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The Imbalance in the Game (sort of)

Author
Maurice deSaxe
Caldari Provisions
Caldari State
#1 - 2012-10-17 22:32:30 UTC
So I was thinking that Faction fits like launchers need the skill reqs increased to at the very least the same as the Tech 2 variants.
Or bring tech two more into line with faction mods.

Look at say Cruise missile launchers you are looking at a month train to get into tech 2
you need no training to use the Caldari cruise missile launcher.

Now how does this play a factor in the game?
Well only really in incursions for the most part you could post a really shiny ship all factioned out and be have the DPS as the tech 2 fitted guy and you will get the fleet invite despite the better suited pilot.
I guess would be an example.

Or you take someone into your fleet you think is going to be able to pull their own weight and they really do not have the skills to be doing much dps so it just drags down everyone else.
I think those times when you see people get melted off grid despite the shiny fit and you asked ftw just happened?
This might be one of the reasons as the same rule applies to the shield / armor mods.

Just a thought just seems a bit out of whack if you ask me.
Seems like we all could benefit and get better fleet comps if we know for sure these people are skilled proper for these fleets.

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#2 - 2012-10-17 22:33:49 UTC
The box says no

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Kitty Bear
Deep Core Mining Inc.
Caldari State
#3 - 2012-10-17 22:34:06 UTC
Faction stuff trades ISK for skill requirements compared to T2 stuff
Imo it's a reasonable tradeoff.


Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#4 - 2012-10-17 22:36:18 UTC
So your reasoning is that some incursion runners are morons?
I fail to see the problem here.

Who put the goat in there?

Unsuccessful At Everything
The Troll Bridge
#5 - 2012-10-17 22:37:12 UTC
I read this. Still not sure what your gripe is. And for some reason I feel like my IQ dropped a point for having read it.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Aziesta
Binal Extensions
Xagenic Freymvork
#6 - 2012-10-17 22:38:57 UTC
So the fact that some people have more ISK than brains means CCP should step in?
Andski
Science and Trade Institute
Caldari State
#7 - 2012-10-17 22:44:39 UTC
T2 guns still do more damage than faction, even when loading the same ammo, when you take the spec skill into account.

So it's more likely that the fleet taking the guy with the super shiny ship with faction guns is just hoping to feed that cow a bit for the slaughter.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Lin-Young Borovskova
Doomheim
#8 - 2012-10-17 22:55:44 UTC
Aziesta wrote:
So the fact that some people have more ISK than brains means CCP should step in?


Isk is not a balance factor.

The extra dmg you get using T2 launchers+faction ammo is about to go with missile changes but still. Extra training should ALWAYS bring benefits because this game is about dedication and player owned content, meaning there's no reason for whatever NPC item to be as stronger or even better than everything player made.

brb

Tobiaz
Spacerats
#9 - 2012-10-17 23:12:52 UTC
It used to be that T2 required level 5 in relevant skills. I still think that was better, actually rewarding specialization.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Alexa Coates
Center for Advanced Studies
Gallente Federation
#10 - 2012-10-17 23:17:31 UTC
who would have thought that rare items are better than common items.

It's almost like... every game ever.

That's a Templar, an Amarr fighter used by carriers.

Andski
Science and Trade Institute
Caldari State
#11 - 2012-10-18 00:05:11 UTC
Alexa Coates wrote:
who would have thought that rare items are better than common items.

It's almost like... every game ever.


faction guns aren't actually better

T2 guns are superior to higher-meta guns in almost all cases except for officer guns, but this is only when both are using the same ammo (and high-meta guns can't use T2 ammo, so, heh)

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Webvan
All Kill No Skill
#12 - 2012-10-18 00:12:23 UTC  |  Edited by: Webvan
Maurice deSaxe wrote:
So I was thinking that Faction fits like launchers need the skill reqs increased to at the very least the same as the Tech 2 variants.
Or bring tech two more into line with faction mods.


Then you would need higher skills to use it. It's better than T1, not an alternative to T2 where you have the skill requirement. At least for most faction stuff, ship hulls are an exception for instance; requiring both skill and ISK. So that would be the model: skill + much higher cost than the current rates.

I'm in it for the money

Ctrl+Alt+Shift+F12

Maurice deSaxe
Caldari Provisions
Caldari State
#13 - 2012-10-18 01:41:34 UTC
Unsuccessful At Everything wrote:
I read this. Still not sure what your gripe is. And for some reason I feel like my IQ dropped a point for having read it.

Sorry you dropped to 86
Megos Adriano
Aliastra
Gallente Federation
#14 - 2012-10-18 01:51:38 UTC  |  Edited by: Megos Adriano
What the **** did I just read.

I for one love when morons put faction stuff on their ships... it just makes the efficiency rating on my combat toon go up more.

And boom goes the dynamite.

Maurice deSaxe
Caldari Provisions
Caldari State
#15 - 2012-10-18 01:51:41 UTC
Alexa Coates wrote:
who would have thought that rare items are better than common items.

It's almost like... every game ever.


Reread then re post . I swear
My point was that a better mod should require a bit more skill training then non at all.

The only people O really see having a problem with this would be the ones that I am talking about the people with the skills not to fit it proper anyways.
Something as good as faction should require some skill training is all i'm saying.

If that is not the case let me fly a NM without skilling up for it. I can't walk in and fit Faction large rail guns right off the bat so why isn't this something that should be taken care of?
Megos Adriano
Aliastra
Gallente Federation
#16 - 2012-10-18 01:55:06 UTC
Maurice deSaxe wrote:
Alexa Coates wrote:
who would have thought that rare items are better than common items.

It's almost like... every game ever.


Reread then re post . I swear
My point was that a better mod should require a bit more skill training then non at all.

The only people O really see having a problem with this would be the ones that I am talking about the people with the skills not to fit it proper anyways.
Something as good as faction should require some skill training is all i'm saying.

If that is not the case let me fly a NM without skilling up for it. I can't walk in and fit Faction large rail guns right off the bat so why isn't this something that should be taken care of?


The Nightmare is a Pirate Faction Ship. It draws upon Caldari and Amarr technology to function, and thus, requires Caldari and Amarr ship skills.

The Caracal Navy Issue is a Navy Faction Ship. It draws upon Caldari technologies and thus requires Caldari ship skills.

Find me a faction mod that is a mix of racial technologies.

And boom goes the dynamite.

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#17 - 2012-10-18 02:08:48 UTC
Maurice deSaxe wrote:
Something as good as faction should require some skill training is all i'm saying.

If that is not the case let me fly a NM without skilling up for it. I can't walk in and fit Faction large rail guns right off the bat so why isn't this something that should be taken care of?
Need I point out that it takes far less skill-training to get into a Nightmare (faction bs) than it does to get into a Paladin (t2 bs)?

Who put the goat in there?

rodyas
Tie Fighters Inc
#18 - 2012-10-18 05:33:50 UTC
Why do blasters suck, if they take SP to use them?

Signature removed for inappropriate language - CCP Eterne

Barrogh Habalu
Imperial Shipment
Amarr Empire
#19 - 2012-10-18 07:57:47 UTC
Some faction stuff like hardeners, well, their entire point is that they have lesser requirements, other than that they are no better than T1. Speaking of guns, I don't feel that their advantages are worth the effort of getting them whatever the way you do that. For that matter, they do require more time to use, just not training time but online time to grind ISK or LP store components for them.
Rico Minali
Federal Navy Academy
Gallente Federation
#20 - 2012-10-18 08:01:43 UTC
Get rid of hisec incursions, its the only way.

Trust me, I almost know what I'm doing.

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