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POS takedown in a C1 W space system

Author
Xen Solarus
Furious Destruction and Salvage
#41 - 2012-10-20 16:53:07 UTC
Wolvun wrote:


Or you could just do what Xen does and log off every time someone enters your system and farms/ drake baits...

First time you logged out, second time we found your hole you watched us farm your hole clean and did nothing at all, then logged out....


My corp isn't PvP. Didn't see you making the effort to attack our POS', cause you'd have got pwned. And im certainly not going to get baited solo. Cool

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#42 - 2012-10-21 15:54:03 UTC
Bugsy VanHalen wrote:
Keep in mind that a C1 can only keep a few corp members busy. Anything more than 4-6 active players will quickly get bored in a C1 as the anomalies spawn rate will be way to low for the number of players looking to live there.

If you ever find a C1 with 10 large POSes, a fleet of caps, and 100 PVPers living in it. pinch yourself. You are dreaming. That does not exist. A C1 can not support such a setup. How would you even get enough supplies in with such small mass limits on the static. You would need to roll the static 10 times just to get a weeks worth of POS fuel in. It might be doable if it was a pure PVP corp that only used it as a staging point for raiding every incoming hole that connected to it. But don't the statics from C1 holes usually go to K-Space? So the only good targets would be incoming holes. I just don't see that as a even remotely feasible scenario.

Even if it was feasible, such a corp would have no problem holding a C3 or C4, even a C5 would not be much of a problem to control. Why the hell would such a large corp ever want to set up in a C1? Even if it could support them.

The most I would ever expect to see in a C1 is 1-2 large towers with 15-20 active toons most likely the alts of 4-6 actual players. And that would be really pushing it. There are many C1's with caps, usually a roqual and maybe a carrier for defense. But that is even extreme for a C1. C1 hole dwellers are mostly 1-2 man corps that can not hold a higher class hole.

The OP's test seems very realistic to me as a test for taking down a POS in a C1. You should expect to face a d*ckstar but many C1 dwellers are not very experienced players. the experienced ones almost always look for a higher class hole. This method of cruisers and sentries seem like a very good way of attacking a C1 or C2 hole. C3 and C4 will very likely but to well defended for this to work.

The only question I have is why? It is a C1, what did you get out of it besides a POS KM? Or is that all you were after? Did you really expect a good fight in a C1? They are not really worth defending.

C1s aren't the worst case you think they are (or at least they won't be when nPOS hits due to the forcefields going away, as the only thing that keeps them from being smashed all the time is the lack of battleships to hit the tower with). I do agree that cruiser/sentry techniques are a viable technique when bashing unmanned dickstars, though.

Why do you lump C2s in with C1s though?
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