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What is the real problem people have with High Sec?

Author
Marie Trudeau
Trudeau Industrie SA
#241 - 2012-10-18 21:41:20 UTC
This is an old debate. Since the game was released there has been the division in the playerbase, with the risk-loving combat PvPers seeing hi-sec as something akin to an abomination, and asking repeatedly for nerfs. It increased with the buffs of missions a couple of years in, and pretty much has been a steady argument over the course of the game.

In my time in EVE since 2004 (not continuous, but continuous enough until early 2007 and then very on and off), I've done hi, lo and null, PvP, empire wars, nullsec wars, FW, trading, some industry/POSing, and -- gasp -- even some mining at the beginning. What I've noticed is that different players have very, very different appetites for risk, and also the same players often have very different appetites for risk at different times in their playing careers. It's not so much about risk vs. reward, it's about risk aversion full stop. High Sec is there for people who are relatively risk averse as players, or who are in a risk averse phase of their playing career -- i.e., full on carebears, or people in a carebear phase.

If you nerf rewards in high sec, it won't result in the carebears being "properly incentivized" to go to low sec or null. They don't want to get blown up at least not regularly, no matter what the rewards are. They will most likely just leave EVE. Now I know many low sec and null players would likely say "good riddance, EVE would be better without the carebears so it can be more hardcore" and so on, but, again, this is a *very* old debate. CCP has been listening to this demand (nerf hisec!) for years and years and has not done it. The main reason for that is that there are a large number of players who either are primarily carebears or who are part-time carebears, by choice, and who like it that way. There are more of these kind of players, in my observation over the years, than there are folks who pew-pew in null and ISK farm in hi. Hi-sec has always been by a very, very large margin the most crowded area of space -- because there are a lot of players who like to play in a relatively risk averse environment (not really safe, you still are subject to being suicide sniped and so on).

So while it's very interesting to me personally to see the same arguments and many of the same ideas being brought forth year after year, I think the bottom line is that hi is never going to be as radically nerfed as some of the null crowd would like simply because CCP doesn't want to lose a lot of the players who are risk averse and yet still like and play (and pay to play) EVE. It's easy to be an idealist and say that it would be best for the game to nerf this or that into the ground and so on, but in reality it would not be good for the game to lose a good amount of the carebear subs -- for everyone, in terms of development of the game.

CCP has always walked a tightrope here, carefully observing what its own statistics say about what the players are actually doing, and in what numbers, and tweaking things accordingly. And they've also closely observed what has *not* enticed players into lo and null -- and nothing much, to be honest, has worked at all for that. That's not because of risk vs reward, it's simply due to risk aversion among players, and that isn't really very easily changed by changing risk vs reward.
Touval Lysander
Zero Wine
#242 - 2012-10-18 21:42:28 UTC
Nicolo da'Vicenza wrote:
Touval Lysander wrote:
Nicolo da'Vicenza wrote:

We have people here going on about how nullsec industry is fine because paying 23 bil for a profoundly inferior version of what highseccers get for free in every system is balanced in their mind.

Let's not play the "it's not fair" otherwise I'm going to ask for ihubs in highsec systems. There are many benefits in 0.0 we do not have.

you already have them, they are called 'level 4 missions' and not only are they maintained and defended for free, they are infinite in supply (as opposed to ihub-generated anomalies which can only support a handful of users per system).

hth

pfft... Pulled like 20m/hr on L4's with salvage. Made 50-60+ just faffing on anoms in 0.0. If I got serious and multiboxed with a carrier, cracked 100m/hr+ - didn't even bother to salvage which would have added how many more millions?

And infinite? As fast we used to kill off anoms - flying around - more would spawn. If we didn't get anoms we did sigs, if we couldn't get sigs we did belts.

If we add belt ratting (if you could keep the chain away from idiots)
40-80m /hr - throw in occassional commander drops in the billions.

Now add cosigs/escalations
- same or better isk
- not including drops which could go to a single 700m BPC

In between, lemme go get ABC until my eyes bleed and oh look. A CTA. Let's fly fleet doctrine with 100% return if lost.

0 cost to blueball some dude/s.

Yep. 0.0 is poor and bad. Do L4's....

Lies. All lies.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Kinroi Alari
Orbital Express LTD
Trystero GmbH
#243 - 2012-10-18 21:45:44 UTC
Karl Hobb wrote:
A lot of null-sec dudes have pointed out that their people make money in high-sec and only really fight out in null, and that there isn't much to fight over in null because there isn't good money-making out there. I don't know about you, but that sounds like a big problem. Bigger risks, and having to defend your space, should mean bigger rewards.


Wait, did they nerf anomalies again?

My corp left our null alliance because we didn't have the time to dedicate to the game (thankfully, 'twas also a few months before that alliance failscaded). Now we have fun with Wormhole folk. But I hadn't heard about any kind of anomaly nerf?

Me, I like high and low sec (and C1s and C2s) because I often leave EVE for days or weeks at a time, though I keep coming back. Forcing me to go to null sec and have to spend more time in game even when my free time is limited might make the game more fun for others, but would sound suspiciously like unpaid, unsalaried work to me.
Nicolo da'Vicenza
Viziam
Amarr Empire
#244 - 2012-10-18 21:45:45 UTC
Andski wrote:
Bane Necran wrote:
Giant industrial alliances would probably pop up to supply people in 0.0, which would make the game that much more interesting.


Carebear alliances tend to be the ones that end up as target practice if not steamrolled out of 0.0 entirely.

Strangely I think Bane Necran makes a good point. If producing things in 0.0 was sufficiently incentivized (vast increase in capacity, make it so highsec can't produce both high and null's industrial needs, ungimping nullsec refining/stations), miners like Bane wouldn't be perceived in null as 'that asswipe who's dicking around in a hulk while we're going on ops so he can jump his rorqual to lowsec and liquidate his stock in highsec' to a specialist doing their part to fuel a now essential internal mining/manufacturing system.
Jim Era
#245 - 2012-10-18 21:46:58 UTC  |  Edited by: Jim Era
I'd move back to null if I didn't have to fly a drake :[
#1 reason for leaving.

Wat™

Touval Lysander
Zero Wine
#246 - 2012-10-18 21:51:34 UTC
Nicolo da'Vicenza wrote:
.... to a specialist doing their part to fuel a now essential internal mining/manufacturing system.

Miners have ALWAYS been this. Just not recognised for it.

And truly, if miners ever did get organised and decided to be a-hats, they could bring more harm to Eve than any 0.0 alliance ever could. Especially now with drone poop gone.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Touval Lysander
Zero Wine
#247 - 2012-10-18 21:55:24 UTC
Jim Era wrote:
I'd move back to null if I didn't have to fly a drake :[
#1 reason for leaving.

I'd move back to a Drake as long as I didnt have to go to null.

I stopped flying Drakes because it was bad mmm..k to have a sebo. By the time you got lock and hit the SOB he was dead. DAMN arty canes!!

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Nicolo da'Vicenza
Viziam
Amarr Empire
#248 - 2012-10-18 21:58:32 UTC  |  Edited by: Nicolo da'Vicenza
Touval Lysander wrote:
Nicolo da'Vicenza wrote:
.... to a specialist doing their part to fuel a now essential internal mining/manufacturing system.

Miners have ALWAYS been this. Just not recognised for it.

Not really, in null right now they are a liability, and those in highsec are regarded as an impersonal source of cheap low-end labor kept safe not by players but by a CONCORD script file. They could in no sense of the word be described as 'internal'.
Marlona Sky
State War Academy
Caldari State
#249 - 2012-10-18 22:01:14 UTC
Scatim Helicon wrote:
Marlona Sky wrote:
Activities in null:
1. Make out with January Playboy model.
2. Make out with February Playboy model.
3. Make out with March Playboy model.
4. Make out with April Playboy model.
5. Make out with May Playboy model.
6. Make out with June Playboy model.
7. Make out with July Playboy model.
8. Make out with August Playboy model.
9. Make out with September Playboy model.
10. Make out with October Playboy model.
11. Make out with November Playboy model.
12. Make out with December Playboy model.
13. Make out with the business and of a 12 gauge shotgun. (mining)

Pick one.

I'll need you to link pictures of 1-12 in order to make an informed decision.

You don't want one of 13 too?
Bane Necran
Appono Astos
#250 - 2012-10-18 22:14:05 UTC
Nicolo da'Vicenza wrote:
Not really, in null right now they are a liability


Feel like i need to clarify: i wasn't derping it up in 0.0 as a miner.

The first time it wasn't long before i quit and moved back to hisec, so i didn't do much at all, and the second time was this weird industrial corp in the drone regions when it was still controlled by the russians, and everyone actually did mine alot.

An interesting sidenote is that what the second corp did was simply announce they were looking for people to do 0.0 industry, and they got a lot of people who were interested. Many of which had never ventured into 0.0 before. I heard from someone that the entire thing turned out to be a scam of some sort later on, but still, it shows there's a significant number of people interested in just doing 0.0 industry.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Sheynan
Lighting the blight
#251 - 2012-10-18 22:16:16 UTC  |  Edited by: Sheynan
The skewed relation of industry players to PVP players is also something that is at its core a result of our game mechanics.
Take a look at various PVP groups:

1) sucessfull 0.0 alliances - in general 95% PVP players and 5% Alts with jumpfreighters that do logistics and moon-mining.

2) Low-Sec groups - majority of "pirate" groups has not even remotely anything do to with industry, a few lowsec cartels make money with POCOs (which were a great step into the right direction btw) and moon mining.




Now imagine the following scene happening in a scenario where both "professions" were much more intertwined, it's not really a suggestion on how change the game but rather an example about what could be possible.


Scenario: Highsec is not the core with lowsec around it, but rather a shattered conglomerate of various isles and safe constellations with lowsec everywhere inbetween. Let's also assume transporting goods in a jumpfreighter was much more expensive.
Now look at a pirate cartel/alliance/whatever like the normal ones that exist in EVE now that has a reasonable control over its home area.
They do what they'd normally do, hang around there, be NBSI and kill every hauler that tries to move between the isles, so far, so bad (economy wise). However they soon figure out that, with their supremacy over the area, they could as well use their own freighters to haul goods from one isle to another, and because there are no other supply lines, this is actually worth doing...

And poof, suddenly you have a ton of industry activity, though in this case logistics, in the hands of a bunch of gatecampers. They might even get a few guys with freighter skills trained into the corp.


What I wanted to say is, in the current EVE there is not much room for a collaboration between PVE/Industry players and PVP players, if this collaboration would be necessary (for nullsec-alliances) and/or profitable (for lowsec-groups) then the attitudes of people from both sides would change, up to a point where you would be hard pressed to distinguish them.





P.S: Also: buff 0.0 industry (slots, margins....), give veldspar-mining-capital, nerf cynos, nerf logistics (especially mineral compression)
Touval Lysander
Zero Wine
#252 - 2012-10-18 22:22:31 UTC
Sheynan wrote:

- buff 0.0 industry
- nerf logistics (especially mineral compression)

Ever thought half the problem with 0.0 indy is refining? Not being able to compress and refine in better stations would be bad.

Fix POS refining - compressing and/or jumping in your own minerals becomes less neccessary. Indy will work up from there.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Krixtal Icefluxor
INLAND EMPIRE Galactic
#253 - 2012-10-18 22:27:26 UTC
Marie Trudeau wrote:
This is an old debate. Since the game was released there has been the division in the playerbase, with the risk-loving combat PvPers seeing hi-sec as something akin to an abomination, and asking repeatedly for nerfs....(snip)



+1

Best response to this I've read in 2 years.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#254 - 2012-10-18 22:35:38 UTC
Bane Necran wrote:
I heard from someone that the entire thing turned out to be a scam of some sort later on, but still, it shows there's a significant number of people interested in just doing 0.0 industry.


Yup. But they apparently think we are too 'stupid' to deal with. That's certainly what I have been hearing all day here.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Sheynan
Lighting the blight
#255 - 2012-10-18 22:36:00 UTC
Touval Lysander wrote:
Sheynan wrote:

- buff 0.0 industry
- nerf logistics (especially mineral compression)

Ever thought half the problem with 0.0 indy is refining? Not being able to compress and refine in better stations would be bad.

Fix POS refining - compressing and/or jumping in your own minerals becomes less neccessary. Indy will work up from there.



I think we meant different kinds of compression.
What I meant was the ease of transporting "mineral value" through New Eden.

And it should be nerfed (but only AFTER 0.0 industry has been buffed) by raising the volume of all items to a value that is equal or preferably higher than the volume of the minerals used in production - Raw minerals should be the purest and most efficient way to move mineral value.
Additionally, you could raise the volume of all minerals by about 25% but I doubt whether that is also necessary.
Tippia
Sunshine and Lollipops
#256 - 2012-10-18 22:38:17 UTC  |  Edited by: Tippia
Touval Lysander wrote:
pfft... Pulled like 20m/hr on L4's with salvage.
Maybe you should learn to run them properly so you can actually make some money from them…

My first suggestion is that you train for something better than a Myrmidon.
Bane Necran
Appono Astos
#257 - 2012-10-18 22:41:29 UTC  |  Edited by: Bane Necran
Tippia wrote:
Touval Lysander wrote:
pfft... Pulled like 20m/hr on L4's with salvage.
Maybe you should learn to run them properly so you can actually make some money from them…

My first suggestion is that you train for something better than a Myrmidon.


You can make better isk/hour with L4s, but it's still less than what you can earn in 0.0 by several magnitudes.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Tippia
Sunshine and Lollipops
#258 - 2012-10-18 22:50:11 UTC
Bane Necran wrote:
You can make better isk/hour with L4s, but it's still less than what you can earn in 0.0 by several magnitudes.
Sure… but 1.1 isn't a particularly common magnitude to use, so in the more normal sense, no.
Kinroi Alari
Orbital Express LTD
Trystero GmbH
#259 - 2012-10-18 22:54:24 UTC
Tippia wrote:
My first suggestion is that you train for something better than a Myrmidon.


Ooooh -
Do you do that too?
Myrms, Drakes, Gilas, Ishtars, Ravens, Rattlesnakes, and both shield and armor Domis - if you're reduced to running missions, it's fun to mix it up!
Touval Lysander
Zero Wine
#260 - 2012-10-18 22:56:46 UTC  |  Edited by: Touval Lysander
Tippia wrote:
Touval Lysander wrote:
pfft... Pulled like 20m/hr on L4's with salvage.
Maybe you should learn to run them properly so you can actually make some money from them…

My first suggestion is that you train for something better than a Myrmidon.

What's changed? Maybe I need to get back to L4's.

I ran them in a faction fit Tengu with 700+ dps. I had faction standings at 9+ Tippia. You don't get that using a Myrm (well you can, but sheesh...)

Shoot, Salvage, Cash in, new mission. Average 20m / mission - peak 30m+ on some - 10m or so on others. Unless it's changed you're kidding yourself.

Maybe the value of LP's, loot gone up?

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."