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Specific Examples of Where Risk Should Be Inserted Successfully Into High-sec

First post
Author
Touval Lysander
Zero Wine
#641 - 2012-10-17 02:43:34 UTC  |  Edited by: Touval Lysander
Darth Gustav wrote:
fluff and stuf.....
We can agree that mining needs to be reworked, as is the goal of this thread's OP.

First proposal put forward in OP was

Quote:
Allow smartbombs to be activated in the vicinity of anchored containers, both secure and unsecure


QFT

Quote:
....This may encourage miners to try ninja mining in a way that makes sense, thus presenting themselves as potential targets, something needed drastically to combat botting and deflation

So does he want to smartbomb active ninja miners or the bots? And does he want active miners or bots to PRESENT themselves as "potential targets"?

Yep, OP is clearly and unequivocablly addressing the boredom of mining.

Here's MY read of the OP

ganker>> you should have risk for your reward
miner>> we do. we don't use tank.
ganker>> you should not be able to prevent a smartbombing run
miner>> sorry, we'll remove the cans.
ganker>> now present yourself ready to be asploded.
miner>> ok. errr... why?
ganker>> so that you can feel good about your profession.
ganker>> trust me, it's for YOUR benefit.
miner>> my hero... thx Darth.
miners>>Darth for CSM 9 \o/
miner 1>> o7 woot for Darth
miner 2>> o7, wow, he's cool
miner 3>> yay for Darth.
miner 4>> hey guys, this really is a cool game yeah?

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#642 - 2012-10-17 03:37:11 UTC  |  Edited by: Tyberius Franklin
Darth Gustav wrote:

We can agree that mining needs to be reworked, as is the goal of this thread's OP.

My problem with the drones conundrum isn't miners in high-sec mining with their drones out. My problem is that there is only one reason used to justify it: lower risk. If you make all PVE universally requie players to be more-or-less ATK, it looks less like miners need hand-holding or coddling.

I can agree with the principle, but not fully the method, further explanation below.
Darth Gustav wrote:
It also adds value to the profession.

The primary issue is that unless mining is again buffed to meet the current supply with fewer participants the gains are nullified by the resulting mineral value inflation and resulting inflation of any items the miner would buy (if dangers were successfully increased to make AFK mining feasibly impossible). It also devalues other more static PvE incomes considerably as well (though this may be intentional?).
Darth Gustav wrote:
Providing reasons for miners to stay attentive can be done in many ways, such as increased NPC difficulty, more balanced barges/exhumers (facilitating the legitimate threat of a solo gank in high-sec), and allowing smartbombs to be activated in the vicinity of anchorable containers would go a long way toward providing engaging gameplay than creating exceptions to "rules of principle" does.

The timing of this thread suggests that this problem became prolific to the point of needing addressed as of recent and is in large part the result of the barge buff. It can't be argued that this didn't increase the capacity and ease of supply, but you seem to be advocating a hard swing in the other direction. And to eliminate AFK mining it would have to be a hard swing. Simply going back to what we had wouldn't cut it as people mined AFK then too.

The other issue is making sure the danger is in even distribution. Places exists where AFK mining will thrive so long as there is low hanging fruit in belts. Smarter miners will simply AFK there.

Also needed is consistency. It could be just me but mining is boring. AFK is the only way I can do it. That's why I don't use exhumers. I have a 70K+ EHP barge that can run a little while without attention and if someone does want it dead that bad I can replace the loss in a couple hours. The reason for this is that the act has long downtimes. And that was true before. Many would comment about how they never saw the affects of ganking. If they choose and fit ships in a smart way even being ganked is a minimal loss that makes it still below ganker profitability and still AFK'able.

Unless we eliminate the Procurer/Skiff.
Darth Gustav wrote:
That's my problem with the AFK mining. It's really one of principle. The profession would be more valuable if it wasn't an option.

But it's not something that we can be rid of by reintroducing even more of the same dangers. What we really need is a rewrite of the mining system as a whole.
GetSirrus
Imperial Academy
Amarr Empire
#643 - 2012-10-17 04:01:50 UTC
A. So risk and reward should evenly scale?

B. So miners are bottom of the Industry Profession, therefore have the least reward?

C. Pirate styled players want more risk for Miners?

Something wrong with the forumla.

Now try something else. Blueprint research in Public high-sec stations. Public - but there are no names listed. So doing this is decently rewarded and has (wait for it) ZERO risk. (might get lucky - pilot might undock with a cash cow ready to be milked - but I dont know who target - because I can not see who's running the job in the first place). Tripling the value of BPO. I am all more risk - but how about those who actually get rewards bear risk?
Darth Gustav
Sith Interstellar Tech Harvesting
#644 - 2012-10-17 04:33:00 UTC
GetSirrus wrote:
A. So risk and reward should evenly scale?

B. So miners are bottom of the Industry Profession, therefore have the least reward?

C. Pirate styled players want more risk for Miners?

Something wrong with the forumla.

Now try something else. Blueprint research in Public high-sec stations. Public - but there are no names listed. So doing this is decently rewarded and has (wait for it) ZERO risk. (might get lucky - pilot might undock with a cash cow ready to be milked - but I dont know who target - because I can not see who's running the job in the first place). Tripling the value of BPO. I am all more risk - but how about those who actually get rewards bear risk?

Increasing risk rewards successful miners more than decreasing it does.

As for the blueprints, I'm all for public jobs being trackable.

Just because I play a pirate doesn't mean I don't want what's best for Eve.

Eve is healthiest when mining is a valuable and vibrant profession. Adventure comes with risk, but risk begets value.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Touval Lysander
Zero Wine
#645 - 2012-10-17 05:09:11 UTC
Darth Gustav wrote:

Eve is healthiest when mining is a valuable and vibrant profession. Adventure comes with risk, but risk begets value.

Still can't get the logic after 32 pages that killing miners ad hoc is what they need to make their profession more valuable.

Sorta get the feeling we're supposed to be grateful but I just can't put my finger on it as to why that should be.

Perhaps non-miners should just, you know, **** off and stop worrying about it.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Megos Adriano
Aliastra
Gallente Federation
#646 - 2012-10-17 20:37:58 UTC
Forcing miners to fight and "luring" them into ninja mining... lol

And boom goes the dynamite.

Darth Gustav
Sith Interstellar Tech Harvesting
#647 - 2012-10-17 20:41:35 UTC  |  Edited by: Darth Gustav
Megos Adriano wrote:
Forcing miners to fight and "luring" them into ninja mining... lol

Successful miners would enjoy very lucrative profits and it would add excitement to mining.

Or challenge. Or risk.

However you prefer.

The truth is I'm really only trying to force them to practice safe mining techniques, which include aligning to tactical warp outs (preferably optimized along the arc of the asteroid belt) and paying attention.

And yes, I think the lure of ninja mining could stand a reasonable buff.

What's wrong with wanting to buff the profession of mining?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Sheynan
Lighting the blight
#648 - 2012-10-17 20:46:32 UTC
http://i.imgur.com/Zz9Eh.jpg


What has EVE come to ?





P.S: And why the **** is no one smartbombing that guy ?
Darth Gustav
Sith Interstellar Tech Harvesting
#649 - 2012-10-17 20:48:27 UTC  |  Edited by: Darth Gustav
Sheynan wrote:
http://i.imgur.com/Zz9Eh.jpg


What has EVE come to ?





P.S: And why the **** is no one smartbombing that guy ?

Can miners really say this is not devaluing their profession?

Programs like ISBoxer make this possible using "AFK" gameplay.

Also, in all likelihood there are secure containers anchored all around his fleet.

That's a smartbomb shield, and broken too. As I mentioned in the OP.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Megos Adriano
Aliastra
Gallente Federation
#650 - 2012-10-17 20:49:58 UTC
Darth Gustav wrote:
Megos Adriano wrote:
Forcing miners to fight and "luring" them into ninja mining... lol

Successful miners would enjoy very lucrative profits and it would add excitement to mining.

Or challenge. Or risk.

However you prefer.

The truth is I'm really only trying to force them to practice safe mining techniques, which include aligning to tactical warp outs (preferably optimized along the arc of the asteroid belt) and paying attention.

And yes, I think the lure of ninja mining could stand a reasonable buff.

What's wrong with wanting to buff the profession of mining?


Tell me more about how forcing people to do things they don't want to do in a sandbox will improve EVE Online and increase subscriptions.

And boom goes the dynamite.

Darth Gustav
Sith Interstellar Tech Harvesting
#651 - 2012-10-17 20:53:27 UTC
Megos Adriano wrote:
Darth Gustav wrote:
Megos Adriano wrote:
Forcing miners to fight and "luring" them into ninja mining... lol

Successful miners would enjoy very lucrative profits and it would add excitement to mining.

Or challenge. Or risk.

However you prefer.

The truth is I'm really only trying to force them to practice safe mining techniques, which include aligning to tactical warp outs (preferably optimized along the arc of the asteroid belt) and paying attention.

And yes, I think the lure of ninja mining could stand a reasonable buff.

What's wrong with wanting to buff the profession of mining?


Tell me more about how forcing people to do things they don't want to do in a sandbox will improve EVE Online and increase subscriptions.


This should help clear it up.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Megos Adriano
Aliastra
Gallente Federation
#652 - 2012-10-17 21:00:53 UTC
Darth Gustav wrote:
Megos Adriano wrote:
Darth Gustav wrote:
Megos Adriano wrote:
Forcing miners to fight and "luring" them into ninja mining... lol

Successful miners would enjoy very lucrative profits and it would add excitement to mining.

Or challenge. Or risk.

However you prefer.

The truth is I'm really only trying to force them to practice safe mining techniques, which include aligning to tactical warp outs (preferably optimized along the arc of the asteroid belt) and paying attention.

And yes, I think the lure of ninja mining could stand a reasonable buff.

What's wrong with wanting to buff the profession of mining?


Tell me more about how forcing people to do things they don't want to do in a sandbox will improve EVE Online and increase subscriptions.


This should help clear it up.


And? If you have a problem with that, report them all as botters.

If they're not botters, then thank them for increasing CCP's revenue so they can pay devs to bring you wonderful content.

And boom goes the dynamite.

La Nariz
Aliastra
Gallente Federation
#653 - 2012-10-17 21:02:28 UTC
Megos Adriano wrote:


Tell me more about how forcing people to do things they don't want to do in a sandbox will improve EVE Online and increase subscriptions.


The same can be said of forcing people from other sec areas into highsec via reducing highsec risk and allowing is reward to remain the same.

Maybe its easier to put this as a ratio of risk:reward.

Do you pick 1:5, 2:7, or 3:9?

That's an easy pick you choose highsec because you can make just as much as you can in other sec areas with the least amount of effort and the least amount of risk.

Highsec needs a risk increase or reward decrease.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Darth Gustav
Sith Interstellar Tech Harvesting
#654 - 2012-10-17 21:04:06 UTC  |  Edited by: Darth Gustav
Megos Adriano wrote:
Darth Gustav wrote:
Megos Adriano wrote:
Darth Gustav wrote:
Megos Adriano wrote:
Forcing miners to fight and "luring" them into ninja mining... lol

Successful miners would enjoy very lucrative profits and it would add excitement to mining.

Or challenge. Or risk.

However you prefer.

The truth is I'm really only trying to force them to practice safe mining techniques, which include aligning to tactical warp outs (preferably optimized along the arc of the asteroid belt) and paying attention.

And yes, I think the lure of ninja mining could stand a reasonable buff.

What's wrong with wanting to buff the profession of mining?


Tell me more about how forcing people to do things they don't want to do in a sandbox will improve EVE Online and increase subscriptions.


This should help clear it up.


And? If you have a problem with that, report them all as botters.

If they're not botters, then thank them for increasing CCP's revenue so they can pay devs to bring you wonderful content.

Did you read the OP? If you did you know what my problem is with this. So asking me this rhetorical question is a literal waste of space.

But I'll give you the Cliff's Notes here:

This is devaluing mining as a career path for future pilots.

It is also ruining the economy.

Left unchecked it can end with only one inevitable result.

That result is not good for Eve.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Dersen Lowery
The Scope
#655 - 2012-10-17 21:22:10 UTC  |  Edited by: Dersen Lowery
The problems:

1) nobody other than CCP can distinguish AFK mining from botting. In fact, you can't even reliably distinguish ATK mining from AFK mining from botting. So the problem of botting is best left to Sreegs and company.

2) The really good miners pay enough attention to not let their rocks deplete, so that they'll regenerate instead of respawning. They farm asteroids. You can't do that without running a scanner and knowing the yield of your lasers. Most miners don't bother, but that's their loss. The attentive miners have a clear advantage in terms of resource gathering.

3) The difference between AFK missioning and AFK mining (in high sec, anyway) is that in missions the whole point is combat, even if it's against stupid NPCs, and each kill pays well in bounties. You're supposed to be manning your ship in combat. In mining, the rock isn't shooting at you and it isn't going anywhere, and the occasional puny rat shows up to plink at your shields, but there's nothing in the game to really get your attention and this is by design. The bounties on the rats are LOL, so that's hardly an exploit. Worse, in the particular COSMOS sites where the worst farming was occurring, the spawns were perpetual, so the AFK Domis were basically just printing ISK effortlessly, contrary to the intended design of the sites. At least asteroids pop, and there are no belts that are perpetually spawning asteroids that your barge auto-targets.

4) AFK- and semi-AFK mining does not devalue the mining profession. It is the mining profession, by and large. The guys who multibox 10-20 or more Hulks are actually doing what you want people to be doing, because by the time you have to manage that many ships mining is a full-time activity requiring dedicated attention. If you don't like this (I don't, but some people seem to) then it's incumbent on CCP to change the mining minigame to something that rewards attention as much or more than mulitboxing does now, or people will just ignore the content and continue to mine with "X of many" barges.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Darth Gustav
Sith Interstellar Tech Harvesting
#656 - 2012-10-17 21:30:40 UTC
Dersen Lowery wrote:
The problems:

1) nobody other than CCP can distinguish AFK mining from botting. In fact, you can't even reliably distinguish ATK mining from AFK mining from botting. So the problem of botting is best left to Sreegs and company.

2) The really good miners pay enough attention to not let their rocks deplete, so that they'll regenerate instead of respawning. They farm asteroids. You can't do that without running a scanner and knowing the yield of your lasers. Most miners don't bother, but that's their loss. The attentive miners have a clear advantage in terms of resource gathering.

3) The difference between AFK missioning and AFK mining (in high sec, anyway) is that in missions the whole point is combat, even if it's against stupid NPCs, and each kill pays well in bounties. You're supposed to be manning your ship in combat. In mining, the rock isn't shooting at you and it isn't going anywhere, and the occasional puny rat shows up to plink at your shields, but there's nothing in the game to really get your attention and this is by design. The bounties on the rats are LOL, so that's hardly an exploit. Worse, in the particular COSMOS sites where the worst farming was occurring, the spawns were perpetual, so the AFK Domis were basically just printing ISK effortlessly, contrary to the intended design of the sites. At least asteroids pop, and there are no belts that are perpetually spawning asteroids that your barge auto-targets.

4) AFK- and semi-AFK mining does not devalue the mining profession. It is the mining profession, by and large. The guys who multibox 10-20 or more Hulks are actually doing what you want people to be doing, because by the time you have to manage that many ships mining is a full-time activity requiring dedicated attention. If you don't like this (I don't, but some people seem to) then it's incumbent on CCP to change the mining minigame to something that rewards attention as much or more than mulitboxing does now, or people will just ignore the content and continue to mine with "X of many" barges.

You're right about CCP being the only ones who know for sure about bots in an environment where players aren't putting bots into their pods. You're wrong about CCP being the only ones who know for sure in an environment where ganking is moderately common (as compared to laughably rare). That's because the bots don't know their exhumer blew up. You can see the pods warping back and forth from the belt to the station every hour or so.

As for the minigame idea, at any point miners could choose to play the epic mini-game already pre-installed with Eve Online called "use the navigation mechanics and pay attention."

That minigame could have a direct impact on successful yield if the risks in high-sec were higher.

Finally, how can you possibly reasonably state that uninhibited mining isn't bad for the profession? Think like Aristotle for just a second. Do a few iterations of time. When time goes by, what's happened to the supply of miners seeking easy ISK? How about the supply of products they gather? It's basic reasoning.

Thanks for your post, but I can't really agree with much of it beyond the fluff.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Dersen Lowery
The Scope
#657 - 2012-10-17 21:54:21 UTC  |  Edited by: Dersen Lowery
I'm not sure how much mining you've done, to be honest.

