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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Noemi Nagano
Perkone
Caldari State
#4941 - 2012-10-19 22:45:56 UTC  |  Edited by: Noemi Nagano
Bouh Revetoile wrote:
Noemi Nagano wrote:
I stand corrected then: with l4 you will be better (by a very small margin). Doesnt change the fact its not really a buff, esp. with HAMs and explo velo nerf ...

You can also do like everyone with turret : use faction ammo instead of T2 high damage ones when you have to hit smaller stuff ; thse don't see ANY nerf, only the buffs. HAM also get a PG buff BTW.


The problem is I dont need that faction ammo for just hitting smaller stuff .. with HAMs I need it to hit stuff in the same size. Duh. And even then damage application might suck grand time. You didnt answer to my questions about your missile and Caldari ship first hand experience btw. Is that the same guy who tells me I would just go from one to the next?
Daichi Yamato
Jabbersnarks and Wonderglass
#4942 - 2012-10-20 00:32:10 UTC
Recoil IV wrote:


ccp actualy is forcing people into training various stuff some by nerfing them aswell


yes, it is highly encouraged u train various things. to have a single weapon system that can do everything is overpowered. it sucks that there is a weapon system that is the be all and end all of long range combat and can still do well at close ranges. This is why the nerf is a good thing.

Recoil IV wrote:

...removal of ghost training proved that ccp wants you to pay the subscription in order to keep skilling.wich in my opionion is not really fair either.i may be wrong but i dont really care.its my opinion and i`m sticking to it.

also you`re wrong.there will be a lot of protesting and mass unsubscribing.


its a pay-to-play game, like many mmorpgs. if u can make enough isk each month u can pay in plexes, but just because u dnt want to pay doesn't mean they're going to allow u to have an uber good-at-everything ship and weapons combo. if my thinking is right, ur ideals are in-congruent to CCP's and those like urself are going to see a lot of disappointments.

if i'm completely honest, i'd be happy to see other players like urself leave and never come back. eve is a hard game that changes all the time and u cant whine when it (or CCP) makes things difficult for u. u either leave or htfu and adapt because by-god i dont want to play along side whiners like urself and i don't want to fight against u either as ur whining will just irritate me. there is absolutely nothing stopping u from skilling into another race if u think caldari have it so hard.

And don't ask for ur skill points back for crying out loud. its ridiculous that ppl believe they have the remotest chance of getting them back, it just makes u look like such a fool when u do. They'll only be reimbursed if they HML's or caldari are removed from the game entirely (like the learning skills were).

anyways, noemi was getting grief about asking for KB's...i was one of the first to call him/her to show their own and they did. i said i was impressed that they pew at all because they were such an HML fanboy but tried to appear particularly knowledgeable about pvp. tbh noemi, ur about my standard with the vast majority of it being station games in high sec, but i think i have a bit more xp in low, null and WH's.

just setting records straight there^

noemi (i know alot of ppl have been doom saying but i feel like ur the only one staying here long enough to reply to), u act like this nerf is the worst thing ever, before u even seen what it will be like on the test server. but when ppl try to remind u of the buffs u always say 'we'll see what they're like before we make any decisions'. u cant be that blind to ur own inconsistencies.

Everything will be run through the mill on the test servers, its what they are for. if this nerf is as ridiculous as some ppl say it will be recognised.

one last thing, 500mil (i'm poor) says no protest. any takers?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sigras
Conglomo
#4943 - 2012-10-20 01:43:07 UTC
Recoil IV wrote:
no it does not revolve around hml.and another true story : ccp actualy is forcing people into training various stuff some by nerfing them aswell becauseb by doing so they are also forcing people to have their account active more active.for example,me going inactive and having hm trained to maximum and right now being a fairly good weapon system.when i come back i find out i have to train another suitable weapon system thus forcing to have your account active at all time.i`m not saying you cant go inactive,you can.but its my opionion.also the removal of ghost training proved that ccp wants you to pay the subscription in order to keep skilling.wich in my opionion is not really fair either.i may be wrong but i dont really care.its my opinion and i`m sticking to it.

also you`re wrong.there will be a lot of protesting and mass unsubscribing.

So . . . what is your suggestion as an alternative? having them leave the game completely alone and never change anything ever?

That is idiotic and in fact was part of what the protest was about, people thought that CCP was just letting eve coast on its success and not balancing anything.

You are entitled to your opinion, however so am I and my opinion is that your opinion is idiotic.

honestly, if the HML change causes the same reaction as incarna, ill fly to iceland and eat the server myself.
Daichi Yamato
Jabbersnarks and Wonderglass
#4944 - 2012-10-20 01:52:00 UTC
Sigras wrote:

honestly, if the HML change causes the same reaction as incarna, ill fly to iceland and eat the server myself.


make that dinner for two

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

I'm Down
Macabre Votum
Northern Coalition.
#4945 - 2012-10-20 02:38:17 UTC
for those of you saying the 10% damage nerf is good, I don't think you truely understand the extent of the nerf.

Missiles are becoming highly ewar sensitive to the same extent as guns while still suffering delayed and destroyable damage.

Missiles are delayed damage.

Range nerf equates to damage nerf and defensive nerf.


All non drake/Tengu's get **** on with anything but HAMs, yet still HAMs suck on all but 2 ships that use them b/c of lack of tank/mids/speed.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#4946 - 2012-10-20 02:41:22 UTC
I'm Down wrote:
for those of you saying the 10% damage nerf is good, I don't think you truely understand the extent of the nerf.

Missiles are becoming highly ewar sensitive to the same extent as guns while still suffering delayed and destroyable damage.

Missiles are delayed damage.

Range nerf equates to damage nerf and defensive nerf.


All non drake/Tengu's get **** on with anything but HAMs, yet still HAMs suck on all but 2 ships that use them b/c of lack of tank/mids/speed.

I'm not seeing much evidence that many are taking advantage of their destructibility, at least in PvP. Also the Ewar changes aren't coming this winter.
I'm Down
Macabre Votum
Northern Coalition.
#4947 - 2012-10-20 03:11:23 UTC
Tyberius Franklin wrote:
I'm Down wrote:
for those of you saying the 10% damage nerf is good, I don't think you truely understand the extent of the nerf.

Missiles are becoming highly ewar sensitive to the same extent as guns while still suffering delayed and destroyable damage.

Missiles are delayed damage.

Range nerf equates to damage nerf and defensive nerf.


All non drake/Tengu's get **** on with anything but HAMs, yet still HAMs suck on all but 2 ships that use them b/c of lack of tank/mids/speed.

I'm not seeing much evidence that many are taking advantage of their destructibility, at least in PvP. Also the Ewar changes aren't coming this winter.


in 0.0, it's pretty common to firewall.

As for the ewar... you know it's coming... so why promote a nerf knowing that it's going to be even worse soon?

Range nerf is enough... damage nerf can always come later if it's not enough.
OT Smithers
A Farewell To Kings...
Dock Workers
#4948 - 2012-10-20 03:36:27 UTC  |  Edited by: OT Smithers
Benny Ohu wrote:
Apteko wrote:
Quote:
Missile specs are much easier to train than the gunnery trees. And all the support missile skills you have already trained for HMs already are or will now become transferrable to all the other missile specs. The addition of GMP to affecting all missiles is a huge buff to rockets ... torps.

[...]

Oh and there is one main skill and one special to every type of weapon, turrets or missiles. Even multipliers are same...

Large laser spec requires small and medium spec IV, which require small and medium lasers V, a support skill to V and gunnery to V.

Torpedo spec only requires torpedo V (light missile III, heavy missile III) and missile launcher operation IV.

The difference is 50 days or so. Cruiser sized missile specs are also easier to train for than gun specs.


If you were to compare training times of ALL the weapons in a class, from frigate to BS, in both long and short range versions, plus specializations, you would notice that training missiles is actually significantly longer. Training Small Projectile to 5, and tha associated specs to 1, gives you both the T2 small autocannons AND the T2 small rails. This pattern continues up the line (though the specialization requirement goes up to four as you progress).

