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[Data Collection - Highsec] I want to hear your words, post them here!

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Vile rat
GoonWaffe
Goonswarm Federation
#1 - 2011-10-17 18:27:41 UTC
0.0 isn't for everybody. Yes many people enjoy going out there, building empires and shooting thousand man fleets, but this is one part of the game populace and not the be all end all of what eve is about. Many people (myself included) spend a large chunk of their time in empire doing empire stuff. Be it market warfare, mining, mission running, or just goofing off flying space ships with some friends. Not everybody wants to play the cutthroat version of the game and maybe you just want to log on for a bit, do a couple fun things, and then log off.

This is a legitimate and fun way to play eve.

With that out of the way I'd like to open some dialogue on what you'd like to see empire game play look like and how things can be improved from what they are now. I'm not looking for ways to make you super rich mining veld in a .7 system, I'm looking for ways to make the game fun when you don't want to invest your time and effort in the space conquest game. The empire part of the equation has been neglected for some time and while the CSM is full of people who mostly live in 0.0, this is but one part of the overall story.

My vision: I want to see a legitimate career path for those who want to live in empire and enjoy Eve-online. I want to see empire activities iterated upon properly and I want there to be a plentiful array of entertainment options available for those who want to make their empire in empire, and not lowsec/nullsec.

The purpose of this thread is to gather data. I want to hear what you feel an empire career should be like. What have you experienced that you enjoy? What pisses you off?

With CCP's recent change to focus on flying in space we have a unique opportunity to advocate for resources to improve the core game play and I intend to capitalize on this a bit to press for empire game play changes. Tell us what you would like to see ITT (in this thread).

I am not going into this with any specific agenda. The sky is the limit, I'm looking for ideas.

bloodlust priest
Hedion University
Amarr Empire
#2 - 2011-10-17 18:35:25 UTC  |  Edited by: bloodlust priest
i think the largest problem with highsec is mostly ui issues.

considering allot of people run micro manufacturing process i think ui and pos changes would be a big help. the time i spent in highsec was mostly doing invention and market things, but i just got burned out on the poor SnI interface.

just small changes such as setting multiple invention jobs would go a long way to making highsec life more enjoyable

on the other hand pvp wise nuet repping is a bigg issue
Raid'En
#3 - 2011-10-17 18:49:01 UTC  |  Edited by: Raid'En
bloodlust priest wrote:
i think the largest problem with highsec is mostly ui issues.

considering allot of people run micro manufacturing process i think ui and pos changes would be a big help. the time i spent in highsec was mostly doing invention and market things, but i just got burned out on the poor SnI interface.

just small changes such as setting multiple invention jobs would go a long way to making highsec life more enjoyable

on the other hand pvp wise nuet repping is a bigg issue

well exactly what i though.

hope that what CCP is doing currently on POS will be nice, give us this devblog quickly...

would like the agents never send you to lowsec also, i tried some missions not long ago, and was surprise with all the changes that happens to them these last months, agents are still bothersome about sending us on low sec sometime...

ps : i wonder how many posts will be "if you want to help high sec, make yours corpies stop killing us !"
Vertisce Soritenshi
The Scope
Gallente Federation
#4 - 2011-10-17 19:28:42 UTC
Jesus ******* Christ! Hell must have froze over and Satan is giving free sleigh rides! Did Vile Rat actually just post a useful and constructive thread?

I think I need to go home and prepare for the Apocalypse.

I see nothing wrong with High Sec as it currently stands aside from a Bounty Hunting system that flat out does not work and the fact that suicide ganking and piracy are far too easy as professions since they are basically always a win for the pirate and pure loss for the victime with absolutely no true reprecautions to the pirate or ganker.

We have had hundreds of threads on how to fix those issues however.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Velicitia
XS Tech
#5 - 2011-10-17 20:03:23 UTC  |  Edited by: Velicitia
Vile rat wrote:
I want to see empire activities iterated upon properly and I want there to be a plentiful array of entertainment options available for those who want to make their empire in empire, and not lowsec/nullsec

Point of interest --> LOWSEC (0.4 - 0.1) is still "Empire".


I'd like to see lowsec revamped more than hisec. Hisec is *fine* in its current state, and lowsec is nothing but a wasteland. 0.0 has the security of an alliance, hisec has the security of CONCORD coupled with the fact that since there are so many Hisec areas that are relatively devoid of people (or at least the "pro PVP" crowd that preys on "Industrial Corp #2343451").

Here's the rub though -- you cannot make lowsec more "easily" profitable for a solo pilot -- but there should be incentives to go there beyond "let's gatecamp and gank who we can".

Most of the trouble is in the fact that you get one or two newer players in a corporation of new players who HAVE gone to lowsec for a mission/to see what's up/whatever. They tell everyone else "OMG stay out of lowsec, you'll get killed in 2 sec flat!" and everyone else listens, without checking for themselves.

Perhaps this can be fixed through use of the tutorials -- have a mission where you HAVE to web/scram the NPC so your (NPC) fleetmates can kill it. Teach people a few of the things that they need to survive in the inevitable war or lowsec roam, and maybe they won't be so quick to jump on the bandwagon that everyone's out to grief them (well... we can hope).

In addition to this, educating people that this is not your typical MMO is also key -- CORPORATIONS have downsides; they're not just social clubs (like in that "other MMO"). So, if you're not familiar with the game so much, making "Industrial Corp #2343452" is a REALLY bad idea.

There needs to be a way for these industrial-minded corporations to draw in the PvP guys (and keep it "fun" for the PvP guys) or for the PVP guys to have a few miners/industrials around (and let them have their fun)...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ahrman Vanaheim
Chimaera Combine
#6 - 2011-10-17 21:51:55 UTC  |  Edited by: Ahrman Vanaheim
I would really like to see POS changes as in the 'flogging a dead horse' forum. Not exactly high sec only, but it would certainly make life easier (and something resembling a real station would be impressive).

A genuine bounty hunting option - the current system is too open to abuse and pointless to follow as a profession.

Insurance payouts for gankers need to be looked at.
Rico Minali
Federal Navy Academy
Gallente Federation
#7 - 2011-10-17 22:08:37 UTC
I odn tlive in hisec (obviously) anymore, but wardec mechanics are a bunch of ass and insurance should be nullified if concord id on your lossmail..

Trust me, I almost know what I'm doing.

Vile rat
GoonWaffe
Goonswarm Federation
#8 - 2011-10-18 07:10:49 UTC
Ahrman Vanaheim wrote:
I would really like to see POS changes as in the 'flogging a dead horse' forum. Not exactly high sec only, but it would certainly make life easier (and something resembling a real station would be impressive).

A genuine bounty hunting option - the current system is too open to abuse and pointless to follow as a profession.

Insurance payouts for gankers need to be looked at.


POS changes are on the agenda.



Bounty hunting is a tricky one, how do you make it so it can't be gamed? I know if somebody put a bil on my head I'd be the first to cash myself out with an alt.
Adunh Slavy
#9 - 2011-10-18 07:31:07 UTC
This isn't all just high sec stuff, but some are "high sec-ish" things.

Smuggling! Hope that comes in as they had mentioned.

More diversified production.

More necessary raw materials, more minerals, more PI things, etc. Make vertical business models more difficult by forcing time requirements across a greater scope of resource gathering activities and manufacturing activities. For example, a new mineral, that is needed as much as trit, and can be found all over high sec, but can not be mined from any existing ore, but a new ore(s) and perhaps only can be found in comments, system wide belts, etc where existing minerals can't be found.

Add components for T1 production similar to T2.

Capital Market - Stocks, Bonds, etc.

Allow dreads/carriers in high sec, but can be aggressed by anyone at any time for any reason.

