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HUD changes Feedback Thread (for Duality test server)

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CCP karkur
C C P
C C P Alliance
#1 - 2012-10-20 14:28:38 UTC  |  Edited by: CCP karkur
Team Pony Express has been working on HUD changes in the last few weeks.
Some of it was covered in my devblog, Stay on Target! but other things were not.

  • New brackets:
  • - we have changed the targeted/agressing bracket graphics and now the blinking is not as aggressive.
    - when you get damage from the guy represented by the bracket, a new graphic will animate to indicate how much damage you got. How we do this has changed from the devblog because we felt it was hard to distinguish the damage groups. So in
    - new background.... we are trying to a new background graphic
    - all the brackets that are in targeting range have a new "can target" graphics on them

  • Targets:
  • - they are now circular, with the health bars wrapped around them
    - the targets have changed some from the devblog and now have very little extra graphics.
    - active target will have the health bars on the bracket
    - we know the EWar counters are missing, we just haven't added them yet.
    - we have yet to arrange everything correctly so text and guns don't overlap
    - (we know that the health bars don't start to show until 5% damage or something like that, it's a polishing task)

  • Ship UI:
  • - added a lot of information to the tooltips (but they have yet to be polished and the text revised).
    - when you shooting at something and mouse over the module you will see line from the module, to the bracket and to the target, as well as seeing the gun icon on the target light up
    - when you mouse over a module, the "can target" icon of the brackets that are in range will get brighter ("in range" in this case = optimal range + falloff)


This is of course still work in progress, but we would like to hear what you have to say about those changes after you have tested them.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#2 - 2012-10-20 14:31:12 UTC  |  Edited by: Salpun
All feed back is currently in the duality testing period thread please readBig smile

Old notification bar is just where you want to position the ships you are attacking.

Hud flash icon is to small. Damage hit damage received scroll below the icon would be better.

In range icon gets lost when you target someone needs to me moved to outside the health bars after targeted or be brighter.

Will the green icon around my drones change to red if it is getting shot please.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Gilbaron
The Scope
Gallente Federation
#3 - 2012-10-20 14:39:55 UTC
did you really change the damage to counter-clockwise ?

change it back please :(

(i have only seen screenshots so far)
Bloodpetal
Tir Capital Management Group
#4 - 2012-10-20 14:40:57 UTC  |  Edited by: Bloodpetal
CCP karkur wrote:
[list]
  • Targets:
  • - they are not circular, with the health bars warpped around them



    Did you mean NOW circular or NOT?


    What server will these/are these live on?

    Where I am.

    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #5 - 2012-10-20 14:43:12 UTC
    Bloodpetal wrote:
    CCP karkur wrote:
    [list]
  • Targets:
  • - they are not circular, with the health bars warpped around them



    Did you mean NOW circular or NOT?


    What server will these/are these live on?

    currently live on DualityBig smile

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    Bienator II
    madmen of the skies
    #6 - 2012-10-20 14:49:08 UTC
    the selected object is still hard to find when at the edge of the screen. Make it blink, or use a different color... other games use arrows to indicate the direction.

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

    Setsune Rin
    Ministry of War
    Amarr Empire
    #7 - 2012-10-20 16:49:05 UTC
    http://i.imgur.com/QTiDO.jpg

    this happened to me (the legion being targeted)

    and i cant switch ammo (not sure if that belongs here)
    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #8 - 2012-10-20 16:51:23 UTC
    Setsune Rin wrote:
    http://i.imgur.com/QTiDO.jpg

    this happened to me (the legion being targeted)

    and i cant switch ammo (not sure if that belongs here)

    what % is the UI in windowed mode 90% works for me

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    Setsune Rin
    Ministry of War
    Amarr Empire
    #9 - 2012-10-20 17:18:03 UTC
    im at 100% scaling

    and it happened only once (so far)
    Jing Xin
    University of Caille
    Gallente Federation
    #10 - 2012-10-20 17:28:10 UTC
    So which are the shields?
    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #11 - 2012-10-20 17:31:32 UTC
    Jing Xin wrote:
    So which are the shields?

    upper left

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    Solhild
    Doomheim
    #12 - 2012-10-20 18:38:19 UTC
    Gilbaron wrote:
    did you really change the damage to counter-clockwise ?

    change it back please :(

    (i have only seen screenshots so far)


    Please don't change it. The way you currently have it on Duality is intuitive and consistent with the rest of the game.
    Solhild
    Doomheim
    #13 - 2012-10-20 18:42:41 UTC
    I looked at it last night and again today, love it.

    I simply looks cooler and is intuitive.
    The issues that people seem to be having when they think about logistics should be addressed in the new overview rather than brackets and targeting icons.

    I also like the popup for damage type on my ammo. The new icons for tank modules that show damage type are very well done.

    Very Very good job folks, keep it coming Big smile
    DexterShark
    Trask Industries
    #14 - 2012-10-20 19:09:49 UTC
    These changes are all, frankly, excellent and you should be very happy with the work you've done so far in what is, I think, only a short time so far.

    It's funny, the question of "which is the shields?" is LOL because the only people who'd ask that haven't tried it yet. It's intuitive after about 2 seconds. It's a non-issue.

    Meanwhile, my only question is that I think damage should go down clockwise. I really do. I'm actually surprised by how strongly I feel about that! Odd! Please tell me your reasons for counterclockwise. I'm genuinely interested!
    Destination SkillQueue
    Doomheim
    #15 - 2012-10-20 19:54:36 UTC
    DexterShark wrote:
    These changes are all, frankly, excellent and you should be very happy with the work you've done so far in what is, I think, only a short time so far.

    It's funny, the question of "which is the shields?" is LOL because the only people who'd ask that haven't tried it yet. It's intuitive after about 2 seconds. It's a non-issue.

    Meanwhile, my only question is that I think damage should go down clockwise. I really do. I'm actually surprised by how strongly I feel about that! Odd! Please tell me your reasons for counterclockwise. I'm genuinely interested!


    Consistency with other damage indicators and because that is the direction it moved before the change?
    Blue Harrier
    #16 - 2012-10-20 20:48:27 UTC
    Please have a look at my comments in the ‘Duality Open period’ thread, especially my remarks on colour blind usage.

    Thanks.

    "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

    Solhild
    Doomheim
    #17 - 2012-10-20 21:27:07 UTC
    DexterShark wrote:
    These changes are all, frankly, excellent and you should be very happy with the work you've done so far in what is, I think, only a short time so far.

    It's funny, the question of "which is the shields?" is LOL because the only people who'd ask that haven't tried it yet. It's intuitive after about 2 seconds. It's a non-issue.

    Meanwhile, my only question is that I think damage should go down clockwise. I really do. I'm actually surprised by how strongly I feel about that! Odd! Please tell me your reasons for counterclockwise. I'm genuinely interested!


    The way the brackets and icons read to me is:

    tank increasing = grows clockwise

    tank decreasing = reduces back, anti-clockwise

    Same as my HUD; Simples Cool

    I'm not against there being options to do all sorts of weird stuff, including mirroring text if that floats your boat!. Having tried these changes I like them as they are and if the option to change them to anti-clockwise was there, I wouldn't take it.
    Rengerel en Distel
    #18 - 2012-10-21 01:26:13 UTC
    My biggest complaint is just how much real estate it seems to take up. The target list feels bigger, and the targeted icons in space just adds to it. I haven't been in too many places with more than 10 rats or so, but it felt cluttered. I'd really like a screenshot from a fleet engagement.

    With the increase in shiptoasting, the Report timer needs to be shortened.

    MuraSaki Siki
    ChuangShi
    Fraternity.
    #19 - 2012-10-21 05:32:37 UTC
    the aligning of the modules activate to the target coincide to the distance tag

    and the modules icons should be stay at the left hand side of the target, same as the UI change before
    Spc One
    The Chodak
    Void Alliance
    #20 - 2012-10-21 06:23:28 UTC  |  Edited by: Spc One
    This new HUD is not really necessary.
    There is NOTHING wrong with current HUD, it's perfect as it is right now on TQ so please don't change it to circles.
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