02 UTC  |  Edited by: Gunship
New to FW (going to give it a try since I have become tired of 0.0 caps and blobs)

From what I have seen the last few days playing as Amarr is the out numbering (10:1 at a guess). Cleary its too easy to force T5's when outnumbering the other side , so it really needs to be fixed so 50/50 gives the most PVP and the most earnings! Not saying I know how to do that, but it must be the goal! Perhaps killing the outnumbers (take the ships in local at the time) gives less than the other way around or something?

The easy take off a "home" system, NPC's should be hostile, but perhaps with the twist that when "hostiles" enter they switch targets and the timer stops (so it can't be miss used).

I really want this to be a way for me to play the game in a more casual way , but still the PVP way.

While I have no need to earn billions, I see nothing wrong with PVP bringing in an income, in fact I think it really would help the game along. I don't want to spend my free time playing eve to care bear, I hate it. I pay real money, so give me real fun.


Edit: Just want to really stress that LB (in the end isk) should be given mostly for killing the other sides ships (PvP), not the PVE (taking systems). Also why the whole LB thing, can't I just get isk pending the current state of play.
Hans Jagerblitzen
Ice Fire Warriors
#122 - 2012-10-22 19:37:33 UTC
Poetic Stanziel wrote:
Hans Jagerblitzen wrote:
IMHO, there should be only one type of plex period, with NPC's spawning either way.
OMFG?!?

Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward?

Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure.


Do you just blindly agree with every dumb scandal DHD tries to convince you is worth bleating about? Twisted

All I said was that you shouldn't be able to defensive plex without killing anything. There should be stuff to shoot either way. If not people, than NPC's. Effortless D-plexing for LP is just as bad as effortless O-plexing for LP.

I've always defended ship restrictions, my public record is easily accessible. Go read the minutes again, there's no need for the "puppetmasta" bullshit.

CPM0 Chairman / CSM7 Vice Secretary

X Gallentius
Black Eagle1
#123 - 2012-10-22 19:38:06 UTC  |  Edited by: X Gallentius
Niko Lorenzio wrote:
"We will be implementing a cap on the number of missions one character can have open at once. This cap will affect all Security, Distribution and Mining missions, not just FW missions. The exceptions to the limit will be Storyline, Cosmos and Epic Arc missions. The current plan is for the cap to be 5 simultaneous missions."

Say what? How does this fix anything.
The most efficient way to run FW missions is to take your warp core optimized interceptor to every single agent and pick up a mission. Then you go run them all at once which increases efficiency because I think the missions were originally balanced with the expectation that the player would make 12 jumps or more per mission. If you run them all at once, then the travel time from agent to mission is reduced since you only have to make the initial trip to the enemy warzone once.

Limiting the number of open missions directly nerfs the maximum LP/hour a hard core FW mission farmer can make. It doesn't, however, nerf the amount of LP/hour a more casual mission runner can achieve.
Caellach Marellus
Stormcrows
#124 - 2012-10-22 19:38:11 UTC
Veshta Yoshida wrote:
with no announced changes or policy in regards to missions you use militia alt/main to collect and pop missions while running them in non-militia alt (officially not allowed but to my knowledge not enforced).
Not as much as cash-out system of today, but combined with defensive farms the amount of total LP generated should be roughly the same.



So you're saying it'll still be the top if people use an exploit with their alt while def plexing on their main at the same time?


Because the time it takes for a single character to grab 5 missions, leg it into hostile space, and come back could be spent def plexing for a much safer payoff.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Hans Jagerblitzen
Ice Fire Warriors
#125 - 2012-10-22 19:41:27 UTC
Vyktor Abyss wrote:
This blog also caught my eye for the lack of talk of any real system upgrades.... The majority of my feedback was concerning how uninspiring I found your [CCP] vision and plans for those system upgrades and that they were the key element and resource of making people actually want to fight over FW space. I was very surprised to read nothing about them - can you please re-examine your plans for those for the next iteration (after tomorrow). They will still be the key to strategic goals and longer term fun for FW folks after the development spotlight moves away from FW.

All in all though, a very welcome surprise.

Cheers. Blink


Like Fozzie said, this isn't the entire FW package, just a rollout of the already-finished stuff. Moving the button to the warp-in, new system upgrades, NPC changes, and more will still all be coming in Retribution. The dev blog is just talking about the imminent changes and the new changes to the old plan, its not a replacement for the roadmap previously discussed in the other two official threads.

CPM0 Chairman / CSM7 Vice Secretary

Ranger 1
Ranger Corp
Vae. Victis.
#126 - 2012-10-22 19:42:33 UTC
Veshta Yoshida wrote:
CCP Fozzie wrote:
Tomorrow is definitely not the last FW patch in the near future. We're still releasing another set of changes in Retribution at the very least.

But the system being implemented will be set in stone as it were, yes? So will those future patches be more than the NPC/ Plex changes and tweaks to the various spreadsheets .. that is my concern, because I frankly don't see how switching from swarming Zerg mechanics to a bunkering Terran ditto will do much for FW when it comes to fun/gameplay.
CCP Fozzie wrote:
And as for the storyline, all I can tell you is that I'm very excited about what I know is coming, and I'm not privy to all of the secret plans.

