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How Would You Change Nullsec?

Author
Lin-Young Borovskova
Doomheim
#61 - 2012-10-20 11:28:04 UTC  |  Edited by: Lin-Young Borovskova
Hans Zwaardhandler wrote:
Essentialy what the opening title of the thread says; how would you change nullsec for the better? I hear often how nullsec should be rebalanced and changed a bit to better support people, so what would you do to change stuff in nullsec?

How would you change industry? Sov mechanics and such things? Ratting and plexes? Infrastructure hubs and the sov grind? Station mechanics and settlement of areas, etc. etc. etc.? I really am curious to hear the ideas that everyone has here, and would love to understand what it is people from all around null would like to change and adjust.



Simple: make it so industry is really interesting to be done over there. This means major game core changes/coding to all player owned structures.
When building stuff is more profitable to do in null sec than high sec then all those alt corporations and alts will be taking a one way ticket home and leave high sec for those who will not move no matter the changes you bring.
This doesn't mean high sec needs to be nerf from what it is right now, just make it so null sec industry becomes a heaven for industrials with huge buffs to manufacturing/invention/research/refining/timers and things will change by them self over time.

The day it gets more expensive to haul to high sec->build->haul back to null the whole economy as you know it right now will change. This will have repercussions on every aspect of the game.

About remove local crap argument: you have to realise if this ever happens to null it would be clearly impossible to whoever to get in and those making it rabble even more about blobs. You guys have clearly no idea what it means for every single player in whatever region if at some point local is removed, you guys clearly don't understand the repercussions on YOURSELF.

Ask yourself this simple question and then try to answer it with reasonable arguments: why in a player driven content, is economical cheaper and interesting to build in high sec and haul to null.
Change industry first, then leave at least one year to collect proper data about all in game activities changes, directly or indirectly related. Then adjust accordingly.

brb

psycho freak
Sebiestor Tribe
Minmatar Republic
#62 - 2012-10-20 11:35:47 UTC
make all 0.0 npc space

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

Cameron Cahill
Deaths Consortium
Pandemic Horde
#63 - 2012-10-20 11:44:20 UTC
psycho freak wrote:
make all 0.0 npc space


Because npc null is just perfect and hugely overpopulated? Oh wait......
Kitty Bear
Deep Core Mining Inc.
Caldari State
#64 - 2012-10-20 12:06:05 UTC
Add Concord


Maybe then ppl will fight there too.
Akirei Scytale
Okami Syndicate
#65 - 2012-10-20 12:07:30 UTC
Kitty Bear wrote:
Add Concord


Maybe then ppl will fight there too.


wat.
Tom Schofield
Nobody in Local
Deepwater Hooligans
#66 - 2012-10-20 12:14:28 UTC
Selinate wrote:
I don't know what needs changing in null sec. I'm sure that sovereignty has it's problems, along with the logistics of managing large alliances.

However, as far as for the solo player, null sec as it is is fairly optimal IMO. At least it's fun for me to explore null whenever I get in the mood. It's also fairly sparsely populated in some regions, and this alone makes it very penetrable for the solo player who wants to make isk out there. The biggest thing that I can think of to make null sec more penetrable for the solo player is, as I've mentioned numerous, numerous time, would be a ship somewhat like an orca that can serve as a mobile platform for a player or two. Simply set up the ship like a station in a system that has limited capabilities for manufacturing, clones, etc., and also make it so that it consumes fuel at a rate that requires it to be refueled every few days, and require that it be refueled at a full station and boom, we have a pretty cool new ship that lets the solo player live out in null sec for a low investment for limited periods of time.

As far as PvP goes, I'm not sure what could be done there. People complain about blobs in null all the time, and this is simply going to be the reality of null sec so long as we have large alliances which live in null and have incredible reserves of materials and isk. I'm not saying that there can't be improvements to null to make small gang PvP also a worthwhile form of PvP, but I am saying that you're not likely going to get rid of blobs. One idea would be to move away from POS's and stations (or at least provide options for smaller groups of players) in null where the industrial strength or an alliance needs to be fairly centralized in a given system at a POS or station, where both are pretty difficult to attack with a small gang of sub-cap ships, which would encourage alliances to spread out military forces more in order to defend targets that are more spread out.


I think this too. Carriers should be a moving base of operations for actual players, instead of a boat that holds slightly larger and meaner drones than non-cap ships. It would be cool to have a carrier to move out to an empty null system, with fitting, repair, clone and storage facilites.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#67 - 2012-10-20 12:26:46 UTC
Akirei Scytale wrote:
Kitty Bear wrote:
Add Concord


Maybe then ppl will fight there too.


wat.


Ship Kills


Akirei Scytale
Okami Syndicate
#68 - 2012-10-20 12:33:37 UTC  |  Edited by: Akirei Scytale
Kitty Bear wrote:
Akirei Scytale wrote:
Kitty Bear wrote:
Add Concord


Maybe then ppl will fight there too.


wat.


Ship Kills




Just another day in null.

In 0.0, the fights have consequences, the enemies have brains, and the ship kills are juicy. The highsec numbers are also skewed by the legions of noobs losing ships to NPCs. Pod kills per day is a more accurate representation of PvP.

You should actually visit null and get into a few fights before you come to a conclusion like that. Roll
Kitty Bear
Deep Core Mining Inc.
Caldari State
#69 - 2012-10-20 12:50:11 UTC
Akirei Scytale wrote:
Kitty Bear wrote:
Akirei Scytale wrote:
Kitty Bear wrote:
Add Concord


Maybe then ppl will fight there too.


wat.


Ship Kills




Just another day in null.

In 0.0, the fights have consequences, the enemies have brains, and the ship kills are juicy. The highsec numbers are also skewed by the legions of noobs losing ships to NPCs. Pod kills per day is a more accurate representation of PvP.

You should actually visit null and get into a few fights before you come to a conclusion like that. Roll


NPC's dont kill pods

Again .. highest total concentration is in hisec ...
Akirei Scytale
Okami Syndicate
#70 - 2012-10-20 12:52:09 UTC  |  Edited by: Akirei Scytale
I already linked that, and I'm sure you noticed that bar Jita and its campers, Null has the hotspots. Lets also not forget that the overall population in 0.0 is less dense, and it is pretty damn obvious where the PvPers are hunting.

Highsec doesn't have much real PvP, the majority of it is mind-numbing waits for mentally deficient targets.
Andski
Science and Trade Institute
Caldari State
#71 - 2012-10-20 13:26:45 UTC
Kitty Bear wrote:
NPC's dont kill pods

Again .. highest total concentration is in hisec ...


More pods die in hisec because those are usually the ones flying around on autopilot, just waiting to be popped by some bored Thrasher pilot. Hope this helps.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Praxis Ginimic
The Scope
Gallente Federation
#72 - 2012-10-20 15:35:37 UTC
Giant rainbows shooting out of all the gates that we could ride to the belts like slides
EvEa Deva
Doomheim
#73 - 2012-10-20 15:59:18 UTC
ion cannons that can lock a stealth ship after 15 mins and destroy them
VooDooPimp
Deep Core Mining Inc.
Caldari State
#74 - 2012-10-20 16:04:22 UTC
1) CCP need to buy back EVERY mothership and Titan.

2) delete motherships, return fighter bomber and PECM skill points.

3) Make Titans x4 the current cost.

Mortimer Civeri
Aliastra
Gallente Federation
#75 - 2012-10-20 16:37:48 UTC
My God, I haven't see so many bad ideas since I visited F&I.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

pussnheels
Viziam
#76 - 2012-10-20 16:47:53 UTC  |  Edited by: pussnheels
in my opinion null sec is fine , sure it could do with some tweaks here and there , but overal it is fine, main problem is that smaller corporations can have a hard time getting into null sec because of large alliances policies of Defending what they got first before developing their space and becoming a selfsufficient powerhouse

and since there are always new enemies around , they are sometimes very reluctant to take in new corporations that only provide a few new pvp pilots to their fleets , which is understandable

so a bit of a viscous circle
high sec corp really wants to try out null sec but doesn't have the pvp experience needed , null sec alliance refusing them because they don't have the PVP experience

THis is probably the biggest issue with null sec i think

well my opinion so flame away

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Lord Zim
Gallente Federation
#77 - 2012-10-20 17:03:50 UTC
Kitty Bear wrote:
Akirei Scytale wrote:
Kitty Bear wrote:
Add Concord


Maybe then ppl will fight there too.


wat.


Ship Kills



Ship losses by security status

High Sec

PVP: 1,974,022
PVE: 6,317,926
Total: 8,291,948

Null Sec

PVP: 7,061,988
PVE: 568,353
Total: 7,630,341

Source: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#78 - 2012-10-20 17:05:22 UTC
VooDooPimp wrote:
3) Make Titans x4 the current cost.

hurr let's balance by cost it'll be awesome guys
guys?
guys?!

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Shobon Welp
GoonFleet
Band of Brothers
#79 - 2012-10-20 19:59:23 UTC
Lord Zim wrote:
VooDooPimp wrote:
3) Make Titans x4 the current cost.

hurr let's balance by cost it'll be awesome guys
guys?
guys?!

Confirming that if I fit 100bn in officer mods to my Rifter it should be as good as a Titan.
Touval Lysander
Zero Wine
#80 - 2012-10-20 21:35:39 UTC
Allow invulnerable non-production POS's so ANYONE can setup in 0.0 and ****/pillage/murder without needing sov.

Make moon goo deplete and moons improve to randomize where tech etc. is.

Remove standings. You're either in corp/alliance or you're neutral.

Remove all stations in 0.0, turn them into NPC and give them exclusive Level 10 missions.

Force Lord Zim and his forum croonies to try and take space with less than 10,000 members.

Make nullbears pay an entry fee to highsec commensurate to value of their ganks.

Remove 3 x alts on each char account. You get 1 per account. Make it count or pay.

And just for Zim - make moon POS's vulnerable to 1 shot. Nullbears playing carebears have to stay home to prevent it.


Really. Who cares. Give 'em ANYTHING they want. Just get 'em the **** outta highsec so the REST of us can enjoy Eve (and the forums).






"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."