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Dev blog: The Retribution of Team Super Friends

First post First post
Author
Tippia
Sunshine and Lollipops
#941 - 2012-10-16 21:34:08 UTC
Lord Zim wrote:
I actually joined because I hoped it would be an online version of Frontier: Elite II. Turned out it was nothing of the sort, but it wasn't until I started joining player corps that I managed to stay for more than a few weeks, and it wasn't until I joined goons that I ended up getting hardcore hooked because of PVP.
…and I'm sure that's far from a unique story, which would explain the disconnect between “25% joined for PvP” and “75% enjoy PvP” that CCP's surveys show.

Personally, I joined not so much for PvP but for the opportunity to try to avoid PvP. Unfortunately, it turned out to be ridiculously easy, but I found other things that offered the level of engagement I was looking for.
Villani Capelli
The Scope
Gallente Federation
#942 - 2012-10-16 21:36:41 UTC  |  Edited by: Villani Capelli
Tippia wrote:
Villani Capelli wrote:
Where does it shows that players like to take risks at highsec?
Here. Why do you ask?

Quote:
Only 25% of the players said that PvP is an influence factor.
No. 25% joined the game specifically for the PvP. The vast majority joined for the interconnected sandbox — something you're arguing should be reduced for reasons you haven't really managed to explain.

Quote:
Go back and read your own posts.
You mean like the ones saying that I don't AFK because there's no reason to?

Quote:
You can manipulate the text as much as you want
Thank you. In return, you can keep posting strawman arguments red herrings, or any other fallacies you can think of to try to distract from the simple fact that the things you dislike are the draw of the game and that this has kept the game alive and growing for a decade, as opposed to the games that have tried to WoW-emulation route (and failed horribly as a result). I won't stop pointing out these fallacies, though, usually by interrupting you mid-sentence when you're about to embark on a new one.


No, please, use the same statistics that you sent me to justify your arguments. Where does the graphic shows that most players wont like the new proposed changes?

I just like the idea of harder consequences for highsec illegal killings. Just that. Yes, this will reduce the sandbox in some ways, but will create other playstyles. I'm hoping and suggesting for a new viable bounty hunting corp, since CCP uses bountyhunting even in their marketing materials, but we don't really have it today.

Lotro and GW(2) are WoW like, I assume, and keep existing.
Tippia
Sunshine and Lollipops
#943 - 2012-10-16 21:39:50 UTC
Villani Capelli wrote:
No, please, use the same statistics that you sent me to justify your arguments.
Ok. Then don't try to introduce a new argument that isn't mine, or I'll introduce new statistics.

So, again: here. Why do you ask?
Villani Capelli
The Scope
Gallente Federation
#944 - 2012-10-16 21:42:47 UTC
Lord Zim wrote:
Tippia wrote:
Villani Capelli wrote:
Only 25% of the players said that PvP is an influence factor.
No. 25% joined the game specifically for the PvP. The vast majority joined for the interconnected sandbox — something you're arguing should be reduced for reasons you haven't really managed to explain.

I actually joined because I hoped it would be an online version of Frontier: Elite II. Turned out it was nothing of the sort, but it wasn't until I started joining player corps that I managed to stay for more than a few weeks, and it wasn't until I joined goons that I ended up getting hardcore hooked because of PVP.


Yes, I particularly like null sec exploration with a corp and PvP roams. But I also think that a safer highsec will bring more players to the game, that eventually will leave highsec to explore other playstyles.
Tippia
Sunshine and Lollipops
#945 - 2012-10-16 21:47:14 UTC
Villani Capelli wrote:
I also think that a safer highsec will bring more players to the game, that eventually will leave highsec to explore other playstyles.
History doesn't bear you out. So far, safer highsec has led to people staying in highsec and demanding that it be made safer because it's so scary outside and because the increased safety has given them the incorrect impression that highsec should be completely safe.
Villani Capelli
The Scope
Gallente Federation
#946 - 2012-10-16 21:47:56 UTC
Tippia wrote:
Villani Capelli wrote:
No, please, use the same statistics that you sent me to justify your arguments.
Ok. Then don't try to introduce a new argument that isn't mine, or I'll introduce new statistics.

So, again: here. Why do you ask?


Discussing with you is pointless if you keep changing your arguments. But OK, maybe I don't have enough understanding of the player base to know what will be good for the game or not.

But I support CCP new proposed changes, even without some tweeking, because they are better then the current mechanics, in my opinion.
Villani Capelli
The Scope
Gallente Federation
#947 - 2012-10-16 21:53:10 UTC  |  Edited by: Villani Capelli
Tippia wrote:
Villani Capelli wrote:
I also think that a safer highsec will bring more players to the game, that eventually will leave highsec to explore other playstyles.
History doesn't bear you out. So far, safer highsec has led to people staying in highsec and demanding that it be made safer because it's so scary outside and because the increased safety has given them the incorrect impression that highsec should be completely safe.


CCP should be able to check if benefiting highsec players is better or not for the game. Edit: better = more $ on the long run.

I honestly think that the global suspect flag is more of a technical change than a surgically planned change. That way they can eliminate 1x1 flags from the system. But I also like the idea that a can flipper or a highsec loot stealer will be able to be shot by everyone.
Ranger 1
Ranger Corp
Vae. Victis.
#948 - 2012-10-16 21:56:44 UTC
Villani Capelli wrote:
Tippia wrote:
Villani Capelli wrote:
No, please, use the same statistics that you sent me to justify your arguments.
Ok. Then don't try to introduce a new argument that isn't mine, or I'll introduce new statistics.

So, again: here. Why do you ask?


Discussing with you is pointless if you keep changing your arguments. But OK, maybe I don't have enough understanding of the player base to know what will be good for the game or not.

But I support CCP new proposed changes, even without some tweeking, because they are better then the current mechanics, in my opinion.

I support them as well.

Something you should consider honestly though.

Do people stay with EVE long term because it has a basic mining simulation and industrial economy?

Or do they stay with EVE long term because they (perhaps secretly) enjoy the occasional danger involved with being part of that same mining sim/industrial economy?

Be honest now... would you keep playing if mining asteroids in peace was all there was to EVE?

For that matter, if your goal is to be far more than a humble miner, can you really become a hero if there are no villians?

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#949 - 2012-10-16 21:56:57 UTC  |  Edited by: Tippia
Villani Capelli wrote:
Discussing with you is pointless if you keep changing your arguments.
No, you're confusing me with you again. My argument has been the exact same all along. Your attempts at trying to muddy the water with strawman arguments and red herrings is your problem and if you had stopped doing that, you would have noticed that the change in argument was of your making, not mine. That's why I'm asking you why you're asking about about taking risks in highsec. Since you can't answer, I can only conclude that you've managed to confuse yourself to the point where you no longer know why (or even that) you posed that question.

Such is the problem with straw men: you end up dizzy and short of breath since your sinuses are clogged from the acute hay fever, and you can no longer keep track of what you're doing.
Bodega Cat
Expedition Spartica
#950 - 2012-10-16 21:58:11 UTC
Villani Capelli wrote:


Yes, I particularly like null sec exploration with a corp and PvP roams. But I also think that a safer highsec will bring more players to the game, that eventually will leave highsec to explore other playstyles.


Lions don't hunt other lions, putting up an arbitrary fence to keep them away from the gazelle's just destroys the ecology of the whole system.

And I know many bears have a hard time believing it, but the fun they have in the things that they do in high just supply the rest of the game with resources that are in turned used to blow up one another with (occasionally even the bears). They're just as much a part of and contributor to the big picture as gankers are.

Every EVE player can remember that first important lesson when they realized the game is a living thing, and you have to look out for yourself.

If we put in artificial systems to deny that experience at any rate, then we're talking about attracting a different type of player entirely, and hooking them on false pretenses.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#951 - 2012-10-16 22:00:52 UTC  |  Edited by: Destiny Corrupted
Villani Capelli wrote:
Yes, I particularly like null sec exploration with a corp and PvP roams. But I also think that a safer highsec will bring more players to the game, that eventually will leave highsec to explore other playstyles.

This is absolutely false, and I have personal empirical evidence to prove it.

I speak with a lot of carebear types, especially in an informal form of "exit interview" after or during wars. The majority want nothing more than an X3-style game experience where they don't interact with anyone, and simply want to grind money in peace. I've also noticed something interesting: the older a carebear is, the less willing he is to leave his shell. I've gotten plenty of newbies, disenchanted with their experience in carebear corporations, set on the path of pvp. I give them advice, references, and fighting tips. What do the older players do? Usually just insult me and ragequit, or quit in resigned exasperation, ie. "sigh, whatever, this isn't for me."

Regarding your "make changes that bring in new players" claim, you're overlooking one important aspect of the MMO business: player retention. Has it occurred to you that one player out of ten remaining a permanent subscriber is a better business strategy that five out of ten staying for a year each? Because that's how long the bears usually stay for. They either get griefed out of the game, or leave out of boredom.

Whether you believe me or not is your call, but I have about five hundred wars (more than half in this corporation), and over a thousand high-sec small gang or suicide-gank kills (I'm obviously not including null/wh kills in that number) behind my belt. I know what happens to these people.


PS: I am one of those super-rare people who joined this game for the pvp. Many, many years ago my friend dragged me into this game, and I was hesitant at first.

If I remember right, one of the first things I did was take my Brutix into low in Placid and smacktalked the local pirates. They shot me, but back then pirates still sniped, so I couldn't fight back. I scared off the tackler (somehow) and warped away in structure. After they docked in my station, one of them traded me one unit of tritanium.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lord Zim
Gallente Federation
#952 - 2012-10-16 22:08:40 UTC
Villani Capelli wrote:
Yes, I particularly like null sec exploration with a corp and PvP roams. But I also think that a safer highsec will bring more players to the game, that eventually will leave highsec to explore other playstyles.

The thing is, though, if I hadn't decided "no, you know what? I've accrued enough isk, and I've read for weeks about this great war goons had going with BoB, it's time I stop being bored in eve and start doing something more fun."

So I joined goons. If I hadn't, chances are I would've quit EVE well over 2 years ago, because I'd done most of what hisec had to offer, and I got tired of avoiding PVP at all costs like the common risk-averse hisec pubbie. The same happened with a former corpmate of mine, because I kept talking about what I'd done that day, and it spurred him on. Turned out he ended up in an alliance which got steamrolled, and he quickly realized that hisec was too good a place to live in, and with RvB he could have his cake and eat it too, so there were no reason for him to try to stick with the alliance and try to forge a new home in nullsec.

Making hisec even safer than it already is, at all costs, will not make hisec more populous, all it'll do is it'll just make people even more risk-averse, and it'll just make the act of people taking the step outside of hisec that much harder. The fact that nullsec is increasingly deflating in comparison to hisec and lowsec doesn't help matters, either.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Misanth
RABBLE RABBLE RABBLE
#953 - 2012-10-16 22:10:03 UTC
Tippia wrote:
Villani Capelli wrote:
I also think that a safer highsec will bring more players to the game, that eventually will leave highsec to explore other playstyles.
History doesn't bear you out. So far, safer highsec has led to people staying in highsec and demanding that it be made safer because it's so scary outside and because the increased safety has given them the incorrect impression that highsec should be completely safe.


..while also arguing that their income needs to match all other sources, mixed up with some argument on the line of "this is my choice of life, noone should be able to force me to PvP" "why would I let others dictate my gameplay".

Makes you wonder why they started this particular game in the first place, then. P

AFK-cloaking in a system near you.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#954 - 2012-10-16 22:14:24 UTC
Misanth wrote:
Tippia wrote:
Villani Capelli wrote:
I also think that a safer highsec will bring more players to the game, that eventually will leave highsec to explore other playstyles.
History doesn't bear you out. So far, safer highsec has led to people staying in highsec and demanding that it be made safer because it's so scary outside and because the increased safety has given them the incorrect impression that highsec should be completely safe.


..while also arguing that their income needs to match all other sources, mixed up with some argument on the line of "this is my choice of life, noone should be able to force me to PvP" "why would I let others dictate my gameplay".

Makes you wonder why they started this particular game in the first place, then. P

If I had RL $$$ then I'd just buy a few thousand copies of X3 on steam and offer them to bears in return for youtube videos of them biomassing their characters.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Misanth
RABBLE RABBLE RABBLE
#955 - 2012-10-16 22:17:23 UTC  |  Edited by: Misanth
Destiny Corrupted wrote:
Villani Capelli wrote:
Yes, I particularly like null sec exploration with a corp and PvP roams. But I also think that a safer highsec will bring more players to the game, that eventually will leave highsec to explore other playstyles.

This is absolutely false, and I have personal empirical evidence to prove it.

I speak with a lot of carebear types, especially in an informal form of "exit interview" after or during wars. The majority want nothing more than an X3-style game experience where they don't interact with anyone, and simply want to grind money in peace. I've also noticed something interesting: the older a carebear is, the less willing he is to leave his shell. I've gotten plenty of newbies, disenchanted with their experience in carebear corporations, set on the path of pvp. I give them advice, references, and fighting tips. What do the older players do? Usually just insult me and ragequit, or quit in resigned exasperation, ie. "sigh, whatever, this isn't for me."

Regarding your "make changes that bring in new players" claim, you're overlooking one important aspect of the MMO business: player retention. Has it occurred to you that one player out of ten remaining a permanent subscriber is a better business strategy that five out of ten staying for a year each? Because that's how long the bears usually stay for. They either get griefed out of the game, or leave out of boredom.

Whether you believe me or not is your call, but I have about five hundred wars (more than half in this corporation), and over a thousand high-sec small gang or suicide-gank kills (I'm obviously not including null/wh kills in that number) behind my belt. I know what happens to these people.


PS: I am one of those super-rare people who joined this game for the pvp. Many, many years ago my friend dragged me into this game, and I was hesitant at first.

If I remember right, one of the first things I did was take my Brutix into low in Placid and smacktalked the local pirates. They shot me, but back then pirates still sniped, so I couldn't fight back. I scared off the tackler (somehow) and warped away in structure. After they docked in my station, one of them traded me one unit of tritanium.


It's a cute story.

The carebear-illustration fits my experience as well. Nowhere near as many highsec wars, but mix in some ganks and low- and even nullsec 'wars' (I don't have this signature for no reason) and the picture is quite clear.

Hell, my corp is even locked up and we don't take in recruits, but one of the few members we have is a guy that joined this game to just casually mine. His wet dream was to sit there in belts seeing the roids slowly deplete. Now he wants to shoot everything that moves. Twisted

AFK-cloaking in a system near you.

Villani Capelli
The Scope
Gallente Federation
#956 - 2012-10-16 22:23:35 UTC
Ranger 1 wrote:

I support them as well.

Something you should consider honestly though.

Do people stay with EVE long term because it has a basic mining simulation and industrial economy?

Or do they stay with EVE long term because they (perhaps secretly) enjoy the occasional danger involved with being part of that same mining sim/industrial economy?

Be honest now... would you keep playing if mining asteroids in peace was all there was to EVE?

For that matter, if your goal is to be far more than a humble miner, can you really become a hero if there are no villians?


The problem is losing a potential beginner players because:

- Go missioning, someone steals his loot (bait), he shoots, got killed;
- Go mining, ganked by destroyers;
- Loses a ship with cargo to smartbombers.

Some experiences drive players away. Later or, with months of playing, the same player could became a PvP player. I know that someone will say: this is his fault. But the game allows it with little consequences for the attackers. And some players wont read 100 wiki pages to understand all the scams and baits, they will start playing and trying things.


Villani Capelli
The Scope
Gallente Federation
#957 - 2012-10-16 22:26:41 UTC
Tippia wrote:
Villani Capelli wrote:
Discussing with you is pointless if you keep changing your arguments.
No, you're confusing me with you again. My argument has been the exact same all along. Your attempts at trying to muddy the water with strawman arguments and red herrings is your problem and if you had stopped doing that, you would have noticed that the change in argument was of your making, not mine. That's why I'm asking you why you're asking about about taking risks in highsec. Since you can't answer, I can only conclude that you've managed to confuse yourself to the point where you no longer know why (or even that) you posed that question.

Such is the problem with straw men: you end up dizzy and short of breath since your sinuses are clogged from the acute hay fever, and you can no longer keep track of what you're doing.


Yes, I confess. I lost interest of discussing with you. Its more semantics than results and specifics.

Returning to the point: good job CCP, go on with the proposed changes, even without tweeks.
Bodega Cat
Expedition Spartica
#958 - 2012-10-16 22:29:39 UTC  |  Edited by: Bodega Cat
Villani Capelli wrote:


The problem is losing a potential beginner players because:

- Go missioning, someone steals his loot (bait), he shoots, got killed;
- Go mining, ganked by destroyers;
- Loses a ship with cargo to smartbombers.

Some experiences drive players away. Later or, with months of playing, the same player could became a PvP player. I know that someone will say: this is his fault. But the game allows it with little consequences for the attackers. And some players wont read 100 wiki pages to understand all the scams and baits, they will start playing and trying things.




You are right, it is kind of a shame... But you have to appreciate something....

The rest of the game, isn't made for the type of player that gets turned away by that kind of thing. Everything else in EVE down the road is going to stimulate a "i should just quit" response.

The player that will stay attracted to eve, gets destroyed after looting a can, and learns a valuable lesson from it. He puts together a plan to earn some money in belts, gets destroyed and learns a valuable lesson from it. The game is for people who are compelled to STAY and overcome new challenges when they experience adversity. The people that are compelled to leave when faced with it, are only going to find more of that down the road.

Why pretend/fabricate game features that promotes a notion that this game is something it is clearly not? Even if it is just to protect a noob for a little while, the subterfuge won't last.
Lord Zim
Gallente Federation
#959 - 2012-10-16 22:35:00 UTC
One question which I feel is pretty pertinent to this whole ordeal of a **** thread: has hisec ganking/griefing increased lately since CCP feels the urge to tighten the screw more and more? And if so, why has it increased?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Villani Capelli
The Scope
Gallente Federation
#960 - 2012-10-16 22:40:25 UTC
Bodega Cat wrote:

You are right, it is kind of a shame... But you have to appreciate something....

The rest of the game, isn't made for the type of player that gets turned away by that kind of thing. Everything else in EVE down the road is going to stimulate a "i should just quit" response.

The player that will stay attracted to eve, gets destroyed after looting a can, and learns a valuable lesson from it. He puts together a plan to earn some money in belts, gets destroyed and learns a valuable lesson from it. The game is for people who are compelled to STAY and overcome new challenges when they experience adversity. The people that are compelled to leave when faced with it, are only going to find more of that down the road.

Why pretend/fabricate game features that promotes a notion that this game is something it is clearly not? Even if it is just to protect a noob for a little while, the subterfuge won't last.


If the amount of players that leave the game because of this stuff is bigger than the amount that stays, its not a good thing. But I can't check that.