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[Winter] Support Cruisers

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Author
Elise Randolph
Habitual Euthanasia
Pandemic Legion
#261 - 2012-10-18 17:00:25 UTC
rodyas wrote:
Elise Randolph wrote:


The T1 cruiser logistics are designed, if I understand Fozzie correctly, to operate with medium reps. Eve players constantly prove one thing: we're very good at breaking things. A good reason to post these things early )) I do agree that (easily) fitting large reps on a Scythe/Osprey is broken, and it should be rather trivial to bring the mechanic that makes it nonviable for the Augoror/Exequror to play the same trick. I do sort of hope that you can gimp your fit and have a gimmick 90km Scythe that is effectively useless in 95% of the situations but comedic gold in the remaining 5%.


Good opinion on blasters, now what do you think about cruiser logi ships?



Actually lol'd pretty hard.

~

Alice Katsuko
Perkone
Caldari State
#262 - 2012-10-18 20:00:59 UTC  |  Edited by: Alice Katsuko
A thought to consider:

Racial Cruiser V takes 24 days on an omni-specced character with no implants.

In comparison, Logistics V takes 29 days on that same character.

I'm ignoring the time it would take to train the Shield Emission Systems or Remote Armor Repair Systems V, although those make a fair difference as well.

So if you want to put in a time sink before folk can use support cruisers, increase cap use of medium (and small) reppers, then add a Logistics-like cap use bonus to the appropriate racial cruiser skills. So a new player will be able to use a Scythe with only Racial Cruiser IV, but will have to sacrifice tank or somesuch to do so, much as a player currently has to do with the tech-2 logistics.

I don't think this is necessary. These ships will be very useful, especially in cheap cruiser fleets, but they're not going to replace 'real' Logistics ships.

For example. It's all very well to talk about how an AB Scythe will be able to rep at 92km; except that this Scythe will be blown apart on a special priority as soon as it comes within range, because it will have 44% less EHP than a AB Scimitar, and will get 44% less reps than if it and its buddy were Scimitars. And it will have 13% less repping power than a 4-large-repper AB Scimitar, assuming perfect skills.

Overall, playing around with EFT, I've noticed the following, excluding some very specific-use fits. The T1 support cruisers have between 13% and 30% less repping power, about 45% less self-repping power (EHP/s if repped by an identically-fit ship), and between 32% and 54% less EHP, if you're comparing similar fits and ships. That is, if you compare an AB Scythe to an AB Scimitar, or a 5/1 MWD Basilisk to a 4/1 MWD Osprey. It is possible to fit 2 large and 1 medium repper onto an AB Osprey, at the cost of making it absurdly easy to jam or neut. But it will still have 13% less repping power than a similarly-fit 5/1 Basilisk, and half the tank and resilience.

I ran some EFT numbers. The Excel file may be found here. Strongly suggest folk who have not done so play around with the fittings and plug in their numbers, and see what they get.
Hans Jagerblitzen
Ice Fire Warriors
#263 - 2012-10-18 20:11:14 UTC
There's a lot of talk here about fits that aren't using ECCM, which I consider great folly if you're flying Logistics. I think a much more reasonable comparison can be made when you start factoring this critical module into the equation.

CPM0 Chairman / CSM7 Vice Secretary

Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#264 - 2012-10-19 00:17:56 UTC  |  Edited by: Kai'rae Saarkus
Hans Jagerblitzen wrote:
There's a lot of talk here about fits that aren't using ECCM, which I consider great folly if you're flying Logistics. I think a much more reasonable comparison can be made when you start factoring this critical module into the equation.


Absolutely agree: with one best-named ECCM on a Scythe you're looking at a Sensor strength of 25.5 vs 33 for a Scimi. That's Vs a Jam Strength of approximately 10 on a BB (depending on skills, and the precise fit). So you're looking at (rough orders of magnitude) a 2:1 ratio of Sensor Strength to Jam Strength for Scythes and a 3:1 ratio for Scimis.

What's more: fitting an ECCM on a Scimi (with Logi and support skills at 5) is far easier than fitting an ECCM on a Scythe with either Large Reppers or less than perfect skills.

T1 Support cruisers will rep comparably to T2 Logis; however, their survivability and resistance to EWAR are much lower. This means they will work well as Logis but will be easily counterable by a balanced small gang.
Namamai
Pator Tech School
Minmatar Republic
#265 - 2012-10-19 00:25:43 UTC  |  Edited by: Namamai
Hans Jagerblitzen wrote:
There's a lot of talk here about fits that aren't using ECCM, which I consider great folly if you're flying Logistics. I think a much more reasonable comparison can be made when you start factoring this critical module into the equation.

I'll bite.

Here's a fit that uses the Scythe "as intended", that has ECCM, and that still is absurdly good.
Quote:
[Scythe, Triple Medium (no nanos)]
Damage Control II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Power Diagnostic System II

Experimental 10MN MicroWarpdrive I
Conjunctive Ladar ECCM Scanning Array I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II

Medium Shield Transporter II
Medium Shield Transporter II
Medium Shield Transporter II

Medium Semiconductor Memory Cell I
Medium Semiconductor Memory Cell I
Medium Anti-EM Screen Reinforcer I

For comparison, here's the typical three-large-rep MWD Scimitar fit I use for small gang logistics. (There are variants out there, mostly revolving around taking various extremes of tank, mobility, and cap stability; this is a good "middle of the road" fit. There are also AB quad-rep Scimitar fits used in large-scale fleet warfare that I won't address here.)

Quote:
[Scimitar, MWD Triple-Rep (Standard)]
Capacitor Power Relay II
Capacitor Power Relay II
Power Diagnostic System II
Power Diagnostic System II

Experimental 10MN MicroWarpdrive I
Conjunctive Ladar ECCM Scanning Array I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II

Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
125mm Gatling AutoCannon II, EMP S

Medium Semiconductor Memory Cell I
Medium Semiconductor Memory Cell I

How do they stack up? Numbers assume Minmatar Cruiser V, Logistics V, no Siege Warfare gang links, and a squad commander with perfect Leadership skills.

* The Scythe has 97% of the Scimi's repping ability with only 5km range lost:
- - Scythe: 1008 HP every 4.5 seconds, or 224 HP/sec, at a max range of 66km
- - Scimitar: 1152 HP every 5 seconds, or 230 HP/sec, at a max range of 71km

* The Scythe has 70% of the Scimi's HP:
- - Scythe: 25,511 total EHP, 63/64/73/77 shield resists
- - Scimi: 34,300 total EHP, 87/79/69/74 shield resists
- - (Both are firmly in "gets alphaed by a few Tornados" territory.)

* The Scythe has a minor mobility advantage:
- - Scythe: 6sec align time, 2131/3040 m/s on MWD
- - Scimi: 6sec align time, 2051/2919 m/s on MWD

* The Scimitar has slightly better sensors:
- - Scythe: 72km lock range, 550mm scan resolution, 25.5/29.2 sensor strength
- - Scimi: 82km lock range, 550mm scan resolution, 33.3/38.2 sensor strength

* The Scythe has better cap stability:
- - Scythe: Lasts 3 minutes running all modules, cap stable if one invuln is turned off or one rep is pulsed.
- - Scimi: Lasts 2 min 30 sec running all modules, cap stable only if the MWD is turned off.

To be clear, I think the Scythe is totally awesome in this mode. However, I hope that the Scimitar will remain a superior choice for people who have the skill points to fly it.

I should also note that skilled pilots can improve on this fit by downgrading the LSE and one of the reps to meta-4, and then replacing the Power Diagnostic System with a T2 nanofiber. This will lower its cap stability to roughly equal with the Scimitar, but will give it a significant speed advantage (even over a Scimitar with one nano).

Edit: I should mention that in comparison, the Augoror and Osprey look nicely balanced, and surprisingly hard to fit well. Only the Scythe -- and to a much lesser extent, the Exequror -- jump out as being broken to me.
Malken
Sleiipniir
#266 - 2012-10-19 18:38:20 UTC
scythe reps better than basilisk (3 large reps x 75% bonus = 5.25 effective large reps @ 92km range; 2016 shields every 5sec), is cap stable, faster than ab scimi (771m/s), no tank true but has 2 damps against enemy sniper or ecm platform.


[NEW Scythe, 3 large rr]
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I

Experimental 10MN Afterburner I
Sensor Booster II, Targeting Range Script
Cap Recharger II
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Ancillary Current Router I




why CCP?

☻/ /▌ / \

Veshta Yoshida
PIE Inc.
Khimi Harar
#267 - 2012-10-19 21:35:30 UTC  |  Edited by: Veshta Yoshida
Didn't Ytterbium♥Fozzie say that they are looking at options/ways to prevent the use of large RR mods except as gimmicks?

Can be done quite easily by tweaking fitting reqs for large mods and the attributes of the "proper" (read: T2) logistics as they are the intended abusers/users.

Now lets talk pigeon holes. Why must all logistics be one trick ponies? Smile
Sheynan
Lighting the blight
#268 - 2012-10-19 21:40:13 UTC
What about a "rolebonus" of 40% increased CPU for fitted large shield transporters ?

Might be the easiest way, without gimping large shield transporters on other ships (as rarely as they are used, but still...).
J A Aloysiusz
Risk Breakers
SONS of BANE
#269 - 2012-10-19 22:14:52 UTC  |  Edited by: J A Aloysiusz
drone bonus is next to useless.

- even t1 maintainance drones require drone 5, which is not a priority among logi pilots, especially not newbies
- drones take too long to reach the target to be helpful on reps in larger fleets
- logi pilots would rather have anti-tackle defence
- you need to be able to whore onto kills ;D

why not keep a tracking link bonus for the scythe and exequror? With crappy skills, the links will easily give around a 30% bonus to tracking. It's an easy way for newer players to support their friendlies in bigger ships. Plus, it maintains that "synergy" with the T2 logi ships, as the scimi and oneiros both get tracking bonuses. Unless maybe there are other ships in mind for a tracking link bonus?

edit: heck, you don't even need the current 3.5% level bonus, just leaving the range role bonus would make more sense than the drones' repping bonus. That way, osprey and augoror get cap and reps range, and scythe and exeq get reps and tracking link range.
chris elliot
Lazerhawks
L A Z E R H A W K S
#270 - 2012-10-20 20:08:31 UTC
Hans Jagerblitzen wrote:
There's a lot of talk here about fits that aren't using ECCM, which I consider great folly if you're flying Logistics. I think a much more reasonable comparison can be made when you start factoring this critical module into the equation.


Not like it matters to terribly much on any of the t1 hulls anyway. ECM in general is broken as fck so you might as well get as much tank as you can before you get jammed by an ibis.
Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#271 - 2012-10-20 22:53:49 UTC
Malken wrote:
scythe reps better than basilisk (3 large reps x 75% bonus = 5.25 effective large reps @ 92km range; 2016 shields every 5sec), is cap stable, faster than ab scimi (771m/s), no tank true but has 2 damps against enemy sniper or ecm platform.


[NEW Scythe, 3 large rr]
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I

Experimental 10MN Afterburner I
Sensor Booster II, Targeting Range Script
Cap Recharger II
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Ancillary Current Router I




why CCP?


Nice troll.

Strange Shadow
Hedion University
Amarr Empire
#272 - 2012-10-21 02:20:56 UTC  |  Edited by: Strange Shadow
Proposed Tech1 logistics looks way overpowered to me:

1. No other Tech1 cruiser hull have FOUR bonuses to it.
2. No other ship in EVE i know of have 1000% bonus to anything at all, not even titans.
3. Both 1 and 2 are embedded in cheap Tech1.

The only thing that could come is total abuse by everybody everywhere. Compared to "specialized" Tech2 logi, there is not much to be gained for 30x times price increase, so as it is they will pretty much become unused, since its way cheaper AND better to bring 10 augorors than 2 guardians (with lack of resists compensated by huge rep power).

Main problem i see here is that ALL of specialized logistics bonuses of Tech2 logi squeezed into Tech1 hull, without dialing down properly. Imagine Bellicose having role bonus of a Huginn (bonus to web range). Who will fly huginn then? Even with better resists etc. huginn will be simply forgotten since its huge price doesnt offer any solid advantage over huge fleet of bellicoses you can afford for the same price.

People here keep saying that these changes are good, but i see them as way too good, and WAY unbalanced with other cruisers changes in other threads.

Suggestions:
1. Make all bonuses to repair restricted to only medium rep modules. Also tone down the range bonus.
2. Remove second logistic bonus at all (e.g. energy transfer from augoror). Or at least dial it down too, as it is, said augoror have same energy bonuses as guardian (+200% here vs -50% there).
3. Maybe add some other combat related bonuses instead. Tech1 hulls supposed to have more broad uses, as opposed to "specialized" Tech2. (bonus to damage drones, instead of rep ones? bonus to smartbombs(!) to guard against said drones? maybe make a T2 ship dedicated for that too? (1000% bonus to smartbomb range OH SHI....))

In general, please take a look at "Support frigates" thread and do something similar, but for medium rep modules, there is far more sense in that thread than here.

No idea why devs decided that Tech1 logistics should be (almost) as good and narrow as Tech2 in usability (while all other cruisers dont) but i think its a bad idea. Extra few months of training for logistics V and added price of Tech 2 becomes simply not worth it for most people. Please rethink these changes from scratch.
Dread Pirate Pete
Doomheim
#273 - 2012-10-21 10:23:57 UTC
I think the best way to balance the effectiveness/isk of the t1 logis is simply cutting the range bonus in half. Sure they rep well, but that is mitigated by the fact that you have to defend them from pesky interceptors,etc.
Lucas Quaan
Dark Enlightenment
New Eden Alliance 99013733
#274 - 2012-10-21 10:57:08 UTC
The rep amount and range bonuses might be a bit too much, but just as the e-war cruisers I like were this is headed. Problem is just what this implies for T2 ships when their time comes. Power creep?
pussnheels
Viziam
#275 - 2012-10-22 06:35:09 UTC
to be honest i hate the idea that i just wasted 24 days on 3 different characters on getting logistics lvl 5 and you are now making t1 support cruiser almost as good as a maxed out logistics pilot and say that you will balance the t2 logistics in the future , what future another 5 years or something ?? not good not good at all

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Spugg Galdon
Federal Navy Academy
Gallente Federation
#276 - 2012-10-22 10:21:37 UTC
pussnheels wrote:
to be honest i hate the idea that i just wasted 24 days on 3 different characters on getting logistics lvl 5 and you are now making t1 support cruiser almost as good as a maxed out logistics pilot and say that you will balance the t2 logistics in the future , what future another 5 years or something ?? not good not good at all



I expect that battle cruisers and battleships will be the next ships to be balanced and then T2 hulls will get the balance sweep.

I would guestimate a realistic timeline of about 6 months (summer 2013 expansion) for when they get to rebalancing T2 cruisers. So it's not going to be that long a wait.
Mizhir
Devara Biotech
#277 - 2012-10-22 13:28:41 UTC
Veshta Yoshida wrote:
Didn't Ytterbium♥Fozzie say that they are looking at options/ways to prevent the use of large RR mods except as gimmicks?

Can be done quite easily by tweaking fitting reqs for large mods and the attributes of the "proper" (read: T2) logistics as they are the intended abusers/users.

Now lets talk pigeon holes. Why must all logistics be one trick ponies? Smile


They can easily prevent that by limiting the bonus on the t1 support cruisers to medium sized reppers.

❤️️💛💚💙💜

Onictus
Federal Navy Academy
Gallente Federation
#278 - 2012-10-22 13:33:55 UTC
pussnheels wrote:
to be honest i hate the idea that i just wasted 24 days on 3 different characters on getting logistics lvl 5 and you are now making t1 support cruiser almost as good as a maxed out logistics pilot and say that you will balance the t2 logistics in the future , what future another 5 years or something ?? not good not good at all



You didn't.

The T2s will still have their tiny little sigs and have y'know like a tank.

I'm not crying about my wasted time training logi stuff just yet. I've flown a scimi THROUGH a fleet of 35 oracles and warped out with only 25% shield damage. I doubt I would have managed that with the new T1s.

Veshta Yoshida
PIE Inc.
Khimi Harar
#279 - 2012-10-22 13:53:53 UTC
Mizhir wrote:
Veshta Yoshida wrote:
Didn't Ytterbium♥Fozzie say that they are looking at options/ways to prevent the use of large RR mods except as gimmicks?

Can be done quite easily by tweaking fitting reqs for large mods and the attributes of the "proper" (read: T2) logistics as they are the intended abusers/users.

Now lets talk pigeon holes. Why must all logistics be one trick ponies? Smile


They can easily prevent that by limiting the bonus on the t1 support cruisers to medium sized reppers.

Sure they could, but why utterly remove the option when such drastic measures are not needed?

Large RR has significantly lower fittings than the average BS weapon so the option will still be there for the once-in-a-blue-moon circle-jerking BS swarm even if fittings are increased .. let the T1 logistics keep the ability to use them, just not as for more than lulz/gimmick (kind of like the Heavy Neut Curse)
Sheynan
Lighting the blight
#280 - 2012-10-22 17:30:14 UTC
On the topic of Large Reps, and while rep modules are changed anyway, wouldn't it be interesting to double the standard RR range on all sizes ? (Of course with a 50% range reduction of range boni on logistic ships)

Just to encourage a wider use of RR on unbonused hulls.