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Dev blog: The Retribution of Team Super Friends

First post First post
Author
Tippia
Sunshine and Lollipops
#921 - 2012-10-16 19:41:54 UTC  |  Edited by: Tippia
Villani Capelli wrote:
So, you take a fictional game
No. I take EVE. Do you have anything to bring to the table that isn't some insane troll logic strawman argument?

Quote:
A better statistics will be: from a sampling from all potential online players (not only EVE), who likes this or that?
…which tells you nothing about what to do with EVE to make it live on and thrive. In fact, doing exactly what they've been doing has made it live on and thrive longer than most so far. What that survey would tell you is WoW, and WoW already has the WoW market saturated — trying to replicate it means you lose, as every WoW clone in existence has shown. EVE has shown how to not do that and still be very successful. Moving away from a winning strategy and towards a strategy that has so far only ever ended in a loss doesn't seem particularly clever, now does it?

The fact remains: the “dark” side of EVE has consistently shown to be one of its main draws, as has its freestyle sandbox gameplay. So why would you want to remove and reduce those for something that has been shown on multiple occasions not to work well?

Quote:
About AFK, master BS alert.
Stop having so many bulls in your house then and the problem will go away. Whether or not other players can't sit in front of the game for 20 minutes is pretty irrelevant. The fact is that the categorical claim is false (as categorical statements pretty much always are). If they want to waste time (and assets) on the auto pilot, then that's their problem.

I still don't travel AFK because there's no reason to.
Singulis Pacifica
Pator Tech School
Minmatar Republic
#922 - 2012-10-16 19:56:06 UTC
Karl Hobb wrote:

That's the problem with public kill rights.


So hang on, a kill-right is only public if the one that acquired it makes it so. Meaning that the one that has a kill-right on him can still issue it publicly at his or her time. So a search party of trusted friends could result in the target being found in his expensive ship, make the kill-right public, friends accept it, activate it and bang. Another bling-bling ship bites the dust. So there's still some partial control as to whom you give it to, I suppose.

Karl Hobb wrote:

Just the cheapest one, as I understand it.


Ok, cheers for that.
Villani Capelli
The Scope
Gallente Federation
#923 - 2012-10-16 19:57:01 UTC
Tippia wrote:
Villani Capelli wrote:
So, you take a fictional game
No. I take EVE. Do you have anything to bring to the table that isn't some insane troll logic strawman argument?

Quote:
A better statistics will be: from a sampling from all potential online players (not only EVE), who likes this or that?
…which tells you nothing about what to do with EVE to make it live on and thrive. In fact, doing exactly what they've been doing has made it live on and thrive longer than most so far. What that survey would tell you is WoW, and WoW already has the WoW market saturated — trying to replicate it means you lose, as every WoW clone in existence has shown. EVE has shown how to not do that and still be very successful. Moving away from a winning strategy and towards a strategy that has so far only ever ended in a loss doesn't seem particularly clever, now does it?

The fact remains: the “dark” side of EVE has consistently shown to be one of its main draws, as has its freestyle sandbox gameplay. So why would you want to remove and reduce those for something that has been shown on multiple occasions not to work well?

Quote:
About AFK, master BS alert.
Stop having so many bulls in your house then and the problem will go away. Whether or not other players can't sit in front of the game for 20 minutes is pretty irrelevant. The fact is that the categorical claim is false (as categorical statements pretty much always are). If they want to waste time (and assets) on the auto pilot, then that's their problem.

I still don't travel AFK because there's no reason to.


Nice, when confronted with flaws in your argument, you stop to include your own quotes. You tried to use statistics to prove the statistics, that's why I shifted to a fictional game example, were 100% of the current players likes the game. Pretty obvious.

You need to understand that not everyone can stay in front of the computer for 20-30 jumps. So, your categorical statement "there's no reason to travel AFK" is false (as categorical statements pretty much always are).

Returning to the proposed changes:

The standard company manager way of thinking is: how can we bring more profit to the business? If you gain 10 players and lose 5 players, its a good thing. But you can't be 100% sure on how some change will impact the business until you do it, even with market research.

I think this changes are good for the game and will help bring and keep more players than lose players.
Lord Zim
Gallente Federation
#924 - 2012-10-16 20:02:30 UTC
Singulis Pacifica wrote:
So hang on, a kill-right is only public if the one that acquired it makes it so. Meaning that the one that has a kill-right on him can still issue it publicly at his or her time. So a search party of trusted friends could result in the target being found in his expensive ship, make the kill-right public, friends accept it, activate it and bang. Another bling-bling ship bites the dust. So there's still some partial control as to whom you give it to, I suppose.

Doesn't even have to make it public, just activate it himself and everyone can shoot him. I'm going to just assume that the owner of the killright can also keep activating it as many times as he'd like, just like the ones buying the killright from him can.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#925 - 2012-10-16 20:06:40 UTC
Villani Capelli wrote:
You tried to use statistics to prove the statistics
No. I used the statistics to show what the draw of EVE is, since that's the point of contention. Inventing new games and inventing statistics for them because the reality doesn't agree with your wishes, and then trying to pin strawman after strawman on me is your game. It's not working all that well for you…

Quote:
You need to understand that not everyone can stay in front of the computer for 20-30 jumps.
Irrelevant. One is all that's needed to falsify the claim.

Quote:
So, your categorical statement "there's no reason to travel AFK" is false.
Nope. There's no reason for me to do it, categorically or otherwise.
Villani Capelli
The Scope
Gallente Federation
#926 - 2012-10-16 20:27:02 UTC  |  Edited by: Villani Capelli
Tippia wrote:
Villani Capelli wrote:
You tried to use statistics to prove the statistics
No. I used the statistics to show what the draw of EVE is, since that's the point of contention. Inventing new games and inventing statistics for them because the reality doesn't agree with your wishes, and then trying to pin strawman after strawman on me is your game. It's not working all that well for you…

Quote:
So, your categorical statement "there's no reason to travel AFK" is false.
Nope. There's no reason for me to do it, categorically or otherwise.


You used EVE statistics to prove that the EVE players like the main aspects of EVE. Which is pointless. The real question is: what game changes could attract and keep more players.

Tippia wrote:
The simple fact remains: there's no reason to travel AFK, so why on earth would you? Why would I? Why would anyone?


Keep your posts coherent, don't change your own words between post pages. You said no one have reason to autopilot, yet not being able to stay for one entire hour in front of the PC, clicking "jump" is one very common reason.

And please, stop extracting short sentences and taking phrases out of context from other player posts.

Quick edit:

Tippia wrote:
It's not working all that well for you…


Do you have data to prove this? Or its another categorical statement?
mkint
#927 - 2012-10-16 20:28:47 UTC
Tippia wrote:
Villani Capelli wrote:
You tried to use statistics to prove the statistics
No. I used the statistics to show what the draw of EVE is, since that's the point of contention. Inventing new games and inventing statistics for them because the reality doesn't agree with your wishes, and then trying to pin strawman after strawman on me is your game. It's not working all that well for you…

Quote:
You need to understand that not everyone can stay in front of the computer for 20-30 jumps.
Irrelevant. One is all that's needed to falsify the claim.

Quote:
So, your categorical statement "there's no reason to travel AFK" is false.
Nope. There's no reason for me to do it, categorically or otherwise.

Tippia why do you keep feeding trolls on a subject that has nothing to do with the threads topic?

Whether or not someone afk travels (I've only done it maybe 3 times in 4 years and died once) the killrights as being developed are fundamentally broken, with the dev response being what it usually is in situations like this: 'nuh uh'

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Villani Capelli
The Scope
Gallente Federation
#928 - 2012-10-16 20:31:42 UTC
mkint wrote:
Tippia why do you keep feeding trolls on a subject that has nothing to do with the threads topic?

Whether or not someone afk travels (I've only done it maybe 3 times in 4 years and died once) the killrights as being developed are fundamentally broken, with the dev response being what it usually is in situations like this: 'nuh uh'


The new proposed kill rights could be improved, but they are much better than the current mechanic, in my opinion.
Ranger 1
Ranger Corp
Vae. Victis.
#929 - 2012-10-16 20:31:55 UTC
Tippia wrote:
Bodega Cat wrote:
So you actually do it right? You are the mythical poop socker.
No socks or pooping is required, so no. If something comes up, there are plenty of options: dock up, safe and cloak, log off. Flying AFK is simply not a necessary tool in the toobox since it offers no benefits (or rather, the “benefits” add up to a negative, which is actually much worse).

Fun fact: I'm taking a freighter from Jita to home as I'm writing this (using custom warp-in bookmarks to boot).

You'd think after all those years of their parent chanting the "Go before we leave" Mantra that these guys would have it figured out by now. Big smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#930 - 2012-10-16 20:34:23 UTC
Bodega Cat wrote:
Singulis Pacifica wrote:
Bodega Cat wrote:


15 mins into your 20 minute travel plan, you have to pee, you go in a bottle. I get it, it makes sense to me now. The perfect EVE player, by the book on everything.


This is just in: all players have docking rights to almost every station along the route, not just the starting point and the destination. Temporary docks for bio-breaks / phone-breaks / my wife is in labor-breaks. Coming to a station near you!

More news at eleven.


Ahhh see but this is where it gets interesting.

Naturally you are right, the safe play is to dock up, and go pee. Thats obvious.

But at what cost?

The guy I quote never see's a reason to travel AFK, thus is it safe to conclude in the above bio-centric scenario, our user in question docks up, cloaks, every time at a safe spot or station to relieve himself?

If the answer is yes, can we all relax a moment and think about what could be at stake?

Could there be anything in EVE where you might just take the risk to get up and get the burning pizza out of the oven mid travel?

Maybe you are flying in a fleet, and you'll get left behind if you do so? Would that be reason enough? Cause Tippia plays a particular way that he cannot even FATHOM a reason ever to go AFK, even in a 20 jump destination.

And I call BS unless he levels with me on that.


Not trying to bust your chops my friend, but frankly 20 jumps is literally nothing in EVE. I've traveled further than that through hostile territory just to meet up with a group to START a roam...

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#931 - 2012-10-16 20:34:42 UTC
Villani Capelli wrote:
You used EVE statistics to prove that the EVE players like the main aspects of EVE. Which is pointless.
No, it shows the point being made: that the things you don't like are the draw of the game.

Quote:
Keep your posts coherent, don't change your own words between post pages. You said no one have reason to autopilot,
Nope. I said I don't travel AFK because there's no reason to.

Quote:
And please, stop extracting short sentences and taking phrases out of context from other player posts.
Nope. I'll cut you off to correct you in text as well as in speech.

Quote:
Do you have data to prove this? Or its another categorical statement?
You should probably look up the word categorical if you have to ask. And yes, I do: this thread and your numerous failed attempts at trying to get away from the reality of the situation by spewing out a a random assortment of red herrings and strawman arguments in your wake.
Villani Capelli
The Scope
Gallente Federation
#932 - 2012-10-16 20:37:57 UTC
Ranger 1 wrote:

Not trying to bust your chops my friend, but frankly 20 jumps is literally nothing in EVE. I've traveled further than that through hostile territory just to meet up with a group to START a roam...


Yes, I know, I just used any number.

I can say that this is a aspect of EVE that I don't like. Highsec gate jumping is really boring.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#933 - 2012-10-16 20:43:33 UTC
I'm still catching up on the thread, but I just want everyone to know that watching Tippia tear into the derpo safetybear like a stray dog into a dropped hotdog is giving me a woody.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Bodega Cat
Expedition Spartica
#934 - 2012-10-16 20:44:13 UTC  |  Edited by: Bodega Cat
One thing is certain for me right now, and I'll get back on topic.

Tippia made it clear he personally see's no reason to travel AFK when he plays EVE.

So far IMO Lord Zim brought up the most obvious exploits with respects to pricing a kill right uniquely, so that you alone can activate (with an alt) it over and over and over to flag people egregiously until it gets wiped.

The low sec and pods is still a bit of a talking point.

Market manipulation is still completely realistic too, but we are assuming they have code in place on the backend that is on the DL that protects it.

I think the fear of the pirates themselves clearing the kill rights with their own alt is a major misconception at this point. Perhaps we won't know until this goes live but I believe logic demands you value the killrights with respects to your specific loss, otherwise you are undervaluing damage done.
Tippia
Sunshine and Lollipops
#935 - 2012-10-16 20:52:08 UTC  |  Edited by: Tippia
mkint wrote:
Tippia why do you keep feeding trolls on a subject that has nothing to do with the threads topic?
Same reason as always: Poe's law (or some horrible Lovecraftingly twisted version thereof).

For every troll barfing up some random uninformed idiocy to see if it sticks, there are ten people who genuinely believe the same nonsense, and there's no way of telling which is which. It's therefore a better strategy to set the record straight for those genuine believers, even if it's done via proxy.

Sometimes, the entire line of argumentation gets removed for the benefit of all after the poor troll can't go anywhere and outs himself, but even when that doesn't happen there's an (admittedly minor) lesson to be had — yay, education! In this case, it's an object lesson of why it's unwise to engage in red herring fallacies if you pick a topic that you can master even less than the one you're trying to divert attention away from.

Destiny Corrupted wrote:
I'm still catching up on the thread, but I just want everyone to know that watching Tippia tear into the derpo safetybear like a stray dog into a dropped hotdog is giving me a woody.
Rule 34 is in effect as always, I see. Maybe I should set up a hideously expensive premium-rate call service for it… Lol
Villani Capelli
The Scope
Gallente Federation
#936 - 2012-10-16 21:05:17 UTC
Tippia wrote:
No, it shows the point being made: that the things you don't like are the draw of the game.


I just reviewed the graphic: http://wiki.eveonline.com/wikiEN/images/0/07/Influence_factors.jpg

Where does it shows that players like to take risks at highsec? Only 25% of the players said that PvP is an influence factor. The vast majority likes this game for other reasons.

Please, help me understand from where are you drawing your conclusions.

Tippia wrote:
Nope. I said I don't travel AFK because there's no reason to.


Go back and read your own posts.

Tippia wrote:
Nope. I'll cut you off to correct you in text as well as in speech.


You can manipulate the text as much as you want, but there are people that follow the topics and wont fall for a strategically extracted phrase from another player post.

Tippia wrote:
You should probably look up the word categorical if you have to ask. And yes, I do: this thread and your numerous failed attempts at trying to get away from the reality of the situation by spewing out a a random assortment of red herrings and strawman arguments in your wake.


http://www.thefreedictionary.com/categorical

Thanks, I'm wiser now.


Ranger 1
Ranger Corp
Vae. Victis.
#937 - 2012-10-16 21:06:21 UTC
Bodega Cat wrote:
One thing is certain for me right now, and I'll get back on topic.

Tippia made it clear he personally see's no reason to travel AFK when he plays EVE.

So far IMO Lord Zim brought up the most obvious exploits with respects to pricing a kill right uniquely, so that you alone can activate (with an alt) it over and over and over to flag people egregiously until it gets wiped.

The low sec and pods is still a bit of a talking point.

Market manipulation is still completely realistic too, but we are assuming they have code in place on the backend that is on the DL that protects it.

I think the fear of the pirates themselves clearing the kill rights with their own alt is a major misconception at this point. Perhaps we won't know until this goes live but I believe logic demands you value the killrights with respects to your specific loss, otherwise you are undervaluing damage done.


Well, the only real reason to go AFK while traveling is if you are lazy. Personally, I can be a bit lazy from time to time... but it really makes less sense than just getting where I need to go in a fraction of the time and being done with it, and safer to boot.

As far a greifing someone with an expensive kill right... interesting but extremely easy to avoid. Once someone starts their campaign of "terror" simply let them activate the kill right and then get yourself killed (with your own alt if necessary). That means that your stalker just paid a billion ISK to himself to give you the option of shirking the kill mail.

You see the problem with this tactic is it's own definition, "stalker" implies that you are going to follow and do it over and over again making it very very easy to predict it happening and be ready to inexpensively end yourself at that time.

A valuable kill right is one that the target has no idea when it will be activated and will have a more difficult time setting up his escape from it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Villani Capelli
The Scope
Gallente Federation
#938 - 2012-10-16 21:11:26 UTC
Quote:
As far a greifing someone with an expensive kill right... interesting but extremely easy to avoid. Once someone starts their campaign of "terror" simply let them activate the kill right and then get yourself killed (with your own alt if necessary). That means that your stalker just paid a billion ISK to himself to give you the option of shirking the kill mail.


That's why I think that the amount of ISK destroyed during the illegal kill should be used to generate the kill right. The kill right should persist for X days OR amount of ISK destroyed from the kill right target.

Quote:
A valuable kill right is one that the target has no idea when it will be activated and will have a more difficult time setting up his escape from it.


Agreed. I think that the kill right should be a tradable item/right.
Tippia
Sunshine and Lollipops
#939 - 2012-10-16 21:16:36 UTC
Villani Capelli wrote:
Where does it shows that players like to take risks at highsec?
Here. Why do you ask?

Quote:
Only 25% of the players said that PvP is an influence factor.
No. 25% joined the game specifically for the PvP. The vast majority joined for the interconnected sandbox — something you're arguing should be reduced for reasons you haven't really managed to explain.

Quote:
Go back and read your own posts.
You mean like the ones saying that I don't AFK because there's no reason to?

Quote:
You can manipulate the text as much as you want
Thank you. In return, you can keep posting strawman arguments red herrings, or any other fallacies you can think of to try to distract from the simple fact that the things you dislike are the draw of the game and that this has kept the game alive and growing for a decade, as opposed to the games that have tried to WoW-emulation route (and failed horribly as a result). I won't stop pointing out these fallacies, though, usually by interrupting you mid-sentence when you're about to embark on a new one.
Lord Zim
Gallente Federation
#940 - 2012-10-16 21:30:16 UTC
Tippia wrote:
Villani Capelli wrote:
Only 25% of the players said that PvP is an influence factor.
No. 25% joined the game specifically for the PvP. The vast majority joined for the interconnected sandbox — something you're arguing should be reduced for reasons you haven't really managed to explain.

I actually joined because I hoped it would be an online version of Frontier: Elite II. Turned out it was nothing of the sort, but it wasn't until I started joining player corps that I managed to stay for more than a few weeks, and it wasn't until I joined goons that I ended up getting hardcore hooked because of PVP.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat