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Maybe fix the overview instead of working on clothing graphics?

Author
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#41 - 2012-10-17 13:31:11 UTC
Petrus Blackshell wrote:
Korinne wrote:
Actually, as paying subscribers, it is our job to tell the devs their business. We are the end consumer, and if we feel the product that we pay for isn't up to scratch it is our responsibility to **** and moan about it. And for one, I agree that I'm sick of all this Dust/Incarna/NeX bullshit when there is other serious stuff in Eve that needs fixing. Eve is about internet spaceships, everything else is fluff.

Feedback from the customer affects what each team handles first, but one does not simply turn model designers into UI developers just because the UI developers have a bigger backlog of things to do.

For example, the community clamoring about bugs in how BBCode works on the forum means the web developers need to look at that before they look at, say, adding neat notification menus and options. It does not make sense to say "why are new clothes being released when forums are broken?" because the people who design and release the clothes cannot and should not be coding the forums since they probably have no expertise in that area.

Love, a developer who's been faced with this in the past. <3
This is about a customer expressing their preference on prioritizing work / repairs / augmentations on elements of the EVE entertainment service. In no way did they try to assign specific developers to specific tasks.

It is up to CCP management to allocate the proper resources to address these customer concerns if they deem them important enough.

This customer is expressing disapproval on how CCP management chose to use their limited resources for this particular patch. Nothing more.

Also, I am sorry that you, as a developer, were put in a tough position by your management or customers. Human resource and project management isn't easy and there are very few who can do the dance between customers, project requirements and available, skilled resources to make it all work.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#42 - 2012-10-17 13:33:18 UTC
Actus Reyus wrote:
So I saw the new patch today, how about instead of working on things like graphics for the in station environment that literally nobody uses?



True Statement: "I NEVER dock my ship in station. EVER." Roll

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Sarcasim
HOW to PEG SAFETY
#43 - 2012-10-17 13:40:42 UTC
Arduemont wrote:
This "hardly anyone uses WiS" bull **** is starting to get on my nerves.

As it stands the people saying this seem to be largely outvoted on the forums, and that's without the massive unrepresented masses of highsec who don't even look at the forums.

Seriously. If your going to say something at least put some effort into thinking about whether it's true or not. Because otherwise you might as well not bother posting. Your a whining minority, and your not even whining about something that adversely affects you. Grow up, and use your damn brains.


I had a long time online friend who I have played almost every major MMO with for the past 12 years contact me last night. He tells me he is down loading a trial account for EVE.

He almost gave up before he even started because of his interaction with the captain quarters.

He said OMG I hope there isint alot of walking around in this game. We got it turned off and I am certain it wont come back on.


I am not certain EVE is going to embrace his play style but his very first impression of the game was horrific. His words not mine.

I am sure people may use captain quarters but most experienced mmo players expect or want more then what we currently have.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#44 - 2012-10-17 13:47:09 UTC  |  Edited by: Krixtal Icefluxor
Sarcasim wrote:
[quote=Arduemont]

He almost gave up before he even started because of his interaction with the captain quarters.

He said OMG I hope there isint alot of walking around in this game. We got it turned off and I am certain it wont come back on.





Your friend is interesting. Almost all people are impressed with the avatars, etc. whether they ultimately use them or not.

I try to avoid such negative people.

And I certainly would not let that ruin my gameplay.

Besides, avoiding CQ is as easy as avoiding "Nightmare Mode" in Doom II.

EDIT: It's a bit strange that your 'friend' would be put off by an Avatar environment, and not the endless 'forever warping' to get anywhere in EVE. One may as well walk.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#45 - 2012-10-17 13:56:20 UTC
Krixtal Icefluxor wrote:
Sarcasim wrote:
[quote=Arduemont]

He almost gave up before he even started because of his interaction with the captain quarters.

He said OMG I hope there isint alot of walking around in this game. We got it turned off and I am certain it wont come back on.





Your friend is interesting. Almost all people are impressed with the avatars, etc. whether they ultimately use them or not.

I try to avoid such negative people.

And I certainly would not let that ruin my gameplay.

Besides, avoiding CQ is as easy as avoiding "Nightmare Mode" in Doom II.

EDIT: It's a bit strange that your 'friend' would be put off by an Avatar environment, and not the endless 'forever warping' to get anywhere in EVE. One may as well walk.
That's quite the assumption regarding "almost all people."

I can appreciate the negative first impression when comparing the stiff / robotic movement of the CQ avatars when compared to other 3D environments. While all of the shader / polygonal bling might be nice, CQ avatar movement is not up to par with some of the other 3D engines out there (Unreal, Frostbite, etc.).

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#46 - 2012-10-17 14:02:37 UTC
Hakaru Ishiwara wrote:
Krixtal Icefluxor wrote:
Sarcasim wrote:
[quote=Arduemont]

He almost gave up before he even started because of his interaction with the captain quarters.

He said OMG I hope there isint alot of walking around in this game. We got it turned off and I am certain it wont come back on.





Your friend is interesting. Almost all people are impressed with the avatars, etc. whether they ultimately use them or not.

I try to avoid such negative people.

And I certainly would not let that ruin my gameplay.

Besides, avoiding CQ is as easy as avoiding "Nightmare Mode" in Doom II.

EDIT: It's a bit strange that your 'friend' would be put off by an Avatar environment, and not the endless 'forever warping' to get anywhere in EVE. One may as well walk.
That's quite the assumption regarding "almost all people."

I can appreciate the negative first impression when comparing the stiff / robotic movement of the CQ avatars when compared to other 3D environments. While all of the shader / polygonal bling might be nice, CQ avatar movement is not up to par with some of the other 3D engines out there (Unreal, Frostbite, etc.).



Nope. Properly argued on my part. Quite the Assumption would be "ALL People are impressed......" But then EVE Poasters are the most semantically nit-picky bunch of people on Earth.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Taiwanistan
#47 - 2012-10-17 14:27:33 UTC
Anslo wrote:


That same "fluff" of lore and immersion is what drew many people to this game in the early years of Eve that allowed CCP to grow and thrive and build up the game. Your passive aggressive attempt at an insult is laughable at best. Please biomass.


So instead of more live events, epic missions arcs, chronicles, incursions-like lore enacting gameplay and generally more content you fluffers would rather have more pants?

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Anslo
Scope Works
#48 - 2012-10-17 14:37:48 UTC  |  Edited by: Anslo
Taiwanistan wrote:
Anslo wrote:


That same "fluff" of lore and immersion is what drew many people to this game in the early years of Eve that allowed CCP to grow and thrive and build up the game. Your passive aggressive attempt at an insult is laughable at best. Please biomass.


So instead of more live events, epic missions arcs, chronicles, incursions-like lore enacting gameplay and generally more content you fluffers would rather have more pants?


Wrong. You are intentionally misinterpreting my argument. Biomass.

To clarify for those of you not able to read properly, I would like to see WiS and its aspects integrated more into the game, not "more pants." I want to see station environments, Sleeper chambers, fights in outpost corridors, smuggling missions on planets, planet side corporations and businesses based on new planetary interaction. If someone decides to start a corp based on making "more pants," so be it.

But all the lore you mentioned is, while awesome, all in space. What about planet side lore? Is Jita 4-4 the cesspool it was made out to be in it's namesake chronicle? Is Intaki really as beautiful as described by written word? Is the Kyonoke Pit the desolate wasteland of death made out to be in its short story? Is there something still alive guarding the Sleeper Caskets while the Architects remain in the sanctuaries of their endless dreams as shown in the books?

That to me, is not "more pants." That to me is total and absolute immersion. CCP could raise the monthly fee for implementing this and I would gladly throw my money at them for providing an all encompassing truly complete science fiction universe for me to escape to, not an endless rant of bitter vets screaming for 10 more years of ship balancing.

If Eve is going to survive and grow, it needs to evolve. Not evolve and get "more pants," but evolve to become the glorious science fiction universe it was always determined to become, and the single largest and greatest, most detailed MMO in existence.

[center]-_For the Proveldtariat_/-[/center]

Taiwanistan
#49 - 2012-10-17 14:44:38 UTC
Anslo wrote:
Taiwanistan wrote:
Anslo wrote:


That same "fluff" of lore and immersion is what drew many people to this game in the early years of Eve that allowed CCP to grow and thrive and build up the game. Your passive aggressive attempt at an insult is laughable at best. Please biomass.


So instead of more live events, epic missions arcs, chronicles, incursions-like lore enacting gameplay and generally more content you fluffers would rather have more pants?


Wrong. You are intentionally misinterpreting my argument. Biomass.

To clarify for those of you not able to read properly, I would like to see WiS and its aspects integrated more into the game, not "more pants." I want to see station environments, Sleeper chambers, fights in outpost corridors, smuggling missions on planets, planet side corporations and businesses based on new planetary interaction. If someone decides to start a corp based on making "more pants," so be it.

But all the lore you mentioned is, while awesome, all in space. What about planet side lore? Is Jita 4-4 the cesspool it was made out to be in it's namesake chronicle? Is Intaki really as beautiful as described by written word? Is the Kyonoke Pit the desolate wasteland of death made out to be in its short story? Is there something still alive guarding the Sleeper Caskets while the Architects remain in the sanctuaries of their endless dreams as shown in the books?

That to me, is not "more pants." That to me is total and absolute immersion. CCP could raise the monthly fee for implementing this and I would gladly throw my money at them for providing an all encompassing truly complete science fiction universe for me to escape to, not an endless rant of bitter vets screaming for 10 more years of ship balancing.

If Eve is going to survive and grow, it needs to evolve. Not evolve and get "more pants," but evolve to become the glorious science fiction universe it was always determined to become, and the single largest and greatest, most detailed MMO in existence.


Learn to read, fluffer, the OP talked about how the recent patch was mostly on "more pants" instead of expanding the game or fixing existing bugs. Your barbie vision got activated and immediately jumped out defending "fluff".

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Anslo
Scope Works
#50 - 2012-10-17 14:49:47 UTC
Taiwanistan wrote:
Anslo wrote:
Taiwanistan wrote:
Anslo wrote:


That same "fluff" of lore and immersion is what drew many people to this game in the early years of Eve that allowed CCP to grow and thrive and build up the game. Your passive aggressive attempt at an insult is laughable at best. Please biomass.


So instead of more live events, epic missions arcs, chronicles, incursions-like lore enacting gameplay and generally more content you fluffers would rather have more pants?


Wrong. You are intentionally misinterpreting my argument. Biomass.

To clarify for those of you not able to read properly, I would like to see WiS and its aspects integrated more into the game, not "more pants." I want to see station environments, Sleeper chambers, fights in outpost corridors, smuggling missions on planets, planet side corporations and businesses based on new planetary interaction. If someone decides to start a corp based on making "more pants," so be it.

But all the lore you mentioned is, while awesome, all in space. What about planet side lore? Is Jita 4-4 the cesspool it was made out to be in it's namesake chronicle? Is Intaki really as beautiful as described by written word? Is the Kyonoke Pit the desolate wasteland of death made out to be in its short story? Is there something still alive guarding the Sleeper Caskets while the Architects remain in the sanctuaries of their endless dreams as shown in the books?

That to me, is not "more pants." That to me is total and absolute immersion. CCP could raise the monthly fee for implementing this and I would gladly throw my money at them for providing an all encompassing truly complete science fiction universe for me to escape to, not an endless rant of bitter vets screaming for 10 more years of ship balancing.

If Eve is going to survive and grow, it needs to evolve. Not evolve and get "more pants," but evolve to become the glorious science fiction universe it was always determined to become, and the single largest and greatest, most detailed MMO in existence.


Learn to read, fluffer, the OP talked about how the recent patch was mostly on "more pants" instead of expanding the game or fixing existing bugs. Your barbie vision got activated and immediately jumped out defending "fluff".


Yes, it did. Because like it or not, "more pants" is still part of the game's evolution. And I enjoy my fluff, so your attempt at an insult is also laughable. Fluff is great in both store/lore, and my hair. It's ok to be bald though. Don't worry.

[center]-_For the Proveldtariat_/-[/center]

Alexa Coates
Center for Advanced Studies
Gallente Federation
#51 - 2012-10-17 14:58:13 UTC
Uwara wrote:
Vertisce Soritenshi wrote:
highonpop wrote:
You guys actually use CQ?

I havn't used CQ since the day it came out and it took me 5 mintues to load the station every time i docked. I don't even show avatars in my chat windows to try and save space on my UI

It loaded for me just fine as well as for the vast majority of EVE players on day one and still works fine today for the players that use it. So if it works for me and works for them but not for you...then it begs the questions...what did YOU do wrong?



I doubt its about what he did wrong. Station hangar loads in 1-2 sec, CQ is 10+ sec on the same PC.
You can walk down the hallway to sit on the sofa and get the mission, fit the ship, play market, check contracts, whatever and walk back to the pod to undock, wanna roleplay..ok.

Or you can just use icons and not move from the entrance.
And that renders CQ useless, loading time, walking time, increased CPU/GPU usage is pointless when you can do all those things already without using CQ in the first place. Unless people prefer Barbie & Ken dress-up in a spaceship game.

you know its really selfish to think that this is just a spaceship game. ccp is trying to make this THE sci fi game, and **** wrangler conservatives like you are holding that back.

That's a Templar, an Amarr fighter used by carriers.

Vertisce Soritenshi
The Scope
Gallente Federation
#52 - 2012-10-17 14:59:26 UTC
Arguing with Taiwanistan is like arguing with your own foot. Just move on with your life satisfied knowing that you are right.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Taiwanistan
#53 - 2012-10-17 15:09:56 UTC
Anslo wrote:


Yes, it did. Because like it or not, "more pants" is still part of the game's evolution. And I enjoy my fluff, so your attempt at an insult is also laughable. Fluff is great in both store/lore, and my hair. It's ok to be bald though. Don't worry.


ho-lee jumping christ, dude's gone terminally pants-crazed, bleeting "my avatar is better than yours".

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Meryl SinGarda
Belligerent Underpaid Tactical Team
#54 - 2012-10-17 15:10:27 UTC  |  Edited by: Meryl SinGarda
Actus Reyus wrote:
So I saw the new patch today, how about instead of working on things like graphics for the in station environment that literally nobody uses


False.

I use it every time I dock. Try again.
Sarcasim
HOW to PEG SAFETY
#55 - 2012-10-17 16:01:38 UTC
Krixtal Icefluxor wrote:
Sarcasim wrote:
[quote=Arduemont]

He almost gave up before he even started because of his interaction with the captain quarters.

He said OMG I hope there isint alot of walking around in this game. We got it turned off and I am certain it wont come back on.





Your friend is interesting. Almost all people are impressed with the avatars, etc. whether they ultimately use them or not.

I try to avoid such negative people.

And I certainly would not let that ruin my gameplay.

Besides, avoiding CQ is as easy as avoiding "Nightmare Mode" in Doom II.

EDIT: It's a bit strange that your 'friend' would be put off by an Avatar environment, and not the endless 'forever warping' to get anywhere in EVE. One may as well walk.



Yes he is very interesting and should he decide not to play it would be our loss. He is far from negative, he has different expectations from an MMO.

This was just the inital reaction to a game from a new day one player. There was no game play to ruin at this point it was just his first reply in team speak.
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