Darth Gustav wrote:
You're right about CCP being the only ones who know for sure about bots in an environment where players aren't putting bots into their pods. You're wrong about CCP being the only ones who know for sure in an environment where ganking is moderately common (as compared to laughably rare). That's because the bots don't know their exhumer blew up. You can see the pods warping back and forth from the belt to the station every hour or so.


Sure. And if the pod doesn't warp back, it wasn't a bot. And if the woman drowns in the pond, she wasn't a witch.

If you want to bump or gank barges and drive risk up, just do it. You don't need botting as an alibi.

Darth Gustav wrote:
As for the minigame idea, at any point miners could choose to play the epic mini-game already pre-installed with Eve Online called "use the navigation mechanics and pay attention."


If they've played the basic game within EVE of "pick a quiet, out of the way system," there's no reward for the additional precautions. They're unnecessary 90% of the time, and that's enough for any barge you're mining in to pay for itself several times over. As it is, any miner smart enough to take a couple of basic precautions can, and does, factor the very occasional gank into his calculations as part of the cost of doing business.

Now if you're in wormhole space, you're mining aligned and hitting d-scan as if it were a Pez dispenser, because the alternative is O HAI MR. PROTEUS. The danger level there is high enough to warrant your undivided attention, but the rocks can be good enough to make that attention worthwhile.

If you get that balance wrong, you end up with the mining situation in low sec.

Darth Gustav wrote:
Finally, how can you possibly reasonably state that uninhibited mining isn't bad for the profession? Think like Aristotle for just a second. Do a few iterations of time. When time goes by, what's happened to the supply of miners seeking easy ISK? How about the supply of products they gather? It's basic reasoning.


I'm not sure where I said that. I certainly didn't intend to say anything of the kind. The natural corrective to the amount of mining being done is the market price for ore. As the price goes down, you can either increase your yield, making up the lower per-unit price in volume, or count on the casuals to find something more lucrative to do, decreasing your competition (and the overall yield), or, in the worst case, throttle back your own production until the prices start to rise. If the prices rise too high, the casuals dust off their Retrievers and get back to mining, lowering the prices, and so on.

Ganks reduce yield (since ore hold contents don't drop, and of course the ship isn't mining after it's space dust) and increase cost for the miner, and there's the occasional WTF RAGEQUIT!!!1, but unless they're part of a large, concerted effort like Hulkageddon or the Ice Interdiction, I'm not sure how much of an effect they have on the overall market.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Sisohiv
Center for Advanced Studies
Gallente Federation
#658 - 2012-10-17 22:13:47 UTC
Risk with Reward = Null Sec = Low population
Risk without reward = Low Sec = No population

Risk in High Sec = leave the game because there isn't anywhere else to go with it. Plenty of talk about supply and demand. EVE has plenty of supply of Risk. There is no demand. If there was, more people would be in Null sec. There is a strong demand for Trit and pyrite miners in EVE. Nobody is filling the role. Screw risk, nobody wants to do it. It's like asking that guy with the Covert Ops 200km over the gate calling hostiles as they enter system to not run a second account. No, you must sit there and stare at the gate for 3 hrs a night like a good little sentry b1tch. And no more covert Ops. Do it in a Hyperion at 20 km so you can catch them on the way in.

What EVE really needs is to take some the fuckin I-Win out of the PvP and bring some of the risk back. Then maybe people will start losing ships again instead of just docking up and logging out.
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#659 - 2012-10-17 22:28:56 UTC
Hi,

This is exactly the type of topic we like to see here, please don't derail it by getting personal Pirate

Fly safe!

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Megos Adriano
Aliastra
Gallente Federation
#660 - 2012-10-17 22:34:54 UTC
Darth Gustav wrote:

Did you read the OP? If you did you know what my problem is with this. So asking me this rhetorical question is a literal waste of space.

But I'll give you the Cliff's Notes here:

This is devaluing mining as a career path for future pilots.

It is also ruining the economy.

Left unchecked it can end with only one inevitable result.

That result is not good for Eve.


PLAYER DRIVEN ENVIRONMENT, PLAYER DRIVEN ECONOMY.

Do you even know what game you're playing?

And boom goes the dynamite.