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As long as there are logistic ships, ECM should remain viable.

Author
Zaraz Zaraz
Zontik Paraphernalia Inc
#41 - 2012-10-16 11:26:28 UTC
How about if ECM reduced the number of locked targets?

t2 or higher meta level or faction ECM reduces number of locked targets by more (than for meta-0 ECM).
ECM of innappropriate sensor type reduces number of locked targets by less.

That sort of thing?
Tippia
Sunshine and Lollipops
#42 - 2012-10-16 11:35:37 UTC
Zaraz Zaraz wrote:
How about if ECM reduced the number of locked targets?
It's better, because you're moving out of binary territory, but you're still affecting a very low discrete number, and one where losing a bunch of them don't matter all that much so it runs the risk of making it pretty pointless.
Gillia Winddancer
Aliastra
Gallente Federation
#43 - 2012-10-16 11:42:56 UTC
Aaaand I still say ECM and the inability to lock a target should be related to sig radius/distances. That eliminates the binary issue and chance based completely, and like all other electronic warfare it will be a constant effect.

That way a player will be put out of commission completely ONLY if he's being spammed with multiple ECM modules constantly.

Omega Sunset
Black.Omega
#44 - 2012-10-16 11:54:23 UTC
Tippia wrote:


Quote:
We want everything simple like WoW, predefined skill sets and limited pieces on the chess board. No thanks.
Obviously. Why else would you argue in favour of a mechanic that reduces the useful parts of the game; that employs fundamentally flawed design principles for the ease of implementation; that removes gameplay and relies on affecting the player rather than the game itself. None of the simplistic mechanics have a place in a game that prides itself on complexity and choice, such as EVE.
I fixed my quote since you hacked off the end. ECM adds dynamic, in fact I'm all for adding more unique professions/skill sets that can change things on the battlefield. For you, wOw is that way --->

—Ω—

Tippia
Sunshine and Lollipops
#45 - 2012-10-16 12:03:00 UTC  |  Edited by: Tippia
Omega Sunset wrote:
I fixed my quote since you hacked off the end.
Nah. I just removed your sarcasm. Since you're arguing for a more simplistic game and hold up WoW as an example of such simple games, the whole “no, I don't want that” can't be seen as anything else.

Quote:
in fact I'm all for adding more unique professions/skill sets that can change things on the battlefield.
So you're all for removing ECM in its current form, then, since it removes numerous dynamics from the game. It overrides and obsoletes other professions and skill sets by doing their job better. It removes choices and combinations and trade-offs between that other equipment and the skills that go with them. It also removes player interaction with the game. It also removes the devs' ability to fine-tune balance. So unless you are really fond of simple and cookie-cutter-setup gameplay, I can't see any reason why you'd be in favour of the current ECM.

Quote:
For me, wOw is that way --->
Feel free to leave if you want those kinds of simplistic mechanics and the lack of choice they generate.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#46 - 2012-10-16 12:17:38 UTC
Zaraz Zaraz wrote:
How about if ECM reduced the number of locked targets?

t2 or higher meta level or faction ECM reduces number of locked targets by more (than for meta-0 ECM).
ECM of innappropriate sensor type reduces number of locked targets by less.

That sort of thing?


It's been suggested before, in a few different formats
The "ecm is OP brigade" werent happy with them either
"homegenous gameplay/ship design" is boring
as a concept in warfare, ecm is perfectly fine


but back on topic, to be worthwhile, you'd have to be able to shutdown a large slice of the targets 'lock slots'
base 2
targetting +5
multitasking +5
autotarget system +3

is the pilot side of it, and all ships have a #maxlockedtarget value

the latter should be the value that gets reduced.

because then youve made ecm like sensor dampners
reduced targets compared to reduced range
yay for homegenuity


Omega Sunset
Black.Omega
#47 - 2012-10-16 12:36:28 UTC
This thread is so WoWified, I can almost count the classes. Huuunter... Waaaarior....
Oh, Raaaaid... Baaatlegrounds....
WoW -->

—Ω—

Tippia
Sunshine and Lollipops
#48 - 2012-10-16 12:40:40 UTC
Omega Sunset wrote:
This thread is so WoWified, I can almost count the classes. Huuunter... Waaaarior....
Oh, Raaaaid... Baaatlegrounds....
WoW -->
Bye bye then. I'd say “see you there”, but those kinds of simplistic games aren't my cup of tea so we won't.

