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[Winter] Combat Cruisers

First post
Author
Alara IonStorm
#541 - 2012-10-17 14:58:40 UTC
TrouserDeagle wrote:

I'm implying that the tracking bonus is a bit lol when you have few to no turrets

Yet said turrets would still do 135-145 Dmg unsupported. That is around how much Drones do on other ships. Making Drones this ships main weapon system which is kind of the entire point. You may find problems with Drones but a Vexor with this layout good send 350 DPS in Hammerhead Drones 50km and have a tracking boosted 140 DPS waiting for anyone who gets close and 180 DPS Warriors for Frigates.

Say what you will but this change would make the Vexor better with Drones.
Major Killz
inglorious bastards.
#542 - 2012-10-17 14:59:24 UTC
Alara IonStorm wrote:
So far I have wanted the Maller to have a full drone bay, the Rupture to have a real role instead of a double DPS bonus and the Moa to actually be an effective Opt bonused Rail Boat, that leaves the Vexor.

Vexor:
Cruiser skill bonuses:
7.5% bonus to Medium Hybrid Turret tracking speed
10% bonus to drone hitpoints, damage and mining yield
Slot layout: 3 H (-2), 4 M (+1), 6 L (+2), 3 turrets
Fittings: 800 PWG (+125), 300 CPU (+30)
Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515)
Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2)
Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3)
Drones (bandwidth / bay): 75 / 100
Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1)
Sensor strength: 16 Magnetometric (+2)
Signature radius: 145 (-5)
Cargo capacity: 480

Give her guns the Tristan treatment and an extra low for a second DDA. With the turrets losing so much DPS double stacking MFS's and DDA's on a shield tank will be less effective to which is a plus in my book. It would push the Vexor more towards Armor and Drones while making Guns a Secondary weapon like drones are on other ships.


I dunno!

The proposed Tristan is just BAD. I mean it's worse than the current Tristan. I think CCP should switch the Vexor with the Thorax and then give it the "Tristan treatment" like someone else said in this thread. The Thorax is not a attack cruiser @ all. No one doubts this. The Vexor should be able to keep the forth mid, but lose the extra low slot. @tleast if CCP does more it to the attack cruiser list.

[u]Ich bin ein Pirat ![/u]

Alara IonStorm
#543 - 2012-10-17 15:07:05 UTC  |  Edited by: Alara IonStorm
Major Killz wrote:

The proposed Tristan is just BAD.

And everything bad about the Tristan was butted out of those stats face with a meat hook. It is the Double DDA and less incentive to Shield Gank the thing that I want. I would like most of its Primary Dmg to come from Drones.

Major Killz wrote:

I think CCP should switch the Vexor with the Thorax and then give it the "Tristan treatment" like someone else said in this thread. The Thorax is not a attack cruiser @ all. No one doubts this.

I think the Thorax makes a better Attack Cruiser. Fast Speed, Less Tank, Blasters in your Face seems to fit the bill perfectly. I don't see anything that doesn't make it an attack cruiser. I figured they would switch it around right from the get go. What I am more disapointed about is they somehow made the Rupture into an attack cruiser.
Zarnak Wulf
Task Force 641
Empyrean Edict
#544 - 2012-10-17 15:17:39 UTC
Over the past year I have trained for hybrids and Caldari and Gallente ships. I'm glad I did. Operation TERRIBUBBLE is a go!
LolCoolBig smile
Major Killz
inglorious bastards.
#545 - 2012-10-17 15:19:37 UTC  |  Edited by: Major Killz
Forget what you like. I mean, I prefer and like the armor-Rupture over the a shield-Rupture. However, when it comes to survivability and effectiveness in this current enviroment. The shield-Rupture is OVERALL more viable solo. This has alot more to do with how pilots interact with each other (blobing, ganking, ecm) and other meta related sh!t. Which determins the eviroment overall.