The ol Oort cloud idea. Each system, high sec to null, has things beyond 200AU from the local star. Concord, customs agents, NPC navy do not go out there. Beyond 200AU in every system is 0.0 rules. Put belts out there, comets, planetoids, pirate NPC stations, drug labs, 'homesteads'/personal POS, etc.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Ahrman Vanaheim
Chimaera Combine
#10 - 2011-10-18 11:49:47 UTC  |  Edited by: Ahrman Vanaheim
Vile rat wrote:
Ahrman Vanaheim wrote:
I would really like to see POS changes as in the 'flogging a dead horse' forum. Not exactly high sec only, but it would certainly make life easier (and something resembling a real station would be impressive).

A genuine bounty hunting option - the current system is too open to abuse and pointless to follow as a profession.

Insurance payouts for gankers need to be looked at.


POS changes are on the agenda.



Bounty hunting is a tricky one, how do you make it so it can't be gamed? I know if somebody put a bil on my head I'd be the first to cash myself out with an alt.


Yes, and that is always the problem. I doubt if there will ever be a 100% foolproof system, as there is always some way around it.

The best idea that I have heard to date is probably 'tradeable' kill rights. i.e. I can sell my kill rights to a mercenary for a sum, and they can claim the bounty on completion (pod kill naturally).
Whether that bounty should be open to all or just the person(s) purchasing the kill rights is debatable, however would certainly reduce the chance of abuse, particularly if reputable merc corps can claim the kill rights. Obviously that would also create problems, however it might at least be a starting point in working out a solution.

Edit: Pod kills would have to be allowable on targets with kill rights to make this work (once only for each 'kill right'). I honestly can't see a problem with that, however its something else for consideration.
Boraf Flux
Os Terriveis
#11 - 2011-10-18 13:00:40 UTC  |  Edited by: Boraf Flux
These are in no particular order, just as they occur to me.

UI improvements, long overdue and good for ANYONE playing EvE in anyway. Make PI, manufacture and research less of a clickfest as a beginning.

Decent HiSec wardec mechanics, current system is not good.

Get the bounty hunting profession working Bounty Hunting Profession suggestion not ideal but a good starting point for discussion.

Remove Ice Belts and replace them with scannable sites such as depletable comets, would make ice mining a proper job.

Do something about mining to make it more interesting and harder to bot, been plenty of suggestions but no feedback or action.

Real smuggling mechanics, something to encourage blackmarket trade between HiSec and LoSec.

POS changes, been needed across Hi, Lo, Null And WH space for a long time.
Karim alRashid
Starboard.
#12 - 2011-10-18 13:37:19 UTC  |  Edited by: Karim alRashid
The following is suggested as one of the ...
Vile rat wrote:

... ways to make the game fun when you don't want to invest your time and effort in the space conquest game


and as a possible ...
Vile Rat wrote:

... legitimate career path for those who want to live in empire and enjoy Eve-online.


"Sports" in the sense of ancient Rome gladiator fights, rather than today's baseball matches. Regular (permanent?) alliance-tournament-like events with ladder/rank list, betting and bookmakers (and yes, this will most probably involve limited access areas, deal with it).

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Vile rat
GoonWaffe
Goonswarm Federation
#13 - 2011-10-18 13:43:11 UTC
Karim alRashid wrote:
The following is suggested as one of the ...
Vile rat wrote:

... ways to make the game fun when you don't want to invest your time and effort in the space conquest game


and as a possible ...
Vile Rat wrote:

... legitimate career path for those who want to live in empire and enjoy Eve-online.


"Sports" in the sense of ancient Rome gladiator fights, rather than today's baseball matches. Regular (permanent?) alliance-tournament-like events with ladder/rank list, betting and bookmakers (and yes, this will most probably involve limited access areas, deal with it).



Want this so bad.
Creat Posudol
German Oldies
#14 - 2011-10-18 17:10:45 UTC
For the most part I do industrial stuff. Manufacturing, occasionally invention and market activities in general.

Surprisingly the single most annoying thing for me is the mechanism for checking orders. It's a tiny tiny thing that really annoys me to hell and back: I have to go through my orders list and do "Right-Click --> View Market Details" for EVERY SINGLE ONE. Every line contains a "info"-button at the end, yet a double-click also shows the info window. Can we PLEASE have the double click remapped to "view market details"? Who uses that show info anyway?

