These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

Basic skills needed for PvP in a Minmattar ship?

Author
Vito Tattaglia
Deep Core Mining Inc.
Caldari State
#1 - 2012-09-21 21:19:32 UTC
Good morning/afternoon/evening/night everybody,

I've been a carebear pretty much throughout my entire year-long EVE playing career. However, now that I have enough cashflow to sustain a PvP lifestyle in null-sec, I just need to train for one. I'm pretty much exclusively trained in Caldari and Missile combat, which from what I understand is pretty much the worst PvP skill set possible. Any idea what Minny ship area / combat style I should look at?
Marc Callan
Center for Advanced Studies
Gallente Federation
#2 - 2012-09-22 10:58:45 UTC
Well, Caldari defensive skills often translate well for Minmatar, since there are a lot of shield-tanking Minmatar ships. If you're starting with frigates such as the Rifter or the Thrasher destroyer, you'll want to train Small Projectile Weapons to V enough to get Tech II autocannons and artillery.

Caldari frigates are actually improving in PVP, though; the Merlin can pack a decent punch after its revamp. For that, you'll want to train Small Hybrid Weapons to V, so you can use Tech II blasters. Another somewhat popular ship is the sniper Cormorant, using Tech II railguns. Not so good for solo, but in small-gang combat, it can easily hold its own.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Vito Tattaglia
Deep Core Mining Inc.
Caldari State
#3 - 2012-09-22 21:20:47 UTC
Thanks for the advice. I've been looking up some PvP Minny fits online, and I was thinking of going for a mid-sized ship like a BC or a regular Cruiser. (From what I understand, PvP Battleships are very specialized and not used much in solo and small fleet assignments.) So the general consensus is that T2 guns are a must? That's kind of what I was wanting to avoid because to get to T2 guns is about a month of training on each size, but you gotta do what you gotta do.
Marsan
#4 - 2012-09-22 23:20:32 UTC
You shouldn't rule out Caldari entirely the Tengu is a commonly used pvp ship. Also a drake with HAMs is surprisingly effective. The real question is when you say NS pvp what do you mean? A lot of fleet pvp in NS is done in a ship dictated by your corp/alliance. Which ship to train will depend on who you join. For solo pvp and small scale pvp I'd look at the 'cane. (Sure it's about to be nurfed, but the coming nerf isn't goin to hurt it that bad.)


PS- Before you start pvp in cruisers and BCs I highly advise learning to pvp in frigates. It's cheaper and you'll learn how to fight cruisers/BC which is important when you face frigates in the future.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Kimimaro Yoga
School of Applied Knowledge
Caldari State
#5 - 2012-09-23 03:56:29 UTC
Caldari ships, in particular the drake and the tengu, are commonly used by some of the large nullsec coalitions. Drakes are cheap and easy to train newer players into, and the tengu is relatively hard to kill. Generally youre' talking strategic fleets of sov-holding groups though, not small ten-man gangs roaming or camping gates. For that sort of thing, you're probably looking at Min or certain Amarr ships.

I disagree that T2 weapons are vital, especially beyond small autocannons. The advanced weapon skills don't give that much DPS inherently, what they give is access to advanced ammo types. Depending on your circumstances and skill level, you may not be using those in any case. So 4 points in gun skill and meta4s is quite sufficient to get you started on a PvP career.

I agree that early on you should try Rifters, maybe thrashers and firetails, before moving up to the standard Hurricane or a Stabber Fleet Issue. Especially in small groups, it's a less expensive way to learn. Of course, if your carebearing days have netted you billions in cash, what's a couple of Hurricanes?

My one definite suggestion is take a hard look at your navigation skills. Put simply, speed is vital for PvP. Need to control range? Better have MWD skills. Need to outrace your opponent orbiting? Better have acceleration control and fuel efficiency trained up. Need to make hard turns? Evasive maneuvering. These are skills that you might have trained to 3 or 4, that you should seriously consider training to 5. It'll make you more effective across the board.

Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3

RavenPaine
RaVeN Alliance
#6 - 2012-09-23 16:51:44 UTC  |  Edited by: RavenPaine
Crossing over to Minmatar is your best 'natural' crosstrain. Your shield, drone, missile, nav skills can all work well for both races.

Gunnery skills, though long, are actually very much worth the time, and they will add tons of option and fun to your gaming experience. People fit Artillary guns on every race of ship btw.

Rifter: used to be king of the frigates. Not so much any more, but it is still a nasty ship.
Stabber Fleet: is cheap for what you get. A Faction cruiser with small syg, major speed, and 2 types of awesome tank available.
Hurricane!: Maybe the best all around BC. It's fast, It can shield or armor tank. 425's crank out the DPS or 220's can pop frigates like they were made of glass. Great ship.
Typhoon: Massive DPS, it can brick tank or actually navigate like a BC if you sacrifice tank. It will use the torp skills you might already have.

As for Caldari.
Don't let anyone convince you that they suck, cause they don't.

Hawk
Drake
Tengu
Falcon!
Scorpion
Missile range

Skills:
Your piloting skills are really where you will need experience. Getting used to quick decisions + applying them to your ship (whatever ship) is where you will grow.
Trained skills will be;
Nav
Gunnery, including supports to IV, and eventually V
BC V
Cruiser V (Tengu, Loki. Your choice, both are nice)
Decent drones
T2 guns are awesome. You will be proud to have them.

And to add to what the last poster said. Minmatar is the "Fast" race. They have the fastest base speed on most of their ships. Nav skills really shine for Minmatar pilots.

GL
Paine
Marsan
#7 - 2012-09-23 18:37:08 UTC
Note that you won't be able to fit 425s on canes for much longer per dev post. That said 'phoons are better for 425 any way.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Freundliches Feuer
Garoun Investment Bank
Gallente Federation
#8 - 2012-10-11 13:42:39 UTC
Marsan wrote:
Note that you won't be able to fit 425s on canes for much longer per dev post. That said 'phoons are better for 425 any way.


Huh ?

Ofcourse you will be able to, you ll just need an RCU or an implant to fit a full rack + HAMs. And please don't tell me your phoon uses med guns... if so you should quit eve now. like right now.
Rezig Huruta
Republic Military School
Minmatar Republic
#9 - 2012-10-19 00:07:15 UTC  |  Edited by: Rezig Huruta
Two different kinds of 425's there.

The large Dual 425mm AutoCannon - big 'un

And the medium 425mm AutoCannon - 'little 'un' -

Probably you meant the dual 425s can be fit on the Tornado (as well as the typhoon). This conversation was about the single 425mm, i.e. the medium turret size.

Also, both of those weapons have SIGNIFICANTLY different target sizes.
Katran Luftschreck
Royal Ammatar Engineering Corps
#10 - 2012-10-19 04:53:49 UTC
Buy a Hurricane. Push the "I Win" button. Enjoy killmails.

http://youtu.be/t0q2F8NsYQ0

Marc Callan
Center for Advanced Studies
Gallente Federation
#11 - 2012-10-19 12:13:05 UTC
Katran Luftschreck wrote:
Buy a Hurricane. Push the "I Win" button. Enjoy killmails.


Bear in mind that the sequence could easily go:

  • Buy a Hurricane
  • Engage three or four frigate/destroyer weight hostiles
  • Go home in your pod
  • Buy another Hurricane

As an aside, though, training projectile weapons can give you benefits beyond Minmatar vessels - there are a number of ships that have turret slots but no bonuses to any fitted weapon type (such as the Myrmidon, the Arbitrator, and others), and for them, projectile weapons are often the go-to type, since they don't use any cap.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Skelee VI
Appetite 4 Destruction
#12 - 2012-10-22 15:45:39 UTC
Join "Goons" have lots of friends, no need for pvp skills!
Kamenev Drang
Brutor Tribe
Minmatar Republic
#13 - 2012-10-22 17:05:21 UTC
For small scale PVP, Caldari ships aren't as bad as commonly thought. The Merlin is a beast of a frigate, and the Drake can out-tank the Hurricane any day.


As for WinMatar ships, I can personally recommend the Hurricane as a bruiser/dps fit (straight up gank and shield buffer, can also armour buffer), and the Cyclone for a utility active shield tank. The Rifter is still nasty, but will probably lose to a blaster Merlin in a 1v1 frig fight. Having fought the Stabber Fleet issue - it's squishy, but hits hard.
Hakaimono
Native Freshfood
Minmatar Republic
#14 - 2012-10-23 05:17:46 UTC
-Buy 50 Rifters
-Fly them into lowsec/null
-Pick fights
-Lose ship
-Rinse and Repeat
Welcome to PvP 101...you graduate when you lose all your Rifters.
Riedle
Brutor Tribe
Minmatar Republic
#15 - 2012-10-26 13:24:46 UTC
falcon
Arkadelphia
Unforetold Mania
#16 - 2012-10-27 12:43:15 UTC
Ohh I got this..

Pvp

Basic

Minmatar

Pick two!

Seriously though minmatar does involve more cross training than other races. Unless you specialize in one ship but to use the race effectively both gunnery, missiles, shield, armor, ewar - both propulsion jamming for web and target painting skills. On top of that a lot of the better pirate faction ships have awesome bonuses for minmatar across all the ship classes. Be prepared to cross train another race of ship which in some cases could lead to another weapon systems or ewar. In all cases you will need drones with the exception of certain ship types (some t2 and t3). Also once you have the missile skills it's hard to not go Caldari for drake and tengu.


I pretty much summed up my main but don't think it's terribly unreasonable to see a minmatar pilot's skill sheet be anything but basic..and probably more so than any race will lead to cross training to utilize the ships mixed bonuses and versatility.