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Encourageing Players To Enjoy More Risk

Author
Riot Girl
You'll Cowards Don't Even Smoke Crack
#101 - 2012-10-16 13:44:27 UTC
Mike Whiite wrote:
would you be so kind as not to remove that line out of it context.


Yeah, sorry. So what exactly was the correct context of your comment? All I got was 'do something about gatecamps to make it less intimidating for newbies'.
Opertone
State War Academy
Caldari State
#102 - 2012-10-16 13:45:26 UTC
Inquisitor Kitchner wrote:
Opertone wrote:
what can encourage people to take more RISKs??? Nothing, in fact eve is far too risky.

EVE is hard enough, nobody wants to grind another week to afford a new battleship.
.


Are you for real?




Actually, I run lvl 4 missions to stockpile some cash before I can get into null space again.

This is what I get - average payout - 10-15 mill per hour at best.

I want a ratting ship in null sec, it can cost 150-200 mill, due to price wars in NPC space.

Yes, even that ratter ship can be blown to pieces, this is where D-scanner and local and intel channel may help. If you run anoms and belts you can make 40-60 mill in bounties per hour, 30 mill being minimum. You can make more and there is not much risk - cloak usually helps, as well as being aligned and aware of hostile movements.


Eve is full of risks. Loosing a pvp BS, BC - equals 100 - 250 mill, then you have trouble fitting it out in null - industry and supplies are limited. Risks are 50% 50% to loose it, it is a matter of time until you do. But getting it back can be a problem.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Hypercake Mix
#103 - 2012-10-16 13:57:09 UTC
Most of the time, my implants cost more than my ship. Jump timers not lining up with my EVE fun time and characters with no jump clones too.
Lin-Young Borovskova
Doomheim
#104 - 2012-10-16 13:57:38 UTC
Riot Girl wrote:
Mike Whiite wrote:
What might help as well is to do something about some of the 24/7 Gatecamps


Nothing needs to be done about them. To stop those gatecamps would just be dumbing down the game...



Yep lets keep graveyard camping, it's interesting and the best way to make it so other players are interested on moving there. It's well known, every one like to be graveyard camp, it's such an awesome game tactic and skilled game play. Lol

brb

Riot Girl
You'll Cowards Don't Even Smoke Crack
#105 - 2012-10-16 14:03:59 UTC
I'm just going to assume you got confused and thought you were posting on the WoW forum.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#106 - 2012-10-16 14:14:31 UTC
Opertone wrote:
Most stupid stuff in EVE.

Low sec, 1000% risk missions. PVE fits are weak, PVP fits suck at PVE, you make so little money that it is not worthwhile to bring PvP guard. There is not enough reward to compensate BODYGUARDs, lost PVE ship. But risk is 100 higher than current reward.

Only way to make low MISSIONS viable - collapsible warp gate, a certain key that takes you to the mission deadspace, so that noone except your team can interfere in your mission. At least it is fair for the PVE pilot, he can still be ganked on gate or station. But not while he is busy.

The cuss word you are alluding to is "instancing". This one mechanic would pretty much instantly cause mass migrations into low/null from hi sec. Having said that, there is so much opposition to this idea in EvE that it will never happen. It is not quite consensual PvP, but close enough in the minds of PvPers that it may as well be the same thing. I do agree with you, but it will never happen.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#107 - 2012-10-16 14:19:58 UTC
Riot Girl wrote:
Mike Whiite wrote:
would you be so kind as not to remove that line out of it context.


Yeah, sorry. So what exactly was the correct context of your comment? All I got was 'do something about gatecamps to make it less intimidating for newbies'.



just one line under there where is said that those sound like rather unlikely solutions. To clarify, it was to point out that the changes that will encourage people to move to 0.0 will not be the changes the current population wants.


Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#108 - 2012-10-16 14:23:56 UTC
Andski wrote:
Riot Girl wrote:
Nothing needs to be done about them. To stop those gatecamps would just be dumbing down the game and that will stir up a violent reaction in the community. There are shuttles, cloaks and jumpclones. All that is needed is for new players to learn to use them.


It's this idea that in order to get into 0.0, you need to join an alliance and fly to their space in your missioning Raven or something as opposed to simply selling your empire crap, setting your cloning station to their staging system and self-destructing your pod.

You don't even need to sell your crap. If you're a random highsec carebear you've spent so much time doing mindless PVE content in a totally risk free environment that you should have loads of money.

Unless you did something dumb like put all of your money into making your mission ship 1.75% more effective because the most important thing in the game to you is your isk/hour ratio.
Lin-Young Borovskova
Doomheim
#109 - 2012-10-16 14:25:07 UTC
Riot Girl wrote:
I'm just going to assume you got confused and thought you were posting on the WoW forum.


Oups, I thought gate camping was like graveyard camping but seems it's not the same thing.
In one you camp graveyards and kill everything spawning, in the other you kill everything passing the gate.

You're right it's so dam different, how could I even remotely think gate camping is a very skilled game play where you need dps, tacklers, healers and buffs.
Crap missed again, it's wow graveyards who need all this brainless stuff. eve is all about skill and extreme smart thinking to kill stuff at gates.

brb

Ginger Barbarella
#110 - 2012-10-16 14:28:37 UTC
"Risk" with pixels on a screen. That's funny... Lol

And OP, null is what you and your buds make it. Quit trying to screw with it by having CCP give you more pets for your farm (see what I did thar?)

"Blow it all on Quafe and strippers." --- Sorlac

Jonni Favorite
Red Slice Enterprise
#111 - 2012-10-16 14:55:29 UTC
Riot Girl wrote:
I'm just going to assume you got confused and thought you were posting on the WoW forum.


You sarcasm detector needs new batteries..
Riot Girl
You'll Cowards Don't Even Smoke Crack
#112 - 2012-10-16 15:14:17 UTC  |  Edited by: Riot Girl
Lin-Young Borovskova wrote:
eve is all about skill and extreme smart thinking to kill stuff at gates.

It is when you're the victim. Have you ever tried fitting a ship for the sole purpose of falling prey to a gatecamp? With a little planning and careful manipulation of aggression mechanics, you can create some surprising results. You might even have fun. Maybe you should try it. It might change your perspective on things.
La Nariz
Aliastra
Gallente Federation
#113 - 2012-10-16 15:22:27 UTC
Kara Vix wrote:
~GOONS GOONS GOONS I HATE GOONS~


Please try harder next meltdown, that one was not amusing.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Kara Vix
Perkone
Caldari State
#114 - 2012-10-16 15:48:38 UTC  |  Edited by: Kara Vix
La Nariz wrote:
Kara Vix wrote:
~GOONS GOONS GOONS I HATE GOONS~


Please try harder next meltdown, that one was not amusing.


Nice misquoting, shows your intelligence level to be not very high but I am sure I can return the favor below.
Jim Era
#115 - 2012-10-16 15:49:58 UTC
But I'm scared :s

Watâ„¢

Spaceman Jack
Deep Core Mining Inc.
Caldari State
#116 - 2012-10-16 15:52:14 UTC
You can't "make" people enjoy things.

Set the game as it should be. Those who like it will stay, those who don't... won't
Kara Vix
Perkone
Caldari State
#117 - 2012-10-16 16:03:00 UTC
La Nariz wrote:
Kara Vix wrote:
~GOONS GOONS GOONS I HATE GOONS~


I'm a frustrated little pixel tough man who needs to bully people on forums to make myself feel like more than a scared little boy.


Seems about right.
Asuri Kinnes
Perkone
Caldari State
#118 - 2012-10-16 16:04:37 UTC
Lin-Young Borovskova wrote:
Oups, I thought gate camping was like graveyard camping but seems it's not the same thing.
In one you camp graveyards and kill everything spawning, in the other you kill everything passing the gate.

You're right it's so dam different, how could I even remotely think gate camping is a very skilled game play where you need dps, tacklers, healers and buffs.
Crap missed again, it's wow graveyards who need all this brainless stuff. eve is all about skill and extreme smart thinking to kill stuff at gates.

Not all gates are camped 23/7 - that's just pants-on-head stupid talk. Go out of Jita to the nearest gate, yeah, that's going to be camped.

There is more than one way into Null (Pro-Tip: Wormholes).

Bob is the god of Wormholes.

That's all you need to know.

Bane Necran
Appono Astos
#119 - 2012-10-16 16:21:54 UTC
Becka Goldbeck wrote:
Simply put, if you threw ISK at people I'm sure there would be more in 0.0


This has already been CCP's strategy for years now. They keep making 0.0 vastly more profitable than anywhere else, for everyone, not just alliance leaders, hoping it will entice more people to move there. It hasn't worked, but that doesn't stop people from wanting more isk dropped in their laps.

An unpopular truth is also that you can farm isk in 0.0 with less risk than anywhere else, by simply scurrying to safety whenever a stranger enters local. So the risk/reward ratio is completely out of whack there.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Megos Adriano
Aliastra
Gallente Federation
#120 - 2012-10-16 17:49:32 UTC  |  Edited by: Megos Adriano
The reward of an activity has to outweigh the risk of the activity and the effort of the activity has to be lower than another activity. For example:

I'm not going to take a battleship that costs over 200 million ISK into LowSec to do IV's because the chance of encountering a gate camp is very high (because mission systems are camped), the ability to actually escape the gatecamp is very low (because battleships are fat and stupid and I'll be fit for PvE), and having to wait for the gatecamp to leave is very annoying. It's better to do it in HiSec where I have a nearly 0% chance of losing my mission boat.

This is also why I'm not interested in moving to DullSec. Mining becomes a huge production (I need to have a ship ready to clear the BS rats each time they spawn), I need to dock/POS every time there's a neutral in system, refining rates are lower, I need to depend more on other people, most of the low-end ores are shipped in from HiSec anyway, etc etc... after all that it's actually more profitable to mine Veldspar and Kernite in Hisec than it is to be a miner in DullSec. Not to mention every market I've looked at has been sub-par.

So there's two sitautions, one involves risk, and the other involves effort. LowSec is riskier with not much increased rewards; DullSec has more rewards, but the efforts of attaining said rewards nullifies it. Thus you have a concentration of people in HiSec. HiSec has everything you need. It has safe missions, safe mining, and if you want to PvP you can join FW (which is just next door in LowSec), RvB, grief, WarDec, etc etc. As far as "sandboxes" go, HiSec just offers more choice. I don't know many HiSeccer's that "struggle", but I know many people in LowSec and DullSec who toe the poverty line.

EDIT: I'd like to point out, you can cry about it and nerdrage over it all you want and come up with any argument - it doesn't change anything.

And boom goes the dynamite.