Don't know your sensitivity, you could be one of those people who get faint at the mention of a new iphone coming out even when knowing it will be more of the same .. just saying Big smile
Otherwise, good to know. Maddening neglect on that front so will be happy that anything is coming really ..


I was a bit concerned there would be little motivation to actually take a plex offensively, but if you don't you will never raise your tier. Now that things have switched over to a vastly increased LP payout for having a high tier, that should provide a fair amount of incentive.

Personally I believe the largest payouts possible should be for killing rival faction pilots, not territory games, but I know that is difficult to keep free of alt exploitation.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#127 - 2012-10-22 19:45:52 UTC
Hans Jagerblitzen wrote:
Vyktor Abyss wrote:
This blog also caught my eye for the lack of talk of any real system upgrades.... The majority of my feedback was concerning how uninspiring I found your [CCP] vision and plans for those system upgrades and that they were the key element and resource of making people actually want to fight over FW space. I was very surprised to read nothing about them - can you please re-examine your plans for those for the next iteration (after tomorrow). They will still be the key to strategic goals and longer term fun for FW folks after the development spotlight moves away from FW.

All in all though, a very welcome surprise.

Cheers. Blink


Like Fozzie said, this isn't the entire FW package, just a rollout of the already-finished stuff. Moving the button to the warp-in, new system upgrades, NPC changes, and more will still all be coming in Retribution. The dev blog is just talking about the imminent changes and the new changes to the old plan, its not a replacement for the roadmap previously discussed in the other two official threads.


I do hope the new system upgrades will have an impact far beyond FW pilots and their immediate concerns. An empires control in a heavily contested area should have sweeping consequences for anyone living nearby or passing through the area regularly.

The more you impact pilots not directly affiliated with FW, the more interest you will generate in the struggle.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ugleb
Jotunn Risi
#128 - 2012-10-22 19:46:27 UTC
Many props to CCP for biting the bullet and putting out these changes now rather than waiting nearly two more months. It might not be the neatest package but it should go a long way towards plugging the holes in the FW system and pushing players back towards fighting for control of space.

Good bye gun-less speed-tanking frigate alts! :D

Much credit to the devs for responding to the situation more quickly than they might have in the past, and for having the guts to not forewarn the playerbase so that we could have got in a last round of mass-mechanics abusing.

http://uglebsjournal.wordpress.com/

The Jotunn Risi are now recruiting, Brutor ancestry required in order to best represent the Brutor interest.  Join channel JORIS to learn more!

Poetic Stanziel
The Scope
Gallente Federation
#129 - 2012-10-22 19:47:49 UTC
Ranger 1 wrote:
Personally I believe the largest payouts possible should be for killing rival faction pilots, not territory games, but I know that is difficult to keep free of alt exploitation.
Not really. LP reward from killing an enemy pilot is based upon the worth of their ship when destroyed.

So, unless someone wants to use an alt to start blowing up their main's 200M ISK ships, the LP gain for this sort of exploitation is going to be reasonably low (not too mention slow.) Of course, the LP gained has to have an estimated ISK worth well below what the blowed-up ship is worth.
Poetic Stanziel
The Scope
Gallente Federation
#130 - 2012-10-22 19:51:58 UTC
Hans Jagerblitzen wrote:
Poetic Stanziel wrote:
Hans Jagerblitzen wrote:
IMHO, there should be only one type of plex period, with NPC's spawning either way.
OMFG?!?Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward?

Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure.
All I said was that you shouldn't be able to defensive plex without killing anything. There should be stuff to shoot either way. If not people, than NPC's. Effortless D-plexing for LP is just as bad as effortless O-plexing for LP.
You said no such thing. You wrote "there should be only one type of plex period" and there's really only one way to interpret that.
War Kitten
Panda McLegion
#131 - 2012-10-22 20:01:12 UTC
Poetic Stanziel wrote:
Ranger 1 wrote:
Personally I believe the largest payouts possible should be for killing rival faction pilots, not territory games, but I know that is difficult to keep free of alt exploitation.
Not really. LP reward from killing an enemy pilot is based upon the worth of their ship when destroyed.

So, unless someone wants to use an alt to start blowing up their main's 200M ISK ships, the LP gain for this sort of exploitation is going to be reasonably low (not too mention slow.) Of course, the LP gained has to have an estimated ISK worth well below what the blowed-up ship is worth.


Say what?

Ranger1 says he wishes the largest payouts came from killing other faction's pilots, but that it would be hard to reward that heavily without it being exploited.

You disagree (with something), and point out exactly why ship destruction isn't the highest reward: because of the exploit-proof implementation.

What was your point?

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Hulkdriver003
Shadows Of The Future
#132 - 2012-10-22 20:03:02 UTC
CCP Fozzie wrote:
Katarina Reid wrote:
Where these on test server or we just hoping everything will be fine?


We've tested it internally on test servers not open to the public (first on an internal server then on Buckingham, which you may have noticed was in VIP mode since the end of last week).