What you're suggesting is that because you dont like shield tanking and want to stop more of them. CCP should try to force pilots from flying whats most effective now because you want more armor tankers. I assume so the more effective ships can be used to kite? Not to be rude.

It's like building in fail in my view. It's not a big deal and I understand its just your random preference. Which is all good. Are you cool with the possibilty this may mean the Tristan will be bad in our current enviroment?

[u]Ich bin ein Pirat ![/u]

Major Killz
inglorious bastards.
#546 - 2012-10-17 15:20:22 UTC
Zarnak Wulf wrote:
Over the past year I have trained for hybrids and Caldari and Gallente ships. I'm glad I did. Operation TERRIBUBBLE is a go!
LolCoolBig smile



ROFL I remember you writing something like that awhile back lol.

[u]Ich bin ein Pirat ![/u]

Alara IonStorm
#547 - 2012-10-17 15:39:02 UTC  |  Edited by: Alara IonStorm
Major Killz wrote:
This has alot more to do with how pilots interact with each other (blobing, ganking, ecm) and other meta related sh!t. Which determins the eviroment overall.

What you're suggesting is that because you dont like shield tanking and want to stop more of them. CCP should try to force pilots from flying whats most effective now because you want more armor tankers. I assume so the more effective ships can be used to kite? Not to be rude.

Gallente are supposed to be Armor Tankers. This has less to do with my preference and more to do with overall balancing implications.

If you try to balance things against what is wrong with the game I.E Shield on everything then you are balancing only around the current broken mechanics. If the only way to make an Armor Ship Good means shoehorning shield fits then it is time to change the Armor / Shield Balance. I would rather have ships balanced towards that then trying to bash a puzzle piece that doesn't fit into the middle of a puzzle.

If CCP isn't going to fix that issue then they should stop pretending and give all the ships Shield Layouts, until then Armor Friendly Gallente and a Drone Centric Vexor is what I am looking for in this rebalance. Even if I have to wait until the next expansions balancing for them to be up to be completely up to par.
Major Killz
inglorious bastards.
#548 - 2012-10-17 15:46:57 UTC  |  Edited by: Major Killz
Alara IonStorm wrote:

Major Killz wrote:

I think CCP should switch the Vexor with the Thorax and then give it the "Tristan treatment" like someone else said in this thread. The Thorax is not a attack cruiser @ all. No one doubts this.

I think the Thorax makes a better Attack Cruiser. Fast Speed, Less Tank, Blasters in your Face seems to fit the bill perfectly. I don't see anything that doesn't make it an attack cruiser. I figured they would switch it around right from the get go. What I am more disapointed about is they somehow made the Rupture into an attack cruiser.



Here's a serious question. Do you deny the fact the proposed Thorax and Rupture will have similar defenses; either shield or armor? Do you deny, BOTH ships will have similar velocities? Do you deny that with 2 tracking enhancers fitted. A Rupture (425mm) and Thorax (Neutrons) will have similar damage projection and application @ 15, 20, 24 and 28,000m (km)?

Why does a 'attack cruiser' have so many similarities to a 'combat cruiser'? The only significant differences are a high slot, larger drone bay and one cruiser is using hybrids and the other projectiles. You could argue that a tracking bonus is alot more usefull @ range (shooting frigates) and up close. You could argue the utility of using ECM and damage drones is very usefull. You could also argue that a single neutralizer is very useful.

The Thorax with 1 damage modules does as much damage as a Rupture with its 2 damage related bonuses and 2 damage modules.

So, there's no doubt that my statement about a Thorax being a 'combat cruiser' without the tag is factual. It's based off of the Thorax's values and attributes.

Mind you I have no issues with Gallente having these powerful cruisers. It means less complaining and more reasons to train and fly Gallente ships. However, you no 1 can deny a Thorax has Combat cruisers stats (values and attributes).

