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What is the real problem people have with High Sec?

Author
Cazador 64
Deep Core Mining Inc.
Caldari State
#361 - 2012-10-20 02:10:06 UTC
Malphilos wrote:
Tippia wrote:
Maurice deSaxe wrote:
LOL at the people who think L4 is the main sorce of income in HI sec.
At best you are pulling out 20 MAYBE 30M / Hour doing L4 and thats not doing them in no Drake.
You're off by a factor of 3…

Yes, if you do them in a Drake, then you might get 20:ish million an hour, and if you do silly things to the Drake you could probably push it towards 30, but why bother when you can just get a better ship and easily get twice that.



30 mill, factor of 3 is 90, twice 30 is 60...? I think I missed something in the math here.

On other matters: do we have hard data for income, or is it all anecdotal ass extraction?


There is no hard data its just null sec players complaining less people are going through there gate so that they can gank them.
If anything the Income would be less then years ago as a lot of the Blitz that used to happen was put to an end.
Most missions used to have Spawn triggers based on one kind of ship on grid.

You used to kill these triggers until you got the result needed to complete the mission now a lot of these missions spawn triggers include clearing the entire spawn.
You have to be careful with forums and know that most people post A LOT of bulls%$t based on what they would like the game to be. 60-90 M an hour from lvl 4s just doesn't happen. They are fine the way they are these people really don't care about the income lvl and how they can't make that in Null when in really null ratting blows lvl 4s out of the water for a sorce of income and we won't even talk about low sec plexing vs lvl 4s or the income from LVL 5s that are low sec only.

I've said it before and I will say it again the Hi sec income is fine CCP will not be implementing any "choke points" or "phasing out" of Hi sec or the living you can make there. It would be a complete disaster and make even less targets for these gankers they are just to stupid to realize that.
Getting rid of Hi sec means Higher mining prices less miners less ore less manufacturing
less players in turn means higher price to pvp and in the end less pvp targets because some people will simply not be able to afford to pvp. CCP loses HI sec subs they lose Null sec players do to less players for them to gank they start losing money and then CCP closes the Doors on EVE.

And that is why no matter how many tears you shed HI sec will always be a place were a living can be made.
Jenn aSide
Soul Machines
The Initiative.
#362 - 2012-10-20 02:29:02 UTC
Ludi Burek wrote:
It's quiet simple and anyone who has been around for years knows it.

High sec was never intended to be this profitable pve wise. Yes sure, it's the "civilised" world so industry and trade should thrive but the original premise was that for the good stuff (npcs and resources) you needed to venture out of high sec, find it and profit.

Over time it has become just an area where you can make egual isk as anywhere else without risk and since it's high sec without interruptions 10-20% pay cut in reality is no pay cut at all because you are never interrupted.

Someone said it earlier that instead of sticking to the original game plan somehow pve started being introduced into high sec to match peoples increasing skill points.

New players come in and see things how they are and naturally it appears to them the security bands are just an "opt in" feature of how much risk you want for the same income. Roll

If every null/low player has a high sec pve character surely some alarm bells should be going off that something is out of balance.

No hate here. Just saying. I too use the high sec easy isk on tap. Lol

The thing is, high sec pve (and FW farming but that's a whole different issue) is undermining almost every activity in eve including industry and science.


Very well said (I underlined my favorite part, as today was yet another day where nuetrals in my ratting system got me to log off ratting toons and log on high sec incursion toon), and when you do that, over time people feel entitled to that level of isk/activity without a thought to their actions impact on the rest of the game.

I think it will all even out eventually, either "naturally" or when ccp sees too many people in high sec tapping the faucets (null sec might have a bigger faucet, but it has MUCh bigger pvp related sinks as well).
Alavaria Fera
GoonWaffe
#363 - 2012-10-20 03:19:55 UTC
Jenn aSide wrote:
Very well said (I underlined my favorite part, as today was yet another day where nuetrals in my ratting system got me to log off ratting toons and log on high sec incursion toon), and when you do that, over time people feel entitled to that level of isk/activity without a thought to their actions impact on the rest of the game.

I think it will all even out eventually, either "naturally" or when ccp sees too many people in high sec tapping the faucets (null sec might have a bigger faucet, but it has MUCh bigger pvp related sinks as well).