I prefer games where combined ops and never quite knowing what you're going up against is the standard, and the removal of one-size-fits-all and cookie-cutter mechanics such as the current ECM would reinforce that kind of gameplay.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#49 - 2012-10-16 12:58:43 UTC
Tippia wrote:


On top of that, there's the random and binary nature of the effect, and the vast scope of that effect, all of which are also points of bad design. It provides no room for gradation and counter-gradation, but rather operates on a statistical effects, which is far harder to balance and to provide options for (or against). It also obsoletes numerous other forms of ewar.

There is, all in all, pretty much no redeeming features of the ECM mechanic in EVE. It's just bad, through and through.


Perfect post. The problem is less the power of ECM boats and their counters, and more the fact that ECM itself is such a terrible, hopelessly binary mechanic.

There is some scope for improvement by making ECM reduce your total number of lockable targets. But an alternative is to just get rid of ECM entirely. Move RSD from Gallente to Caldari, with suitably beefed-up strength bonuses, resulting in an ECM-like RSD effect that can be mitigated by piloting and positioning and doesn't lend itself to being a remote-WCS. Then give Gallente a missile-TD ewar, to keep that as a system separate to Amarr TDs (which will be flat overpowered if they affect missiles as well as turrets). Finally, and to help replace ECM's logistics-suppression role, give Caldari a proper secondary ewar of remote-logistics interference, reducing the rep range and transfer amount of a targeted ship's remote assistance modules, subjected to normal stacking penalties.
Kari Juptris
Dreddit
Test Alliance Please Ignore
#50 - 2012-10-16 13:30:17 UTC  |  Edited by: Kari Juptris
Yeah, let's nerf ECM into the ground.
Oh wait, CCP already did.

ECM ships are annoying. I get it. Do you want to know how to deal with them? You sneeze in their direction and giggle as they explode. Have any of you people complaining about ECM actually flown an ECM boat? When I first moved to nullsec ECM boats were my primary ship type.

Seriously, just light a fire under their feet and watch them die or run, and a running ECM boat is as effective as a dead one. I actually stopped flying ECM for general fleets because I was tired of getting called primary as soon as I hit the field.

edit: I read this thread again and for the most part all I see are a bunch of bads whining about how they can't use their heads to come up with a simple solution remove the ECM from the field.

It's simple: we kill the batman.
Tobiaz
Spacerats
#51 - 2012-10-16 14:38:15 UTC  |  Edited by: Tobiaz
Fix to balance ECM:

- Reduce cycle to 10 seconds.
- Give drones the option to focus on enemy ECM on your ship (and fix them sitting idle when deployed after jammed)

That's all.

Zaraz Zaraz wrote:
How about if ECM reduced the number of locked targets?

t2 or higher meta level or faction ECM reduces number of locked targets by more (than for meta-0 ECM).
ECM of innappropriate sensor type reduces number of locked targets by less.

That sort of thing?


ECM are pretty much always primary, failure to completely shut down an enemy usually ends up playing the fleet's main tank for as long as it takes for the enemies that still have one target left (locking you oviously) to alpha through a wet paper bag.

Result: ECM-pilot would have been more useful in a DPS or Logi

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Marlona Sky
State War Academy
Caldari State
#52 - 2012-10-16 22:06:03 UTC
Falcon pilot has a specific racial jammer on you overloaded and jams you for 20 seconds.

Drake puts a small ECM drone on you and jams you for 20 seconds.

...


So no one sees an issue here?
Marzuq
Scarlet Weather Rhapsody
#53 - 2012-10-16 23:00:52 UTC
Marlona Sky wrote:
Falcon pilot has a specific racial jammer on you overloaded and jams you for 20 seconds.

Drake puts a small ECM drone on you and jams you for 20 seconds.

...


So no one sees an issue here?


ECM drones are more of a problem than ecm itself.
Vaal Erit
Science and Trade Institute
Caldari State
#54 - 2012-10-16 23:04:19 UTC
ECM is really strong in small scale engagements but in most engagements they die very easily. Tier 3 BCs were maybe the biggest nerf to ecm ever, just one tornado can almost volley an ECM range ship. The complete 20s shutdown of your ship is ridiculous and should be nerfed but ECM is not nearly as bad as it was years ago.

Logistics are long overdue for a nerf along with warfare links and t3 cruisers and HMLs. There's a reason why multiple logi are not allowed in alliance tournaments - because it makes the game lame.

Oh yeah and ecm drones were never nerfed when the ecm modules were, that definitely needs a fix but good luck getting CCP to realize this.
Korinne
The Partisan Brigade
#55 - 2012-10-16 23:27:08 UTC
There is nothing really wrong w/ ECM, it works fine as it is, and it is by far not op; especially considering that the Scorp now has **** ecm effectiveness, so the only powerful ecm ships are paper thin (falcon/rook). If anything, the problem is more w/ ecm drones than ecm boats. If you wanna fix a broken mechanic, fix the fact that Tornado's make the Maelstrom obsolete, or 100mn Tengus.
Bubanni
Corus Aerospace
#56 - 2012-10-17 00:05:18 UTC
Neuts, sensor damps... now change ecm because there are other counters

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

fr0gout
#57 - 2012-10-17 01:18:19 UTC
As long as there is horribly inbalanced mechanic 1 I should be able to hang onto my horribly inbalanced mechanic 2!!

Anya Klibor
Native Freshfood
Minmatar Republic
#58 - 2012-10-17 02:20:07 UTC
Crazy idea here.

Instead of a Falcon, fly an Arazu. Damps are a ***** to deal with. The Logi is forced off the field (because their lock is blwon to ****) and if they're stupid, they fly closer allowing you to get a sexy point on them! Yayyyyyyy!

Leadership is something you learn. Maybe one day, you'll learn that.

Marlona Sky
State War Academy
Caldari State
#59 - 2012-10-17 02:28:03 UTC
Anya Klibor wrote:
Crazy idea here.

Instead of a Falcon, fly an Arazu. Damps are a ***** to deal with. The Logi is forced off the field (because their lock is blwon to ****) and if they're stupid, they fly closer allowing you to get a sexy point on them! Yayyyyyyy!

Why damp when you can jam?
Why paint when you can jam?
Why tracking disrupt when you can jam?

Why are the top three non-damage drones used all three sizes of ECM drones? And by top three I mean by so much that the fourth used is not even remotely close to the third most used. Speaks volumes on the mechanic don't you think?
Andski
Science and Trade Institute
Caldari State
#60 - 2012-10-17 03:49:13 UTC
Marlona Sky wrote:
Anya Klibor wrote:
Crazy idea here.

Instead of a Falcon, fly an Arazu. Damps are a ***** to deal with. The Logi is forced off the field (because their lock is blwon to ****) and if they're stupid, they fly closer allowing you to get a sexy point on them! Yayyyyyyy!

Why damp when you can jam?
Why paint when you can jam?
Why tracking disrupt when you can jam?

Why are the top three non-damage drones used all three sizes of ECM drones? And by top three I mean by so much that the fourth used is not even remotely close to the third most used. Speaks volumes on the mechanic don't you think?


Because dampeners, painters and tracking disruptors are not chance-based and thus do not inherently depend on bonused hulls?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar