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Quick Customs Office Confirmation Question

First post
Author
Shisen
Brutor Tribe
Minmatar Republic
#1 - 2011-10-18 12:42:01 UTC
Hello EVE Community!

To my fellow PI governors (our title?)!

I have been doing some research and searching of the forums and have seemed to confirm that the custom's office is a private extension of the launchpad, meaning it can be used for storage without fear of theft or loss of material due to downtime or whatever. Before I start leaving P4 product up in space though, I want to just double check as no one has definitively stated what the current rules are about this.

Thanks!
Shisen
Chichkata
Legion Enterprises Inc
#2 - 2011-10-18 12:51:39 UTC
Seems to be the case, at least I haven't had any of my stuff stolen the last couple of weeks Blink
turbine2
Sebiestor Tribe
Minmatar Republic
#3 - 2011-10-18 13:27:47 UTC
Stuff you launch into the customs office is available only to the character who launched it into the customs office. Also, stuff you put in the customs office while in space is only available to the character who put it there. Useful when you're in your situation, means a bit more work when you're using an alt though.
Hope that helps,
Mara Villoso
Long Jump.
#4 - 2011-10-18 14:19:08 UTC
You should all read the new dev blog: http://www.eveonline.com/devblog.asp?a=blog&nbid=2899
Derath Ellecon
University of Caille
Gallente Federation
#5 - 2011-10-18 14:42:17 UTC
Mara Villoso wrote:
You should all read the new dev blog: http://www.eveonline.com/devblog.asp?a=blog&nbid=2899



Well F**K me. So now Customs offices will cost isk to buy (who knows how much, but with them being only LP BP's not cheap I bet). More expensive to setup. And another griefer's target.

So let me get this straight, they are going to be targetable and destroyable, but I don't see any mention of being able to setup defenses for it.

Double tax for high sec PI? Those planets are resource poor enough.

So if they move ice to null, implement this, I can only imagine how expensive a POS is going to become to fuel.

/rant off
Chichkata
Legion Enterprises Inc
#6 - 2011-10-18 14:49:58 UTC
Derath Ellecon wrote:
Mara Villoso wrote:
You should all read the new dev blog: http://www.eveonline.com/devblog.asp?a=blog&nbid=2899
/rant off
As I understand it only 1 customs office will have to be errected in orbit of a planet and those that build it will dictate the customs regulations for all PI-ers on that planet. That's for low, null and wormholes. High sec offices will remain under CONCORD but with doubled tax.

Seems fairly logical to me - EVE is about cooperation and player to player interactions. Solo players are not a priority.
Rookies will still be able to make a dime in high sec though.
Derath Ellecon
University of Caille
Gallente Federation
#7 - 2011-10-18 15:04:53 UTC
Chichkata wrote:
Derath Ellecon wrote:
Mara Villoso wrote:
You should all read the new dev blog: http://www.eveonline.com/devblog.asp?a=blog&nbid=2899
/rant off
As I understand it only 1 customs office will have to be errected in orbit of a planet and those that build it will dictate the customs regulations for all PI-ers on that planet. That's for low, null and wormholes. High sec offices will remain under CONCORD but with doubled tax.

Seems fairly logical to me - EVE is about cooperation and player to player interactions. Solo players are not a priority.
Rookies will still be able to make a dime in high sec though.



Personally I don't have a huge problem with the general idea. Heck, now Pirates will have a new income stream. Wanna do PI in Pirate controlled space? You will be paying a tax to them if they setup offices.

The problem I have is that these will be destructible objects, but so far I see now option for defense. At least with my POS, I can put up defenses which may prolong the siege or at least deter someone from attacking my POS (important if someone decides to try while all corp members are offline).

But a Customs office will have no deterrent. Attack it at will. Unless you are a big enough corp with members from all timezones there will likely be a big chunk of time that your customs office will be extremely vulnerable to attack.

wanna make them player owned fine. Wanna make them not cheap to build fine. Wanna make them destructible fine. Just give me the ability to add defenses to them to protect my investment.
Chichkata
Legion Enterprises Inc
#8 - 2011-10-18 15:29:18 UTC
Don't get agitated about that just yet. Until it's live on SISI we wont know all the details. The structure may have enough hp to deter significantly sized fleets, for example. One cool thing though:
Quote:
...we have increased the bandwidth on all planetary links by a factor of five!
CCP Spitfire
C C P
C C P Alliance
#9 - 2011-10-18 15:35:23 UTC
Chichkata wrote:
Don't get agitated about that just yet. Until it's live on SISI we wont know all the details. The structure may have enough hp to deter significantly sized fleets, for example. One cool thing though:
Quote:
...we have increased the bandwidth on all planetary links by a factor of five!


The current HP specifications for player-owned customs offices can be found here.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Chichkata
Legion Enterprises Inc
#10 - 2011-10-18 15:39:55 UTC
Thank you, that was quickBig smile

CCP Omen wrote:

=HP scpecification=
* Customs Office Gantry
** Shield: 10,000,000
** Armor: 500,000
** Structure: 300,000

* Customs Office
** Shield: 10,000,000
** Armor: 2,500,000
** Structure: 2,000,000
Brego Tralowski
Tralowski Independent Traders.
#11 - 2011-10-18 16:02:37 UTC
I am quite looking forward to this, although it might be wise to let the Pirate's glee die down abit before i venture out to put these up. Great idea though CCP.

Supplying Quality goods to the masses.

See 'T1 Module supplies' for all your T1 needs or T1.com in game chat.

Zhilia Mann
Tide Way Out Productions
#12 - 2011-10-18 17:31:35 UTC
Chichkata wrote:
Thank you, that was quickBig smile

CCP Omen wrote:

=HP scpecification=
* Customs Office Gantry
** Shield: 10,000,000
** Armor: 500,000
** Structure: 300,000

* Customs Office
** Shield: 10,000,000
** Armor: 2,500,000
** Structure: 2,000,000


So it would take a single Harbinger approximately 4 hours 10 minutes to reinforce one?

Yeah, I'm seeing a need for some defenses.
Messoroz
AQUILA INC
Verge of Collapse
#13 - 2011-10-18 18:52:42 UTC  |  Edited by: Messoroz
CCP Spitfire wrote:
Chichkata wrote:
Don't get agitated about that just yet. Until it's live on SISI we wont know all the details. The structure may have enough hp to deter significantly sized fleets, for example. One cool thing though:
Quote:
...we have increased the bandwidth on all planetary links by a factor of five!


The current HP specifications for player-owned customs offices can be found here.



You do realize what you have essentially done is introduce further need for blobs in wspace now right? Players are always moving in and out of holes, if one sets up an customs office for a corp that means new residents must shoot it. Meaning they need a blob to shoot something with the HP of a small tower.

You could at least allow us to online TCUs in wspace now. I mean the TCUs do have about the same amount of HP anyway as well.


Also PI in lowsec may as well be removed.
Because
1. Nobody is going to form up an fleet to shoot other corp customs offices if you want to do PI. Because you are an open target for pirates and other blobbers.
2. The customs offices will eventually go inactive after the owning corps do.

Lowsec should at least have the concord custom offices if anything, otherwise it's going to be just as dead as the rest of lowsec.
Bernard Schuyler
Thundererz
#14 - 2011-10-18 18:55:12 UTC
Zhilia Mann wrote:

So it would take a single Harbinger approximately 4 hours 10 minutes to reinforce one?

Yeah, I'm seeing a need for some defenses.


You don't need defenses, you just need a defense fleet.
CPT Tar
Pandemic Horde Inc.
Pandemic Horde
#15 - 2011-10-18 19:30:55 UTC
I do not understand the doubling of the Hi Sec tariffs. Raise? Sure, but double? wtf? The rest sounds good for the Low sec and null peeps, but why penalize the hi sec carebears. To each his/her own play style, right?
Sniped117
Frozen Holdings
No Concern
#16 - 2011-10-18 19:35:25 UTC
Chichkata wrote:
Derath Ellecon wrote:
Mara Villoso wrote:
You should all read the new dev blog: http://www.eveonline.com/devblog.asp?a=blog&nbid=2899
/rant off
As I understand it only 1 customs office will have to be errected in orbit of a planet and those that build it will dictate the customs regulations for all PI-ers on that planet. That's for low, null and wormholes. High sec offices will remain under CONCORD but with doubled tax.

Seems fairly logical to me - EVE is about cooperation and player to player interactions. Solo players are not a priority.
Rookies will still be able to make a dime in high sec though.



double taxes great....
Chichkata
Legion Enterprises Inc
#17 - 2011-10-18 20:06:21 UTC
Messoroz wrote:
Also PI in lowsec may as well be removed.
Because
1. Nobody is going to form up an fleet to shoot other corp customs offices if you want to do PI. Because ...
... they will not have to do it since the "governing" corp/alliance will most likely have put a tax on the customs instead of denying access altogether to the planetary industrialists.

Why? Because in low sec you don't have sov upgrades and all other benefits that null offers. You say it's already empty? Well, with a tax increase coming for high sec PI, guess where people might try to venture for higher profits. So a customs office with a healthy tax will benefit the holder corp with income out of other people's pockets and gank/grief opportunities if the owners are pirates. Sounds awesome Big smile

It might also lead to having to contact diplos to negotiate a rent for using customs offices in certain low sec system. And you'd also have another thing to fight over in low sec, where conventional fleets could blob it out between themselves. When more ships go boom, everybody wins. I can't wait to see this.
Shisen
Brutor Tribe
Minmatar Republic
#18 - 2011-10-18 20:07:27 UTC
I would imagine NPC space will remain NPC customs right? I wouldn't imagine they would allow players to tax in a system they don't own (I'm thinking about NPC 0.0).

Maybe this is designed to reduce the number of PI active players? There have been some rants about how "easy" PI is.
I see this making perfect sense in sov. 0.0, as currently all the missioners get taxed, as should all the PI people. But I'm concerned about groups locking entire systems out in NPC space with extremely high tax rates!

We will see, but as PI is my major source of ISK generation I'll be paying close attention!
bilingi
Grandeur Illusions
#19 - 2011-10-18 20:35:15 UTC  |  Edited by: bilingi
To bad i cant get my PI skill points back. Because its not worth doing after this unless you have a large blob.

Ah well another section of eve not worth doing unless you want to bow down to RMT allainces
Zhilia Mann
Tide Way Out Productions
#20 - 2011-10-18 20:50:59 UTC
Shisen wrote:
I would imagine NPC space will remain NPC customs right? I wouldn't imagine they would allow players to tax in a system they don't own (I'm thinking about NPC 0.0).


Nope. Everything outside of high sec is (at least currently) slated to be player-controlled.
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