Yeah, it's pretty annoying when people are camping, trying to catch you with their probes and d-scan.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Xuixien
Solar Winds Security Solutions
#364 - 2012-10-20 04:57:57 UTC
Alexa Coates wrote:
the real problem is all the assholes in low/null chased everyone out so now they're whining and crying to have everyone forced into low/null so they can shoot them.


The NullSeccers who whine the most about lack of targets also tend to come from the gigantic blue megablocs as well. Something to think about.

Epic Space Cat, Horsegirl, Philanthropist

Sisohiv
Center for Advanced Studies
Gallente Federation
#365 - 2012-10-20 05:01:16 UTC
Kitty Bear
Deep Core Mining Inc.
Caldari State
#366 - 2012-10-20 11:59:27 UTC
Serious Post.

I don't know why Hisec gets so much grief as a risk free, isk rich environment, because if you actually take a look behind the Nulsec/PvP rants you quickly realise there is almost nothing to substantiate thier claims.

Nulsec Claim 1
Hisec is LOW risk, ISK Rich

Nulsec Claim 2
Nul sec is High Risk, ISK Poor

Image Link -- 24hrs of "Ship Kills" (Jove Empire is at roughly the 1 o'clock/5 minutes position)
Ship Kills

Note the sparsity of "kill" hotspots around the edges of the map (Where Nulsec is)
Note the overlapping concentration of "kill" hotspots in the centre of the map (Where Hisec is)

Actual proof that
Hisec is HIGH Risk
Nulsec is LOW Risk
Sebastian LaFleur
Federal Defense Union
Gallente Federation
#367 - 2012-10-20 12:34:17 UTC  |  Edited by: Sebastian LaFleur
Alexa Coates wrote:
the real problem is all the assholes in low/null chased everyone out so now they're whining and crying to have everyone forced into low/null so they can shoot them.


[Edit: apparently n a z i is a word to be censored...]

There was a finnish sketch comedy show in the 90's, in which a neo-n a z i from rural area complained how neo-n a z i s in large cities are priviledged of having more immigrants to bully. When the "reporter" asks the neo-n a z i, what would he do if he got some immigrants to settle in his village, the neo-n a z i replies "I'd drive them away."

Expand consciousness. Travel without moving. 

Krixtal Icefluxor
INLAND EMPIRE Galactic
#368 - 2012-10-20 12:38:11 UTC
Yipes! up there above me. There ARE better examples out there............................

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Mara Rinn
Cosmic Goo Convertor
#369 - 2012-10-20 13:14:40 UTC
Krixtal Icefluxor wrote:
Yipes! up there above me. There ARE better examples out there............................


Well, that is pretty much how the nullbears behave. Hisec is too safe, according to the nullbears, because alliance-mates would prefer to spend their time running missions in hisec than attending compulsory CTAs in nullsec. Thus hisec must be nerfed to punish the people who mission or mine for their ISK rather than doing productive things in nullsec like structure bashing or going on three hour tours where nothing is killed.

So what will the nullbears do when more sheep are lead into their alliance? Bully them out of the alliance through techniques such as endless paperwork (just how many Teamspeak, Ventrilo, Mumble and Skype servers are required to run an Alliance effectively?) continually issuing CTA and demanding that blues caught ratting, mining or ship spinning be kicked from corp/alliance, requiring people to turn up for X% of activities, even when activities are done during work/sleep hours (no, I will not turn up for a three hour structure bash when I am supposed to be at work or asleep).

The culture of nullsec alliances is, in general, anathema to the casual player (where by 'casual' I mean, 'plays for fun, in spare time').

The nullsec folks will be along shortly to explain that mandatory CTAs and attendance are myths, while also making a point of how they kick out under performing corporations in order to keep their alliances healthy.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#370 - 2012-10-20 13:17:14 UTC  |  Edited by: Rordan D'Kherr
Alexa Coates wrote:
the real problem is all the assholes in low/null chased everyone out so now they're whining and crying to have everyone forced into low/null so they can shoot them.


Now the problem is that there is too much ISK in hisec so the population in hisec is way too high compared to null - which results in more hisec ship kills / pod kills ofc (besides the faction warfare thingy Kitty has forget to mention).

If there was more cookie stuff in 0.0 that people actually need (i.e. ship production can be done only in low / null or some sort of roid mineral is only available in nullsec), then there was more fighting in null besides the large alliance clashes.

