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How are incursions?

Author
Jasper Dark
Viziam
Amarr Empire
#1 - 2012-10-16 11:35:57 UTC
Been a long while since I did them and never successfully Smile

I'm looking at my direction in Eve and I may try incursions...

Are they worth doing? risk vs reward?
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#2 - 2012-10-16 11:36:53 UTC
Jasper Dark wrote:
Been a long while since I did them and never successfully Smile

I'm looking at my direction in Eve and I may try incursions...

Are they worth doing? risk vs reward?


They're pretty decent in nullsec.
Jasper Dark
Viziam
Amarr Empire
#3 - 2012-10-16 11:56:21 UTC
Thanks for the reply, but I'm quite happy in High-sec Big smile

/queue the people moaning....
Ammzi
Dreddit
Test Alliance Please Ignore
#4 - 2012-10-16 12:02:33 UTC
Thorn Galen wrote:
Jasper Dark wrote:
Been a long while since I did them and never successfully Smile

I'm looking at my direction in Eve and I may try incursions...

Are they worth doing? risk vs reward?


They're pretty decent in nullsec.


For those not aware of sarcasm:

- Not a single lowsec nor nullsec incursion has been completed/finished/won ever since the incursion nerf back in late spring 2012.

GF ccp Big smile
Omega Sunset
Black.Omega
#5 - 2012-10-16 12:03:29 UTC  |  Edited by: Omega Sunset
So, how is incursions in hisec? eh, I was flying home tonight some 25 jumps, pathing through hisec and came across a few systems near jita with incursions going. No one was doing them... just a few people jumping through the gates like me. I've heard some months ago that they were worthless, but I don't know, they're just systems with pretty colors to me, need more systems looking like that. But from what I saw, you could have them all by yourself... if you could.

—Ω—

Sexy Cakes
Have A Seat
#6 - 2012-10-16 12:15:50 UTC
100 mil an hour in a good fleet.

Considerably less in a bad fleet.

Not today spaghetti.

Jasper Dark
Viziam
Amarr Empire
#7 - 2012-10-16 12:21:46 UTC
Omega Sunset wrote:
I've heard some months ago that they were worthless.


Yeah that's what I heard too, hence my question. Don't know if they are "fixed" or if that's the norm now.

Sexy Cakes wrote:
100 mil an hour in a good fleet.

Considerably less in a bad fleet.


Sounds reasonable Big smile
Aziesta
Binal Extensions
Xagenic Freymvork
#8 - 2012-10-16 12:53:34 UTC
Omega Sunset wrote:
they're just systems with pretty colors to me, need more systems looking like that

If by "pretty" you mean "sickly green" and by "more" you mean "none".
Baljos Arnjak
Dark Praetorian Order
#9 - 2012-10-16 13:01:17 UTC
Aziesta wrote:
Omega Sunset wrote:
they're just systems with pretty colors to me, need more systems looking like that

If by "pretty" you mean "sickly green" and by "more" you mean "none".


Hey, I don't know about you but I like the God Rays. I think they should enable them in all systems, just not the green tint to everything. Maybe have them more pronounced as you get closer to the sun, but just adding that effect would do a lot to spruce up EvE's lighting.
Adoro
Below the Asteroids Ltd.
#10 - 2012-10-16 13:06:07 UTC
They are your time worthwhile if you get a decent gang together (10+) in faction battleships. Nightmares, Machariels and Vindicators + some logistics. You make 100mil a hour easily if you keep grinding them.

Getting the gang together is the hardest part, incursions itself are boring-ish. But still better than most ISK making activities because they're kinda hard to do. PVP-level dps from NPC's + jamming. You need to think ahead about your tactics (like instapop them jamming ships) and work together as a team.

Ask about in the incursion channel (when you're in an incursion system it will pop up) about current gangs and see if you can join one. The better incursion groups do expect you to have a good fitted ship though (read above) so prepare to pay up for that faction bs.
Jasper Dark
Viziam
Amarr Empire
#11 - 2012-10-16 13:31:55 UTC
Adoro wrote:
They are your time worthwhile if you get a decent gang together (10+) in faction battleships. Nightmares, Machariels and Vindicators + some logistics. You make 100mil a hour easily if you keep grinding them.


Ah so you need some top end shiny ships.... Think I'll give it a miss for now, maybe in a few months time... Bear
Adoro
Below the Asteroids Ltd.
#12 - 2012-10-16 13:38:02 UTC
Jasper Dark wrote:
Adoro wrote:
They are your time worthwhile if you get a decent gang together (10+) in faction battleships. Nightmares, Machariels and Vindicators + some logistics. You make 100mil a hour easily if you keep grinding them.


Ah so you need some top end shiny ships.... Think I'll give it a miss for now, maybe in a few months time... Bear


Well i've seen people do them in lesser ships, but this also means less money payout. So it is doable if you accept the fact you wont make money as fast. Sidenote though, chances of a running incursion group to accept you in the fleet are slim as they rather fill that spot with someone who does fly a faction bs.
Maximillion Jacobe
Aeschee Border Protection Services
#13 - 2012-10-16 14:44:18 UTC  |  Edited by: Maximillion Jacobe
they are a lot of fun, and i highly recommend them but you need to be able to fit a well fit desired to participate in them

for the best incursion experience:

- run with a reputable group, join channels 'BTL Pub' 'The ditanian fleet' 'The valhalla project' or 'BTL armor', follow their rules and fitting suggestions (ask for their fitting sites most groups have one)

- be prepared to haul ass around new eden a lot when the incursions move -- focus training one useful ship type is best so you're not carting **** around all the time. unless you have a freighter/orca to move stuff easily

- you can learn a lot about fleet comp, FCing, running a proper gang w/ logistics etc from these guys

- joining pickup groups from the general 'incursion' channel will get you killed and you'll be flying with idiots.. most people who frequent and fleet out of public are griefers or eejits who were kicked out of the above channels for various reasons

Incursions are a great way to make friends, make money and will teach you a lot about how to roll with a proper gang -- a lot of the tactics and procedures are applicable to lowsec and nullsec pvp gangs

Most useful ships:

- Logistics ships (always get first pick)
- Mach's / Nightmares (for shield fleets)
- no idea about armor fleets other than logi

Least useful ships:

- missile boats (just don't)

you'll encounter a lot of 'fitting elitism' in vanguard fleets.. so if you can't fly a shiny i would recommend assault or HQ fleets.. they tend to be more welcoming to non cookie-cutter fits

- also be advised that most reputable incursion fleet will not allow war targets in their fleet
Barrogh Habalu
Imperial Shipment
Amarr Empire
#14 - 2012-10-16 14:57:37 UTC  |  Edited by: Barrogh Habalu
Jasper Dark wrote:
Adoro wrote:
They are your time worthwhile if you get a decent gang together (10+) in faction battleships. Nightmares, Machariels and Vindicators + some logistics. You make 100mil a hour easily if you keep grinding them.


Ah so you need some top end shiny ships.... Think I'll give it a miss for now, maybe in a few months time... Bear

Well, from what I heard from people flying in newb fleets (who fly BCs, tech 1 BSs (and logi ofc) in Vanguards), they make like 70 mil/hour if people don't suck. That doesn't sound great at first, but given investment those people can afford and skills of their toons that kinda 2-3 times better than, say, L4s at rates they could do them.

All this is a very rough estimation though; on top of that it does not account time for people to reach incursions and make up a fleet, though having dedicated community helps.
Algol Bailiwick
Ministry of War
Amarr Empire
#15 - 2012-10-16 15:38:22 UTC
Maximillion Jacobe wrote:

- no idea about armor fleets other than logi


I've had the best experiences with compositions close to 3xLegion, 3xVindi/Kronos, 3xlogi.
Dinsdale Pirannha
Pirannha Corp
#16 - 2012-10-16 16:18:15 UTC
Adoro wrote:
They are your time worthwhile if you get a decent gang together (10+) in faction battleships. Nightmares, Machariels and Vindicators + some logistics. You make 100mil a hour easily if you keep grinding them.

Getting the gang together is the hardest part, incursions itself are boring-ish. But still better than most ISK making activities because they're kinda hard to do. PVP-level dps from NPC's + jamming. You need to think ahead about your tactics (like instapop them jamming ships) and work together as a team.

Ask about in the incursion channel (when you're in an incursion system it will pop up) about current gangs and see if you can join one. The better incursion groups do expect you to have a good fitted ship though (read above) so prepare to pay up for that faction bs.


You should tell the OP that once the new bounty system kicks, in, there will be many griefers in the Incursion channels examining each fit posted to select players to but bounties on for maximum payout / grief tears.

There will be squads of suicide griefers aka bounty hunters stalking every gate in and out of Incursion systems, just waiting for the high bounty/ high priced ships to come through.
Korinne
The Partisan Brigade
#17 - 2012-10-16 16:23:55 UTC
Incursions are an isk faucet at this point. Are they risk free? No, but the risk is wholly predictable and thus avoidable as it contains no human element. The only way I think incusions could work long term would be if they moved them all to lowsec, the very fact that they exist in high sec makes no real sense anyway.
Astroniomix
School of Applied Knowledge
Caldari State
#18 - 2012-10-16 16:58:37 UTC
Dinsdale Pirannha wrote:
Adoro wrote:
They are your time worthwhile if you get a decent gang together (10+) in faction battleships. Nightmares, Machariels and Vindicators + some logistics. You make 100mil a hour easily if you keep grinding them.

Getting the gang together is the hardest part, incursions itself are boring-ish. But still better than most ISK making activities because they're kinda hard to do. PVP-level dps from NPC's + jamming. You need to think ahead about your tactics (like instapop them jamming ships) and work together as a team.

Ask about in the incursion channel (when you're in an incursion system it will pop up) about current gangs and see if you can join one. The better incursion groups do expect you to have a good fitted ship though (read above) so prepare to pay up for that faction bs.


You should tell the OP that once the new bounty system kicks, in, there will be many griefers in the Incursion channels examining each fit posted to select players to but bounties on for maximum payout / grief tears.

There will be squads of suicide griefers aka bounty hunters stalking every gate in and out of Incursion systems, just waiting for the high bounty/ high priced ships to come through.

So? You don't get kill rights on someone just because they have a bounty. And putting a bounty on someone just to gank them is a bit silly as you haven't made any more money than if you had just blown them up. As for ganking someone that another person put a bounty on, this is as intended so you will have to watch out.
Ginger Barbarella
#19 - 2012-10-16 17:02:18 UTC
Take a decent ship into Scouts and they can be fun. Get into some good, trustworthy fleets and higher end can be fun and profitable.

Aside from that, meh. I personally loved the Live Events when they happened. Those were a kick in the shorts! Cool

"Blow it all on Quafe and strippers." --- Sorlac

Maximillion Jacobe
Aeschee Border Protection Services
#20 - 2012-10-16 17:32:46 UTC  |  Edited by: Maximillion Jacobe
Korinne wrote:
Incursions are an isk faucet at this point. Are they risk free? No, but the risk is wholly predictable and thus avoidable as it contains no human element. The only way I think incusions could work long term would be if they moved them all to lowsec, the very fact that they exist in high sec makes no real sense anyway.


-1

Not everybody wants to play eve to PVP.. It's as simple as that and people need to accept it. If there are not 'relatively' safe ways to make money, fleet up and enjoy the game in highsec a sizable number of subscribers will leave, and this game will die.

Besides, there are plenty of options to grief incursion runners into the ground.. I know suicide ganking logi ships was popular for a while, and can ruin a fleets day.

Incursions in lowsec will just get perma-camped by pirates. Hi sec players are not there to provide an unending stream of kills to lowsec players (though the tend to do this enough as is without CCP making it a requisite mechanic)

EDIT: if the lowsec / nullsec incursions are going unused, the solution is very simple. Make them more financially rewarding to the point that the risk incurred is worth it.
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