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EVE Online: Incarna 1.1.2 Feedback

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2011-10-18 12:13:52 UTC  |  Edited by: CCP Spitfire
EVE Online: Incarna 1.1.2 has been deployed. The patch focuses on increased hangar functionality, including the return of ship spinning, a new Cider engine for the Mac client and several other fixes. A Client Update is also available, focusing on further improvements with ship spinning. The full patch notes can be found here.

This thread is for general feedback. If you encounter any issues please use the Incarna 1.1.2 issues thread which can be found here.

We have also a feedback thread and an issue thread for the Mac available.

CCP Phantom - Senior Community Developer

Clith
The Scope
Gallente Federation
#2 - 2011-10-18 12:16:38 UTC
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#3 - 2011-10-18 12:25:22 UTC  |  Edited by: Grey Stormshadow
Very good work with the spinners CPU/GPU utilization.Client behaves like a charm both in minimized and maximized windows.

Quick scan gives me about 20-30 percent cpu usage in CQ, 7-10 percent in spinner and 0 percent when window minimized to taskbar while in spinner. GPU temperatures in same order are 69c/65c/45c and fan speed is much lower in spinner than in cq.

Clients take much less memory in spinner than in CQ and disabling station environments all together releases even more memory. I left this option unchecked as am happy with the default performance with CQ option enabled.

It is at least as good it was before. Very nice work there.
Thank you.

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Deviana Sevidon
Jades Falcon Guards
#4 - 2011-10-18 12:27:36 UTC
Whatever...

Since ship spinning is taken care of, can we move on to others things, like the other 3 racial CQ, Incarna-multiplayer environments, capital ship and hybrid weapon balancing, background nebulas, weapon effects, shader model 3 conversion of ships, the Tornado, make PI suck less...

....as if 10,058 Goon voices cried out and were suddenly silenced.

Jim Pooley
Swiss Army Spoons
#5 - 2011-10-18 12:31:10 UTC
Deviana Sevidon wrote:
Whatever...

Since ship spinning is taken care of, can we move on to others things, like the other 3 racial CQ, Incarna-multiplayer environments, capital ship and hybrid weapon balancing, background nebulas, weapon effects, shader model 3 conversion of ships, the Tornado, make PI suck less...


This is a thread for feedback on THIS patch, pillock.

Mine? Ship spinning! Hurrah! That is all.
Nocturrne Primitive
Evil Young Flesh
#6 - 2011-10-18 12:41:31 UTC
The only difference I see between "load station environ" on and off is the enter CQ button. My ship is still floating and 3D acceleration still seems to be in use. This is not a reduction in system resources....
Baljos Arnjak
Dark Praetorian Order
#7 - 2011-10-18 12:43:40 UTC
Yay ship spinning and functionality!

I do think there should be a "Disembark" button on the left though, instead of having to escape out and enable station environment then undock and redock. Maybe there was one and I didn't see it, was only on for a minute....
Fred Munro
Aliastra
Gallente Federation
#8 - 2011-10-18 12:46:02 UTC
The checkbox for "load station environment" says "unchecking this will leave you with a static image", not true with the return of spinning...

Just noticed it while re-enabling CQ for testing...
Nocturrne Primitive
Evil Young Flesh
#9 - 2011-10-18 12:48:08 UTC
My station services window and overview get squished to minimum size every time I dock/undock. lovely

Please give us back the old 2D low-resource station environment. This is horrible.
VLAD VIRONS
Evolve Xcellence
#10 - 2011-10-18 12:56:43 UTC
thx for adding ships spinning back, but, would be also cool if the camera get its focus on ship like it was before, now its centered on the docking platform what is not nice ).

P.S. Confirming perfomance improvement.
Fred Munro
Aliastra
Gallente Federation
#11 - 2011-10-18 13:00:50 UTC
Nocturrne Primitive wrote:
My station services window and overview get squished to minimum size every time I dock/undock. lovely

This is horrible.


confirmed, this happens with CQ disabled completly too... really annoying....
Enki Kishargal
Federal Defense Union
Gallente Federation
#12 - 2011-10-18 13:01:47 UTC
And yet another dissapointment!

Thanks for another useless patch CCP.

Logged into the game and not even anything new in the Noble Excahnge.

its been how many months since the incarna expansion , and guess what, we still ONLY have ONE lousy CQ to show for it, how pathetic is that?

Oh and now I read you are gona switch all your recources back to the space side of things, err what about the rest of incarna or is that gona be released under a different expansion? If I remember correctly incarna was supposed to be WALK IN STATIONS , well in 3 months it will be the end of the year and your doing absolutely **** all. Maybe try finishing what you started before you try take one another project or is it just too difficult for you to develope the station side of the game?

WELL THEN YOU SHOULVE NEVER RELEASED INCARNA IN THe 1st PLACE MORONS!!!



Someone should just give you a ******* slap against your big fat heads so that you can wake up!

Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#13 - 2011-10-18 13:05:17 UTC
HUUUIIIIIII SHIP SPINNING IS BACK i realy have missed it.

Next... you want bring back the old Weapontowers
and then... i saw some old Videos in Youtube and saw enginetrains that is also one to bring back

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Aineko Macx
#14 - 2011-10-18 13:07:41 UTC
ThisIsntMyMain
Doomheim
#15 - 2011-10-18 13:10:58 UTC
Ship Spinning


Lovely


Thankyou
Fred Munro
Aliastra
Gallente Federation
#16 - 2011-10-18 13:13:18 UTC  |  Edited by: Fred Munro
Also, my overview now resizes on undock if i do not re-size the station information panel... really really annoying....

EDIT: the selected item box now moves too, i now spend more time moving things back to where I put them than anything else Evil

EDIT 2 : The resizing has stopped now, not sure why, I did unpin and re-pin everything a few times... :)
Vincent Athena
Photosynth
#17 - 2011-10-18 13:36:13 UTC  |  Edited by: Vincent Athena
Looks like this does exactly what you said it would do.

When I was in hangar view, I looked about but could not find my balcony. Where is it?

Edit: The crash logger is not mentioned in the patch notes.

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CCP Fallout
C C P
C C P Alliance
#18 - 2011-10-18 13:50:36 UTC
Vincent Athena wrote:


Edit: The crash logger is not mentioned in the patch notes.


Last note in the miscellaneous section mentioned the crash logging feature.

CCP Fallout Associate Community Manager EVE Online @ccp_fallout

Jake Centauri
Doomheim
#19 - 2011-10-18 13:51:23 UTC  |  Edited by: Jake Centauri
I don't recall (Caldari) stations having this white haze effect while in ship spinning mode. Haven't checked the other races' stations yet for comparison. I like the return of ship spinning, but would prefer more visual clarity in stations and less haze.
CCP Dren
C C P
C C P Alliance
#20 - 2011-10-18 13:52:19 UTC
Fred Munro wrote:
The checkbox for "load station environment" says "unchecking this will leave you with a static image", not true with the return of spinning...

Just noticed it while re-enabling CQ for testing...


Thank you, so noted.
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