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looking for some needed advice for future PVEer

Author
Sojorner Semah
Isk Bakery
#1 - 2012-10-15 14:39:00 UTC
yes i am just looking for some suggestions. Currently i'm Amarr. and my goal is to mainly PVE. but it seems that most the best PVE ships for mission running and more are not Amarr ships. I've been contemplateing going back and skilling up Caldari ships and weapons. but of course that would also require shield tanking insteed of the armour tanking skills i already have.

i am still new to the game. just turned my first month. but atm i'm severly dissapointed in amarr ships for pve. my skills now for
armour tanking are all above lv 3 or at lv 3. same with energy systems. armour reps etc.

i guess the million dollar question is do things get any better for amarr in the pve area cause it seems unless u can fully tech 2 outfit a ship running lv 3s with a harbinger or lv 4s with a BS are very rough to do solo.

any questoins or comments. suggestions will be greatly appriciated. especially about rather to change to caldari ships and systems or not. i do like this game and i know the first 2-3 months are hard for new players but.. i'm just looking for light at the end of the tunnel here lol.
Ravnik
Infinate Horizon
#2 - 2012-10-15 14:48:25 UTC
If you are missioning in amarr space, then yes, amarr battleships can be awesome. most of your missions would be blood / sansha which melt with lasers. Apoc is a great ship to use for missions. Never tried the navy version. Personally i use a nightmare, but thats coz i had too much isk so spent it on a sexy looking ship!

Stick with it, and reap the rewards Smile

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

Zhilia Mann
Tide Way Out Productions
#3 - 2012-10-15 16:41:01 UTC
A T2 fit Harbinger should eat L3s alive across the board. Well, it will have some trouble with an excess of Angel rats but that's about it.

For L4s, Amarr BSs are actually quite fine. They aren't ideal against Angels or Guristas and require some very solid cap skills -- but that's about all that's wrong with them.

As for training Caldari and shields -- eventually you'll want to do that. It opens up the aforementioned Nightmare, which is a beast in L4s. But don't jump the gun; you'll still need good/great cap and energy weapon skills. Certainly training Caldari just for missiles is a questionable idea.
Caleidascope
Republic Military School
Minmatar Republic
#4 - 2012-10-16 00:55:32 UTC
Since you got gunnery skills and armor tank skills, you can go with Winmatar. They use guns so your gunnery support skills are not wasted. They work fine with armor tanks. Then your mid slots become your utility slots for web or tp or tracking comp or cap mods. You probably will not make maximum dps with armor tank, but it does work.

Life is short and dinner time is chancy

Eat dessert first!

Daniel Plain
Doomheim
#5 - 2012-10-16 06:31:51 UTC
confirming that nightmare is an awesome ship. you burn bost lvl4s so fast, you don't even need to use your shield booster.

I should buy an Ishtar.

Roime
Mea Culpa.
Shadow Cartel
#6 - 2012-10-16 06:52:15 UTC
Wrong game?

In EVE PVE is only a means to an end, which is player vs player interaction on strategic and tactical levels in all areas of the game. Doing "mainly PVE" will only limit you to a boring and small part of the virtual universe, and you will mis 99% of all the fun the other players are having.




.

Mar Mite
24th Imperial Crusade
Amarr Empire
#7 - 2012-10-16 09:05:23 UTC
Daniel Plain wrote:
you don't even need to use your shield booster.


Shield booster? After reviewing PVE fits here and on battleclinic, I'm ashamed to have spent 250m on a booster that i NEVER use. The range and damage delivery of my nightmare far exceeded my expectations after moving from missiles in caldari space to my nightmare in amarr.
Mar Mite
24th Imperial Crusade
Amarr Empire
#8 - 2012-10-16 09:08:55 UTC  |  Edited by: Mar Mite
Roime wrote:
Wrong game?

In EVE PVE if only a means to an end, which is player vs player interaction on strategic and tactical levels in all areas of the game. Doing "mainly PVE" will only limit you to a boring and small part of the virtual universe, and you will mis 99% of all the fun the other players are having.






Nothing wrong with "PVE" if that is what makes you happy, and the PVE universe is not so small as to bore you quickly. However, if you are going to spend a long time in this game(years, rather than months), pvp is a critical component and will offer you challenges and rewards that far exceed that of PVE activities - at the very least, train up an alt for FW or RVB and have a go(even a paltry 2-3m sp goes a long way in this case), you wont regret it.
Doddy
Excidium.
#9 - 2012-10-16 09:12:29 UTC
Amarr ships missioning against bloods or sanshas is pretty much easy mode. If you are staying in amarr space there is no real reason to skill something else unless you want to run the missions against minmatar/angels which is where amarrs limited damage types are a problem. To be honest being dissappointed in level 4 performance when you are only a month old is fairly lol, what are you comparing it to? You don't have the skills to do them efficiently regardless of the ship. A caldari player of the same age isn't any better off, drake can tank well but the dps application at low sp is appalling and will worse in a couple of months when it gets nerfed. Generally speaking you would be better off doing level 3 missions quickly than trying to grind through level 4s with no skills. As you haven't told us how you fit your ship we can't really help you anyway.
Mar Mite
24th Imperial Crusade
Amarr Empire
#10 - 2012-10-16 09:37:37 UTC  |  Edited by: Mar Mite
Doddy wrote:
As you haven't told us how you fit your ship we can't really help you anyway.



How the ship is fit is pretty irrelevant considering the lack of skills, which makes his frustration a bit understandable. What noob doesn't go through this phase where our understanding of the game surpasses our in game skill set? That dynamic will reverse itself shortly though, but early on skills are definitely a limiting factor. If you search around a bit you'll find that a new player/character cannot expect to be very proficient in any bs for at least 2-3 months of focused training.


To the OP...having skills to level 3 is not generally all that useful. Skills that really pay off should be taken to level 4 or, ideally, level 5. This game does take a bit of a time investment to get going efficiently, and a skill plan is critical to short term development - install EFT and EVEMON if you haven't already, and learn to use them well.

A tech 2 fit is not as unreasonable as the op make it sound, and should be the goal of any pve or pvp player for the hulls they decide to fly. This is typical of people new to the game, I know it was for me - solid hull specific and general support skills(to L4/5) are required to fly anything effectively.
Doddy
Excidium.
#11 - 2012-10-16 09:51:51 UTC
Mar Mite wrote:
Doddy wrote:
As you haven't told us how you fit your ship we can't really help you anyway.



How the ship is fit is pretty irrelevant considering the lack of skills, which makes his frustration a bit understandable. What noob doesn't go through this phase where our understanding of the game surpasses our in game skill set? That dynamic will reverse itself shortly though, but early on skills are definitely a limiting factor. If you search around a bit you'll find that a new player/character cannot expect to be very proficient in any bs for at least 2-3 months of focused training.
.


This is entirely wrong, the majority of new players do not understand mechanics that well and the best way to see where they are going wrong is to see thier fit. For example a new player not understanding damage types having no resist mods but taking plates. A new player not understanding pure tanking having shield armour and hull rep mods all on the same ship. A new player not understanding why he is runing out of cap and not fitting cap mods. A new player fitting medium lasers on a harbinger because of ccps stupid naming (medium lasers are small). A new player not having drones at all cos he just didn't get it. While you are right bs take some skilling for he is having issues with harbinger as well and even with limited sp a harbinger is quite forgiving.




Mar Mite
24th Imperial Crusade
Amarr Empire
#12 - 2012-10-16 10:02:08 UTC  |  Edited by: Mar Mite
Doddy wrote:


This is entirely wrong, the majority of new players do not understand mechanics that well and the best way to see where they are going wrong is to see thier fit. For example a new player not understanding damage types having no resist mods but taking plates. A new player not understanding pure tanking having shield armour and hull rep mods all on the same ship. A new player not understanding why he is runing out of cap and not fitting cap mods. A new player fitting medium lasers on a harbinger because of ccps stupid naming (medium lasers are small). A new player not having drones at all cos he just didn't get it. While you are right bs take some skilling for he is having issues with harbinger as well and even with limited sp a harbinger is quite forgiving.


wow...do you think all new players are this dumb? That hasn't been my experience at all. Even noobs know how to use google and quickly understand such basic concepts, I guess I gave the OP the benefit of the doubt. I'm only in game for about 2 years, and still consider myself a noob, though I understood such simple concepts before I even subscribed. This isn't rocket science...and no new player is the first to go through the experience at this point...
Doddy
Excidium.
#13 - 2012-10-16 10:11:54 UTC
Mar Mite wrote:
Doddy wrote:


This is entirely wrong, the majority of new players do not understand mechanics that well and the best way to see where they are going wrong is to see thier fit. For example a new player not understanding damage types having no resist mods but taking plates. A new player not understanding pure tanking having shield armour and hull rep mods all on the same ship. A new player not understanding why he is runing out of cap and not fitting cap mods. A new player fitting medium lasers on a harbinger because of ccps stupid naming (medium lasers are small). A new player not having drones at all cos he just didn't get it. While you are right bs take some skilling for he is having issues with harbinger as well and even with limited sp a harbinger is quite forgiving.


wow...do you think all new players are this dumb? That hasn't been my experience at all. Even noobs know how to use google and quickly understand such basic concepts, I guess I gave the OP the benefit of the doubt. I'm only in game for about 2 years, and still consider myself a noob, though I understood such simple concepts before I even subscribed. This isn't rocket science...and no new player is the first to go through the experience at this point...


I spend half of my time in noob and empire corps where i see dozens of such fits from people who don't understand the mechanics every single day. The other half of my time i am ganking such players and get to see thier fits in my killmails. It is you who are greatly overestimating people. Even the ones with the right fits often are just copying them from somewhere and don't understand how it works.
Mar Mite
24th Imperial Crusade
Amarr Empire
#14 - 2012-10-16 10:14:17 UTC
Doddy wrote:
Even the ones with the right fits often are just copying them from somewhere and don't understand how it works.



YIKES!!! I hope your wrong on this...
Sojorner Semah
Isk Bakery
#15 - 2012-10-16 14:19:58 UTC  |  Edited by: Sojorner Semah
ok just so you all have a little more info this is a link to my skills atm
http://eveboard.com/pilot/Sojorner_Semah

i can't get battleclinic's loadout to work on this computer yet idk what that issue is the loadout just shows up blank lol.
but i do use battle clinic. for loadouts and any other info i can find.

my main question here is when or if amarr actually got better than it seems compaired to other races//ships with same type of skills.
Daniel Plain
Doomheim
#16 - 2012-10-16 17:31:13 UTC
there is no best race; each race has its own advantages. also, each race has at least one good lvl4 mission runner. if you like amarr, lazers and armor tanking, that's perfectly fine.

I should buy an Ishtar.

Doddy
Excidium.
#17 - 2012-10-17 08:41:09 UTC
Sojorner Semah wrote:
ok just so you all have a little more info this is a link to my skills atm
http://eveboard.com/pilot/Sojorner_Semah

i can't get battleclinic's loadout to work on this computer yet idk what that issue is the loadout just shows up blank lol.
but i do use battle clinic. for loadouts and any other info i can find.

my main question here is when or if amarr actually got better than it seems compaired to other races//ships with same type of skills.


You seem to be on the right track, i think you are just overestimating what another races char would be able to do at the same age. There is no real point in trying to fly a harbinger with bc at only level 2, wait till you have it at 4. Skill for more drones and train the various drone skills to improve them, as you get into bigger ships you will need drones to kill small enemies that your guns cannot track. If you fit an afterburner get acceleration control and fuel conservation skills which will make you faster and use less cap.

I would suggest in no particular order

Battlecruiser 4
Drones 5
Drone interfacing 3
Combat drone operation 3
Drone navigation 3
Scout drone operation 3
Medium Energy turret 4
Surgical strike 3
Acceleration control 3
Fuel conservation 3

and you will have an entirely capable harbinger for level 3s

Sojorner Semah
Isk Bakery
#18 - 2012-10-17 19:30:59 UTC
lol some of those skills i didn't even know about. specifically surgical strike. ty for all your replies. i totally agree with the drones and the afterburner skills. as far as battlecruisers i plan on moveing on to an abaddon once i finish with a couple more lv4 core skills. as far as the race choice of ships. i think it's more about laser's dmg than anything lol. ever since i have got threw trainning missions i've been in caldari. and now minmatar regions. and angels just suck for me.
Archa4 Badasaz
Vangazhi
#19 - 2012-10-17 21:15:26 UTC
Sojorner Semah wrote:
lol some of those skills i didn't even know about. specifically surgical strike. ty for all your replies. i totally agree with the drones and the afterburner skills. as far as battlecruisers i plan on moveing on to an abaddon once i finish with a couple more lv4 core skills. as far as the race choice of ships. i think it's more about laser's dmg than anything lol. ever since i have got threw trainning missions i've been in caldari. and now minmatar regions. and angels just suck for me.


If you have some spare time I would suggest you to go Character Sheet -> Skills -> Settings (tab) -> Show All Skills.
Then select the skill tab and just browse through them. Some of them are pretty useful...
Bugsy VanHalen
Society of lost Souls
#20 - 2012-10-18 16:44:34 UTC  |  Edited by: Bugsy VanHalen
lost my post sorry,