Don't p!ss on my feet and call it rain (no you're just p!ssing on my feet)... = /

[u]Ich bin ein Pirat ![/u]

MIrple
Black Sheep Down
Tactical Narcotics Team
#549 - 2012-10-17 15:47:36 UTC
Alara IonStorm wrote:
Major Killz wrote:
This has alot more to do with how pilots interact with each other (blobing, ganking, ecm) and other meta related sh!t. Which determins the eviroment overall.

What you're suggesting is that because you dont like shield tanking and want to stop more of them. CCP should try to force pilots from flying whats most effective now because you want more armor tankers. I assume so the more effective ships can be used to kite? Not to be rude.

Gallente are supposed to be Armor Tankers. This has less to do with my preference and more to do with overall balancing implications.

If you try to balance things against what is wrong with the game I.E Shield on everything then you are balancing only around the current broken mechanics. If the only way to make an Armor Ship Good means shoehorning shield fits then it is time to change the Armor / Shield Balance. I would rather have ships balanced towards that then trying to bash a puzzle piece that doesn't fit into the middle of a puzzle.

If CCP isn't going to fix that issue then they should stop pretending and give all the ships Shield Layouts, until then Armor Friendly Gallente and a Drone Centric Vexor is what I am looking for in this rebalance. Even if I have to wait until the next expansions balancing for them to be up to be completely up to par.


Just a thought for armor tankers. This idea just popped into my head. Shield tankers get a burst of shield at the front end of the cycle. Armor tankers as it is now gets a burst at the end of the cycle. What if Armor mods acted more like passive shield recharge but at higher lvls. So as soon as you activate an armor mod you get a steady repair of armor HP. This would make it different then shields as it would be a constant but would help as you would get something at the beginning of the cycle. Just a thought but it might work and would make sense as you are building back armor so it should happen progressively.
Alara IonStorm
#550 - 2012-10-17 15:51:46 UTC  |  Edited by: Alara IonStorm
Major Killz wrote:

Here's a serious question. Do you deny the fact the proposed Thorax and Rupture will have similar defenses; either shield or armor? Do you deny, BOTH ships will have similar velocities? Do you deny that with 2 tracking enhancers fitted. A Rupture (425mm) and Thorax (Neutrons) will have similar damage projection and application @ 15, 20, 24 and 28,000m (km)?

Why does a 'attack cruiser' have so many similarities to a 'combat cruiser'? The only significant differences are a high slot, larger drone bay and one cruiser is using hybrids and the other projectiles. You could argue that a tracking bonus is alot more usefull @ range (shooting frigates) and up close. You could argue the utility of using ECM and damage drones is very usefull. You could also argue that a single neutralizer is very useful.

The Thorax with 1 damage modules does as much damage as a Rupture with its 2 damage related bonuses and 2 damage modules.

So, there's no doubt that my statement about a Thorax being a 'combat cruiser' without the tag is factual. It's based off of the Thorax's values and attributes.

Mind you I have no issues with Gallente having these powerful cruisers. It means less complaining and more reasons to train and fly Gallente ships. However, you no 1 can deny a Thorax has Combat cruisers stats (values and attributes).

Don't p!ss on my feet and call it rain (no you're just p!ssing on my feet)... = /

Have you not been listening to a word I have written. I must have said it 10 times already. The Rupture is to much like an Attack Cruiser, not the other way around.

In fact the Rupture is as fast or faster then the Thorax, Omen and Caracal and that is what should change about the Rupture along with the Ruptures flimsy stats. Comparing the Thorax to the not a real combat cruiser does not prove it should be a combat cruiser at all, it proves that the Rupture should be made into one.
MIrple
Black Sheep Down
Tactical Narcotics Team
#551 - 2012-10-17 15:57:45 UTC
Alara IonStorm wrote:
Major Killz wrote:

Here's a serious question. Do you deny the fact the proposed Thorax and Rupture will have similar defenses; either shield or armor? Do you deny, BOTH ships will have similar velocities? Do you deny that with 2 tracking enhancers fitted. A Rupture (425mm) and Thorax (Neutrons) will have similar damage projection and application @ 15, 20, 24 and 28,000m (km)?

Why does a 'attack cruiser' have so many similarities to a 'combat cruiser'? The only significant differences are a high slot, larger drone bay and one cruiser is using hybrids and the other projectiles. You could argue that a tracking bonus is alot more usefull @ range (shooting frigates) and up close. You could argue the utility of using ECM and damage drones is very usefull. You could also argue that a single neutralizer is very useful.

The Thorax with 1 damage modules does as much damage as a Rupture with its 2 damage related bonuses and 2 damage modules.

So, there's no doubt that my statement about a Thorax being a 'combat cruiser' without the tag is factual. It's based off of the Thorax's values and attributes.

Mind you I have no issues with Gallente having these powerful cruisers. It means less complaining and more reasons to train and fly Gallente ships. However, you no 1 can deny a Thorax has Combat cruisers stats (values and attributes).

Don't p!ss on my feet and call it rain (no you're just p!ssing on my feet)... = /

Have you not been listening to a word I have written. I must have said it 10 times already. The Rupture is to much like an Attack Cruiser, not the other way around.

In fact the Rupture is faster then the Thorax, Omen and Caracal and that is what should change about the Rupture along with the Ruptures flimsy stats. Comparing the Thorax to the not a real combat cruiser does not prove it should be a combat cruiser at all, it proves that the Rupture should be one.


Agreed. What would be interesting would be to give the vexor and the rupture a repair and remote repair received bonus. Lose the hybrid damage bonus and one of the damage bonuses on the ruppy give them a 7.5% per lvl to repair and remote repair received. Then all the sudden ships that are not use are more relevant in fleets.
Major Killz
inglorious bastards.
#552 - 2012-10-17 15:57:48 UTC
Alara IonStorm wrote:
Major Killz wrote:
This has alot more to do with how pilots interact with each other (blobing, ganking, ecm) and other meta related sh!t. Which determins the eviroment overall.

What you're suggesting is that because you dont like shield tanking and want to stop more of them. CCP should try to force pilots from flying whats most effective now because you want more armor tankers. I assume so the more effective ships can be used to kite? Not to be rude.

Gallente are supposed to be Armor Tankers. This has less to do with my preference and more to do with overall balancing implications.

If you try to balance things against what is wrong with the game I.E Shield on everything then you are balancing only around the current broken mechanics. If the only way to make an Armor Ship Good means shoehorning shield fits then it is time to change the Armor / Shield Balance. I would rather have ships balanced towards that then trying to bash a puzzle piece that doesn't fit into the middle of a puzzle.

If CCP isn't going to fix that issue then they should stop pretending and give all the ships Shield Layouts, until then Armor Friendly Gallente and a Drone Centric Vexor is what I am looking for in this rebalance. Even if I have to wait until the next expansions balancing for them to be up to be completely up to par.



Well, I suppose I don't agree that the lack of use of armor tanking on sub battleship hulls is because of "broken mechanics". I can only look to real world examples why and then look @ words, tactics and strategies like; skirmishing, Guerrilla warfare, hit and run, alpha etc. Light combatants engaging more conventional units. I can fly a armor-Rupture if I'd like and it can be viable, but it doesn't mean a shield-Rupture won't destroy my ship. I can fly a double armor repair Myrmidon and it's viable, but it doesnt mean a Drake won't kite and destroy my ship.

The meta here is between conventional tactics and skirmishing. Large fleet engagements do happen often, but small gang and solo does ALOT. Meaning, having slow and heavly tanked ships are not the most optimal in these situations. Well, because that is the strength of skirmish warfare. With that said, skirmishing can only scale so much before you cannot engage a larger more conventional fleet @ all. I know that for a fact and have to deal with that every day. Once things reach that point. I look for the strength of a conventional fleet to engage another conventional fleet.

This is just meta and you cannot change that. This is something CCP cannot effect without destroying smaller engagements. Something that already happens when eve-onlines player base grows.

[u]Ich bin ein Pirat ![/u]

Major Killz
inglorious bastards.
#553 - 2012-10-17 15:58:58 UTC  |  Edited by: Major Killz
Alara IonStorm wrote:
Major Killz wrote:

Here's a serious question. Do you deny the fact the proposed Thorax and Rupture will have similar defenses; either shield or armor? Do you deny, BOTH ships will have similar velocities? Do you deny that with 2 tracking enhancers fitted. A Rupture (425mm) and Thorax (Neutrons) will have similar damage projection and application @ 15, 20, 24 and 28,000m (km)?

Why does a 'attack cruiser' have so many similarities to a 'combat cruiser'? The only significant differences are a high slot, larger drone bay and one cruiser is using hybrids and the other projectiles. You could argue that a tracking bonus is alot more usefull @ range (shooting frigates) and up close. You could argue the utility of using ECM and damage drones is very usefull. You could also argue that a single neutralizer is very useful.

The Thorax with 1 damage modules does as much damage as a Rupture with its 2 damage related bonuses and 2 damage modules.

So, there's no doubt that my statement about a Thorax being a 'combat cruiser' without the tag is factual. It's based off of the Thorax's values and attributes.

Mind you I have no issues with Gallente having these powerful cruisers. It means less complaining and more reasons to train and fly Gallente ships. However, you no 1 can deny a Thorax has Combat cruisers stats (values and attributes).

Don't p!ss on my feet and call it rain (no you're just p!ssing on my feet)... = /

Have you not been listening to a word I have written. I must have said it 10 times already. The Rupture is to much like an Attack Cruiser, not the other way around.

In fact the Rupture is as fast or faster then the Thorax, Omen and Caracal and that is what should change about the Rupture along with the Ruptures flimsy stats. Comparing the Thorax to the not a real combat cruiser does not prove it should be a combat cruiser at all, it proves that the Rupture should be made into one.



So, you want to increase the Ruptures base armor and shield hit points and NERF it's velocity? Sounds good. Although! I didn't take your constant insistence on active tank bonuses into account, because it's going to become a plague. Which I suppose could be considered a increase in tank.

[u]Ich bin ein Pirat ![/u]

Stalking Mantis
School of Applied Knowledge
Caldari State
#554 - 2012-10-17 16:00:16 UTC
Lili Lu wrote:
It seems to me most people commenting in this thread are underwhelmed with the Maller and Moa. Maller needs a dronebay. Moa needs another mid for the loss of a high slot.

Vexor and Rupture are where we would expect a "combat cruiser" to be.

Although I think the speed advantage of the Rupture is a little excessive.


QFT

Amarr Liason Officer Extraordinare -->Check Out Amarrian Vengeance/Amarr FW History from 2011 to 2014 https://forums.eveonline.com/default.aspx?g=posts&t=352629&find=unread

Alara IonStorm
#555 - 2012-10-17 16:02:18 UTC  |  Edited by: Alara IonStorm
Major Killz wrote:

So, you want to increase the Ruptures base armor and shield hit points and NERF it's velocity?

Yes, I also want to move a low slot to a mid slot, give it a fifth gun and change the Second Dmg Bonus to either a Shield Boost or Tracking or Opt Artilly Range, or, or, or... Whatever works for a good new role.

The Stabber should IMO completely take over Fast Kiting from the Shield Rupture and the Rupture should move on to be something else entirely instead of keeping the two ships so similar.

That is why I want the Stabber to go down to around 250-260 m/s and gain a 30m3 Drone Bay. Making it still the fastest but hitting a little harder.
Major Killz
inglorious bastards.
#556 - 2012-10-17 16:06:10 UTC  |  Edited by: CCP Falcon
Well that makes sense if CCP does all that ****. I'm not a fan of more active defense setups/ships. That **** can, is and will never be a good thing for small scale engagements. However, I think I remember saying CCP is interested in giving a Rifter a similar active defense bonus. I would be sad to see the armor Rupture go = (

Don't care about the stabber tbh.

Anyway, unless CCP does what you're suggesting. It is and will be overshadowed by most attack cruisers, but more completely without its current velocity. Which isn't all that much of an advantage @ all.

I can switch my argument around a bit and the overall point will still be the same. The Rupture is more of an attack cruiser than a Combat cruiser. In terms of defense and speed and damage. It should have mode tank and more damage, but reduced velocity. So it can better compete with other combat cruisers. The ship excels @ non of the common engagement ranges, unlike the other combat cruisers and even attack cruisers.

So instead of keeping it the same (not good @ anything really). I know the ship needs a overall BOOST in tank and damage or just a sick tank in exchange for a loss in velocity.

[u]Ich bin ein Pirat ![/u]

Zimmy Zeta
Perkone
Caldari State
#557 - 2012-10-17 17:31:46 UTC
Stalking Mantis wrote:
Lili Lu wrote:
It seems to me most people commenting in this thread are underwhelmed with the Maller and Moa. Maller needs a dronebay. Moa needs another mid for the loss of a high slot.

Vexor and Rupture are where we would expect a "combat cruiser" to be.

Although I think the speed advantage of the Rupture is a little excessive.


QFT


Just wanted to point out that many people have stated that the Maller might also be a nice HAM-platform, since adding a dronebay would make it maybe a bit too similar to the Omen.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Alara IonStorm
#558 - 2012-10-17 17:39:51 UTC  |  Edited by: Alara IonStorm
Zimmy Zeta wrote:

Just wanted to point out that many people have stated that the Maller might also be a nice HAM-platform, since adding a dronebay would make it maybe a bit too similar to the Omen.

Lets not forget though that making it a Missile Platform would leave the Cruiser Laser / Missile Field like this.

Caracal / Maller / Bellicose vs Omen.

I would like to see the Maller get its Drone Bay but at the same time I would like to differentiate the Omen. I would like to see them increase the Capacitor of the Omen and the Maller for that matter, change the RoF Bonus on the Omen to a Dmg bonus cutting 25% Gun Cap and then open up that second Cap Recharge Bonus and let that be the difference. Perhaps 7.5% Increase in Laser Range like the Apoc gets.

I know a lot of people want a HAM Maller but after years of Autocannon Mallers and unused Omens, 2 Solid Laser Platforms would be what laser users deserve.
X Gallentius
Black Eagle1
#559 - 2012-10-17 19:17:08 UTC
Alara IonStorm wrote:


If CCP isn't going to fix that issue then they should stop pretending and give all the ships Shield Layouts.

The proposed Gallente hulls have more midslots but have terrible baseline shield stats.
Alara IonStorm
#560 - 2012-10-17 19:40:59 UTC
X Gallentius wrote:
Alara IonStorm wrote:

If CCP isn't going to fix that issue then they should stop pretending and give all the ships Shield Layouts.

The proposed Gallente hulls have more midslots but have terrible baseline shield stats.

Yes but fitting 2 extenders gives you more shields then previous fits before the update. With 5 low slots you can not fit 2 dmg mods without your hp falling to a lvl similar to shield hp but slower, less agile and with smaller guns and less dmg mods. Besides giving the Vexor a low for a dmg mod they haven't done much for Gal armor.

The HP loss will do little to discourage shield fittings. That leads into the bigger issue of why they are trying to discourage it. Shouldn't the choice for armor be obvious and shield be the niche on these ships not the other way around? That is the problem they need to look at by making a 4 / 5 layout better for armor on these ships instead of dumping the HP.