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What is the real problem people have with High Sec?

Author
Doddy
Excidium.
#301 - 2012-10-19 09:44:21 UTC
Davis TetrisKing wrote:


I'll admit I hate that if I fit for pve I feel like I have no real options to fight back and not enough options to try to get out/run once an engagement happens (other than just hide the moment I get a whiff of danger on dscan, not so much fun tbh).

[


Well that is your choice, you chose to pve in that fit. Its perfectly possible to npc in pvp fits, its just not of optimal efficiency and people like you are greddy.

I personally have always belt ratted in pvp ships, i have never lost a ship doing so and have killed several people who attacked me thinking my deimos or nighthawk would have no scram and be full of resist holes. And i am pretty terrible at this game. The vast majority of pve fits are overtanked for rat damage anyway and could omni tank with no problems.
March rabbit
Aliastra
Gallente Federation
#302 - 2012-10-19 09:45:31 UTC
Prince Kobol wrote:
Personally the only nerf to HS I would make is to increase manufacturing costs and introduce some sort of Concord Payment if you have a PoS anchored, similar to Sov bills.

afaik it's already there. To have POS in >0.5 you need faction standings + make payments to faction system belongs to

Prince Kobol wrote:

Its the whole reward v risk debate.

HS = lots of reward with next to no risk

Null sec = little reward with lots of risk

For me this is the wrong way round.

well. this problem can be sorted different ways:
1. CCP increases rewards in 0.0
2. CCP decreases rewards in HS
3. Players decreases risk in 0.0
4. Players increases risk in HS

I really don't see reasons why in sandbox (and we say "Eve is a sandbox") CCP should solve something players don't want to solve.

The Mittani: "the inappropriate drunked joke"

March rabbit
Aliastra
Gallente Federation
#303 - 2012-10-19 10:13:19 UTC
Jim Hazard wrote:

Also the people in 0.0 are not saying that people in high sec should not enjoy their PvE content, it should just should not be as rewarding as it is. Take me for example... I only undock in 0.0 to PvP, but have 5 chars making ISK in high sec, because its not worth doing it in 0.0 as the rewards are not in line with the much higher effort especially logistics wise.

i see 1 problem here: why you "only undock in 0.0 to PvP" when you can't live there? What is the reason to be there anyway?

I can guess you are having fun on 0.0 PvP. So you having fun in 0.0 and grinding in HS. And because of this you want people who don't enjoy 0.0 to suffer because you do?

The Mittani: "the inappropriate drunked joke"

Tinja Soikutsu
Perkone
Caldari State
#304 - 2012-10-19 10:19:32 UTC
Lord Zim wrote:
Tinja Soikutsu wrote:
The real problem people have with high-sec? It's different to how other people play, and since THEY don't play that way, that way sucks and everyone who plays that was does so because they're too bad to play their way.

Spoken like someone who doesn't understand the arguments being fielded.

You're right, I don't. I'm ****ing tired f listening to BOTH sides.
Lord Zim
Gallente Federation
#305 - 2012-10-19 10:58:02 UTC
March rabbit wrote:
i see 1 problem here: why you "only undock in 0.0 to PvP" when you can't live there? What is the reason to be there anyway?

I can guess you are having fun on 0.0 PvP. So you having fun in 0.0 and grinding in HS. And because of this you want people who don't enjoy 0.0 to suffer because you do?

I've no idea why people keep saying "do you want people who don't enjoy 0.0 to suffer because you do" or the like, when sensible suggestions aren't about "making hisec suffer". I mean sure, we could argue that hisec manufacturing slots could be reduced in number etc, but personally I'd rather see null get buffed (since null manufacturing, offices, research etc is absolute **** right now, especially in compariso to what hisec has in this regard; to wit, one system very very close to jita has more manufacturing capacity than all of deklein has, and deklein is a fairly well-developed nullsec region) to encourage people to start doing manufacturing in nullsec rather than manufacture in hisec and export into nullsec, in this regard I'd also want to see about manufacturing costs being raised slightly and sales taxes be increased slightly in hisec.

Manufacturing costs are especially hilarious, I can manufacture a maelstrom for literally 2-3k isk over mineral value. Add 1-1.5% for sales taxes and you're still looking at hilariously miniscule costs to make a BS over mineral value.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#306 - 2012-10-19 11:08:13 UTC  |  Edited by: Tippia
Josef Djugashvilis wrote:
This is simply your opinion.

It is not evidence based in any way.
No, it's simply fact, and the evidence can be found in pretty much any “onoz, 0.0 zealots!” post on the board. If you haven't seen those words, or words to that effect, come from numerous highsec posters, you simply haven't been paying attention.

“I just want to do my thing” is often the first words you'll see in a “nerf ganking/salvaging/whatevertheygotinterrupteddoing”-thread. Since we're on this vocabulary-expansion spree, maybe you should look up the word “tendency”.
Jim Hazard
Fury Industry
#307 - 2012-10-19 11:24:30 UTC
March rabbit wrote:
Jim Hazard wrote:

Also the people in 0.0 are not saying that people in high sec should not enjoy their PvE content, it should just should not be as rewarding as it is. Take me for example... I only undock in 0.0 to PvP, but have 5 chars making ISK in high sec, because its not worth doing it in 0.0 as the rewards are not in line with the much higher effort especially logistics wise.

i see 1 problem here: why you "only undock in 0.0 to PvP" when you can't live there? What is the reason to be there anyway?

I can guess you are having fun on 0.0 PvP. So you having fun in 0.0 and grinding in HS. And because of this you want people who don't enjoy 0.0 to suffer because you do?


Who is saying that i am suffering, I am having fun in 0.0 and even while being in fleets can make ISK in high sec without having to pay too much attention. I would not say that i am suffering from the situation, no actually i am profiting from the whole situation, but just because i do, it does not mean that this is the way it should be.

If i live in 0.0 and while attending to OPS several hours / day i can make enough ISK in high sec to fund my PvP + plex 5 accounts and still have lots of money left there surely is something wrong. Not all of the PvP is fun, in fact most of it is more like work that just has to be done and if we do all that work we should get rewarded for it accordingly, but that is just not the case.

As i also said in another post (not sure if it was in this thread). I do not see buffing 0.0 income as a solution, because it already is way to easy to make billions of ISK already anyway, no matter if it is 0.0 or high sec. Buffing 0.0 income to attract people to get out there just makes losing ships even more meaningless than it already is.

What most people who have not been around for such a long time do not see is how much eve has changed when it comes to the value of your toys. Back in the days when Battleships were the ultimate ship to fly, it took weeks if not months to actually make enough ISK to be able to afford one, If you lost such a toy it really did hurt your pocket and it made PvP a lot more thrilling, because you knew that recovering from such a loss would take a long time. Today we fly faction Battleships, Tengus, Lokis, Dreads and Carriers and just get a new one if we lose it, it means nothing really to lose a ship.

And do not tell me its just because i have been here for years. Around 3 month ago I started a new char just for fun and did not transfer any money over to him. I started doing something i never really did before, i was doing exploration (in high sec). After 3 weeks (again with a brand new char, and still playing on the other chars as well, so not that much time was dedicated to it) that chars wallet was at 250 million ISK. Granted i know the game mechanics and might not have to face the trial and error part of new players, but still it is way to easy to make more money than you can spend in high sec, even with a char that barely has any skills.

Yes EvE has changed, sadly not to a better game despite all the new features that were added over the years. The only reason many of us old players are still here is that the other MMOs out there are even worse and because we stick to our EvE friends and want to stay in touch with them.

But mark my words. If there ever is a game released that is as thrilling and unforgiving as the old EvE was many of the hardcore players are going to leave EvE if ccp keeps going down the route they are taking and when those players leave the economy will crash, you wont have any supply for plexes, you wont have many people left to buy the stuff you build or loot.
Jasper Dark
Viziam
Amarr Empire
#308 - 2012-10-19 11:50:20 UTC
Its been said may times

High-sec is easy mode....

Lowsec is stupid

Nullsec is not worth the risk...

Nullsec - No Concord, no Gate guns. Ratting is OK but not worth the risk (its not profitable enough) Good plexes are farmed or "controlled"

Lowsed - No Concord, easily tankable gate guns. Nothing really worth going in there for, maybe the odd exploration is good.

HighSec - Lvl4's very rewarding with Zero Risk (beats Ratting in 0.0 vs Risk/Reward) Exploration is profitable if you are lucky...


5 years eve experience .. lived in all sec types..
Malphilos
State War Academy
Caldari State
#309 - 2012-10-19 13:59:36 UTC
Jim Hazard wrote:
Not all of the PvP is fun, in fact most of it is more like work that just has to be done and if we do all that work we should get rewarded for it accordingly, but that is just not the case.


