These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What is the real problem people have with High Sec?

Author
Sisohiv
Center for Advanced Studies
Gallente Federation
#281 - 2012-10-19 03:07:27 UTC  |  Edited by: Sisohiv
Most GD hate on either side of the coin is boredom.

The majority of EVE is Null sec, Ex Null Sec and RMT. As much as Null people hate on high sec they know full well they aren't fooling anyone. Everyone in High Sec has done the null Sec thing. The also know why those people are back in High Sec. Taking Sov is a PvP affair. After that it becomes a waiting game and a grind to get sov levels up. The PvP people get bored and move on or drop sub. The Alliances become vulnerable and they lose it all to the next FotM. Repeat and rinse for 9 years.

I really don't blame Goons for doing what they do. It's not about miners. It's about keeping their PvP people alert and active. They know what apathy does to you in EVE. True they are like all Null alliances a little paranoid, convinced everyone is out to get them but mostly it's about active participation. Morale in EVE is down. I don't have any silver bullets or miracle cures but I know throwing away all my ISK in fruitless PvP isn't the answer so like everyone else in High Sec I wait and hope something happens.

--

As for ISK, it's about war chests. Look at Null War chests. They dwarf anything you see in High Sec. ISK is better in Null but in either case it's about building a War chest. Be it corp or private. Argument A: The more they nerf, the longer it takes to get a war chest. The logical and proven counter argument, the more war chests out there, the higher inflation is, you never really come out with more edge. In 2005 being a billionaire meant you were good to go. head to null, make your mark. Now it's be a hundred billionaire and consider it.

Another reality that ties the two together. I was in NC when it fell. The alliance I was in was handing out any ship people could fly in anticipation of the at the time, FotM super cap blob of PL. There were no pilots to be had. The war chest was useless. That alliance was just getting on its feet. They were about to purchase two Nyx. The had just come in to their status but weren't strong enough to confront the I-Win super cap blobs of the day. Yes, CCP nerfed it, after the damage was done. Like they have done so many times before.

Blow it up, build it up, blow it up, build it up, blow it up build it up. EVE is old. Blow it up, build it up is old. We need better objectives. Even a sandbox gets boring after a while.
Cyprus Black
School of Applied Knowledge
Caldari State
#282 - 2012-10-19 04:16:53 UTC
The problem isn't Highsec. The real problem is Low and Nullsec.

Why would industrialists ever produce their goods in Low and Nullsec when it can be produced safely in Highsec and shipped down?
Why would miners mine in Low and Nullsec when they can mine safely in Highsec?
Why do any research in Low and Nullsec when it can be done with little risk in Highsec?
Why go ratting in Low and Nullsec when it can be done in Highsec via L4 missions? And it's more profitable too.
Why would you bother taking Sov when it just gets flipped back by a super blob?
Why participate in Low and Nullsec PvP when its all blob blob blob warfare?
Why bother going to war with the mega alliances who control tech moons and have infinite resources to throw at you?
What incentive is there to go to Low and Nullsec when almost everything you need is in Highsec?

Sov is meaningless and stupid. Mega alliances dominate Nullsec due to their tech moons and unlimited resources. Lowsec is the worst of both Highsec and Nullsec with almost nothing worth checking out there.

Players are instinctively drawn to maximize profit and minimize risk. Highsec is just the place for that. Why go anywhere else? That's not a rhetorical question.

This isn't a stealth "Nerf Highsec" post. This is a rant about how dull and uninteresting Low and Nullsec are. Profits can be high in Nullsec, but the amount of bullsh*t players have to deal with just to live out there isn't worth it for most players.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Malcanis
Vanishing Point.
The Initiative.
#283 - 2012-10-19 05:27:21 UTC
Sisohiv wrote:
Most GD hate on either side of the coin is boredom.

The majority of EVE is Null sec, Ex Null Sec and RMT. As much as Null people hate on high sec they know full well they aren't fooling anyone. Everyone in High Sec has done the null Sec thing. The also know why those people are back in High Sec. Taking Sov is a PvP affair. After that it becomes a waiting game and a grind to get sov levels up. The PvP people get bored and move on or drop sub. The Alliances become vulnerable and they lose it all to the next FotM. Repeat and rinse for 9 years.

I really don't blame Goons for doing what they do. It's not about miners. It's about keeping their PvP people alert and active. They know what apathy does to you in EVE. True they are like all Null alliances a little paranoid, convinced everyone is out to get them but mostly it's about active participation. Morale in EVE is down. I don't have any silver bullets or miracle cures but I know throwing away all my ISK in fruitless PvP isn't the answer so like everyone else in High Sec I wait and hope something happens.

--

As for ISK, it's about war chests. Look at Null War chests. They dwarf anything you see in High Sec. ISK is better in Null but in either case it's about building a War chest. Be it corp or private. Argument A: The more they nerf, the longer it takes to get a war chest. The logical and proven counter argument, the more war chests out there, the higher inflation is, you never really come out with more edge. In 2005 being a billionaire meant you were good to go. head to null, make your mark. Now it's be a hundred billionaire and consider it.

Another reality that ties the two together. I was in NC when it fell. The alliance I was in was handing out any ship people could fly in anticipation of the at the time, FotM super cap blob of PL. There were no pilots to be had. The war chest was useless. That alliance was just getting on its feet. They were about to purchase two Nyx. The had just come in to their status but weren't strong enough to confront the I-Win super cap blobs of the day. Yes, CCP nerfed it, after the damage was done. Like they have done so many times before.

Blow it up, build it up, blow it up, build it up, blow it up build it up. EVE is old. Blow it up, build it up is old. We need better objectives. Even a sandbox gets boring after a while.


What a load of meretricious honk presented as fact. Anyone who reads this and doesn't laugh is wrong.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Josef Djugashvilis
#284 - 2012-10-19 06:45:06 UTC
Tippia wrote:
Darth Khasei wrote:
This is supposed to be a sandbox game with a complex diversity of players "doing their own thing".
The problem is that highsec players have this silly tendency to forget that EVE is not just a sandbox — it's a multiplayer sandbox. As a result, they erroneously believe that “doing their own thing” means “doing their own thing separate from the rest of the universe”, which kind of overlooks the whole multiplayer part, and then they get angry and confused when reality intrudes on their incorrect assumptions and they want reality to adjust to those assumptions rather than the other way around.


This is simply your opinion.

It is not evidence based in any way.

Any hi-sec player I know simply accepts that they may be ganked at any time as a simple fact of life in Eve.

That is my opinion based on the varied hi-sec players I know and have spoken to in local.

This is not a signature.

Marlona Sky
State War Academy
Caldari State
#285 - 2012-10-19 06:51:52 UTC
Malcanis wrote:
Sisohiv wrote:
Most GD hate on either side of the coin is boredom.

The majority of EVE is Null sec, Ex Null Sec and RMT. As much as Null people hate on high sec they know full well they aren't fooling anyone. Everyone in High Sec has done the null Sec thing. The also know why those people are back in High Sec. Taking Sov is a PvP affair. After that it becomes a waiting game and a grind to get sov levels up. The PvP people get bored and move on or drop sub. The Alliances become vulnerable and they lose it all to the next FotM. Repeat and rinse for 9 years.

I really don't blame Goons for doing what they do. It's not about miners. It's about keeping their PvP people alert and active. They know what apathy does to you in EVE. True they are like all Null alliances a little paranoid, convinced everyone is out to get them but mostly it's about active participation. Morale in EVE is down. I don't have any silver bullets or miracle cures but I know throwing away all my ISK in fruitless PvP isn't the answer so like everyone else in High Sec I wait and hope something happens.

--

As for ISK, it's about war chests. Look at Null War chests. They dwarf anything you see in High Sec. ISK is better in Null but in either case it's about building a War chest. Be it corp or private. Argument A: The more they nerf, the longer it takes to get a war chest. The logical and proven counter argument, the more war chests out there, the higher inflation is, you never really come out with more edge. In 2005 being a billionaire meant you were good to go. head to null, make your mark. Now it's be a hundred billionaire and consider it.

Another reality that ties the two together. I was in NC when it fell. The alliance I was in was handing out any ship people could fly in anticipation of the at the time, FotM super cap blob of PL. There were no pilots to be had. The war chest was useless. That alliance was just getting on its feet. They were about to purchase two Nyx. The had just come in to their status but weren't strong enough to confront the I-Win super cap blobs of the day. Yes, CCP nerfed it, after the damage was done. Like they have done so many times before.

Blow it up, build it up, blow it up, build it up, blow it up build it up. EVE is old. Blow it up, build it up is old. We need better objectives. Even a sandbox gets boring after a while.


What a load of meretricious honk presented as fact. Anyone who reads this and doesn't laugh is wrong.

Way to jump in there and correct them...
Touval Lysander
Zero Wine
#286 - 2012-10-19 06:53:45 UTC
Josef Djugashvilis wrote:
Tippia wrote:
Darth Khasei wrote:
This is supposed to be a sandbox game with a complex diversity of players "doing their own thing".
The problem is that highsec players have this silly tendency to forget that EVE is not just a sandbox — it's a multiplayer sandbox. As a result, they erroneously believe that “doing their own thing” means “doing their own thing separate from the rest of the universe”, which kind of overlooks the whole multiplayer part, and then they get angry and confused when reality intrudes on their incorrect assumptions and they want reality to adjust to those assumptions rather than the other way around.


This is simply your opinion.

It is not evidence based in any way.

Any hi-sec player I know simply accepts that they may be ganked at any time as a simple fact of life in Eve.

That is my opinion based on the varied hi-sec players I know and have spoken to in local.

Josef just became Brosef.

You're right. You're actually right.

Well close.....

Most "old school" miners don't actually care. Rats bother me more than gankers.

And rats don't bother me.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#287 - 2012-10-19 07:07:22 UTC  |  Edited by: Tao Dolcino
It's all about perception : people who stay in high sec are called carebears, cowards...
But how would you call the fact to attack harmless targets unable to defend themselves ?
Me, i call that carebear, coward.
Give people who do something else than pvp (missions, mining, hauling, industry, etc...) the ability to defend themselves and they'll come to low/null.
You want fair fights or easy targets ?

When you go out to roam with your pvp ship, you need no one and nothing, you are a pvp machine. When you go out to do something else, you are TOTALLY vulnerable, or you need an escort. But an escort is terrible in terms of cost, it's absolutely not a rational solution to run a productive activity with the actual game mechanisms. That is not balanced. Fights against non-pvp ships should be more risky than they are now.
I think that most of that can be solved by changing the way ships are fitted.
I don't ask that people in non-pvp ships can be as effective as people in pvp ships, of course not, that would make no sense, but that they can at least fit their ship in a way that they can still be effective at their task while having a reasonable chance to defend themselves or flee. Yes, it's easy to flee when you go in LS with a frigate or a cruiser, but you produce nothing much with such ships, you need bigger ships to make serious business (mission, mining, hauling etc...), and actually bigger ships in low/null sec is pure suicide.
So as result, low/null sec is a place only to pvp, and that's the problem. EVE is not made only for pvpers, it's absolutely stupid to say that, you need people who produce too, and people who consume, or the game can't function.
There should be a way to equip a ship which is not pure pvp to give you more survivability against pvpers. Then, only then, you can motivate them to come out of high sec to play in the whole sandbox.

But they will never accept passevely to be your easy targets.
Do you really think that people are SO stupid ?


Edit : i'd like to devellop a bit more my idea :
When you go out with 10 ships to pvp, you take 10 pvp ships. 100% effective.
Now to do any other kind of activity in a non-safe environment, you need protection. So if you take 10 ships to do something else (mining, mission, hauling, whatever...), you will take say 5 ships for the activity itself and 5 ships for the protection. 50% effective.
Now let's imagine that, just like in real life, the pvpers (the armies, the warriors) need to transport (for example) their fuel and food to function. They would also get their effectivity reduce to say 50%. That would be fair.
I think that it would be such a great improvment to force the composition of fleets to be mixed. It would balance everything. The example i gave was maybe stupid, but you see the logic i mean behind : if you need a heavy logistic to do a productive activity in dangerous space, you should also need a heavy logistic to go to war as well. In fact it's the pvp which is too easy in EVE, not the other activities. The first newcommer with a few weeks (days ???) training can blow any non-pvp ship... that's the proof that there's a need to balance the difficulty.

To conclude, i'd say that the word pvp means nothing : We should make the difference between pvp involving only pvp ships, which is fair obviously, but is not producing anything, and pvp against non-pvp (productive) ships, which is unfair and the reason why people are not silly enough to go in low/null to do something else than pvp...
Pvp against non-pvp targets costs absolutely nothing at absolutely no risk... it's totally carebear, that.
Malcanis
Vanishing Point.
The Initiative.
#288 - 2012-10-19 07:07:40 UTC
Marlona Sky wrote:
Malcanis wrote:
Sisohiv wrote:
Most GD hate on either side of the coin is boredom.

The majority of EVE is Null sec, Ex Null Sec and RMT. As much as Null people hate on high sec they know full well they aren't fooling anyone. Everyone in High Sec has done the null Sec thing. The also know why those people are back in High Sec. Taking Sov is a PvP affair. After that it becomes a waiting game and a grind to get sov levels up. The PvP people get bored and move on or drop sub. The Alliances become vulnerable and they lose it all to the next FotM. Repeat and rinse for 9 years.

I really don't blame Goons for doing what they do. It's not about miners. It's about keeping their PvP people alert and active. They know what apathy does to you in EVE. True they are like all Null alliances a little paranoid, convinced everyone is out to get them but mostly it's about active participation. Morale in EVE is down. I don't have any silver bullets or miracle cures but I know throwing away all my ISK in fruitless PvP isn't the answer so like everyone else in High Sec I wait and hope something happens.

--

As for ISK, it's about war chests. Look at Null War chests. They dwarf anything you see in High Sec. ISK is better in Null but in either case it's about building a War chest. Be it corp or private. Argument A: The more they nerf, the longer it takes to get a war chest. The logical and proven counter argument, the more war chests out there, the higher inflation is, you never really come out with more edge. In 2005 being a billionaire meant you were good to go. head to null, make your mark. Now it's be a hundred billionaire and consider it.

Another reality that ties the two together. I was in NC when it fell. The alliance I was in was handing out any ship people could fly in anticipation of the at the time, FotM super cap blob of PL. There were no pilots to be had. The war chest was useless. That alliance was just getting on its feet. They were about to purchase two Nyx. The had just come in to their status but weren't strong enough to confront the I-Win super cap blobs of the day. Yes, CCP nerfed it, after the damage was done. Like they have done so many times before.

Blow it up, build it up, blow it up, build it up, blow it up build it up. EVE is old. Blow it up, build it up is old. We need better objectives. Even a sandbox gets boring after a while.


What a load of meretricious honk presented as fact. Anyone who reads this and doesn't laugh is wrong.

Way to jump in there and correct them...


Life is too short.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Touval Lysander
Zero Wine
#289 - 2012-10-19 07:10:06 UTC
Malcanis wrote:
Marlona Sky wrote:
Malcanis wrote:
Sisohiv wrote:
Most GD hate on either side of the coin is boredom.

The majority of EVE is Null sec, Ex Null Sec and RMT. As much as Null people hate on high sec they know full well they aren't fooling anyone. Everyone in High Sec has done the null Sec thing. The also know why those people are back in High Sec. Taking Sov is a PvP affair. After that it becomes a waiting game and a grind to get sov levels up. The PvP people get bored and move on or drop sub. The Alliances become vulnerable and they lose it all to the next FotM. Repeat and rinse for 9 years.

I really don't blame Goons for doing what they do. It's not about miners. It's about keeping their PvP people alert and active. They know what apathy does to you in EVE. True they are like all Null alliances a little paranoid, convinced everyone is out to get them but mostly it's about active participation. Morale in EVE is down. I don't have any silver bullets or miracle cures but I know throwing away all my ISK in fruitless PvP isn't the answer so like everyone else in High Sec I wait and hope something happens.

--

As for ISK, it's about war chests. Look at Null War chests. They dwarf anything you see in High Sec. ISK is better in Null but in either case it's about building a War chest. Be it corp or private. Argument A: The more they nerf, the longer it takes to get a war chest. The logical and proven counter argument, the more war chests out there, the higher inflation is, you never really come out with more edge. In 2005 being a billionaire meant you were good to go. head to null, make your mark. Now it's be a hundred billionaire and consider it.

Another reality that ties the two together. I was in NC when it fell. The alliance I was in was handing out any ship people could fly in anticipation of the at the time, FotM super cap blob of PL. There were no pilots to be had. The war chest was useless. That alliance was just getting on its feet. They were about to purchase two Nyx. The had just come in to their status but weren't strong enough to confront the I-Win super cap blobs of the day. Yes, CCP nerfed it, after the damage was done. Like they have done so many times before.

Blow it up, build it up, blow it up, build it up, blow it up build it up. EVE is old. Blow it up, build it up is old. We need better objectives. Even a sandbox gets boring after a while.


What a load of meretricious honk presented as fact. Anyone who reads this and doesn't laugh is wrong.

Way to jump in there and correct them...


Life is too short.

I had to look up "meretricious".

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Rogue Drone Recovery Syndicate
#290 - 2012-10-19 07:20:50 UTC
Problem with highsec is, to many damn complainers.
Olleybear
Infinite Point
Pandemic Horde
#291 - 2012-10-19 07:44:03 UTC
destiny2 wrote:
Problem with highsec is, to many damn complainers.

No no no. When you insult someone, much thought and time should be invested in coming up with something subtle so your mark cant just dismiss you as a cave dwelling mouth breather.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Malcanis
Vanishing Point.
The Initiative.
#292 - 2012-10-19 07:49:08 UTC
Touval Lysander wrote:
I had to look up "meretricious".


It's a good word that should be more popular. I hope you like it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Davis TetrisKing
The Vendunari
End of Life
#293 - 2012-10-19 07:55:42 UTC
Marie Trudeau wrote:
This is an old debate. Since the game was released there has been the division in the playerbase, with the risk-loving combat PvPers seeing hi-sec as something akin to an abomination, and asking repeatedly for nerfs. It increased with the buffs of missions a couple of years in, and pretty much has been a steady argument over the course of the game.

In my time in EVE since 2004 (not continuous, but continuous enough until early 2007 and then very on and off), I've done hi, lo and null, PvP, empire wars, nullsec wars, FW, trading, some industry/POSing, and -- gasp -- even some mining at the beginning. What I've noticed is that different players have very, very different appetites for risk, and also the same players often have very different appetites for risk at different times in their playing careers. It's not so much about risk vs. reward, it's about risk aversion full stop. High Sec is there for people who are relatively risk averse as players, or who are in a risk averse phase of their playing career -- i.e., full on carebears, or people in a carebear phase.

If you nerf rewards in high sec, it won't result in the carebears being "properly incentivized" to go to low sec or null. They don't want to get blown up at least not regularly, no matter what the rewards are. They will most likely just leave EVE. Now I know many low sec and null players would likely say "good riddance, EVE would be better without the carebears so it can be more hardcore" and so on, but, again, this is a *very* old debate. CCP has been listening to this demand (nerf hisec!) for years and years and has not done it. The main reason for that is that there are a large number of players who either are primarily carebears or who are part-time carebears, by choice, and who like it that way. There are more of these kind of players, in my observation over the years, than there are folks who pew-pew in null and ISK farm in hi. Hi-sec has always been by a very, very large margin the most crowded area of space -- because there are a lot of players who like to play in a relatively risk averse environment (not really safe, you still are subject to being suicide sniped and so on).

So while it's very interesting to me personally to see the same arguments and many of the same ideas being brought forth year after year, I think the bottom line is that hi is never going to be as radically nerfed as some of the null crowd would like simply because CCP doesn't want to lose a lot of the players who are risk averse and yet still like and play (and pay to play) EVE. It's easy to be an idealist and say that it would be best for the game to nerf this or that into the ground and so on, but in reality it would not be good for the game to lose a good amount of the carebear subs -- for everyone, in terms of development of the game.

CCP has always walked a tightrope here, carefully observing what its own statistics say about what the players are actually doing, and in what numbers, and tweaking things accordingly. And they've also closely observed what has *not* enticed players into lo and null -- and nothing much, to be honest, has worked at all for that. That's not because of risk vs reward, it's simply due to risk aversion among players, and that isn't really very easily changed by changing risk vs reward.


Firstly great post. To me it really brought out an interesting point about how a lot of current thinking is 'risk vs reward is imbalanced, lets increase/decrease reward' and not as much thinking of 'risk vs reward is imbalanced, how can we change risk'.

Marie Trudeau wrote:
If you nerf rewards in high sec, it won't result in the carebears being "properly incentivized" to go to low sec or null. They don't want to get blown up at least not regularly, no matter what the rewards are.


This is a great point. Given the current mechanics there seems to be a huge jump from the mostly risk free high sec and the dangers of getting blown up in low. Some kind of middle ground would be great. Something like in 0.7-0.5 allowing people to shoot each other without concord interference but disabling warp scrambling, so mid mission if someone comes you have to get out (interrupts your mission which is annoying etc) but you dont just instantly lose that shiny big ship you worked so hard for. Same sort of thing for mining. Obviously this isnt the most elegant or thought through mechanic, but I'd love to hear more ideas to bring in some kind of middle ground between high and low sec.

In changes this we wouldn't need to remove safe high sec so there will still be places for people to live how they currently do, and I couldn't see it affecting null/low any more than the current high sec.

Just my thoughts.
Davis TetrisKing
The Vendunari
End of Life
#294 - 2012-10-19 08:08:38 UTC
Tao Dolcino wrote:
It's all about perception : people who stay in high sec are called carebears, cowards...
But how would you call the fact to attack harmless targets unable to defend themselves ?
Me, i call that carebear, coward.
Give people who do something else than pvp (missions, mining, hauling, industry, etc...) the ability to defend themselves and they'll come to low/null.
You want fair fights or easy targets ?

When you go out to roam with your pvp ship, you need no one and nothing, you are a pvp machine. When you go out to do something else, you are TOTALLY vulnerable, or you need an escort. But an escort is terrible in terms of cost, it's absolutely not a rational solution to run a productive activity with the actual game mechanisms. That is not balanced. Fights against non-pvp ships should be more risky than they are now.
I think that most of that can be solved by changing the way ships are fitted.
I don't ask that people in non-pvp ships can be as effective as people in pvp ships, of course not, that would make no sense, but that they can at least fit their ship in a way that they can still be effective at their task while having a reasonable chance to defend themselves or flee. Yes, it's easy to flee when you go in LS with a frigate or a cruiser, but you produce nothing much with such ships, you need bigger ships to make serious business (mission, mining, hauling etc...), and actually bigger ships in low/null sec is pure suicide.
So as result, low/null sec is a place only to pvp, and that's the problem. EVE is not made only for pvpers, it's absolutely stupid to say that, you need people who produce too, and people who consume, or the game can't function.
There should be a way to equip a ship which is not pure pvp to give you more survivability against pvpers. Then, only then, you can motivate them to come out of high sec to play in the whole sandbox.

But they will never accept passevely to be your easy targets.
Do you really think that people are SO stupid ?


I'll admit I hate that if I fit for pve I feel like I have no real options to fight back and not enough options to try to get out/run once an engagement happens (other than just hide the moment I get a whiff of danger on dscan, not so much fun tbh).

Tao Dolcino wrote:
Edit : i'd like to devellop a bit more my idea :
When you go out with 10 ships to pvp, you take 10 pvp ships. 100% effective.
Now to do any other kind of activity in a non-safe environment, you need protection. So if you take 10 ships to do something else (mining, mission, hauling, whatever...), you will take say 5 ships for the activity itself and 5 ships for the protection. 50% effective.
Now let's imagine that, just like in real life, the pvpers (the armies, the warriors) need to transport (for example) their fuel and food to function. They would also get their effectivity reduce to say 50%. That would be fair.
I think that it would be such a great improvment to force the composition of fleets to be mixed. It would balance everything. The example i gave was maybe stupid, but you see the logic i mean behind : if you need a heavy logistic to do a productive activity in dangerous space, you should also need a heavy logistic to go to war as well. In fact it's the pvp which is too easy in EVE, not the other activities. The first newcommer with a few weeks (days ???) training can blow any non-pvp ship... that's the proof that there's a need to balance the difficulty.

To conclude, i'd say that the word pvp means nothing : We should make the difference between pvp involving only pvp ships, which is fair obviously, but is not producing anything, and pvp against non-pvp (productive) ships, which is unfair and the reason why people are not silly enough to go in low/null to do something else than pvp...
Pvp against non-pvp targets costs absolutely nothing at absolutely no risk... it's totally carebear, that.


Hmm, this actually sounds really interesting, potentially a way to combat the current blob concerns people have? If there were strict logistical requirements to have a large fleet running (dunno, making gates a mana-esque system so that only so many can get through at once before they have to recharge and then adding logistic ships that can recharge them or something? maybe even have spacial anomolies occur if too many people warp from one spot that will make blobs less mobile, just random off the top of my head thoughts) .

Could really change the face of large scale pvp, I'd be interested in any ideas people have.
Nicolo da'Vicenza
Viziam
Amarr Empire
#295 - 2012-10-19 08:50:34 UTC
no the idea of carrying 'space food' to fly your 'pvp ship' is mindbogglingly stupid
Josef Djugashvilis
#296 - 2012-10-19 09:28:08 UTC  |  Edited by: Josef Djugashvilis
destiny2 wrote:
Problem with highsec is, to many damn complainers.


Mostly non hi-sec players complaining about hi-sec mechanics/rewards and, 'how dare hi-sec folk not play the way I want them to'

I sincerely believe that is is up to null-sec players to sell the virtues of null, even with the broken mechanics, poor production etc, rather then berating hi-sec folk and their playstyle.

Null-sec folk would gain more from pestering CCP to improve null-sec than they ever will from alienating the hi-sec player base.

Nerfing hi-sec would simply turn it into a copy of broken null-sec.

How would anyone profit from that?

This is not a signature.

Tinja Soikutsu
Perkone
Caldari State
#297 - 2012-10-19 09:37:35 UTC
The real problem people have with high-sec? It's different to how other people play, and since THEY don't play that way, that way sucks and everyone who plays that was does so because they're too bad to play their way.
Jim Hazard
Fury Industry
#298 - 2012-10-19 09:41:12 UTC
Davis TetrisKing wrote:


This is a great point. Given the current mechanics there seems to be a huge jump from the mostly risk free high sec and the dangers of getting blown up in low. Some kind of middle ground would be great. Something like in 0.7-0.5 allowing people to shoot each other without concord interference but disabling warp scrambling, so mid mission if someone comes you have to get out (interrupts your mission which is annoying etc) but you dont just instantly lose that shiny big ship you worked so hard for. Same sort of thing for mining. Obviously this isnt the most elegant or thought through mechanic, but I'd love to hear more ideas to bring in some kind of middle ground between high and low sec.

In changes this we wouldn't need to remove safe high sec so there will still be places for people to live how they currently do, and I couldn't see it affecting null/low any more than the current high sec.

Just my thoughts.


Just because you keep posting that silly idea over and over again in different threads it does not make it a better idea. If you want meaningless PvP without any consequences there are enough games out there which can offer that. Actually losing stuff when you lose a fight is one of the things that makes EvE special and this should never change, not even partially.

The only thing that keeps people who want to go to null / low in high sec is the inability to team up with other players and to earn their place out there.

But let`s just imagine what is going to happen if your idea would get implemented:

If you can shoot at other people without concord interference, but can not scramble people what do you think is going to happen? They will bring enough ships to alpha the targets. Once this starts going on the people who do not leave high sec now, because of the evil gankers will only stay in systems 0.8 and above.

One thing would change though. No1 would need to suicide gank ships anymore since you could just gank freighters in 0.7 and lower without interference. So say bye bye to any highways between trade hubs.
Lord Zim
Gallente Federation
#299 - 2012-10-19 09:42:33 UTC
Josef Djugashvilis wrote:
Mostly non hi-sec players complaining about hi-sec mechanics/rewards and, 'how dare hi-sec folk not play the way I want them to'

Incorrect, we're pointing out that hisec is too convenient and much too good in comparison with nullsec, which means that all manufacturing (outside of supercaps and a few weirdoes who insist on making stuff locally) happen in hisec, and everything is imported to nullsec.

Josef Djugashvilis wrote:
I sincerely believe that is is up to null-sec players to sell the virtues of null, even with the broken mechanics, poor production etc, rather then berating hi-sec folk and their playstyle.

There's only three things worth doing in nullsec:
1) Shooting people in the face
2) Making supercaps
3) Extract PI

Everything else is better done in hisec, especially when looking at the effort you put in to do so. There's nothing positive to sell nullsec on anymore, apart from large fleets, and that's not what a lot of people wants to do.

Josef Djugashvilis wrote:
Null-sec folk would gain more from pestering CCP to improve null-sec than they ever will from alienating the hi-sec player base.

How would increasing some base costs "alienate the hisec playerbase"?

Josef Djugashvilis wrote:
Nerfing hi-sec would simply turn it into a copy of broken null-sec.

What the hell sort of nerfs are you thinking of? They must be pretty drastic to turn hisec into a "copy of broken null-sec".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#300 - 2012-10-19 09:43:39 UTC
Tinja Soikutsu wrote:
The real problem people have with high-sec? It's different to how other people play, and since THEY don't play that way, that way sucks and everyone who plays that was does so because they're too bad to play their way.

Spoken like someone who doesn't understand the arguments being fielded.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat