These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

Fastet AFK travel ship test

Author
Jacob Holland
Weyland-Vulcan Industries
#21 - 2012-10-22 02:12:50 UTC
Salpad wrote:
Charon: I did Jita undock, warp to undock bookmark 160 km out, then autopilot right after, to Rens. 121 minutes. Undock, autopilot back to Jita. 122 minutes. I made sure my client was not minimized during approach to dock, since that sometimes produces very odd delays.

Average: 121.5 minutes for 25 jumps or 4.86 minutes per jump. Round up to 5min/jump to get a good ballpark figure (12 jumps per hour).

That's with all skillz at 5. Navigation and Caldari Freighter, and if there's anything else affecting the process, chances are I've got that trained to 5 too.

Same method, same skills, no implants a Fenrir does the same journey in:

Jita - Rens:
1:41:39

Rens - Jita:
1:42:36

Average:
1:42:08
(times measured from undock to Autopilot Disabled).

Though the Fenrir caps out at 900,000 m3 it does save 20 minutes (almost exactly) on a 25 jump run - 48 seconds per jump may not seem like much but it's worth considering...
Sphit Ker
Ministry of War
Amarr Empire
#22 - 2012-10-22 06:44:22 UTC
ha. I won't dabble into ~eft numbers~. Vigil with hyperspatial rigs and nanofiber low rack always win at ISK to speed ratio. highsec shuttle of the century.

It knows what you think.

Salpad
Carebears with Attitude
#23 - 2012-10-22 11:12:41 UTC
Jacob Holland wrote:
Salpad wrote:
Charon: I did Jita undock, warp to undock bookmark 160 km out, then autopilot right after, to Rens. 121 minutes. Undock, autopilot back to Jita. 122 minutes. I made sure my client was not minimized during approach to dock, since that sometimes produces very odd delays.

Average: 121.5 minutes for 25 jumps or 4.86 minutes per jump. Round up to 5min/jump to get a good ballpark figure (12 jumps per hour).

That's with all skillz at 5. Navigation and Caldari Freighter, and if there's anything else affecting the process, chances are I've got that trained to 5 too.

Same method, same skills, no implants a Fenrir does the same journey in:

Jita - Rens:
1:41:39

Rens - Jita:
1:42:36

Average:
1:42:08
(times measured from undock to Autopilot Disabled).

Though the Fenrir caps out at 900,000 m3 it does save 20 minutes (almost exactly) on a 25 jump run - 48 seconds per jump may not seem like much but it's worth considering...


Thanks for the data point!

Does the Fenrir warp at the same speed as the Charon? 0.7 AU/s? So that it's only its STL speed, 15 km to gate, that makes the difference?

I often travel with a full hold, needing to make several long trips hauling ores or tritanium or similar low-value stuff, so for me those extra 80k m3 may be worth the slower AFK travel speed, but obviously for other traders who mainly travel with their Charons half empty, switching to a Fenrir makes sense.
Nikodiemus
Ganja Clade
Shadow Cartel
#24 - 2012-10-22 12:11:04 UTC
Syrias Bizniz wrote:
The Tackle-Interceptors (Those with the Disruptor Range Bonus) have a Warpspeed of 13.5 AU, as well as the Cover Ops Scan Frigs. The other Ceptors only have Warpspeed 9. Thing is, to really benefit from your warpspeed, you will have to warp over distances of more then 30 AU per Warp. And even then, you will only get one, maybe two seconds ahead of other ships. It really starts kicking in though once your warps are 100 AU++. Then what matters next for autopiloting is maxspeed of your ship as well as aligntime. I'd probably go for an Ares with 4x Nanofiber and 2x Auxillary Thruster Rigs and obviously a full snake set. ;)


This is mostly what I would use except instead of the aux thruster rigs, with which you are only gaining a few m/s after using 4 nanos, put in 2 hyperspatial velocity opti's to get your warp speed to around 19au/sec. Worth far more than a couple m/s.
Jacob Holland
Weyland-Vulcan Industries
#25 - 2012-10-22 12:56:22 UTC
Salpad wrote:
Does the Fenrir warp at the same speed as the Charon? 0.7 AU/s? So that it's only its STL speed, 15 km to gate, that makes the difference?

I often travel with a full hold, needing to make several long trips hauling ores or tritanium or similar low-value stuff, so for me those extra 80k m3 may be worth the slower AFK travel speed, but obviously for other traders who mainly travel with their Charons half empty, switching to a Fenrir makes sense.

Same speed in warp so the difference is in sub-light top speed and in agility for the alignment (though that's a lesser variable).

Though for many folk travelling with a full freighter it's often one of several loads, the freighter is full because it's not large enough to have free space. If the load is large enough then, with a 40 minute saving on the round trip the Fenrir may work out better even then... depending on the size of the load.

By my reckonning the Fenrir can do six round trips between Rens and Jita in the time it takes for the Charon to do five (that's 20 hours so it's not generally relevant to normal gameplay but there are odd occasions where it might be) meaning that in that time the Charon has moved (980,000m3 x 5) = 4.9 million cubic meters of stuff while the Fenrir has moved (900,000 x 6) = 5.4 million.
That's an extreme example of course - if you're moving that much stuff that far then you're probably better off doing it with six freighters rather than in six trips (which is where people like Red Frog can make their money) but if your load is a more reasonable 1.5 million cubic meters both ships must make two trips and the saving on the Fenrir is an hour and twenty minutes - which might be nearly enough for a trip to Amarr and back.
Salpad
Carebears with Attitude
#26 - 2012-10-22 13:26:05 UTC
Good analysis, Jacob!

What about gank-proofing, though? Isn't the Charon supposed to have stronger shields than the alternatives? With maxed skillz, my Charon has 7725 shield HP, and a recharge time of 1500s, giving an average recharge of 5.15 HP/s, and a peak of 12 HP/s using a very conservative multiplier.
Onictus
Federal Navy Academy
Gallente Federation
#27 - 2012-10-22 13:27:23 UTC
Salpad wrote:
themaker1971 wrote:
Claw - 822m/s on AP


How do you get it that fast without keyboard jamming?

Note also that the Claw only does 9 AU/sec FTL.



You loose more time on approach.

The warp speed only really helps in big systems, you will ALWAYS have to burn that 15km.

.....pretty sure the Vigil is actually fastest it has a hull based speed bonus, no buttons required.
Oraac Ensor
#28 - 2012-10-23 05:57:16 UTC
Onictus wrote:
.....pretty sure the Vigil is actually fastest it has a hull based speed bonus, no buttons required.

Not for much longer.
Salpad
Carebears with Attitude
#29 - 2012-10-23 14:21:57 UTC
Raptor with T2 nanofibers and T1 hyper rigs, Jita to Rens, looks like 31 minutes, but I didn't make a return trip, and I was AFK when my ship reached it, so the arrival time is based on the log. I'll do a Jita-Rens-Jita round trip later, to confirm the 31 (62) minutes. Don't take the 31 minutes too seriously until I or someone else confirms it.
Arkadelphia
Unforetold Mania
#30 - 2012-10-25 21:06:54 UTC  |  Edited by: Arkadelphia
Salpad wrote:
I'm assuming that if I opt for a long trip, then I will probably get a combination of long warp trips and short warp trips.

Jita to Rens is 25 jumps.



25 jumps if your scared...

Knowing how to live and taking the short cut is quite easy

Edit: forgot this was talking afk..my bad..carry on.
Kazu'ul
OMG PWNAGE
#31 - 2012-10-27 08:32:28 UTC
Off the top of my head, crusader has 4 lows and gets 13 au/s with 2 warp speed rigs. The gallente one would be very similarly fast with 4 lows as well, not sure of relative speeds of the two.
Jacob Holland
Weyland-Vulcan Industries
#32 - 2012-10-27 09:15:56 UTC  |  Edited by: Jacob Holland
Crusader's the fighty inty so its warp speed is slower than that IIRC... the Malediction is the Amarr tackle inty. Last time I flew one it was a bit of a brick (relatively speaking) but yes, the Ares (Gal tackle Inty) is next on my list to test.

In the meantime.

Same route, same method, maxed skills, no implants again.

Shuttle (Gallente but they're all the same):
Jita-Rens: 33:16
Rens-Jita: 33:20
Round Trip: 1:06:36

Vigil (3 x T2 Nano, 3 x T1 Hyper rigs):
Jita-Rens: 31:53
Rens-Jita: 32:32
Round Trip: 1:04:25


I was unimpressed with the Vigil TBH (although hyperspacial rigs perhaps aren't the way to go with it in this test), its reasonably agile and reasonably fast - but as it only just crests 684m/s on approach it's not that much faster than the shuttle and the shuttle's acceleration profile is far better.
Jacob Holland
Weyland-Vulcan Industries
#33 - 2012-10-27 09:16:31 UTC
Double post...
Reticle
Sight Picture
#34 - 2012-10-28 15:30:32 UTC
Salpad wrote:
Charon: I did Jita undock, warp to undock bookmark 160 km out, then autopilot right after, to Rens. 121 minutes. Undock, autopilot back to Jita. 122 minutes. I made sure my client was not minimized during approach to dock, since that sometimes produces very odd delays.

Average: 121.5 minutes for 25 jumps or 4.86 minutes per jump. Round up to 5min/jump to get a good ballpark figure (12 jumps per hour).

That's with all skillz at 5. Navigation and Caldari Freighter, and if there's anything else affecting the process, chances are I've got that trained to 5 too.

You'll also want to account for implants, esp the warp speed one.

You could have tested the freighters with this http://red-frog.org/jumps.php/Jita,Rens. Note under details (you may have to click the show details button) it shows time ATK and AFK. They use an "average" freighter for their numbers. Charon is slowest, so its time is slightly more than the one shown here.

Hands down, interceptors are fastest, covops second. Depending on the warp distances, hyperspatial rigs will up that warp speed further, but as previous poster mentions, it's real benefit is more pronounced the longer the distances.
jjohnpaul xvii
Caldari Provisions
Caldari State
#35 - 2012-11-16 14:37:07 UTC
I would never do it...........but i read somewhere:

- set your ships propulsion module hot-key to the F1 button on your keyboard
- set destination, undock, warp manually to the first out gate
- during warp engage your autopilot
- put a weight on your F1 key on the keyboard ((''button-jamming'')) so its held down permanently and activating your prop module
- Profit.


Van Kuzco
Perkone
Caldari State
#36 - 2012-11-21 00:39:16 UTC
Jacob Holland wrote:
Crusader's the fighty inty so its warp speed is slower than that IIRC... the Malediction is the Amarr tackle inty. Last time I flew one it was a bit of a brick (relatively speaking) but yes, the Ares (Gal tackle Inty) is next on my list to test.

In the meantime.

Same route, same method, maxed skills, no implants again.

Shuttle (Gallente but they're all the same):
Jita-Rens: 33:16
Rens-Jita: 33:20
Round Trip: 1:06:36

Vigil (3 x T2 Nano, 3 x T1 Hyper rigs):
Jita-Rens: 31:53
Rens-Jita: 32:32
Round Trip: 1:04:25


I was unimpressed with the Vigil TBH (although hyperspacial rigs perhaps aren't the way to go with it in this test), its reasonably agile and reasonably fast - but as it only just crests 684m/s on approach it's not that much faster than the shuttle and the shuttle's acceleration profile is far better.


Woah why are you using Nanos on the Vigil? Can you use T2 Overdrive Injectors and retest? I think it will be much faster than a shuttle.
Julia Allrian
Federal Navy Academy
Gallente Federation
#37 - 2012-11-21 12:15:29 UTC
jjohnpaul xvii wrote:
I would never do it...........but i read somewhere:

- set your ships propulsion module hot-key to the F1 button on your keyboard
- set destination, undock, warp manually to the first out gate
- during warp engage your autopilot
- put a weight on your F1 key on the keyboard ((''button-jamming'')) so its held down permanently and activating your prop module
- Profit.





This worked a long time ago. Last time I tried it it was not working anymore (i also read that, never would do it :) )
CowNoseTheCat
I Love Kitties
#38 - 2012-12-06 18:12:00 UTC
I've read through this thread and the linked ones, but I am having trouble drawing a conlcusion.

Seems an Interceptor is the best. Is there a particular Interceptor that is better then another, or are they balanced?

4x Overdrive and 2x low friction look the best to me too, anyone disagree or have alternative fits. (on a Crusader)
Salpad
Carebears with Attitude
#39 - 2012-12-08 09:36:44 UTC
CowNoseTheCat wrote:
I've read through this thread and the linked ones, but I am having trouble drawing a conlcusion.

Seems an Interceptor is the best. Is there a particular Interceptor that is better then another, or are they balanced?

4x Overdrive and 2x low friction look the best to me too, anyone disagree or have alternative fits. (on a Crusader)


Yes, there is an interceptor that's best.

First of all, you want the Inteceptor sub-class that can do 13.5 AU/sec un-rigged.

Within this class, the Caldari version (Raptor) has the slowest sublight speed. That's the one I fly, though, because I don't have Racial Frigate 5 for the other 3 races yet, and it's not a huge priority for me.

Of the other 3 racial versions, 2 Interceptors are slightly faster in terms of sublight speed, and then there's one, IIRC the Gallente one, that's faster again. The difference beween the Raptor and this one is that the Raptor does 415 m/s with no skillz, and the best version does 450 m/s. The best version also has 4 LOW slots while the Caldari version only has 3, although it's arguable whether a 4th Overdrive Injector II makes much of a difference. I calculated it a while ago, and I think I found that it'd increase sublight by under 10 m/s.



I'm probably talked about using Blockade Runners, earlier in this thread, as being a good option if you want to haul medium'ish amounts of stuff around. With the expansion changes, that's no longer the case. With your cargo hold being unscannable, the risk of being suicide ganked is too high.
Previous page12