Why are you doing things that aren't fun, and why should you be rewarded for it?
Josef Djugashvilis
#310 - 2012-10-19 14:14:06 UTC
Tippia wrote:
Josef Djugashvilis wrote:
This is simply your opinion.

It is not evidence based in any way.
No, it's simply fact, and the evidence can be found in pretty much any “onoz, 0.0 zealots!” post on the board. If you haven't seen those words, or words to that effect, come from numerous highsec posters, you simply haven't been paying attention.

“I just want to do my thing” is often the first words you'll see in a “nerf ganking/salvaging/whatevertheygotinterrupteddoing”-thread. Since we're on this vocabulary-expansion spree, maybe you should look up the word “tendency”.


Dear Tippia, for someone who is such a pedant about others confusing facts with opinions, you seem to be doing a good job of confusing them yourself.

This is not a signature.

Davis TetrisKing
The Vendunari
End of Life
#311 - 2012-10-19 14:47:55 UTC
Jim Hazard wrote:


Just because you keep posting that silly idea over and over again in different threads it does not make it a better idea. If you want meaningless PvP without any consequences there are enough games out there which can offer that. Actually losing stuff when you lose a fight is one of the things that makes EvE special and this should never change, not even partially.

The only thing that keeps people who want to go to null / low in high sec is the inability to team up with other players and to earn their place out there.

But let`s just imagine what is going to happen if your idea would get implemented:

If you can shoot at other people without concord interference, but can not scramble people what do you think is going to happen? They will bring enough ships to alpha the targets. Once this starts going on the people who do not leave high sec now, because of the evil gankers will only stay in systems 0.8 and above.

One thing would change though. No1 would need to suicide gank ships anymore since you could just gank freighters in 0.7 and lower without interference. So say bye bye to any highways between trade hubs.


Sorry for posting the same idea in two separate places. Guess I kind of had it a bit stuck in my head.

The part about actually losing stuff making EVE special is a pretty valid point.

I do have an inability to team up with other player and earn my place out there in part because I don't have the time to invest in EVE to do so. That or I need to make better friends, but I generally struggle to convince people to come out and risk their ships with me against what is perceived as much greater odds when I am only active one or two evenings a week. I'll admit though I haven't put in the hard work to form such contacts.

I wasn't really trying to sell the idea as a perfect solution, more of a 'what if' kind of thought to get some discussion going about some sort of entry level low sec. You are 100% right about exploiting alpha, but I kind of see stuff like that as being ok, because it does mean the ship is still at risk, just not from 1 guy who outguns you and gets a point on you.

And yeah, it would wreck highways between trade hubs. The specific of the idea I presented are terrible, but I'd love to consider other ideas.

Jim Hazard wrote:
If you want meaningless PvP without any consequences there are enough games out there which can offer that.


Yerp, I love games like that. Currently league of legends is the main game I play. I absolutely love it. If there was a game even remotely like EVE that offered 'meaningless PvP without any consequences' I would have to admit I'd probably get in on it. Especially if that meaningless PvP slowly progressed into more and more 'meaningful' PvP.
Davis TetrisKing
The Vendunari
End of Life
#312 - 2012-10-19 15:01:48 UTC
Doddy wrote:
Davis TetrisKing wrote:


I'll admit I hate that if I fit for pve I feel like I have no real options to fight back and not enough options to try to get out/run once an engagement happens (other than just hide the moment I get a whiff of danger on dscan, not so much fun tbh).

[


Well that is your choice, you chose to pve in that fit. Its perfectly possible to npc in pvp fits, its just not of optimal efficiency and people like you are greddy.

I personally have always belt ratted in pvp ships, i have never lost a ship doing so and have killed several people who attacked me thinking my deimos or nighthawk would have no scram and be full of resist holes. And i am pretty terrible at this game. The vast majority of pve fits are overtanked for rat damage anyway and could omni tank with no problems.


True, when ratting I do it in a pvp fit ship.

I guess I mean that I cant be bothered trying to run missions in Low because I think the increased rewards don't make up for the loss of efficiency by fitting for PvP... buuuut I've never actually calculated this so I could be wrong. I guess I am just greedy Sad

I kind of wish miners had an option to mine in Low sec with some kind of mechanic to give them a chance. I don't think I've ever seen anyone trying to mine in Low.
Ginger Barbarella
#313 - 2012-10-19 15:05:45 UTC
The only "problem" with high sec space is the pu$$ies who can't handle people that shoot back (ie, non-high sec space) whining that it's not easier to kill unarmed ships.

There is NO other problem.

"Blow it all on Quafe and strippers." --- Sorlac

Krixtal Icefluxor
INLAND EMPIRE Galactic
#314 - 2012-10-19 15:06:51 UTC
Davis TetrisKing wrote:


I kind of wish miners had an option to mine in Low sec with some kind of mechanic to give them a chance. I don't think I've ever seen anyone trying to mine in Low.



Trust me....it's not even worth bothering an attempt. It will not go well.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Kinroi Alari
Orbital Express LTD
Trystero GmbH
#315 - 2012-10-19 15:23:49 UTC
Davis TetrisKing wrote:
I kind of wish miners had an option to mine in Low sec with some kind of mechanic to give them a chance. I don't think I've ever seen anyone trying to mine in Low.


Never had the taste for it myself but I've certainly seen it done -- just not on the thoroughfare systems, and only by the patient.

Natsett Amuinn
Caldari Provisions
Caldari State
#316 - 2012-10-19 15:44:51 UTC
I'm going to say something really crazy.

There needs to be more PvE in null sec, and it needs to pay better than high sec.

Corps should be able to "hire" agents that can be placed in stations in thier systems.

PvE content that bridges between high, low, and null. As in PvE content in high sec that will move you to low and null sec systems. An example could be WH type missions that are given by agents in high sec, that dump players into low and null systems with NPC's spawned appropriately for mission assigned by the agent. On the low and null side they would be able to scan down the mission points. Something like this should be designed around dumping the players into less travelled systems.


Currently you go to low for FW, null for Sov pvp. That's cool, but when there isn't PvP going on people need engaging, fun, worthwhile content that they can do; especially in null.


Also, yes, profit making potential in high sec needs to be rung in a little. Make lvl 4's in high sec pay considerably less than low, and low considerably less than null, and then provide easier access to that content in null. No one should be going to high sec to make money, and given the increased risk in null it should be THE place to go to earn isk doing missions and anoms.

While they're at it, CCP should make rats in high sec actually mean something. You shouldn't be able to tank NPC rats in a high sec belt indefinately in a ship that has no means of defending itself.
Esteban Dragonovic
Saidusairos Nebula Concern
#317 - 2012-10-19 15:54:58 UTC
The problem with high-sec currently is a multifaceted issue, stemming from a collection of issues which have cropped over a long period of time. To fix it would require a reworking of a whole bunch of things that would, oddly enough, actually knock out alot of other issues in the game as well.

1. PvE: PvE in eve is bad, really bad, so boring its practically suicidal bad. So how do we fix that? Make it more into PvP. Instead make it so there are fewer but alot tougher and meaner rats, npcs, etc increasing bounties accordingly. Essentially turn all npcs into at-least player grade ships, meaning they exhibit such similar behavior to players, using actual tactics and even attempting to warp off and escape.

2. Low-sec: The problem here is that people are way to afraid to go there and there simply isn't much to do there independently. Even if you add incentives to go the ships people have to go with in order to acceptably make money are woefully ill equipped to meet the task of PvP. But, by turning PvE into more of a PvP skill level activity, you force missioners and whatnot to change their fits accordingly, giving them a much better chance of holding their own.

3. Null: Null-sec needs to have better rewards for the space, particularly in the crappier parts of space. Thus more people will be there, and with the other changes more targets will openly present themselves for combat.

More to come later but I'm a tad short on time for now. :P
Vanyr Andrard
VacuumTube
#318 - 2012-10-19 15:55:57 UTC
Tippia wrote:
Josef Djugashvilis wrote:
This is simply your opinion.

It is not evidence based in any way.
No, it's simply fact, and the evidence can be found in pretty much any “onoz, 0.0 zealots!” post on the board. If you haven't seen those words, or words to that effect, come from numerous highsec posters, you simply haven't been paying attention.


Quote:
The problem is that highsec players have this silly tendency to forget that EVE is not just a sandbox — it's a multiplayer sandbox. As a result, they erroneously believe that “doing their own thing” means “doing their own thing separate from the rest of the universe”, which kind of overlooks the whole multiplayer part, and then they get angry and confused when reality intrudes on their incorrect assumptions and they want reality to adjust to those assumptions rather than the other way around.



This sentence, converted to unambiguous logical language, decodes into "The problem, in my opinion, is that ALL highsec players have this tendency, which in my opinion is silly, to forget, or claim to forget, or appear to forget, that EVE is not just a sandbox -- it's a multiplayer sandbox--which in my opinion it is".

This sentence is opinion, not fact, in 3 separate ways. Furthermore, this opinion, as stated, obviously contains a false description of the real world, as even one highsec player who does not possess this tendency falsifies the opinion. Read charitably, one would assume you meant to say "most highsec players", in which case the opinion becomes no longer false, although the meat of the argument rests upon the implied definition of "multiplayer sandbox" and an oversimplification of how even in a sandbox varied levels of interplayer forced interaction are possible, as evidenced by said variability across the spectrum of games commonly accepted to be multiplayer sandboxes.
Sisohiv
Center for Advanced Studies
Gallente Federation
#319 - 2012-10-19 15:57:19 UTC
Malcanis wrote:
Marlona Sky wrote:
Malcanis wrote:
Sisohiv wrote:
Most GD hate on either side of the coin is boredom.

The majority of EVE is Null sec, Ex Null Sec and RMT. As much as Null people hate on high sec they know full well they aren't fooling anyone. Everyone in High Sec has done the null Sec thing. The also know why those people are back in High Sec. Taking Sov is a PvP affair. After that it becomes a waiting game and a grind to get sov levels up. The PvP people get bored and move on or drop sub. The Alliances become vulnerable and they lose it all to the next FotM. Repeat and rinse for 9 years.

I really don't blame Goons for doing what they do. It's not about miners. It's about keeping their PvP people alert and active. They know what apathy does to you in EVE. True they are like all Null alliances a little paranoid, convinced everyone is out to get them but mostly it's about active participation. Morale in EVE is down. I don't have any silver bullets or miracle cures but I know throwing away all my ISK in fruitless PvP isn't the answer so like everyone else in High Sec I wait and hope something happens.

--

As for ISK, it's about war chests. Look at Null War chests. They dwarf anything you see in High Sec. ISK is better in Null but in either case it's about building a War chest. Be it corp or private. Argument A: The more they nerf, the longer it takes to get a war chest. The logical and proven counter argument, the more war chests out there, the higher inflation is, you never really come out with more edge. In 2005 being a billionaire meant you were good to go. head to null, make your mark. Now it's be a hundred billionaire and consider it.

Another reality that ties the two together. I was in NC when it fell. The alliance I was in was handing out any ship people could fly in anticipation of the at the time, FotM super cap blob of PL. There were no pilots to be had. The war chest was useless. That alliance was just getting on its feet. They were about to purchase two Nyx. The had just come in to their status but weren't strong enough to confront the I-Win super cap blobs of the day. Yes, CCP nerfed it, after the damage was done. Like they have done so many times before.

Blow it up, build it up, blow it up, build it up, blow it up build it up. EVE is old. Blow it up, build it up is old. We need better objectives. Even a sandbox gets boring after a while.


What a load of meretricious honk presented as fact. Anyone who reads this and doesn't laugh is wrong.

Way to jump in there and correct them...


Life is too short.


meaning you either didn't read it or did and while you didn't agree you had no explanation why. Children do that when you tell them to go to bed because there is school tomorrow.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#320 - 2012-10-19 16:04:09 UTC
Given that I have a pos and regularly play around in lowsec, I would say the problem is a small group making life hard on those going into lowsec (Rancer gatecamp) and a why bother factor.
That is even though I can make decent isk staying in my system running around killing rats, missioning and such its not very useful.
I still have to go to hisec to get minerals to make stuff or buy that which I can not make.
So lowsec needs hi and that will not change.
What can change is the perception of risk in lowsec.
I have been ganked only once in lowsec while I was dismantling my pos to make a new one.
And even then the people died to the still online pos guns.

Yet with that I still fear smartbombing bs on gate waiting for me to warp in, the gatecamp is still a threat, and more.
SO a lot of it is generated by players who feel this need to kill everyone they come across.
And as long as the risk is perceived to be there people will avoid it.

As for null I have never been there beyond a purposeful suicide run that was rather shorter than intended.
So no comment.

The easiest fix for this threat would be to increase the jump in distance to say 80 km, so that you can camp, you can even grab them if you are ready (certain warp disruptor fits with instant locking) would massively increase the viability of lowsec by reducing perceived risk while alowing real risk.

As for the feared smart bombing bs on gate, I have no idea how to stop.
Maybe slap the no activating smartbombs within station undock range could be applied to gates.
You can still gank haulers you just have to better pick which direction they will be coming from.