So CCP tweaked the moon-goo availability to drive a conflict between alliances. Same could be done with minerals, slots, missions etc. to drive a conflict between hisec and low / null.

Don't be scared, because being afk is not a crime.

Kinroi Alari
Orbital Express LTD
Trystero GmbH
#371 - 2012-10-20 14:08:34 UTC
Mara Rinn wrote:
The culture of nullsec alliances is, in general, anathema to the casual player (where by 'casual' I mean, 'plays for fun, in spare time').


That's why we chose to return to high-sec: too many members with children, etc., to answer CTAs.
Lord Zim
Gallente Federation
#372 - 2012-10-20 15:09:28 UTC
Mara Rinn wrote:
The nullsec folks will be along shortly to explain that mandatory CTAs and attendance are myths

Or we could return the favor and say that hisec is nothing but bots. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Karrl Tian
Doomheim
#373 - 2012-10-20 15:22:23 UTC
Alexa Coates wrote:
the real problem is all the assholes in low/null chased everyone out so now they're whining and crying to have everyone forced into low/null so they can shoot them.


No, the real problem is that there's no incentive to fight back against the assholes in low/null while there's every incentive to grind isk in highsec. The real problem is that the people who pvp in null have no incentive to do anything but pvp there so long as there's highsec to take care of their PVE and manufacturing needs.

On other MMOs with world pvp (and even WoW's pvp servers back before pvp there became instanced cross-server bullshit gear grinds), when someone screwed with enough people's attempts to PvE, they got together and beat the tards down, or at least chased them out of the area (doesn't matter how l337 you are when you have 30+ bears zerging your ass).

Griefers in game (and IRL) tend to give up fairly quickly when it becomes obvious their prey is working together and there's a risk they'll get their face punched in. This pattern is in every single game and it's true for EVE whenever a small griefer corp learns the hard way that the carebear alliance they just decked is going to come looking for them with every available member every time they log in rather than just sitting back to let them pick off mission/miners. Yes, with insta-undocking cloakies they can't be killed, but if enough time goes by without them getting tears/ransoms/kills they'll move on to an easier target.
Ptraci
3 R Corporation
#374 - 2012-10-20 15:24:32 UTC
Kinroi Alari wrote:
Mara Rinn wrote:
The culture of nullsec alliances is, in general, anathema to the casual player (where by 'casual' I mean, 'plays for fun, in spare time').


That's why we chose to return to high-sec: too many members with children, etc., to answer CTAs.


If you have constant CTA's you could be in the wrong alliance. Alliances with better diplomats can handle sticky situations by other means. Of course there will always be the odd time where you have to defend yourself and remind your neighbors that you still have a right to your space, but if this is happening every day, every week, every month, then someone somewhere is doing it wrong.

Constant CTA's is how you burn people out. You need to strike a balance between avoiding becoming infested with care-bears, and avoiding burning people out with constant combat.
Lord Zim
Gallente Federation
#375 - 2012-10-20 15:42:23 UTC
Ptraci wrote:
Kinroi Alari wrote:
Mara Rinn wrote:
The culture of nullsec alliances is, in general, anathema to the casual player (where by 'casual' I mean, 'plays for fun, in spare time').


That's why we chose to return to high-sec: too many members with children, etc., to answer CTAs.


If you have constant CTA's you could be in the wrong alliance. Alliances with better diplomats can handle sticky situations by other means. Of course there will always be the odd time where you have to defend yourself and remind your neighbors that you still have a right to your space, but if this is happening every day, every week, every month, then someone somewhere is doing it wrong.

Constant CTA's is how you burn people out. You need to strike a balance between avoiding becoming infested with care-bears, and avoiding burning people out with constant combat.

It's not a matter of "could be", but "is in". Constant CTAs, "kill x people pr month" etc are the death throes of a dying alliance, I should know since I've been in a few of those before I got into goons. Coincidentally, they're all dead now.

But don't let that stop mara from claiming that all of nullsec alliances are like that, though, it's a better soundbite than "a dying alliance would start demanding mandatory CTA attendance".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Kinroi Alari
Orbital Express LTD
Trystero GmbH
#376 - 2012-10-20 15:42:55 UTC
Ptraci wrote:
If you have constant CTA's you could be in the wrong alliance.