Small Projectile 5
-Sm AC Spec 4
- Sm Arty Spec 4
Medium Projectile 5
-Med AC 4
-Med Arty 4
Large Projectile 5
-Lg AC Spec 4
-Lg Arty Spec 4


To aquire the same complete weapons range, long and short range weapons in every class from frigate to BS, using missiles, would require you to train:

Rockets 5
-Rocket Spec 4
Light Missiles 5
-Light Missile Spec 4
Heavy Missile 5
-Heavy Missile Spec 4
Heavy Assault Missile 5
-Heavy Assault Missile Spec 4
Torpedo 5
-Torpedo Spec 4
Cruise Missile 5
-Cruise Missile Spec 4

See the difference? The reason it APPEARS shorter is because many people skip over the weapons they are uninterested in. If, however, they want to fly missile ships of every class, and have the ability to fit both long and short range weapons, they need to train all them all.
OT Smithers
A Farewell To Kings...
Dock Workers
#4949 - 2012-10-20 03:42:05 UTC
Daichi Yamato wrote:
Recoil IV wrote:



you just assuming were noobs,and you should feel bad about yourself.


no, i'm assuming ur eve life revolves around HML's and u think everybody's life revolves around HML's. the only reason the two of u committed so much of ur time and SP's to HML's and the ships that they are most frequent attached to is because they could give u so much flexibility and power with a reletively small SP investment.

the mere fact that ppl are saying their eve life is over because of this nerf says to me that alot of ppl trained into this weapon and nothing more so that they, like u, could get everything in one weapon system. thats not balance.

i realise a lot of ppl use HML's because they are damn useful as they are. but the vast majority of players are mature enough to see that they were too good and are prepared to suffer the nerf or move onto other weapon systems.

once HML's are nerfed there will not be a protest like there was after incarna


It's generally more useful to try to understand WHY people disagree with you rather than assuming that they are all fools who lack your wisdom and insight.

In any case, if CCP agrees with you then no problem. Missiles will be nerfed and, in your opinion, no one will care. Caldari pilots will go on as they always do, their main (and, in some respects, only) combat ship will be that much less effective, but they won't mind because they will know that one day, some day, CCP will fix their other ships and weapons. On that magical day some years from now Caldari pilots will log in to discover that they finally have working versions of the ships and weapons the other races enjoy today, and the millions of skill points they invested will suddenly have value.

But it is possible that you are wrong.

It is possible that some Caldari players -- perhaps hundreds or even thousands -- are tired of waiting for magical "some days" and are sick of seeing the little that they do have nerfed. It is possible that Caldari players will not understand or accept that CCPs solution to broken ships like the Cerberus is to nerf it some more. It's possible that hundreds or even thousands of Caldari players were already distrustful or even angry with CCP even prior to all this. It's possible.

You don't agree with me, but I think CCP is playing with dynamite. If they keep kicking it, as they have promised to do, it might very well explode. I think CCP needs to take a step back and give some serious thought to the Caldari situation overall. They need to stop talking nerfs and start talking about fixes.

In my opinion.
Lili Lu
#4950 - 2012-10-20 03:50:12 UTC
I'm Down wrote:
Tyberius Franklin wrote:
I'm Down wrote:
for those of you saying the 10% damage nerf is good, I don't think you truely understand the extent of the nerf.

Missiles are becoming highly ewar sensitive to the same extent as guns while still suffering delayed and destroyable damage.

Missiles are delayed damage.

Range nerf equates to damage nerf and defensive nerf.


All non drake/Tengu's get **** on with anything but HAMs, yet still HAMs suck on all but 2 ships that use them b/c of lack of tank/mids/speed.

I'm not seeing much evidence that many are taking advantage of their destructibility, at least in PvP. Also the Ewar changes aren't coming this winter.


in 0.0, it's pretty common to firewall.

As for the ewar... you know it's coming... so why promote a nerf knowing that it's going to be even worse soon?

Range nerf is enough... damage nerf can always come later if it's not enough.

Yeah and there is more than nullsec in the game. Noone is firewalling missiles in lowsec smaller engagements that I've seen. Besides firewalls are not like an automatic missile negator anyway.

Range nerf is not enough. HMs have too much damage compared to other long range weapons. It's been shown a hundred times already probably itt. Keep whining in vain though.
Lili Lu
#4951 - 2012-10-20 04:26:15 UTC
OT Smithers wrote:
It is possible that some Caldari players -- perhaps hundreds or even thousands -- are tired of waiting for magical "some days" and are sick of seeing the little that they do have nerfed. It is possible that Caldari players will not understand or accept that CCPs solution to broken ships like the Cerberus is to nerf it some more. It's possible that hundreds or even thousands of Caldari players were already distrustful or even angry with CCP even prior to all this. It's possible.

You don't agree with me, but I think CCP is playing with dynamite. If they keep kicking it, as they have promised to do, it might very well explode. I think CCP needs to take a step back and give some serious thought to the Caldari situation overall. They need to stop talking nerfs and start talking about fixes.

In my opinion.

OT, the Caldari situation? If anyone has a "racial" beef in this game it would be Gallente centered players. Gallente's been in the toilet for a couple or more years now. But I don't see the same volume of complaining from Gallente players as that from Caldair centric players.

Frankly Caldari centric players seem to have a sense of entitlement in this game. I don't know why it attracts such people. Or maybe it makes them. Most players roll Caldari and use it quite easily for pve money making. They then seem to think they should rule pvp as well. And don't seem to notice the similar situations amarr and gallente are in as far as having many worthless ships and a few good one. Only Minmatar seems to be blessed atm.

But hopefully all those festering imbalances will be changing with this process that has essentially just begun. I don't perceive any Caldari hate with the rebalances that have already entered the game. In fact the opposite. Which ia a little concerning frankly. That this one long overdue nerf came to HMs is the first downside for Caldari ships so far.

Roll with it. This process is not over.
OT Smithers
A Farewell To Kings...
Dock Workers
#4952 - 2012-10-20 05:23:28 UTC
Lili Lu wrote:

OT, the Caldari situation? If anyone has a "racial" beef in this game it would be Gallente centered players. Gallente's been in the toilet for a couple or more years now. But I don't see the same volume of complaining from Gallente players as that from Caldair centric players.


But you DID see it prior to the Hybrid buff.

The Gallente might have some cause for complaint, the same could be said for the Amarr (I have certainly seen quite a few comments from Amarr players on these forums).

Quote:
Frankly Caldari centric players seem to have a sense of entitlement in this game. I don't know why it attracts such people. Or maybe it makes them. Most players roll Caldari and use it quite easily for pve money making. They then seem to think they should rule pvp as well. And don't seem to notice the similar situations amarr and gallente are in as far as having many worthless ships and a few good one. Only Minmatar seems to be blessed atm.

But hopefully all those festering imbalances will be changing with this process that has essentially just begun. I don't perceive any Caldari hate with the rebalances that have already entered the game. In fact the opposite. Which ia a little concerning frankly. That this one long overdue nerf came to HMs is the first downside for Caldari ships so far.

Roll with it. This process is not over.


I have a great deal of respect for you. Your comments in the other winter update threads demostrate an amazing depth of knowlege about the game -- I am a bit jealous to be honest. But respectfully, I think you are missing the boat here in this thread.

You are talking about Heavy Missiles and the Drake, and really everything you have to say about them is either subjectively or objectively correct. But the problem here is not Heavy missiles. The problem is the OTHER Caldari ships and weapons, and the way Caldari players feel they have been treated by CCP. In my opinion that's why people are upset. You or I might not agree that they have any reason for complaint. That's irrelevant. It's a real problem none the less.

CCP clearly does not get it. You can see it in this thread with the way they packaged all this.

They launched into this thread with a whole bunch of nerf talk. That was foolish, and the only reason they packaged it this way was because they simply do not understand why Caldari pilots are upset, and they apparently do not care enough to really listen and find out.

Had they instead titled this thread "Time For Some Caldari Love!" and then opened it with a long list of all the buffs to HAMs and Torps and Light Missiles, the removal of the T2 penalties, and the changes to skills and mods that would make these weapons even better....then slipped the HM nerf in at the end, this thread would be forty pages long and everyone would be talking about all the stuff they would slaughter with their new HAM Drakes and Caracals. Better still if CCP took the time to hint at all the awesome additional Caldari "love" coming next year rather than just talking gleefully about all the additional Caldari nerfs they have planned.

But that's not what happened. So we have this mess, and what Caldari players reading this thread see is not a list of buffs and a couple (perhaps necessary) nerfs, but rather CCP saying: "We are gonna f@ck you up the ass again, but this time we'll toss some money on the nightstand before we go."

THAT'S the Caldari problem that CCP needs to address.

In my opinion.
Noemi Nagano
Perkone
Caldari State
#4953 - 2012-10-20 06:45:26 UTC  |  Edited by: Noemi Nagano
If one just takes the numbers then a CM Raven will kill almost everything on long ranges. In game it does not, at least thats my perception. Do you guys disagree?

If one just takes the numbers then a HML Drake would kill almost everything on long ranges (except the CM Raven :D). In game it does not either. Unlike the Raven it does work though in game. IMO not in a gamebreaking way, but others do disagree - hard to say who is right and who is not. Matter of fact is, this game is not Drake online, and if people would have to chose a race which they fly and have to stick with it I am pretty sure it would not be Caldari for most. Do you disagree there too?

Admitted, the HML Drake is good. And the damage at the end of HM-range may be too much out of line compared to its peers. If one does not want to buff the mlr turrets ability to do more DPS at those ranges then there comes only one thing to my mind which could solve that issue and not break balance in all other aspects (first of all the damage at all other ranges, which ends up being too low in comparison for HML if CCP just nerfs the absolute damage of existing ammo), and that would be giving HML some new t2 long range ammo which has far less DPS, longer range but less flight time too, and so will be on target much faster. And reduce the range of standard higher damage ammo, so this will not work as a long range ammunition any more.

I think the best way would be something different though, first fix whats broken, and then check if this Drake/HML issue still exists. If it does not, then fine. If it does, also fine, because then everyone (who wants to stick with Caldari and missiles!) can just use something else with the same race and weapon tree. And thats the main point, unlike any other race Caldari dont have those options. It has been admitted before by others here, .. working torp BS? Use the Phoon. Working HAM? Go for Legion or Sacrilege (or Tengu, ok - but certainly not an option for average players to PvP only with t3s, right?) .. working Cruises? Nothing at all.

Eve is very complex. Ignoring softstats, ship attributes and curent metagame in this comparison will not give a good basis for balancing. Thats my opinion, and others might disagree, again. Still I am sure those things matter a lot more than most who promote the nerf as "needed" or "balanced" here admit.

Best regards.
Jorma Morkkis
State War Academy
Caldari State
#4954 - 2012-10-20 08:04:53 UTC  |  Edited by: Jorma Morkkis
Lili Lu wrote:
Also, you tell me, does that sound like Noemi?


To be honest, no.

Tyberius Franklin wrote:
I'm Down wrote:
for those of you saying the 10% damage nerf is good, I don't think you truely understand the extent of the nerf.

Missiles are becoming highly ewar sensitive to the same extent as guns while still suffering delayed and destroyable damage.

Missiles are delayed damage.

Range nerf equates to damage nerf and defensive nerf.


All non drake/Tengu's get **** on with anything but HAMs, yet still HAMs suck on all but 2 ships that use them b/c of lack of tank/mids/speed.

I'm not seeing much evidence that many are taking advantage of their destructibility, at least in PvP. Also the Ewar changes aren't coming this winter.


And looks like CCP is nerfing TDs and trying to make Arbi/Pilgrim/Curse the only viable hull to use TDs. Those ships aren't known for their pwning abilities in fleets...
Bouh Revetoile
In Wreck we thrust
#4955 - 2012-10-20 09:54:16 UTC
Noemi Nagano wrote:
Bouh Revetoile wrote:
Noemi Nagano wrote:
I stand corrected then: with l4 you will be better (by a very small margin). Doesnt change the fact its not really a buff, esp. with HAMs and explo velo nerf ...

You can also do like everyone with turret : use faction ammo instead of T2 high damage ones when you have to hit smaller stuff ; thse don't see ANY nerf, only the buffs. HAM also get a PG buff BTW.


The problem is I dont need that faction ammo for just hitting smaller stuff .. with HAMs I need it to hit stuff in the same size. Duh. And even then damage application might suck grand time. You didnt answer to my questions about your missile and Caldari ship first hand experience btw. Is that the same guy who tells me I would just go from one to the next?

That question is irrelevant.

And now, explosion radiius of HAM will be buffed. Isn't it exactly what HAM needed ? Duh. Oh, and web, do you know it ? Cool module in fact.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#4956 - 2012-10-20 10:25:26 UTC
OT Smithers wrote:
If you were to compare training times of ALL the weapons in a class,

You're not wrong, but I wasn't comparing training times of all the weapons in a class
Bouh Revetoile
In Wreck we thrust
#4957 - 2012-10-20 10:32:54 UTC
Noemi Nagano wrote:
If one just takes the numbers then a CM Raven will kill almost everything on long ranges. In game it does not, at least thats my perception. Do you guys disagree?

Why ? Is it because it's bad ? Or is it because people never tryed it recently ?

Quote:

If one just takes the numbers then a HML Drake would kill almost everything on long ranges (except the CM Raven :D). In game it does not either. Unlike the Raven it does work though in game. IMO not in a gamebreaking way, but others do disagree - hard to say who is right and who is not. Matter of fact is, this game is not Drake online, and if people would have to chose a race which they fly and have to stick with it I am pretty sure it would not be Caldari for most. Do you disagree there too?

HML Drake does kill everything up to it's size. It take a BS or a wel flown short range BC to kill a Drake.

And people do chose caldari and stick to it. That's the case for all the whiners in this thread, like if they could not learn another race.

Quote:

Admitted, the HML Drake is good. And the damage at the end of HM-range may be too much out of line compared to its peers. If one does not want to buff the mlr turrets ability to do more DPS at those ranges then there comes only one thing to my mind which could solve that issue and not break balance in all other aspects (first of all the damage at all other ranges, which ends up being too low in comparison for HML if CCP just nerfs the absolute damage of existing ammo), and that would be giving HML some new t2 long range ammo which has far less DPS, longer range but less flight time too, and so will be on target much faster. And reduce the range of standard higher damage ammo, so this will not work as a long range ammunition any more.

Fozzy said you cannot go the power creep road in a sand box. You cannot buff everything each time forever. So you need the nerf hammer some times, and it's time to crush HML this time.

You are complaining about the delay, but it doesn't seem to be such a problem, seeing how used are the Drake and the Tengu *everywhere*. And you have long and short range ammo with the changes : faction ammo for long range, T2 for short range with either high damage or lower target damage application.

Quote:

I think the best way would be something different though, first fix whats broken, and then check if this Drake/HML issue still exists. If it does not, then fine. If it does, also fine, because then everyone (who wants to stick with Caldari and missiles!) can just use something else with the same race and weapon tree. And thats the main point, unlike any other race Caldari dont have those options. It has been admitted before by others here, .. working torp BS? Use the Phoon. Working HAM? Go for Legion or Sacrilege (or Tengu, ok - but certainly not an option for average players to PvP only with t3s, right?) .. working Cruises? Nothing at all.

They are fixing HAM and Torp AT THE SAME TIME. But still, every HML whiner come here to cry, completely ignoring the buff all other missiles are receiving.

Quote:

Eve is very complex. Ignoring softstats, ship attributes and curent metagame in this comparison will not give a good basis for balancing. Thats my opinion, and others might disagree, again. Still I am sure those things matter a lot more than most who promote the nerf as "needed" or "balanced" here admit.

Eve is complex, and yet, there is some way to understand *exactly* how these changes will affect raw damage and range.

With the new explosion radius HAM will have, you will be able to murder any tackled frigate. An AB cruiser will take 25% of torp dps, which is still correct provided it's the best counter to missiles damage. TPed cruiser in torp range will be doomed, and I'm affraid non AB frigates will die too. So what does Torp and HAM need to be working system for you ? Old HAM and Torp had difficulties to apply their damage, but with the GMP skill applyed, it's day and night between them and new ones.
FYI : http://dl.eve-files.com/media/corp/knof/eve_missiles.swf
Major Killz
inglorious bastards.
#4958 - 2012-10-20 11:22:32 UTC
I would say Amarr has WAY more issues sub-battleships. Some would say Gallente is even worse, but I don't agree with that completely.



Almost all Caldari ships are viable and almost all if not all Minmatar ships are viable comparatively. For the most part, I cant say the same about Amarr sub-battleships v0v

[u]Ich bin ein Pirat ![/u]

Noemi Nagano
Perkone
Caldari State
#4959 - 2012-10-20 12:00:10 UTC
Bouh Revetoile wrote:

That question is irrelevant.


In fact its not irrelevant at all, but I understand your answer - you have no first hand experience with missiles and Caldari. Thanks.

Bouh Revetoile wrote:

And now, explosion radiius of HAM will be buffed. Isn't it exactly what HAM needed ? Duh. Oh, and web, do you know it ? Cool module in fact.


I know webs, I know TPs. Explosion radius will be buffed a little bit by a skill applying to it which didnt apply before. We will see how it works. My bet goes for HAM will still not be first choice or on par with first choice for close combat. At least not on Caldari hulls. We will see if I am wrong. But I think you are :)
Jorma Morkkis
State War Academy
Caldari State
#4960 - 2012-10-20 12:14:45 UTC
Noemi Nagano wrote:
I know webs, I know TPs.


And "the only problem" is that you have to lose tank to fit those? Am I right?