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Idea: Make the Accept/Reject conversation box go away - hide it in the Neocom

Author
Seatox
The Scope
Gallente Federation
#1 - 2012-10-19 06:39:43 UTC
Conversation spamming people is a Bad Thing to do. Apparantly, part of the badness is due to conversation requests having to reach the client before they're rejected, therefore lagging the victim.

The other part, however, is due to how bad and wrong modal dialogs are - spamming someone who dosn't have autoreject on will effectivly lock them out from carrying out game actions until they've answered all the requests.

With the some of the neat things CCP put in with the new Neocom, and the recent tutorial changes, why not ditch the terrible "Accept / Reject" dialog, queue up all the pending conversations under the Chat neocom icon, or even a sub-menu under that, and alert the player that they have incoming conversations by popping out a little message next to the icon?
Anhenka
The New Federation
Sigma Grindset
#2 - 2012-10-19 07:00:04 UTC  |  Edited by: Anhenka
Seatox wrote:
Conversation spamming people is a Bad Thing to do. Apparantly, part of the badness is due to conversation requests having to reach the client before they're rejected, therefore lagging the victim.

The other part, however, is due to how bad and wrong modal dialogs are - spamming someone who dosn't have autoreject on will effectivly lock them out from carrying out game actions until they've answered all the requests.

With the some of the neat things CCP put in with the new Neocom, and the recent tutorial changes, why not ditch the terrible "Accept / Reject" dialog, queue up all the pending conversations under the Chat neocom icon, or even a sub-menu under that, and alert the player that they have incoming conversations by popping out a little message next to the icon?


Maybe as an option, but I personally prefer to have the convo request be large and annoying. So that if I'm not paying attention to the eve screen it's a bit more obvious than a glowing neocom button.

Though the option to shuffle it over to the neocom would be useful ofc.



Although didn't you hear? Convo Spam now an exploit. Still a little annoyed that after years of abuse and "our logs show nothing", it was a goon loss that ended up being replaced and it declared an exploit. Still, if it means I wont have to be the recipient of A-Z convobombs when I run into CFC gangs a dozen carriers being reimbursed is a small price to pay.
Seatox
The Scope
Gallente Federation
#3 - 2012-10-19 09:19:56 UTC
It's an exploit only because the game handles conversation requests badly. If it didn't a) mess up your controls and b) cause unnessecary lag, it wouldn't even be a thing.

You're right though, just making the button glow is not enough - I was thinking more the big yellow arrow-tags they use in the new tutorial system. Bright and eyecatching enough to get your attention, but out of the way enough that they don't cover over important things like targets, module controls, the overview, etc.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#4 - 2012-10-19 10:46:49 UTC
I support this. The change should also include that mass convos cannot work like DDoS...

Don't be scared, because being afk is not a crime.

Seatox
The Scope
Gallente Federation
#5 - 2012-10-19 11:05:55 UTC
Rordan D'Kherr wrote:
I support this. The change should also include that mass convos cannot work like DDoS...


I agree, but fixing that issue is a hidden server magic thing.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#6 - 2012-10-19 11:15:06 UTC
Seatox wrote:
Rordan D'Kherr wrote:
I support this. The change should also include that mass convos cannot work like DDoS...


I agree, but fixing that issue is a hidden server magic thing.


I hear CCP is fully capable of doing such magic Blink

Quod erad demonstrandum.

Don't be scared, because being afk is not a crime.