In other words you have done no real testing and you are just crossing your fingers and hoping it doesnt screw up.

CCP QA Darwin Award on standby
kalath1032
Deep Core Mining Inc.
Caldari State
#133 - 2012-10-22 20:08:19 UTC
Well done CCP, you just handed total control of the warzone to the Gallenteans forever!

Milton Middleson
Rifterlings
#134 - 2012-10-22 20:09:03 UTC  |  Edited by: Milton Middleson
Poetic Stanziel wrote:
Hans Jagerblitzen wrote:
Poetic Stanziel wrote:
Hans Jagerblitzen wrote:
IMHO, there should be only one type of plex period, with NPC's spawning either way.
OMFG?!?Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward?

Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure.
All I said was that you shouldn't be able to defensive plex without killing anything. There should be stuff to shoot either way. If not people, than NPC's. Effortless D-plexing for LP is just as bad as effortless O-plexing for LP.
You said no such thing. You wrote "there should be only one type of plex period" and there's really only one way to interpret that.


No distinction between offensive and defensive plexing in terms of NPC spawns. Calm down.
Silath Slyver Silverpine
Aliastra
Gallente Federation
#135 - 2012-10-22 20:09:41 UTC
Glad that CCP is doing something about this problem, whether or not it will be effective, I simply do not know, mostly due to ignorance of the mechanics of the issue.

I do wonder though, how long it will take for the effects of these changes to become apparent. Much like the real world economy, changes to supply and demand in EVE often take some time to show their effects due to stockpiles and market manipulation by those with large reserves of capital.

Perhaps this will be the bursting of the PLEX bubble?
Mawderator
ElitistOps
Deepwater Hooligans
#136 - 2012-10-22 20:11:11 UTC
Poetic Stanziel wrote:
Hans Jagerblitzen wrote:
Poetic Stanziel wrote:
Hans Jagerblitzen wrote:
IMHO, there should be only one type of plex period, with NPC's spawning either way.
OMFG?!?Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward?

Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure.
All I said was that you shouldn't be able to defensive plex without killing anything. There should be stuff to shoot either way. If not people, than NPC's. Effortless D-plexing for LP is just as bad as effortless O-plexing for LP.
You said no such thing. You wrote "there should be only one type of plex period" and there's really only one way to interpret that.


I think the correct interpretation, is that you didn't interpret what he said correctly. Try again.
Suitonia
Order of the Red Kestrel
#137 - 2012-10-22 20:11:24 UTC
Poetic Stanziel wrote:
Trebor Daehdoow wrote:
Poetic Stanziel wrote:
Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.

Well, get elected to CSM8 and change all that, then
Wow!

Wasn't the platform of most of this CSM to be more TRANSPARENT? Or have you conveniently forgotten those promises.

Hilarious.


Why don't you post a blog about it and spam it in 5 unrelated threads.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Jaime Gomes
Science and Trade Institute
Caldari State
#138 - 2012-10-22 20:11:57 UTC
MAGICAL!!! SIMPLY MAGICAL!

24 hours notice. Espetacular! Especially for a paying customer. Thanks for the apretiation of being treated like dirt for the 24 hours notice. THe consideration for the players was imense. Trully unbefuking leavable.

"oh those evil afk plexers!". Like afk plexers will end with this. like plexing will end with this.

Thanks for locking up lp's of thousands of characters. this will fail either way . people will completely abandom amarr for good. and caldari will go the same way. just gallente and minmatar from now on. And the only flippings will be done by swutching for a few days and rejoin the other militia. Even alts can do that. Your work will resume to 0. only less billionaires in the game. now they will just be millionaires.

RIP caldari militia. If we dont flip systems tonight.


Jaime Gomes
Science and Trade Institute
Caldari State
#139 - 2012-10-22 20:13:00 UTC
btw i forgott.

Good to see csm supporting this.


ffs
Ranger 1
Ranger Corp
Vae. Victis.
#140 - 2012-10-22 20:13:30 UTC
War Kitten wrote:
Poetic Stanziel wrote:
Ranger 1 wrote:
Personally I believe the largest payouts possible should be for killing rival faction pilots, not territory games, but I know that is difficult to keep free of alt exploitation.
Not really. LP reward from killing an enemy pilot is based upon the worth of their ship when destroyed.

So, unless someone wants to use an alt to start blowing up their main's 200M ISK ships, the LP gain for this sort of exploitation is going to be reasonably low (not too mention slow.) Of course, the LP gained has to have an estimated ISK worth well below what the blowed-up ship is worth.


Say what?

Ranger1 says he wishes the largest payouts came from killing other faction's pilots, but that it would be hard to reward that heavily without it being exploited.

You disagree (with something), and point out exactly why ship destruction isn't the highest reward: because of the exploit-proof implementation.

What was your point?


To be fair, I didn't express myself very clearly... but yes, that exactly. The necessity to keep the LP payout below the abuse threshold would keep the other payouts possible for territory unreasonably low if PVP rewards were the most lucurative payout available.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.