Also the science slots on high-sec-stations should be taken a look at. They were scaled for a totally different amount of players, and this shows. I don't know what kind of queue-times are deemed "OK" but some types of slots (copy & me research) are just booked for months in advance...

Now, for he question on how the game is accessible to the occasional gamer.
I would really like to have some at least remotely challenging combat activity for players older than 2-3 months. At that point L4s are starting to be quite easy to do. Logging in for 1-2 hours just to do L4s is just boring, a mindless grind against enemies with the intelligence of a moth.
We now have the Sleeper/Incursion AI, please use it! There is so much that could be done with that... Currently the only combat/encounter-content are missions, and the only one paying well are L4s. I'm not counting unknown-exploration sites as they can be done in a (badly fitted) frigate (and are fine content for newer players), just like high-sec belt-rats. Also both basically don't pay anything.
Where are the missions where I have to fight just a hand full of NPCs but where the ships are similar in strength to a player ship? Instead I get a mindless blob of NPCs where I can tank 15 BS plus 15 BC with some frigs cruisers mixed in in a single player BS. The best tactic is usually to just sit there, wait until everything is dead, maybe crawl towards a gate 50km away... Give us stuff that is closer to the way PVP works, smaller exiting engagements with strong enemies acting with more intelligence than just "fly towards player, orbit and shoot".
Give us missions where we don't know if the enemy will be long- or short-range fit, and where that actually makes a difference. Where are missions designed for ships other than BS/HAC/BC?
There could be a stranded sip that desperately needs an engine part (given by agent) and need to be dropped off by me (ship acts as a container, dropping the part completes the mission). I can either go in with a cloaky frigate, but have to maneuver around debris form the fight/explosion/whatever to not be decloaked, or go with an interceptor and outmaneuver them or go in with an assault/faction frig and take them out. But 5-10 incursion AI based NPCs (T1 player frig equivalents) are nothing trivial to fight. Nothing bigger than a frigate can enter! This would be challenging and fun, allow for a variety of solutions and so on.
How about missions that have a bunch of remote-repairing frigates and/or cruisers where you have to get them to break up the group to lower their tank or bring a (risky) gank fit. One way would be to have a structure nearby, shooting it would cause some to stop attacking you and start repairing the structure. Be far enough away and you can take out the remaining group. Or just have small fleets (frig/cruisers) with true support (logistics) which also warp out when you come to close (or aggress them) and warp back in after a while giving you a window to bring down one other ship. Or you use the time to maneuver close to their warp-in-spot, allowing you to tackle them and stop them from warping out. Or have a friend with an interceptor help tackle them (smal group activity! much smaller than incursion group requirements!)

Yes, there are the smallest incursion sites (scout), but those are clearly meant for newer players and pay next to nothing.
Also I personally can't do incursions that often (even though I like it) since I generally have to fly 20 jumps or so and then I'm outside of my regular region and can't adjust market orders. Also getting an armor fleet together is just a pain - and I fly only armor, taking 2+ hours to form a fleet isn't a rare occurrence and might even be unsuccessful after that amount of time... It's clearly not an option for someone who just wants to play for an hour or two, some comparable solo content (maybe paying similar to L4s, so significantly below group-incursion-payouts) would be really nice and much appreciated!

What is annoying me? Too much can be done with bots (mining in particular), just remove belts completely and move all mining content either to exploration or at least in a way similar to anomalies (this could be done everywhere of course, might be less important in low-sec though). This can and should include ice!
Highsec war mechanics need to be fixed, but it will probably still end in station games anyway. Mostly with 5+ neutrals repping and redocking whenever they want due to remote repping not causing an agression timer. This is a problem but it's all well documented and I don't think I need to go into details on it :)
Make bounties useful, the link in one of the post before mine doesn't work but there has to be SOME suggestion on how to do this. I personally would at least allow for the option to make non-public bounties. Like for corp/alliance only, which pay out on the destruction of the ship, not pod. Or have bounties include a way to make engaging in high-sec possible, but be careful with something like that. A way would be contract-like bounties, allowing whoever accepts the contract to engage the target everywhere, including pod, but again: hard to balance and be made exploit-safe...
Deucalion Ex Mortis
Doomheim
#15 - 2011-10-18 18:49:14 UTC  |  Edited by: Deucalion Ex Mortis
The one thing that bugs me the most is the contact list. Please fix that. Most of the time it does not tell you correct info when hunting war targets.

Remote reps need to be looked at.

The orca and the being able to switch ships in the middle of a fight without the orca getting aggressed. Now that the undock timer has been removed I am think the only option is to flag the Orca red if it is used in anyway by an aggressed target. Not sure if this has already been fixed I don’t fall for that trick anymore.

Also thank you for asking. This is the first thread I have seen in a mountain of crap about 0.0 and elite speaking homies cutting down anyone that thinks clearly or ramblings from a self indulgent Stalin want to be. Please remember what this game needs the most is NEW PLAYERS, not to pamper the rich and famous or hand tissues to crying vets. This winter expansion offers ZERO to the new player. If sub numbers are the biggest concern and from all the crying in general it sounds like it is. Then we royally f-ed up and CCP has been on the right track all along with the development of Incarna. Too bad as a player base we cannot support then when they try and be innovative. If this keeps going I will see you in WoW or one of the other million clones. That is all we will have left and it will be our fault in not supporting one of the few companies willing to break the mold and try something innovative and new. I for one will support Eve and CCP and trust CCP. They have made the best MMO on the market and the only game I have played longer than a few months and I have no reason to doubt they will offer quality goods in the future. They have some new products coming and if we don’t support them we will not only lose Eve but also some potential ground breaking games in the future. So get your head out of your ass and get behind CCP instead of allowing this BS in the press (player written press that is) to drive one of the only good games out of existence. I know that’s what goons like to do but seriously enough is enough.

What press you may ask?

"Expanding the Realm of Terror

In the long term, I would like to see hisec itself become a realm of misery and fear. In the past two weeks as I have been murdering miners, I have found the average hisec dweller to be truly execrable. Imagine the worst iskmonger of the Northern Coalition, selling supercaps to the very people trying to destroy him, and then imagine that smug **** protected from any and all risk by Concord. The most common insult I have seen in hisec is some trivial "I'm richer than you" wallet e-peen contest, as if any of them have riches from scrabbling at veldspar with their bloodied fingernails.

Perhaps I've taken the Stalinist gimmick too close to heart, but this enrages me. It is my hope that through a combination of technetium, targeted strikes on bottleneck assets, and the service of Dread Pirates we can send these people into a paroxysm of misery.

Nullsec is a small and insular group of players. Most of us have been killing each other for years and changed sides so many times we can't keep track of who we're angry at. Podding happens so often that it isn't even discussed. By contrast Hisec is virtually untouched by deathlust, and aggression - rather than being de rigeur - is shocking and disruptive to their gameplay. There are barely any tears left in nullsec, yet hisec is a veritable geyser. "

This is from our beloved leader...... But you know that.

This makes the CSM look like dicks, do you really give a **** about highsec? Some how I feel highsec players are talking to a brick wall. Above is why I dont want anything to do with 0.0.

Guess it is my fault. I voted for you guys and was happy at first becasue ot this artical
http://www.tentonhammer.com/eve/spymaster/61
But now I see this is another goon scam. Well played sir, you may get your wish and eve will truely die.

Thanks for your time
Your typical high sec execrable iskmonger.
Vile rat
GoonWaffe
Goonswarm Federation
#16 - 2011-10-19 06:31:50 UTC
Please don't confuse The Mittani's newfound love of empire ganking as a CSM statement of policy. He's the leader of a 0.0 alliance with one hat, and a CSM with the other hat. Each CSM has their own voice, concerns, and strategies for how to improve the game. I do have an interest in bringing a focus to ideas that improve the overall gameplay for all players a not just some, so please assist me in this by contributing to this thread and brainstorming ideas on how to make the highsec game more enjoyable for those who choose this style of gameplay. I have every intention of aggregating the best ideas and advocating on their behalf to CCP.

