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Why would they?

Author
rodyas
Tie Fighters Inc
#21 - 2012-10-18 05:14:53 UTC
Andski wrote:
Nariya Kentaya wrote:
honestly, wormholes here, so i couldnt give a flying **** about how safe they make highsec, i enjoy my no-local surprise pew pew i get every now and then.


It's easy to think that a safer hisec has no effect on the rest of the game - it does.



Some of the players just want a taste of of the goon kingdom. Why is that such a bad thing?

Signature removed for inappropriate language - CCP Eterne

Andski
Science and Trade Institute
Caldari State
#22 - 2012-10-18 07:38:34 UTC
Touval Lysander wrote:
Andski wrote:
They seem to be under the belief that making hisec safer will bring more subscriptions when it really won't.

I don't think you actually believe that.


Those who wish to avoid PvP in its entirety really won't see much else in this game. For the most part, content is user-generated. The game's own "content" really only exists in name - the PvE in this game is far from challenging since NPCs are hilariously predictable. And even then, the types of players CCP is seemingly catering to would leave the game for other reasons if it wasn't for being ganked in their officer fit Tengus - they'd leave because they got scammed in Jita, they'd leave because the PvE in this game is garbage or they'd leave because some long-awaited theme park title came out.

And the further they go into addressing those things, the more they drive out their existing playerbase while crossing their fingers for more carebear subs.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#23 - 2012-10-18 07:38:49 UTC
Tear Miner wrote:
Andski wrote:
Nariya Kentaya wrote:
honestly, wormholes here, so i couldnt give a flying **** about how safe they make highsec, i enjoy my no-local surprise pew pew i get every now and then.


It's easy to think that a safer hisec has no effect on the rest of the game - it does.


Nullbears and their tears are delicious.


Go back to your missions.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#24 - 2012-10-18 07:44:28 UTC
Touval Lysander wrote:
I just went away on this and came back to it because it's an interesting point.

It's a broad stroke to make and I'd be keen if you could summarise why, I can't honestly see where a threat exists with a "safer" highsec (note: not "safe highsec" - an entirely different animal).


Because, as it is, there is basically no point in risking an expensive PvE ship in nullsec or elsewhere for the marginal gains over risking it in hisec, where risk mitigation is a manner of putting the expensive gear into an Orca before moving on to the next incursion. This means less targets, which means less activity outside of large fleets, which means less content and, ultimately, EVE's most loyal subscribers getting bored of the game because, frankly, your options become so much thinner when it's either "roam for 5 hours and find maybe one ratting Tengu" or "join the same old blob and shoot the same old structures."

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

xxxTRUSTxxx
Galactic Rangers
#25 - 2012-10-18 08:23:08 UTC
posting in another alt driven drabble Roll
Rordan D'Kherr
Imperial Academy
Amarr Empire
#26 - 2012-10-18 09:12:43 UTC
Bounty hunters / mercs are a very attractive profession at the first look, but then ppl realize that it's not. CCP wants to change that, which is a good thing. Plus, hisec will might have solid pvp again.

Don't be scared, because being afk is not a crime.

Ludi Burek
The Player Haters Corp
#27 - 2012-10-18 09:21:31 UTC
They're probably cashing out. I'm sure they've done the math that a quick cash grab from "don't shoot me bro" and "make the game play itself" crowd over a couple years is more profitable than keeping eve meaningful for another 10 years.

Also why not string the old guard along and milk their money introducing changes slowly, just keeping them on the edge of hope that it isn't happening.

Pretty smart way to cash out instead of just folding wouldn't you agree?
James Amril-Kesh
Viziam
Amarr Empire
#28 - 2012-10-18 09:31:51 UTC
Tear Miner wrote:
Andski wrote:
Nariya Kentaya wrote:
honestly, wormholes here, so i couldnt give a flying **** about how safe they make highsec, i enjoy my no-local surprise pew pew i get every now and then.


It's easy to think that a safer hisec has no effect on the rest of the game - it does.


Nullbears and their tears are delicious.

Man, you're so desperate you're drinking the desert sand to quench your thirst.

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#29 - 2012-10-18 09:35:47 UTC
Touval Lysander wrote:
If the current model is so damn successful and working. Why would they?
1. Because the current model is not working, nor very successful.
2. Because it's tied to CW2.0 and needs to be changed as Crimewatch is being reworked, or it will no longer be working either.
3. Because the current model most definitely is neither successful or working.
4. …weeeell… you got me there, although the tiercide and separation into specific roles was much needed since that part wasn't working.
Andski
Science and Trade Institute
Caldari State
#30 - 2012-10-18 10:07:23 UTC
Rordan D'Kherr wrote:
Bounty hunters / mercs are a very attractive profession at the first look, but then ppl realize that it's not. CCP wants to change that, which is a good thing. Plus, hisec will might have solid pvp again.


Bounty hunting is not going to be an attractive profession after Retribution either.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Sura Sadiva
Entropic Tactical Crew
#31 - 2012-10-18 10:38:17 UTC
Eve is currently too safe: High-Sec, Low-sec, Null... everywhere "safety level" should be scaled down.

I think the new bounty/kill rights system is a step in the right direction: do not add any hardcoded mechanics limiting players actions and interactions but, on the contrary, provides new tools for players to deal with conflictual situations in high-sec.

It adds some risk and add a chance for high-sec piracy/criminal gameplay to escalate in more PvP and potentially more consequences.

And yes, it's less safe and a bit more risky for the "criminal/piracy" gameplay in high-sec. But is correct so, is High Sec, life should be hard for a pirate, as well as hard should be life for a miner in low-sec....

It's fun to read people bragging about "more risk, more ganking, more non-consensual PvP" and then producing the worse whines when the "less safety and more non-consensual PvP" regards them :)

They whine cause some blog told them they have, as lobbing activities. Or simply because they are unable to deal with less Concord safety for their specific high-sec business.


Val'Dore
PlanetCorp InterStellar
#32 - 2012-10-18 11:02:32 UTC
I must be one of the few who believe high sec will be less safe after Crimewatch.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Maximillion Jacobe
Aeschee Border Protection Services
#33 - 2012-10-18 13:49:55 UTC
making highsec safer does not equal making highsec safe

i think all these changes have been needed for a very long time.

safe or not, highsec should not be 'carebear whack a mole land'
Rordan D'Kherr
Imperial Academy
Amarr Empire
#34 - 2012-10-18 14:44:13 UTC
Val'Dore wrote:
I must be one of the few who believe high sec will be less safe after Crimewatch.


Which is good as it serves the idea of a harsh MMO.

Don't be scared, because being afk is not a crime.

Christopher Caldaris
Caldaris Enterprises LLC
#35 - 2012-10-18 15:52:08 UTC
I just started this game last month.

So far I love it. I love how everything is at the moment. I love floating among the giant boulders in space and mining away, it's a very relaxing past time for me.

People forget that this is a game, a game to me is letting go of the real world for a short time and living in a beautiful and awesome fantasy world.

They don't need to change anything. If you don't like something then don't do it, it's your choice.

I for one, will probably never go into Low Security as it does not fit my character role, I shouldn't have to suffer more consequences, just because select players ventured out of secure space of their own free will and now want the rest of the game to be like that.

There are different level areas of any game, areas that are easier and areas that are soul crushingly hard, as it should be, High Security is a safe haven for those who don't want to deal with being killed every 5 seconds.

Empire space should be VERY secure, as it has been inhabited for a much longer time than the fringes of the galaxy, there SHOULD be a swift and brutal retribution to those who decide to break the law. If you want to live in lawless space, you can head into Lower Security space.

All in all, the game should stay as it is, and if you make a choice in your game, I should not have to feel the penalties of your actions in mine.
Bane Necran
Appono Astos
#36 - 2012-10-18 16:26:33 UTC  |  Edited by: Bane Necran
Andski wrote:
It's easy to think that a safer hisec has no effect on the rest of the game - it does.


I've never heard anyone say a safer hisec has no effect on the rest of the game. Everyone appears to be in agreement that it does.

On one hand you've got those who say these changes to hisec will make the game better overall, causing more people to stay which results in every area of the game becoming richer and more populated, and on the other hand you've got people screaming about how everything will be ruined forever if they can't can flip miners.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Petrus Blackshell
Rifterlings
#37 - 2012-10-18 16:34:04 UTC
Touval Lysander wrote:
I'm just really, really curious to know why people think CCP are "too stupid" for their own sake??

I happen to think people are "too stupid" for their own sake, not CCP.

Hisec remains just as safe for people who stay and play there, and if sellable killrights seriously scare you off, you probably need to learn to play better (and to stop thinking you're entitled to risk-free PvP). If anything, bounties will make hisec less safe, as it "softens" the ISK overhead of suicide ganking people with bounties on their heads.

Seriously, the rules change, HTFU and move on.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

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