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Duality Open Period - 19/10 to 23/10

First post First post
Author
Gevlin
Pator Tech School
Minmatar Republic
#121 - 2012-10-21 18:47:40 UTC
For the team doing the Dynamic music.

The job of looting the wrecks as combat music in it.. sorta out of place... once the last mob is dead or there are not any mobs left can we switch to the ambient space music

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Lors Dornick
Kallisti Industries
#122 - 2012-10-21 20:05:08 UTC
Gevlin wrote:
For the team doing the Dynamic music.

The job of looting the wrecks as combat music in it.. sorta out of place... once the last mob is dead or there are not any mobs left can we switch to the ambient space music


Unless there's a cloaked ninja watching you ....

Queue the theme from Jaws ;)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Gevlin
Pator Tech School
Minmatar Republic
#123 - 2012-10-21 21:13:35 UTC
so playing a few missions
first with a drone boat Arbitrator for level 3s seeing the odd ships coming after my drones but this is usually as a result of a new wave
Just that couple ECM boats suck. allowing only my drones to just rampage through.
I used an Arbritator supported by a second account Raven built for Snipping DPIS.


No I don't meta game like many mission runners, reading up on what mob spawns the next wave etc. And I often put an omni tank., which is sorta the feel that the new AI is supposed to instill.

So for those players that don't meta game the missions I don't think they will notice the change.

I would love the opportunity to "Crank up the AI" for corp PVP training missions and such... even though it may not produce anymore reward


So I don't see the doom and gloom of what people are saying on the forums

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Demolishar
United Aggression
#124 - 2012-10-22 10:37:12 UTC
WIth the server in the state it's in, it's not going to be possible to run 10 missions in 4 hours. I hope you're aware of this?
CCP Goliath
C C P
C C P Alliance
#125 - 2012-10-22 11:24:22 UTC
Demolishar wrote:
WIth the server in the state it's in, it's not going to be possible to run 10 missions in 4 hours. I hope you're aware of this?


Bit of a sweeping statement but yes we are aware that there are issues and the team or I will give an update shortly.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

nat longshot
The Scope
Gallente Federation
#126 - 2012-10-22 13:43:48 UTC
CCP Goliath wrote:
Demolishar wrote:
WIth the server in the state it's in, it's not going to be possible to run 10 missions in 4 hours. I hope you're aware of this?


Bit of a sweeping statement but yes we are aware that there are issues and the team or I will give an update shortly.


There's the reason why i gave up testing. Great job.

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#127 - 2012-10-22 13:45:29 UTC
nat longshot wrote:
CCP Goliath wrote:
Demolishar wrote:
WIth the server in the state it's in, it's not going to be possible to run 10 missions in 4 hours. I hope you're aware of this?


Bit of a sweeping statement but yes we are aware that there are issues and the team or I will give an update shortly.


There's the reason why i gave up testing. Great job.

They canceled the mass test.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Goliath
C C P
C C P Alliance
#128 - 2012-10-22 14:31:15 UTC
Dudes who were having problems destroying structures - can I just confirm that you "cant destroy them" because they don't graphically appear in space? You can still destroy them by targeting them in the overview and shooting them til they die though right?

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#129 - 2012-10-22 14:34:33 UTC
CCP Goliath wrote:
Dudes who were having problems destroying structures - can I just confirm that you "cant destroy them" because they don't graphically appear in space? You can still destroy them by targeting them in the overview and shooting them til they die though right?

First day up you could not destroy mission objectives. After down time they could be destroyed. Looks like they fixed them selves or some change you made worked.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Goliath
C C P
C C P Alliance
#130 - 2012-10-22 14:39:35 UTC
Salpun wrote:
CCP Goliath wrote:
Dudes who were having problems destroying structures - can I just confirm that you "cant destroy them" because they don't graphically appear in space? You can still destroy them by targeting them in the overview and shooting them til they die though right?

First day up you could not destroy mission objectives. After down time they could be destroyed. Looks like they fixed them selves or some change you made worked.


Fixed themselves. What?

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#131 - 2012-10-22 14:48:05 UTC
Shooting structures was effecting gun effects but I attribute that to not haveing damage points for the client to render the shot.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Hannott Thanos
Squadron 15
#132 - 2012-10-22 14:52:47 UTC
CCP Goliath wrote:
Salpun wrote:
CCP Goliath wrote:
Dudes who were having problems destroying structures - can I just confirm that you "cant destroy them" because they don't graphically appear in space? You can still destroy them by targeting them in the overview and shooting them til they die though right?

First day up you could not destroy mission objectives. After down time they could be destroyed. Looks like they fixed them selves or some change you made worked.


Fixed themselves. What?

I find this occurrence disturbing too when I make stuff. Sh!t don't just happen, some code did it.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

CCP Goliath
C C P
C C P Alliance
#133 - 2012-10-22 15:00:54 UTC
Salpun wrote:
Shooting structures was effecting gun effects but I attribute that to not haveing damage points for the client to render the shot.


Pretty much exactly

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#134 - 2012-10-22 15:01:16 UTC
Hannott Thanos wrote:
CCP Goliath wrote:
Salpun wrote:
CCP Goliath wrote:
Dudes who were having problems destroying structures - can I just confirm that you "cant destroy them" because they don't graphically appear in space? You can still destroy them by targeting them in the overview and shooting them til they die though right?

First day up you could not destroy mission objectives. After down time they could be destroyed. Looks like they fixed them selves or some change you made worked.


Fixed themselves. What?

I find this occurrence disturbing too when I make stuff. Sh!t don't just happen, some code did it.


Lots of things happen in downtime that could have caused it to fix itself.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#135 - 2012-10-22 15:04:26 UTC
So, did i miss a Mass test b/c i refused to create a 4th 20gig client install on my limited HD space PC? (to only use for said mass test)

Just swell.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#136 - 2012-10-22 15:06:31 UTC
Panhead4411 wrote:
So, did i miss a Mass test b/c i refused to create a 4th 20gig client install on my limited HD space PC? (to only use for said mass test)

Just swell.

No it was canceled.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Iam a Spy2
solo and loveing it
#137 - 2012-10-22 15:18:05 UTC
ok i got one for you CCP Goliath.

My main was testing on dual. and question about the new weapons flags.

My main desided to shot her 0wn drone and got a weapons flag for shoting her own drone now on the live game that dont happen is this how its going to work now or is that something that needs to be worked on?
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#138 - 2012-10-22 15:19:51 UTC
Iam a Spy2 wrote:
ok i got one for you CCP Goliath.

My main was testing on dual. and question about the new weapons flags.

My main desided to shot her 0wn drone and got a weapons flag for shoting her own drone now on the live game that dont happen is this how its going to work now or is that something that needs to be worked on?

That and PVE flag for shooting rocks needs to be fixed to lol.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#139 - 2012-10-22 15:39:11 UTC
Salpun wrote:

That and PVE flag for shooting rocks needs to be fixed to lol.


Please tell me your not saying there is a flag for mining?

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#140 - 2012-10-22 15:41:40 UTC
Panhead4411 wrote:
Salpun wrote:

That and PVE flag for shooting rocks needs to be fixed to lol.


Please tell me your not saying there is a flag for mining?

No but currently the same log off flag that you get when shooting NPC's activates when you shoot rocks.
Weapons flag to but that is standard we can just see it now.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.