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What is the real problem people have with High Sec?

Author
Touval Lysander
Zero Wine
#201 - 2012-10-18 20:42:50 UTC
Tippia wrote:
Touval Lysander wrote:
Yeah, I got that. That's not a 0.0 problem though, that's common sense.
The fact that it's common sense is the problem.

oh get off it. You can have your BPO's in 0.0 - even at a POS. The question is why would you if it's not absolutely neccessary?

I don't keep my cash under the mattress - which is more convenient, I put it in the bank because it's safer. I am able to do both, I may simply have a preference.

0.0 has both the mattress and the bank. They choose the bank. So?

Tippia wrote:

Quote:
I'm refuting lack of station slots for anything as a 0.0 "problem".
Maybe you should look up the number of stations per system and slots per station in highsec, and compare that to the outposts per system and slots per outpost in null…

All able to be circumvented. I always used a POS, even in highsec, to make my stuff because there were never enough slots in highsec either. I didn't complain about it, I just put up as many arrays as I needed to get the job done.

It's not a problem - because it's easily excised - and should not be a reason to say "I don't like 0.0 because....."

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Nicolo da'Vicenza
Viziam
Amarr Empire
#202 - 2012-10-18 20:43:52 UTC  |  Edited by: Nicolo da'Vicenza
Tyberius Franklin wrote:
Nicolo da'Vicenza wrote:

People do use POS arrays, in highsec, using alts. Safer keeping your blueprints under CONCORD's protection then somewhere where they could be torn down, right?

That would suggest the issue isn't a capacity one but a safety one. How would you propose resolving that?
It's both a capacity and a safety problem plus an efficiency/incentive problem. Lower EHP and probably efficiency rate of large-sized POSs in highsec (if not make them unanchorable entirely) and more importantly doggedly go at every form of wardec evasion in the pursuit of POS preserval so that there is an actual consequence for keeping your manufacturing base 50 jumps away from your allies when the local highsec pirate gang runs up. The end goal would be for nullsec to have the capacity to power its own war machines internally, and highsec would be adjusted to be comfortably replenish its own losses (if you listen to bane necran this means nothing would change ;)). There's other issues like low-end mins and ice also not having sufficient incentive in 0.0, but that's not directly related to manufacturing.

Tyberius Franklin wrote:
Nicolo da'Vicenza wrote:

If you watched the Fanfest 2012 presentation on industry, you'll notice that regions held by Stain Empire, a 455-man alliance, had more in-house industrial activity then most of the CFC.

This actually confuses me a bit as it makes it sound like the issue is some entities not wanting to invest in industrial infrastructure. Could you please elaborate as to what you were trying to point out?
On the contrary, Goons are likely the most heavily invested in industrial infrastructure of any alliance in the game. They just don't do it in nullsec because to do so would simply be inefficient and insufficient for their needs. The best practice for nullsec alliances, as proven by the most logistically advanced and successful ones, is to merely manufacture all needed goods in highsec, then ship the completed product to their 0.0 deployment base. For a good contrast, you can compare their outsourced logistical strength to an alliance that has invested vast amounts into nullsec infrastructure - CVA. This phenomenon of outsourcing creates all sorts of problems, like erecting barries that keep PvE players from participating in 0.0, and lowering the risk and stakes for large power blocs by rendering their supply lines less and less vulnerable with every CONCORD buff.


We have people here going on about how nullsec industry is fine because paying 23 bil for a profoundly inferior version of what highseccers get for free in every system is balanced in their mind.
Andski
Science and Trade Institute
Caldari State
#203 - 2012-10-18 20:48:14 UTC
Krixtal Icefluxor wrote:
Same here. Apparently, those who only do pew pew are too poor to afford such a thing.


Except you don't need to buy minerals in Jita, run them by freighter to a station where you have a building character with standings, build a gigantic pile of T1 425mm railguns, shove them into a jump freighter, run the JF to a nullsec refinery station, reprocess the railguns, move the raw minerals into a freighter and run them back and forth from the refinery to the building array to get anything done.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Marlona Sky
State War Academy
Caldari State
#204 - 2012-10-18 20:48:55 UTC
I don't know why CCP just doesn't do a couple changes in a hot fix now. Why not just double or even quadruple manufacturing, invention and copying slots in player owned stations today? And double or quadruple the fees for npc slots?

Sure still do a total revamp of industry, but these changes can be done now, today.
Andski
Science and Trade Institute
Caldari State
#205 - 2012-10-18 20:49:39 UTC  |  Edited by: Andski
Nicolo da'Vicenza wrote:
On the contrary, Goons are likely the most heavily invested in industrial infrastructure of any alliance in the game. They just don't do it in nullsec because to do so would simply be inefficient and insufficient for their needs. The best practice for nullsec alliances, as proven by the most logistically advanced and successful ones, is to merely manufacture all needed goods in highsec, then ship the completed product to their 0.0 deployment base. For a good contrast, you can compare their outsourced logistical strength to an alliance that has invested vast amounts into nullsec infrastructure - CVA.

We have people here going on about how nullsec industry is fine because paying 23 bil for a profoundly inferior version of what highseccers get for free in every system is balanced in their mind.


This is correct, most of the actual work in building a super/titan is done, surprise surprise, in hisec.

edit: okay that part is usually crowdsourced to pubbies who haul high collateral for peanuts but you get my point

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Doddy
Excidium.
#206 - 2012-10-18 20:50:03 UTC
People complain about hi sec simply because null is broken.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#207 - 2012-10-18 20:50:46 UTC
Andski wrote:
Krixtal Icefluxor wrote:
Same here. Apparently, those who only do pew pew are too poor to afford such a thing.


Except you don't need to buy minerals in Jita.


That is mistake #1.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Andski
Science and Trade Institute
Caldari State
#208 - 2012-10-18 20:51:29 UTC
Krixtal Icefluxor wrote:
That is mistake #1.


Uh, only large market hubs can supply the minerals needed for 0.0 industrial projects of any consequence.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Marlona Sky
State War Academy
Caldari State
#209 - 2012-10-18 20:52:24 UTC
I'm curious if it was not possible to online the shield of POSs in high sec. Everything else can function sure, but... Twisted
Tippia
Sunshine and Lollipops
#210 - 2012-10-18 20:53:19 UTC
Touval Lysander wrote:
0.0 has both the mattress and the bank. They choose the bank. So?
So there should be downsides to it to give people a reason to choose the mattress (because right now, the convenience factor simply isn't there).

Quote:
All able to be circumvented.
Not without hacking the server, no. The lack of station slots is indeed a 0.0 problem because that's the only place where the problem exists. In highsec, there might be the occasional dearth of research slots unless you move away from the hubs, but that's about it. As such you can fill in the need with POSes if the need arises. The difference is that in null, you must do it, if you want to do anything on any scale. So it's more work; it's enforced work; and it's enforced work that is rendered pointless and stupid because you get more safety and convenience by doing it in highsec instead.
Marlona Sky
State War Academy
Caldari State
#211 - 2012-10-18 20:55:40 UTC
Doddy wrote:
People complain about hi sec simply because null is broken.

Fix null. Don't break high sec to make null look more appealing.
"Ok we have two piles of ****, but the one on the left doesn't stink as bad as the one on the right..."
Bane Necran
Appono Astos
#212 - 2012-10-18 20:56:43 UTC
Andski wrote:
Uh, only large market hubs can supply the minerals needed for 0.0 industrial projects of any consequence.


It's only that way because hardly anyone in 0.0 mines.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Doddy
Excidium.
#213 - 2012-10-18 20:58:40 UTC
CCP could masisvely boost 0.0 without hurting high sec at all if they just gave all outposts the benefits of the 4 current racial ones with added a racial bonus for each, then made the station upgrade process less lol.

So all outposts with the current industrial capacity of amarr, science capacity of caldari, refinery of minmatar and offices of gallente. Give racial bonus to factory slots/science slots/refinery efficiency/offices.

Of course to balance this they should make outposts destructable, we can but dream.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#214 - 2012-10-18 20:59:47 UTC
Andski wrote:
Krixtal Icefluxor wrote:
That is mistake #1.


Uh, only large market hubs can supply the minerals needed for 0.0 industrial projects of any consequence.



Oh, that's right. You guys won't mine in null for some reason...........Bear

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Andski
Science and Trade Institute
Caldari State
#215 - 2012-10-18 21:00:51 UTC
Asuka Solo wrote:
Damage is damage, doesn't matter if its abandoned or occupied as there will be a killmail either way. Hope this helps.


Uh huh. If I abandoned my Nyx somewhere and some jokers decided to have a field day on it with 18 Velators, they might take forever to chew through its tank, but it'll eventually pop.

Now, actively piloted, they'd have to stay at least 8.3km away since my smartbomb would pop them in 2-3 pulses - likely forcing them to shoot me from full falloff, they'd have to chew through a lot more EHP, they'd have to put up with my neuts and tackle, and, well, they can't tackle me so I could simply warp off.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tippia
Sunshine and Lollipops
#216 - 2012-10-18 21:01:19 UTC
Bane Necran wrote:
Andski wrote:
Uh, only large market hubs can supply the minerals needed for 0.0 industrial projects of any consequence.
It's only that way because hardly anyone in 0.0 mines.
It's that way because mining in 0.0 is a good way of wasting time and money.
Nicolo da'Vicenza
Viziam
Amarr Empire
#217 - 2012-10-18 21:02:54 UTC
Bane Necran and Kristal seem to think lack of incentive to mine in 0.0 is some sort of moral victory instead of a design flaw with the game
Marlona Sky
State War Academy
Caldari State
#218 - 2012-10-18 21:03:13 UTC
Bane Necran wrote:
Andski wrote:
Uh, only large market hubs can supply the minerals needed for 0.0 industrial projects of any consequence.


It's only that way because hardly anyone in 0.0 mines.

You have to think about it from their point of view. Why mine when you can make vastly more money doing something else like run a sanctum and send a jump freighter to Jita to grab the minerals you need in far less time and still have money left over to stuff down the g-string of the local Gallente stripper. Meanwhile the poor miner is still trying to get a fraction of the miners needed for the project.

Which option sounds more fun to you?
Jim Era
#219 - 2012-10-18 21:04:43 UTC
Marlona Sky wrote:
Bane Necran wrote:
Andski wrote:
Uh, only large market hubs can supply the minerals needed for 0.0 industrial projects of any consequence.


It's only that way because hardly anyone in 0.0 mines.

You have to think about it from their point of view. Why mine when you can make vastly more money doing something else like run a sanctum and send a jump freighter to Jita to grab the minerals you need in far less time and still have money left over to stuff down the g-string of the local Gallente stripper. Meanwhile the poor miner is still trying to get a fraction of the miners needed for the project.

Which option sounds more fun to you?


Mining and being poor > Gallente

Wat™

Andski
Science and Trade Institute
Caldari State
#220 - 2012-10-18 21:10:23 UTC
Krixtal Icefluxor wrote:
Andski wrote:
Krixtal Icefluxor wrote:
That is mistake #1.


Uh, only large market hubs can supply the minerals needed for 0.0 industrial projects of any consequence.



Oh, that's right. You guys won't mine in null for some reason...........Bear


okay buddy let's just go right ahead and mine up

3,576,344,538 Tritanium
876,847,997 Pyerite
300,726,828 Mexallon
53,445,221 Isogen
15,574,872 Nocxium
2,693,963 Zydrine
1,369,670 Megacyte

to build a grand total of

one erebus

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar