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Warfare & Tactics

 
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CSM Minutes: Offgrid boosting.

Author
Zyella Stormborn
Green Seekers
#241 - 2012-10-10 22:46:04 UTC  |  Edited by: Zyella Stormborn
So you want your semi-afk char (you only move it occasionally if you think you are being probed, or hide it in pos) alt to affect the entire active player fleet or the other chars. I don't see it. If you can run 2-4 chars in pvp on field vs people active at keyboard, I salute you. But having it off somewhere else in the system yet affecting the battle from there should not be.

Put em on the field. Saying you have training in the char does not mean anything, as the character is still viable, the time was not wasted. You just may have to put them on grid now.

I truly hope they do this. ;)

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

psycho freak
Sebiestor Tribe
Minmatar Republic
#242 - 2012-10-10 23:07:58 UTC
if its cloaky t3 ogb il use as scout so it plays two roles also yes i run 2x pvp toons and ogb if im on my own if with corp i dont bother as there are enough of us to take up the roles of fleet

All over losec iv had ppl try probe me if i make mistake or return to old bm thats been busted by locals im dead

But hey who cares its getting nurfed like allways we will adapt

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

Zyella Stormborn
Green Seekers
#243 - 2012-10-11 00:42:50 UTC
psycho freak wrote:
*snip*

But hey who cares its getting nurfed like allways we will adapt


I salute you for this comment. Big smile

They have made a ton of changes in this game, much more good than bad, but in dramatic ways regardless if you compare it to 2004. And you (sometimes overly) creative podders have found ways to adapt and use every single one to your advantage. lol

I look forward to the next year of updates.

~Z

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

fr0gout
#244 - 2012-10-20 03:28:49 UTC
Offgrid boosting is pretty broken. Laughably so. Although there are higher priorities and more broken and **** mechanics to fix first (like ECM).
Camera Drone
EYES 3VERYWHERE
#245 - 2012-10-21 14:04:05 UTC  |  Edited by: Camera Drone
Another thing that would solve all of the boosting issues is to incentivize on-grid boosting instead of trying to nerf all other things. f.e. Make it so that boost modules have an optimal + falloff :)

This would also further promote the use of several boosting ships in 1 fleet.
Schalac
Apocalypse Reign
#246 - 2012-10-21 17:52:23 UTC
Camera Drone wrote:
Another thing that would solve all of the boosting issues is to incentivize on-grid boosting instead of trying to nerf all other things. f.e. Make it so that boost modules have an optimal + falloff :)

This would also further promote the use of several boosting ships in 1 fleet.

No.



Ideas I like.
  • Must be on grid.
  • Remove the ability for T3 to fit command processors.
  • Remove booster role from fleet and automatically assign highest booster attributes to fleet.

  • I feel those three things right there would be a good step in the direction of getting boosts on grid where they belong.

    SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

    Dametri
    TheAuthority
    #247 - 2012-10-22 03:01:04 UTC
    Schalac wrote:
    Camera Drone wrote:
    Another thing that would solve all of the boosting issues is to incentivize on-grid boosting instead of trying to nerf all other things. f.e. Make it so that boost modules have an optimal + falloff :)

    This would also further promote the use of several boosting ships in 1 fleet.

    No.



    Ideas I like.
  • Must be on grid.
  • Remove the ability for T3 to fit command processors.
  • Remove booster role from fleet and automatically assign highest booster attributes to fleet.

  • I feel those three things right there would be a good step in the direction of getting boosts on grid where they belong.



    No.

    Ideas I like, as in me myself and I....

    Leave it as it is and quit your whining little baby.
    Zyella Stormborn
    Green Seekers
    #248 - 2012-10-22 06:18:49 UTC
    Dametri wrote:
    Schalac wrote:
    Camera Drone wrote:
    Another thing that would solve all of the boosting issues is to incentivize on-grid boosting instead of trying to nerf all other things. f.e. Make it so that boost modules have an optimal + falloff :)

    This would also further promote the use of several boosting ships in 1 fleet.

    No.



    Ideas I like.
  • Must be on grid.
  • Remove the ability for T3 to fit command processors.
  • Remove booster role from fleet and automatically assign highest booster attributes to fleet.

  • I feel those three things right there would be a good step in the direction of getting boosts on grid where they belong.



    No.

    Ideas I like, as in me myself and I....

    Leave it as it is and quit your whining little baby.



    He's not alone in the like (at least with the must be on grid point). Get used to it, not sure what the changes are just yet, but from what I have read, there will be changes coming.

    There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

    Blodhgarm Dethahal
    Moist Towelettes.
    #249 - 2012-11-03 16:26:23 UTC
    Simple... real simple solution to Offgrid Boosting...

    DON'T let modules that boost Sensor Strength affect the scan ability of the ship. This way ALL ships can be scanned down with reasonable skills (4/3/3/3). As for boosting in POSs, I personally consider that home field advantage personally.

    This prevents mobile Offgrid Boosters from being completely unscanable and unkillable. But if you really want to come out of pocket for protection from a POS's FF, I feel thats ok.

    Please note I am coming from a Wormholer's point of view.
    Veshta Yoshida
    PIE Inc.
    Khimi Harar
    #250 - 2012-11-03 17:30:10 UTC  |  Edited by: Veshta Yoshida
    Blodhgarm Dethahal wrote:
    Simple... real simple solution to Offgrid Boosting...

    Except the issue is not so much that they cannot be scanned down but rather that you one ship that is able to boost up 250 other ships to perform 50%+ better than they would otherwise .. without even being present.
    Consider the circumstances that led to the Failcon nerf all those years ago .. it was able to do its thing at ranges where only BS snipers could threaten it .. and that is a ship (class) that is only able to affect a handful of ships at best or a single when his mojo fails.

    No compromises. On grid or remove. Adjust hulls, modules and skills to make it work.

    As for homefield advantage in worms (null has bridges and bubble camps on static entrances):
    Introduce a POS module that can only be deployed where no Sov exists, said module acts as an amplifier for links deployed in the system, or one could add a booster-for-boosters effect to worms but that would necessarily augment both defender and interloper so doubt worm people would go for that.

    They are going to revise Sov at some point Soon™ so they might as well include such things in the beer guzzling phase, you know the preliminary napkin phase at the pub.
    Zarnak Wulf
    Amarrian Vengeance
    #251 - 2012-11-06 17:08:56 UTC
    New dev blog is out.

    1) off grid boosting is going away
    2) they aren't going to swap the 3% and 5% bonuses between CS and T3. They are just going to pimp slap the 5% down to 2% Shocked
    Abyssum Invocat
    Yet Another Tax Haven
    #252 - 2012-11-06 19:56:48 UTC
    Zarnak Wulf wrote:
    New dev blog is out.

    1) off grid boosting is going away
    2) they aren't going to swap the 3% and 5% bonuses between CS and T3. They are just going to pimp slap the 5% down to 2% Shocked

    Thank ******* Christ.
    Lili Lu
    #253 - 2012-11-06 19:58:17 UTC
    Zarnak Wulf wrote:
    New dev blog is out.

    1) off grid boosting is going away
    2) they aren't going to swap the 3% and 5% bonuses between CS and T3. They are just going to pimp slap the 5% down to 2% Shocked


    Yep. Off-grid booster alt tears incoming.

    But they definitiely are going to do the right thing by leaving command bonuses at their surrent percentage and dropping the tech III to 2%. The 5% bonuses are too much for either ship.
    Vizvig
    Savage Blizzard
    #254 - 2012-11-08 15:37:52 UTC
    Zarnak Wulf wrote:
    New dev blog is out.

    1) off grid boosting is going away

    Yeah... soon™
    Major Killz
    inglorious bastards.
    #255 - 2012-11-08 22:27:22 UTC
    "What does that mean in practice? We are removing the distinction between “fleet” and “field” Command Ships. All of them will now have 3% bonuses to two Warfare Link fields and be able to fit three warfare link modules simultaneously (instead of 3 for fleet versions only). That also means that the previous fleet Command Ships will be rebalanced to fit combat roles. Want to use an Eos as a truly effective drone ship? You can. Or the Damnation as a sexy Khanid missile platform beast? Be our guest. All that matters is the specialization choices you make before undocking by deciding to fit gang links or not, not something forced to you from the arbitrary "field" versus "fleet" hull.

    Tech 3 treatment will focus on making them more generalized. Their Warfare Link bonuses will be reduced from 5% to 2% effectiveness; however they will have bonuses to three racial Warfare Link fields while being able to fit three Warfare Link modules simultaneously.

    As a side note, as we announced a while ago, we are not pleased by having Warfare Links work outside the battlefield zone, and will be investigating options to move them on grid. Command and Tech3 ships providing that much of an advantage should commit to an engagement instead of being safely parked inside a POS bubble."

    [u]Ich bin ein Pirat ![/u]

    Veshta Yoshida
    PIE Inc.
    Khimi Harar
    #256 - 2012-11-09 07:43:48 UTC
    Have to admit, the bit about links going on-grid did nothing for me as it was a pretty damn obvious decision .. there are broken things and then there are off-grid T3 booster, they are on a completely different scale of broken-ness.

    The thing that made me change my underwear was that they are willing to do a major overhaul of all the CC, including making all of them combat capable, you'll literally have to be on the ball and visually inspect them to see the link effect and even then it can still be a 'dummy' linkship with just one to attract attention and te rest of the highs full of pain.
    Another thing of interest will be how they go about changing the T3's and the subsystems .. they too will need to have the option of being "beasts" with a command sub or they risk being gimped out of the box. No one will use them as primary linkships if they are dead/vulnerable the second they appear.

    ...whatever. Links, schminks .. Damnation will be made viable as a "bend over, biatch!" Khanid missile spewing mofo, that alone will probably make me hang around.
    Verushka Atreides
    Pator Tech School
    Minmatar Republic
    #257 - 2012-11-09 18:36:22 UTC
    On field boosting is pointless. Obviously, primaries, logistics of switching boosters around in fleet constantly even if multiples are brought and the idea of bringing decoy link ships just plain stupid.

    Just disable activation in a pos shield (aren't these shields going anyway in the pos revamp? why are you balancing for something you are about to remove?)

    Add activation of a gang link increases sig by 100%

    You can't run links while in warp, the more you activate the easier you are to scan, the more running around you'd have to do..

    This eliminates the being afk aspect. Add's a new aspect/roles to engagements..



    Schalac
    Apocalypse Reign
    #258 - 2012-11-10 04:54:38 UTC
    Verushka Atreides wrote:


    Add activation of a gang link increases sig by 100%



    Why do people keep saying this? Do you want shield CS to become completely worthless or do you not know what sig does in game?

    SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

    Elistea
    BLUE Regiment.
    #259 - 2012-11-10 08:25:48 UTC
    Zarnak Wulf wrote:
    New dev blog is out.

    1) off grid boosting is going away
    2) they aren't going to swap the 3% and 5% bonuses between CS and T3. They are just going to pimp slap the 5% down to 2% Shocked


    Great...
    Another kick into nuts to incursion comunity.
    Because they werent nerfed hard enough...
    OT Smithers
    Did he say Jump
    WE FORM BL0B
    #260 - 2012-11-11 08:01:17 UTC  |  Edited by: OT Smithers
    Two things need to be corrected:

    1. Off Grid Boosting is flat ridiculous. It seriously is. Nothing else in the game works this way. It's as silly as the idea of allowing a pilot to buy implants and leave them in station.

    2. The amount of bonus you get is flat ludicrous. If CCP wants ships and modules to perform in this way then just do it across the board, and for everyone. As it stands now a booster all too often becomes an I-win button. Boosting should provide an edge and no more. Perhaps 10% at best.

    One additional suggestion:

    If home field advantage is needed (and the guys who live somewhere always have this anyway in the form of bookmarks) then create a POS module that stacks with on-grid bonuses -- providing an extra few percent. This might also help generate more off-station and off-gate combat.