I know you feel strongly about your concerns and frankly there's no way I can assuage them with words, but please try not to derail this thread with that kind of stuff ok?



Endovior
PFU Consortium
#17 - 2011-10-19 07:03:45 UTC
Back when I was running missions in hisec, the thing I found most annoying about it was the structures. Some of them drop nifty little bits of minor loot... which is kind of awesome, especially when you get cool stuff like Exotic Dancers. Big smile

Unfortunately, most structures do not drop anything. There is seldom, if ever, any hint as to what will be the case, except that Habitation Modules of any variety seem to have drops more often then most things, while generic walls and such never have drops, and Rogue Drone structures frequently drop drone alloys. Yes, I get that this is mostly trivial, generally not worth the ammo, and at best something for your drones to do while you loot the field... but since you've got all that stuff out there waiting to be popped anyway, why not populate it with loot?

It doesn't have to be good loot. Most of those easily-popped structures (walls, junctions, elevators, etc...) shouldn't yield anything more valuable then a dozen ISK or so... a handful of Tritanium, or some low-end ores, or something equally forgettable. But if I want to, on the other hand, go after a harder target, like a Drug Lab or a Hanger Array, or maybe one of those Stationary Whatever ships lying around the missions, I'd like to actually get some kind of reward out of it. It doesn't have to be a big reward, but should be something random and unusual, like I sometimes found by popping hab modules.

Being taunted with rare drops of unusual but forgettable items only some of the time at whim is just annoying... generally, I'd like to see structures drop things about as often as wrecks. They don't have to be awesome things, but some physical recognition of the fact that I went out there and blew something up, even if it winds up being a random useless item, would be vastly better then the existing system of mostly nothing and occasionally something kind of interesting but not actually valuable.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#18 - 2011-10-19 07:20:19 UTC
many highsec folk would ike to get out to null, its just impossible to go alone, and they are treated like **** in large alliances.

also, never nerf highsec missions, mining, or anything really... it wont help

something new for highsec would be nice, an arena, establishments would even be good, but something new to do

highsec needs something that is its own even if its not super rewarding on isk but something that people cant do in low/null/wh space.
Velicitia
XS Tech
#19 - 2011-10-19 13:47:48 UTC
Hisec is fine ... what needs to happen is that LOWSEC gets boosted a bit to drive people out that way. The new PI stuff should help, maybe not right away ... but in the longer term as people realise that if they stop being "5 man industrial corp #23413465" and merge together with the other four 5-man industrial corps (now being 25-man industrial corp #123341) they can better pool their resources to get stuff done.

However, said 25-man industrial corp isn't yet ready to venture into lowsec. They need to either take some combat classes (I know a few corps/alliances do this... just can't remember the name offhand), or find a way to draw in 5-10 combat capable pilots (aka mission-runners) to help make a push into low.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

TrollFace TrololMcFluf
Imperial Academy
Amarr Empire
#20 - 2011-10-19 15:34:27 UTC
This is prolly a huge trap but oh well.

Highsec is fine as it is(except maybe for hsec mag sites they are soo worthless they are just wasted space on the server IMO) lowsec is the problem here.

IMO lowsec is crap the rats are crap the ore is crap and the pvp is annoying crap imo instead of going with the whiners who say nerf high sec start thinking about buffing lowsec to the point that people want to go down but not to the point that null sec alliances will just "stripmine" it.

Maybe either reduce or remove the security status hit for killing people thus encourage more pvp as none of us non -10s can really enjoy ratting our sec back up and maybe reduce the tracking on gate sentry's so that you can use frigs or fast nano fit cruisers for gate camping but if a single web goes on you it becomes a "OH ****" MOMENT

Up the value and amount of battleship rats in low sec so there will prolly be more people ratting and more people killing said ratters

PS. moving L4 missions/incursions/ore/ice to low sec wont force people to go there you try forcing someone to play your way and see how well that goes.
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