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Dev Blog: Fast Forward

First post First post
Author
Chribba
Otherworld Enterprises
Otherworld Empire
#101 - 2012-10-22 19:02:06 UTC
Post. On page 6.

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Addicted2Space
Aliastra
Gallente Federation
#102 - 2012-10-22 19:02:08 UTC
I agree that FW is broken, but in my opinion a serious producer like CCP should stick to their words. I guess from now on they can't be trusted 100% anymore.
corestwo
Goonfleet Investment Banking
#103 - 2012-10-22 19:02:18 UTC
Count me in in the "this should have happened a lot sooner" crowd, but better late than ne....err, later?


@Fozzie: As far as I can determine defensive plexes still spawn friendly NPCs, which begs the question of why a player needs to be there at all. Any plans to make them spawn hostile NPCs instead? It's just about the last farming magnet available and probably should be looked at...

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

DarthNefarius
Minmatar Heavy Industries
#104 - 2012-10-22 19:03:04 UTC
Vincent Athena wrote:
Scrapyard Bob wrote:
I'm not really convinced on the connection between FW and rising PLEX prices. Unless it meant that there were a few hundred new accounts created solely for the farming of FW LP and they were powered with PLEX, which may have increased demand enough on PLEX purchases to drive up costs.

I think the simpler explanation is that the poor economic climate in the real world means fewer people are willing to splurge on buying PLEX/GTC to sell in-game for ISK. Combine that with the new features that CCP rolls out like a re-sculpt for PLEX, new AUR items, and other things that can be bought with PLEX and you have too much demand compared to the supply.

(And maybe toss in a little speculator action.)

CCP has alot of data. For example, they can tell how many people were:

Not using PLEX pre Inferno,
Joined FW with main or alts,
Started using PLEX soon after.

So if they say they see a connection, chances are they got the data.


There was an incredible correlation between the price of PLEX spiking 5 days after aTier 5 cashout. You didn't need CCP's tools to see what was happening.
That said the lack of economic blogs after Escalation came out is lamatable Sad
An' then [email protected], he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Poetic Stanziel
The Scope
Gallente Federation
#105 - 2012-10-22 19:05:34 UTC
Addicted2Space wrote:
I agree that FW is broken, but in my opinion a serious producer like CCP should stick to their words. I guess from now on they can't be trusted 100% anymore.
LOL.
Trebor Daehdoow
The Scope
Gallente Federation
#106 - 2012-10-22 19:10:59 UTC
Poetic Stanziel wrote:
Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.

Well, get elected to CSM8 and change all that, then.

Though, TBH, if you did get elected, what with having to give internal feedback, skype conferences at weird hours, and incessant trolling by certain devs who will remain anonymous (but trust me, they're much worse in private than they are on the forums), you'd hardly have time to post or blog.

Hey... win win! I endorse Poetic Stanziel for CSM8!

Private Citizen • CSM in recovery

Hans Jagerblitzen
Ice Fire Warriors
#107 - 2012-10-22 19:15:22 UTC
corestwo wrote:
Count me in in the "this should have happened a lot sooner" crowd, but better late than ne....err, later?


@Fozzie: As far as I can determine defensive plexes still spawn friendly NPCs, which begs the question of why a player needs to be there at all. Any plans to make them spawn hostile NPCs instead? It's just about the last farming magnet available and probably should be looked at...


I totally agree. Once they get the new NPC's working, they should have enemy spawns that come into defensive plexes, same way they do offensive plexes. You should have to shoot *something* in both cases.

Word on the street this is trickier to code than it may seem, but I still think its sorely needed. IMHO, there should be only one type of plex period, with NPC's spawning either way. The only thing that should make it offensive or defensive is whether you own space there and make more or less LP for running it.

CPM0 Chairman / CSM7 Vice Secretary

Poetic Stanziel
The Scope
Gallente Federation
#108 - 2012-10-22 19:16:12 UTC
Trebor Daehdoow wrote:
Poetic Stanziel wrote:
Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.

Well, get elected to CSM8 and change all that, then
Wow!

Wasn't the platform of most of this CSM to be more TRANSPARENT? Or have you conveniently forgotten those promises.

Hilarious.
Nex apparatu5
Blackwood Co.
#109 - 2012-10-22 19:16:35 UTC
You should hear the Caldari militia tears. It's like trillions of isk worth of LP cried out, and then was made worthless.
Niko Lorenzio
United Eve Directorate
#110 - 2012-10-22 19:17:26 UTC  |  Edited by: Niko Lorenzio
"We will be implementing a cap on the number of missions one character can have open at once. This cap will affect all Security, Distribution and Mining missions, not just FW missions. The exceptions to the limit will be Storyline, Cosmos and Epic Arc missions. The current plan is for the cap to be 5 simultaneous missions."

Say what? How does this fix anything. That patches the underlying problem, not fixes it from the root. The cap makes no sense and shouldn't be there. You should encourage people to get as many missions as possible and then go do them by fighting their way through to/in missions.

What sane person is going to risk a real mission running ship to 30 jumps for 5 missions? This will discourage real mission runners and only farmers in stealth bombers will be left (if any at all). So effectively you're making it not worth running FW missions... might as well remove the agents.

I haven't read all the linked threads but I cannot believe anyone thought of this as a good idea.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Sheynan
Lighting the blight
#111 - 2012-10-22 19:18:00 UTC
This is huge, but also awesome.




AND IT IS THE RESET THAT THE AMARR HAVE ASKED FOR, CAN YOU BE HAPPY NO, STOP WHINING AND START UNDOCKING FOR PLEX FIGHTS ?
Poetic Stanziel
The Scope
Gallente Federation
#112 - 2012-10-22 19:18:11 UTC
Hans Jagerblitzen wrote:
IMHO, there should be only one type of plex period, with NPC's spawning either way.
OMFG?!?

Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward?

Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure.
Soon Shin
Scarlet Weather Rhapsody
#113 - 2012-10-22 19:19:19 UTC  |  Edited by: Soon Shin
I tried FW for a small bit and while making plexes and missions harder is good. There is the issue of L4 mission LP stores having the same stuff as the FW store at the same LP and isk prices.

The issue I see is that a lot of the FW LP items can be bought from L4 mission LP stores at the same LP/isk prices with the exception of certain modules and ships.

Navy ships on the FW store are lower price than Mission LP Store, but everything else is about the same price, making them not worth getting since L4 mission farmers can flood the market with them.

How about a reduction in price to all items in the FW store compared to L4 Mission running store?

You will kill 2 birds with one stone: Nerf L4 mission income and keep FW income good, while no longer making it speed-tank frig afk friendly.
Caellach Marellus
Stormcrows
#114 - 2012-10-22 19:21:14 UTC
Because by limiting the number of missions they can just grab and mass farm at once. They have to fight their way through repeatedly.

As opposed to "Grab all the things once, then come back to repeat"

It stops missions being the primary LP source in FW post changes.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

CCP Fozzie
C C P
C C P Alliance
#115 - 2012-10-22 19:24:41 UTC
Zarnak Wulf wrote:
CCP Fozzie wrote:
Poetic Stanziel wrote:
Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.

At least we know the CSM is doing their job marketing the game.


My devblogs bring all the capsuleers to the yard.

In all seriousness, it's one of the side effects of showing dev blogs to the CSM ahead of time and often incorporating some of their feedback before release. Cool


I'm sorry to disturb you sir, but but but..... is there any chance I can direct your attention over to the Combat Cruiser thread. It's getting really terribubble whatever that is.


I've got stuff just about ready to post there, been a bit busy for obvious reasons Blink

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#116 - 2012-10-22 19:24:52 UTC
But now that you have done this CCP what are you going to do about Isk inflation..

Lp stores work as a decent isk sink.. With the current rate of inflation in eve don't you think you need to do something radical to fight it?

(I say increase HS tax to 10% and nerf all HS isk paying activities by 25% Twisted )

BYDI recruitment closed-ish

Niko Lorenzio
United Eve Directorate
#117 - 2012-10-22 19:25:26 UTC
Caellach Marellus wrote:
Because by limiting the number of missions they can just grab and mass farm at once. They have to fight their way through repeatedly.

As opposed to "Grab all the things once, then come back to repeat"

It stops missions being the primary LP source in FW post changes.


Missions aren't lucrative enough to fight over. At least before I would grab 20 missions and go do them in a BC or BS which provided pvp opportunities. Do you think I'm gonna bother risking those ships now over 5 meager missions? I'll get better ISK/Hour running 4s in High Sec.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#118 - 2012-10-22 19:25:53 UTC
CCP Fozzie wrote:
Zarnak Wulf wrote:
CCP Fozzie wrote:
Poetic Stanziel wrote:
Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.

At least we know the CSM is doing their job marketing the game.


My devblogs bring all the capsuleers to the yard.

In all seriousness, it's one of the side effects of showing dev blogs to the CSM ahead of time and often incorporating some of their feedback before release. Cool


I'm sorry to disturb you sir, but but but..... is there any chance I can direct your attention over to the Combat Cruiser thread. It's getting really terribubble whatever that is.


I've got stuff just about ready to post there, been a bit busy for obvious reasons Blink


Maybe double post but tell people at CCP to let you focus on your thing!!

I get anxious when i have to wait to long before i can pointlessly theory craft ships =<

BYDI recruitment closed-ish

corestwo
Goonfleet Investment Banking
#119 - 2012-10-22 19:30:26 UTC  |  Edited by: corestwo
Poetic Stanziel wrote:
Hans Jagerblitzen wrote:
IMHO, there should be only one type of plex period, with NPC's spawning either way.
OMFG?!?

Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward?

Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure.


As opposed to your hysterical overreactions? HEY GUYS CCP IS PUSHING A HIGHSEC THEME PARK DON'T YOU SEE IT?!?


Anyway it sounded to me like he was agreeing with the concept that plexing should just be plexing. Individual tiers of plex could (should) still be retained, but there's no reason why defensive plexing shouldn't spawn hostile NPCs. The distinction between "Gallente" and "Caldari" plexes probably needs to remain from a code perspective, but functionally it'd be the same thing.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Veshta Yoshida
PIE Inc.
Praetoria Imperialis Excubitoris
#120 - 2012-10-22 19:31:05 UTC
Caellach Marellus wrote:
...It stops missions being the primary LP source in FW post changes.

You really that naive?

+225% LP for maxed tier which two militias will have pretty much 'forever' due to defensive LP and buffer/bleed, gives you some 70-80k LP per mission .. with no announced changes or policy in regards to missions you use militia alt/main to collect and pop missions while running them in non-militia alt (officially not allowed but to my knowledge not enforced).
Not as much as cash-out system of today, but combined with defensive farms the amount of total LP generated should be roughly the same.

Poison pills in missions that can only spawn in hostile space .. that is what it would look like if missions were not supposed to be the primary income.