Ptraci wrote:

Constant CTA's is how you burn people out. You need to strike a balance between avoiding becoming infested with care-bears, and avoiding burning people out with constant combat.


They'd changed and we'd changed, so it certainly wasn't the best fit for us anymore; a couple of our PVPers found good homes in Northstar, the rest of us pulled out to where we could be more casual. (The thrashing about of the old alliance leadership took its toll otherwise, too, and caused the remainder to failscade out of Fountain three or four months after we left.) The current wormhole divers we have in OI are great, by the by. Smile
Xuixien
Solar Winds Security Solutions
#377 - 2012-10-20 16:20:40 UTC
Ptraci wrote:
Alliances with better diplomats can handle sticky situations by other means.


Yep, gigantic blue blobs, and then the grunts start crying about lack of targets.

NullSec, BestSec.

Epic Space Cat, Horsegirl, Philanthropist

Nicolo da'Vicenza
Viziam
Amarr Empire
#378 - 2012-10-20 16:54:07 UTC
Kitty Bear wrote:
Serious Post.

I don't know why Hisec gets so much grief as a risk free, isk rich environment, because if you actually take a look behind the Nulsec/PvP rants you quickly realise there is almost nothing to substantiate thier claims.

Nulsec Claim 1
Hisec is LOW risk, ISK Rich

Nulsec Claim 2
Nul sec is High Risk, ISK Poor

Image Link -- 24hrs of "Ship Kills" (Jove Empire is at roughly the 1 o'clock/5 minutes position)
Ship Kills

Note the sparsity of "kill" hotspots around the edges of the map (Where Nulsec is)
Note the overlapping concentration of "kill" hotspots in the centre of the map (Where Hisec is)

Actual proof that
Hisec is HIGH Risk
Nulsec is LOW Risk

i already destroyed this argument back on page 6

https://forums.eveonline.com/default.aspx?g=posts&m=2063477#post2063477

If you read the link to CCP Diagoras' blog, you'll find that 86% of highsec ship losses are at the hands of NPCs, and 18 of the top 20 ships lost to NPC are frigates

If highsec is only dangerous to frigates, it should have a frigate-level reward to go with that risk, right?
betoli
The Scope
Gallente Federation
#379 - 2012-10-20 16:55:19 UTC  |  Edited by: betoli
Michael Angelo Batio wrote:
As a new player, forgive me for lack of knowledge...

but for me I think the issue is not high sec, nor null sec or low sec specifically, it is the comparison that is the issue, the way they work in relation to each other, you could either nerf high sec, or buff low and null..


Correct. They are the same.

Michael Angelo Batio wrote:

I think the second option may be the best option, as stated already, if people are earning their income in high sec then going to fight in nul, and mostly live in nulll, it means something some where is not right.


The difference between a nerf and a buf is mainly on the impact on peoples existing wallets. If its a buff that represents inflation, and the rich suffer, as the poor can close the gap faster.

Michael Angelo Batio wrote:

I do seem to see a trend among the whole 'eve is for pvp only' people. they hate any other form of possible enjoyment of the game it seems, which is wrong, yes eve is primarily pvp, but it is also a sandbox game.

That last point is CCP's biggest problem, it needs to remain a sandbox, and we still need high sec to be populated and not have everyone running off to null and low sec..


the purpose of HS,LS,NS is to allow players to choose the risk reward balance. The main problem is the risk gradient is not smooth enough, and the second problem is (as you said) that the rewards don't scale properly with the risk. It particularly applies to solo players and small gang players, because casual play in 0.0 is very hard in comparison to HS. Therefore casuals tend to stay in HS, and even NS dwellers keep a HS alt for when there's **** all going on and they may as well make isk in low risk, high pay activities.

It would be an interesting experiment to ban alts and clone jumps and see how that affects populations in null.

Remind me what the meaningful difference between 1.0 and 0.5 space is? Oh there isn't one, what a waste.
Lord Zim
Gallente Federation
#380 - 2012-10-20 16:58:39 UTC
betoli wrote:
Remind me what the meaningful difference between 1.0 and 0.5 space is? Oh there isn't one, what a waste.

Size of roids and number of seconds before concord derps in to bitchslap the gankers. Except for the fact that mining bots suck down all the roids so in actuality there's no difference there either.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat