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What is the real problem people have with High Sec?

Author
Krixtal Icefluxor
INLAND EMPIRE Galactic
#81 - 2012-10-18 14:38:08 UTC
Praxis Ginimic wrote:


There SHOULD be huge risk in transporting your goods between regions. Also, there shouldn't be a need to go from empire to empire to sell your goods.



You guys never ever say WHY.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Spurty
#82 - 2012-10-18 14:52:11 UTC
Serious hat on for a second:

- High sec has almost no restrictions. Only restrictions are on:
-- Slaves
-- Pills
-- Ore types you can farm
-- Towers and jobs you can do on them
-- Tech moons
-- More unless stuff that you really don't care about

- High sec has masses more of the following vs null:
++ Places you can dock without restriction
++ Agents
++ Places to research and manufacture stuff
++ Interesting new faces and people to meet

- Null sec has the following restrictions
-- Can only dock in stations / outposts you have standings to
-- No Agents in Outposts
-- very limited ability to manufacture stuff in stations
-- almost zero new faces seen daily in local and you're just not meeting new face here.

Low sec offers a good middle ground between the two

I'd like to see high sec be heavily restricted in the good that can be brought in. Pirate stuff, should really be PIRATE STUFF (illegal). Try selling PIRATE COPIES of a Computer game in your local store. That'll work out well for you. You're already aware of this activity being bad, so you take part with risk.

Faction stuff, also make that illegal in opposing faction space

Yes, it'll be SODDING frustrating for those of you that got used to your one stop shop. That's why you would want to move to low / null sec, to be rid of these 'restrictions'.

Alas, high sec is mostly restriction free, so there's mostly no point leaving it

Restrictions aren't there to FORCE people out of high sec, but if those people want to fly pirate ships, guess where you're going to head for that?

I'm happy for either this to happen or nothing else at all. Seems a waste of effort to do something else.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Vigilant
Vigilant's Vigilante's
#83 - 2012-10-18 14:59:24 UTC
Spurty wrote:
Serious hat on for a second:

- High sec has almost no restrictions. Only restrictions are on:
-- Slaves
-- Pills
-- Ore types you can farm
-- Towers and jobs you can do on them
-- Tech moons
-- More unless stuff that you really don't care about

- High sec has masses more of the following vs null:
++ Places you can dock without restriction
++ Agents
++ Places to research and manufacture stuff
++ Interesting new faces and people to meet

- Null sec has the following restrictions
-- Can only dock in stations / outposts you have standings to
-- No Agents in Outposts
-- very limited ability to manufacture stuff in stations
-- almost zero new faces seen daily in local and you're just not meeting new face here.

Low sec offers a good middle ground between the two

I'd like to see high sec be heavily restricted in the good that can be brought in. Pirate stuff, should really be PIRATE STUFF (illegal). Try selling PIRATE COPIES of a Computer game in your local store. That'll work out well for you. You're already aware of this activity being bad, so you take part with risk.

Faction stuff, also make that illegal in opposing faction space

Yes, it'll be SODDING frustrating for those of you that got used to your one stop shop. That's why you would want to move to low / null sec, to be rid of these 'restrictions'.

Alas, high sec is mostly restriction free, so there's mostly no point leaving it

Restrictions aren't there to FORCE people out of high sec, but if those people want to fly pirate ships, guess where you're going to head for that?

I'm happy for either this to happen or nothing else at all. Seems a waste of effort to do something else.



Good post m8, but missed all good reasons to live in 0.0!

And their are a lot of them:)
Krixtal Icefluxor
INLAND EMPIRE Galactic
#84 - 2012-10-18 15:02:45 UTC
Spurty wrote:

I'd like to see high sec be heavily restricted in the good that can be brought in. Pirate stuff, should really be PIRATE STUFF (illegal).



So...we in High Sec should get rid of our illegal Machariels.

"That'll go over well."

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Josef Djugashvilis
#85 - 2012-10-18 15:05:11 UTC
The only thing really wrong with hi-sec is the horrible whining noise seeping in from null-sec.

This is not a signature.

Imports Plus
Doomheim
#86 - 2012-10-18 15:05:16 UTC
Touval Lysander wrote:
Imports Plus wrote:
This is the problem with high sec http://i.imgur.com/Zz9Eh.jpg

THIS RIGHT HERE- BEHOLD WHAT YOU HAVE DONE CCP

No. The problem is the people carrying the bloody camera SHOULD have been carrying smartbombs.

Besides, how can CCP fix "dedicated" multiboxers? Limit account numbers?

It's a sandbox ffs.


Players used to police this sort of thing, until it was made much much harder to do so and thoroughly unprofitable.
Dragon Outlaw
Rogue Fleet
#87 - 2012-10-18 15:07:11 UTC
Criminals should not be able to dock in high sec.

Also, when an alliance is involved in things like "burn Jita" or "gallente ice interdiction", there should be some sort of retaliation from the NPc faction where these thIngs happen. An alliance wants to stir sh*t in gallente space? Guess what, none of its members can therefore fly safely in that part of empire space and no longer can dock. Oh and, all those pretty gallente gates that provide you with local intel in your nice 0.0 space? Well they no longer tell you who is in system Shocked.

Big smile
DarthNefarius
Minmatar Heavy Industries
#88 - 2012-10-18 15:07:14 UTC
Josef Djugashvilis wrote:
The only thing really wrong with hi-sec is the horrible whining noise seeping in from null-sec.


+1000
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#89 - 2012-10-18 15:10:47 UTC
Prince Kobol wrote:
Personally the only nerf to HS I would make is to increase manufacturing costs and introduce some sort of Concord Payment if you have a PoS anchored, similar to Sov bills.






NERFING IS THE PROBLEM Nerfing is a lazy way to fix issues when appropriate & thoughtfull buffs would incrementally solve issues with the least amount of screaming. CCP's current trend of creating incredibly huge Monty Haul campaigns paid for with with huge nerf bats accross the knees of other profitable portions of the sandbox has made the forums into a screaming match with everyone scared thier income will soon be on the chopping block so they figure point CCP in the other direction by screaming:
"GO NERF THE OTHER GUYS SANDBOX DO NOT TOUCH MY SANDBOX MY SANDBOX IS PERFECT & BALANCED" So far the best screamers have been peeps in worm holes whom have not seen CCP touch thier golden gooses in over 2 years Blink
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Vincent Athena
Photosynth
#90 - 2012-10-18 15:25:34 UTC
Karl Hobb wrote:
EVE isn't about being safe. At least, that isn't how I see it advertised.

Earth is described as a "Water Planet". Does that mean every square meter of Earth is covered with water? No, there are deserts. In the same way "Eve is a cold, dark universe" does not mean every single system is cold and dark. There is a "risk desert" known as high sec.

Someone mentioned he likes ratting in low, but the income stinks relative to L4s in high. Why not run L4s in low? They pay better.

Yes that's right. Missions in low sec and null sec pay better than the exact same mission in high sec. Most everything in low and null pays better than high sec. Ratting in low is better than ratting in high, and better still in null. So is exploration, incursions, PI, gas mining, ice mining, and moon mining. Asteroid mining is currently the odd man out, except for Mercoxit and Arkonor.

You may say "That's all true, until someone interferes with your activities". That's why you secure your space, make friends, and blue ball up. And then people complain about blue balls!

I would not reduce income in high sec. Many players enjoy that play style, and giving them incentive to go find a different game will do little more than reduce CCP's income. For those players who do enjoy low and null, there should be sufficient income there for those players. Given the above, I would think there is. But if not, some buffs are needed. These are not to entice high sec dwellers out, but to allow low and null sec dwellers to stay there and make the numbers add up.

Know a Frozen fan? Check this out

Frozen fanfiction

Vincent Athena
Photosynth
#91 - 2012-10-18 15:27:25 UTC
Prince Kobol wrote:
Personally the only nerf to HS I would make is to increase manufacturing costs and introduce some sort of Concord Payment if you have a PoS anchored, similar to Sov bills.

Those already exist: Starbase charters, one needed each hour.

Know a Frozen fan? Check this out

Frozen fanfiction

Vigilant
Vigilant's Vigilante's
#92 - 2012-10-18 15:32:55 UTC
Vincent Athena wrote:
Karl Hobb wrote:
EVE isn't about being safe. At least, that isn't how I see it advertised.

Earth is described as a "Water Planet". Does that mean every square meter of Earth is covered with water? No, there are deserts. In the same way "Eve is a cold, dark universe" does not mean every single system is cold and dark. There is a "risk desert" known as high sec.

Someone mentioned he likes ratting in low, but the income stinks relative to L4s in high. Why not run L4s in low? They pay better.

Yes that's right. Missions in low sec and null sec pay better than the exact same mission in high sec. Most everything in low and null pays better than high sec. Ratting in low is better than ratting in high, and better still in null. So is exploration, incursions, PI, gas mining, ice mining, and moon mining. Asteroid mining is currently the odd man out, except for Mercoxit and Arkonor.

You may say "That's all true, until someone interferes with your activities". That's why you secure your space, make friends, and blue ball up. And then people complain about blue balls!

I would not reduce income in high sec. Many players enjoy that play style, and giving them incentive to go find a different game will do little more than reduce CCP's income. For those players who do enjoy low and null, there should be sufficient income there for those players. Given the above, I would think there is. But if not, some buffs are needed. These are not to entice high sec dwellers out, but to allow low and null sec dwellers to stay there and make the numbers add up.


Good post, but what is missing? You basically said 0.0 has best of everything.
Herzog Wolfhammer
Sigma Special Tactics Group
#93 - 2012-10-18 15:34:47 UTC
S'Way wrote:
Imports Plus wrote:


The risk vs. rewards are clearly skewed, but thats ok- defend your afk botting empire to the death!

Bots are just as common in 0.0 as empire. A lot of 0.0 is now safer than empire (intel channels spotting non-blues 2 regions off heading your way isn't uncommon in some areas).

High-sec is just getting more attention now that 0.0 nap trains stagnated it to the point of death.
I left 0.0 after another year out there purely because having half of EvE blue is boring. I would move to low-sec, but the security status grind is just too obnoxious if you need to go to empire to follow targets.


And those who manage to get past the "ring of gank" can spend MONTHS out there in deep null without seeing another soul.

I have done it with wormholes.



It's time to allow ships to do dialed in system to system warp "star trek style" and really stir this game up.

Bring back DEEEEP Space!

BORRIS DEMONTFORD
THE OFFENDERS
#94 - 2012-10-18 15:47:32 UTC
Praxis Ginimic wrote:
High sec is necessary but I would love to see it choked off. One small region for each empire would be perfect.



I would like to see this as well, I think it could be achieved via a number of 0.5 systems having their status lowered to 0.4 via player actions (not pve), I think this should be a temporary effect and I think it could be worked into FW. Downside is it could be exploited, ie false conflicts, somebody far cleverer than me would have to work out the details.
Drethon
Selinir
#95 - 2012-10-18 15:52:46 UTC
Davis TetrisKing wrote:
S'Way wrote:
Imports Plus wrote:


The risk vs. rewards are clearly skewed, but thats ok- defend your afk botting empire to the death!

Bots are just as common in 0.0 as empire. A lot of 0.0 is now safer than empire (intel channels spotting non-blues 2 regions off heading your way isn't uncommon in some areas).

High-sec is just getting more attention now that 0.0 nap trains stagnated it to the point of death.
I left 0.0 after another year out there purely because having half of EvE blue is boring. I would move to low-sec, but the security status grind is just too obnoxious if you need to go to empire to follow targets.


Yeah I'd love to see mechanics that encourage/benefit smaller Alliances over huge ones to keep things interesting, but again I have no null experience so I can't really comment.


A simple to fit device that does almost no damage to a single ship but can destroy a large fleet due to feedback through he fleet mechanics. ...no I haven't thought this through, why do you ask?
Dragon Outlaw
Rogue Fleet
#96 - 2012-10-18 15:55:08 UTC  |  Edited by: Dragon Outlaw
Herzog Wolfhammer wrote:


It's time to allow ships to do dialed in system to system warp "star trek style" and really stir this game up.


That would bring Eve to a new lvl. However, CCP would need to change some of the mechanics in the game to enable people to catch ships "as they fly". All the gate campers would rage if there would be no more gates where ships are usually "catched". If CCP could introduce a more dynamic and fun way to catch ships, the players who used to gate camp would then have an alternate new way to continue to get kills.

Instead of catching ships as they uncloack, CCP could find ways to enable the ability to "chase" ships that get within dscan range, warp to them, and either take them out of warp or land on the same grid the targeted ship was warping to.

This would bring new dynamics to the game and would surely make things way more interesting and fun!
Krixtal Icefluxor
INLAND EMPIRE Galactic
#97 - 2012-10-18 16:05:49 UTC
BORRIS DEMONTFORD wrote:
Praxis Ginimic wrote:
High sec is necessary but I would love to see it choked off. One small region for each empire would be perfect.



I would like to see this as well, I think it could be achieved via a number of 0.5 systems having their status lowered to 0.4 via player actions (not pve), I think this should be a temporary effect and I think it could be worked into FW. Downside is it could be exploited, ie false conflicts, somebody far cleverer than me would have to work out the details.



WHY would you like to see this?

What benefit is in it for you, and how will it attract new players to EVE and keep them ?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Jenn aSide
Soul Machines
The Initiative.
#98 - 2012-10-18 16:18:37 UTC
Krixtal Icefluxor wrote:
BORRIS DEMONTFORD wrote:
Praxis Ginimic wrote:
High sec is necessary but I would love to see it choked off. One small region for each empire would be perfect.



I would like to see this as well, I think it could be achieved via a number of 0.5 systems having their status lowered to 0.4 via player actions (not pve), I think this should be a temporary effect and I think it could be worked into FW. Downside is it could be exploited, ie false conflicts, somebody far cleverer than me would have to work out the details.



WHY would you like to see this?


Can't answer for that poster, But I can answer for me. EVE is a game about conflcit (and the resulting tears, see homw much CCP folsk talk about tears). High sec is a unnecessary evil sure, but the unintended consequence of it is that people just live there, making things and creating isk without doing many of the things to actually drive the games economy like losign ships and mods.

More conflcit in a game about conflict is good, less conflcit is bad. It doesn't have to be all shooting, but ship destruction is a major thing.

Quote:

What benefit is in it for you, and how will it attract new players to EVE and keep them ?


I hate when people ask what's in it for me. It's not always about me. Sometimes changes can be good for a society as a whole and not be all that great for various individuals, and vice versa.

Too many people, however, are unable to look outside their own narrow wants and needs, and I think that's a shame. That's why at times I advocate things that aren't great for me (I LOVED old incursion isk, just like i love that FW plex LP lol) but better overall for the game.

As for will it attract new players, i don't know but I don't think so, unfortunately more human beings are not hard core enough to enjoy something like EVE, hell, lots of EVE players are insufficiently hard core and Tear extraction-centric to fully enjoy EVE.
BORRIS DEMONTFORD
THE OFFENDERS
#99 - 2012-10-18 16:20:30 UTC
Krixtal Icefluxor wrote:
BORRIS DEMONTFORD wrote:
Praxis Ginimic wrote:
High sec is necessary but I would love to see it choked off. One small region for each empire would be perfect.



I would like to see this as well, I think it could be achieved via a number of 0.5 systems having their status lowered to 0.4 via player actions (not pve), I think this should be a temporary effect and I think it could be worked into FW. Downside is it could be exploited, ie false conflicts, somebody far cleverer than me would have to work out the details.



WHY would you like to see this?

What benefit is in it for you, and how will it attract new players to EVE and keep them ?



As for the why, to make the landscape of High sec less static in terms of trade routes/hubs and generally more interesting.

High sec still has the risk of being killed as it is at the moment but unlike other areas of the map there is vitually no risk to capital investment, this needs to change.
Jim Era
#100 - 2012-10-18 16:21:08 UTC
BORRIS DEMONTFORD wrote:
Praxis Ginimic wrote:
High sec is necessary but I would love to see it choked off. One small region for each empire would be perfect.



I would like to see this as well, I think it could be achieved via a number of 0.5 systems having their status lowered to 0.4 via player actions (not pve), I think this should be a temporary effect and I think it could be worked into FW. Downside is it could be exploited, ie false conflicts, somebody far cleverer than me would have to work out the details.


I'd probly stop playing if that happened honestly.
It needs diversity.

Wat™