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Issues, Workarounds & Localization

 
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Please fix Carriers

Author
Master Ebonwolf
Imperial Shipment
Amarr Empire
#1 - 2012-08-17 11:18:44 UTC  |  Edited by: Master Ebonwolf
hello i would like to bring up this when i started i saw my friends carrier and i was like sold, but then i find out that they are super restricted in things like not being able to use a gate and needing a cyno to go any where. i have looked and to tell you that truth i think carriers are getting kinda of a raw deal. I understand that most people will not even look at this but i have to try.

I just want to say this why have them if you just going to make it nearly imposable for people to enjoy them

my ideas are as follows:
1) if it can dock it should be able to use a star gate
2) the problem may see minor but i would like to see a hanger for a cap ship for the pos (plz fix to super soon)
3) or give a sub-cap carrier so that players can have a carrier and still not feel sad that it has limited use
4) would like to see more uses for the carries then pvp

Thank you for your time if given.
Emperor Salazar
Caldari Provisions
Caldari State
#2 - 2012-08-17 21:14:57 UTC
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tankus2
HeartVenom Inc.
BORE
#3 - 2012-08-17 22:58:44 UTC
I think what salazar was trying to rudely state is that carriers, along with every capital ship that isn't an Orca, can't use gates. This has been the thought that eve is, ya know, a multiplayer game, and should somehow encourage people to play together, and capital ships achieve this by requiring the following:

someone to fly the ship (obviously)
someone to set up a LZ (a cynopoint)
some group of fools to help cover the LZ (or a group to kill it as the ship lands)

now, that's just to address the thread as a whole.

Now, sub-cap carriers have been thought of (if you have ideas there is the Features and Ideas subforum), and otherwise I have this to say about the rest of your post:

Working As Intended.



It's obvious you've never heard of a carrier running or helping run lv 5s, incursions, or wormholes, eh?

Where the science gets done

seth Hendar
I love you miners
#4 - 2012-10-16 15:58:20 UTC
op post is a joke ins't it? Shocked

carriers are heavy pvp logistic platform to put on field (very basic view indeed).

it has and shall not be used in pve (or only in C5/C6 whormholes), others combo will be better for pve.

fitting a carrier for pve, it will endup where it deserves, on a killmail.

you want a 2B ship for pve, fair enought, go for a strategic, a marauder or a faction BS (rattlesnake / machariel)

capital combat ship are made for fleet use, they are not able to sustain any attack in low by themselves, and you will die horribly, and then we will see you cry on this forum.

just spare yourself some isk and tears, don't do it, they have a role, wich they fill great, and are not intended for carebearing.
seth Hendar
I love you miners
#5 - 2012-10-16 15:59:47 UTC
tankus2 wrote:
I think what salazar was trying to rudely state is that carriers, along with every capital ship that isn't an Orca, can't use gates. This has been the thought that eve is, ya know, a multiplayer game, and should somehow encourage people to play together, and capital ships achieve this by requiring the following:

someone to fly the ship (obviously)
someone to set up a LZ (a cynopoint)
some group of fools to help cover the LZ (or a group to kill it as the ship lands)

now, that's just to address the thread as a whole.

Now, sub-cap carriers have been thought of (if you have ideas there is the Features and Ideas subforum), and otherwise I have this to say about the rest of your post:

Working As Intended.



It's obvious you've never heard of a carrier running or helping run lv 5s, incursions, or wormholes, eh?

dominix does a pretty great subcap carrier, and it's T2 (sin) can be pretty surprising blops "carrier".

CCP just need to fix the drones and they'll became the awsome subcap they deserved to be