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As long as there are logistic ships, ECM should remain viable.

Author
Lyrrashae
Hellstar Towing and Recovery
#21 - 2012-10-16 06:41:54 UTC
Jack Miton wrote:
[...]
there are zero ECM counters, apart from triage/siege which makes you immune but only useable by 2 classes of ships for very specific roles.

this argument has been done to death, ECM and ESPECIALLY EC drones need a full reworking.


ECCM and overheating of same.
Sensor Backup Array
Signal Amplifier
FoF missiles
Drones
Extreme range alpha-sniping (Tornado does this well)
Cloaky getting warp-in on ECM boat (He'll have to target his aggressors first to try and jam them, and Caldari cruiser-plus size ships have rather slow lock-times)
ECM of your own

1/10.

Next!

Ni.

Omega Sunset
Black.Omega
#22 - 2012-10-16 07:16:19 UTC  |  Edited by: Omega Sunset
Lyrrashae wrote:

ECM of your own

Yep, all that and especially this. I keep at least one on hand in nearly every ship and ready to overload. ECM ships are defeatable, unfortunately laziness isn't. The list could be twice as long, and the tears the same nontheless out of lack of game tactics understanding.

—Ω—

Rordan D'Kherr
Imperial Academy
Amarr Empire
#23 - 2012-10-16 07:49:45 UTC  |  Edited by: Rordan D'Kherr
Jack Miton wrote:
neuts, damps, alpha are all good logi counters.
there are zero ECM counters, apart from triage/siege which makes you immune but only useable by 2 classes of ships for very specific roles.


I always encourage new pilots to do the tutorial and read the various articles about how stuff (incl. ECM) works before posting in a thread about game mechanics. This guy did you a favor by posting various counters:

Lyrrashae wrote:


ECCM and overheating of same.
Sensor Backup Array
Signal Amplifier
FoF missiles
Drones
Extreme range alpha-sniping (Tornado does this well)
Cloaky getting warp-in on ECM boat (He'll have to target his aggressors first to try and jam them, and Caldari cruiser-plus size ships have rather slow lock-times)
ECM of your own



Adding Remote ECCM here.

Don't be scared, because being afk is not a crime.

pussnheels
Viziam
#24 - 2012-10-16 07:56:24 UTC
Lyrrashae wrote:
Jack Miton wrote:
[...]
there are zero ECM counters, apart from triage/siege which makes you immune but only useable by 2 classes of ships for very specific roles.

this argument has been done to death, ECM and ESPECIALLY EC drones need a full reworking.


ECCM and overheating of same.
Sensor Backup Array
Signal Amplifier
FoF missiles
Drones
Extreme range alpha-sniping (Tornado does this well)
Cloaky getting warp-in on ECM boat (He'll have to target his aggressors first to try and jam them, and Caldari cruiser-plus size ships have rather slow lock-times)
ECM of your own

1/10.

Next!

best answer ever to a nerf ECM whine

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Doddy
Excidium.
#25 - 2012-10-16 07:58:22 UTC
ECM is fine, you guys are just bad.
Tippia
Sunshine and Lollipops
#26 - 2012-10-16 08:26:04 UTC
Omega Sunset wrote:
Lyrrashae wrote:
ECM of your own
Yep, all that and especially this.
Too bad that this line of argumentation only ever proves that something is in desperate need of being nerfed…

…and anyway, the whole “random stun” effect of ECM means it manages to combine two inherently awful game mechanics in one and needs to be changed anyway.
Omega Sunset
Black.Omega
#27 - 2012-10-16 09:01:06 UTC  |  Edited by: Omega Sunset
Tippia wrote:
that this line of argumentation only ever proves that something is in desperate need of being nerfed…
ehh... it's a personal preference, as in I don't snipe or op tornados etc. I don't get the bonus on my non-ecm ships, thus the ready to blow out an expensive component to survive, comment. It's what stops me in my ecm ships anyway, to warp out or get distance with my mwd. Even a snipe can be nasty in a flying origami. If you ever do ecm support, you know you don't have slots to spare for most anything else.

—Ω—

Tippia
Sunshine and Lollipops
#28 - 2012-10-16 09:18:52 UTC
Omega Sunset wrote:
Tippia wrote:
that this line of argumentation only ever proves that something is in desperate need of being nerfed…
ehh... it's a personal preference, as in I don't snipe or op tornados etc. I don't get the bonus on my non-ecm ships, thus the ready to blow out an expensive component to survive, comment. It's what stops me in my ecm ships anyway, to warp out or get distance with my mwd. Even a snipe can be nasty in a flying origami. If you ever do ecm support, you know you don't have slots to spare for most anything else.
And that may all be true.

My point is that the instant you hear the “bring some of your own” argument, you know that whatever it is you're talking about is up for the chop. It means we have an apex-predator kind of situation, and those are deeply undesirable in a working game. It was the same situation (and the same argument) we saw with nanos, with supercaps, with neuts, with… [etc]. It has become an increasingly common argument for leaving ECM alone, and that really only points to one thing: it will not be left alone.
Marzuq
Scarlet Weather Rhapsody
#29 - 2012-10-16 09:27:57 UTC
Tippia wrote:
Omega Sunset wrote:
Tippia wrote:
that this line of argumentation only ever proves that something is in desperate need of being nerfed…
ehh... it's a personal preference, as in I don't snipe or op tornados etc. I don't get the bonus on my non-ecm ships, thus the ready to blow out an expensive component to survive, comment. It's what stops me in my ecm ships anyway, to warp out or get distance with my mwd. Even a snipe can be nasty in a flying origami. If you ever do ecm support, you know you don't have slots to spare for most anything else.
And that may all be true.

My point is that the instant you hear the “bring some of your own” argument, you know that whatever it is you're talking about is up for the chop. It means we have an apex-predator kind of situation, and those are deeply undesirable in a working game. It was the same situation (and the same argument) we saw with nanos, with supercaps, with neuts, with… [etc]. It has become an increasingly common argument for leaving ECM alone, and that really only points to one thing: it will not be left alone.


Just like Logi's bring some of your own.
Malcanis
Vanishing Point.
The Initiative.
#30 - 2012-10-16 09:36:13 UTC
ShahFluffers wrote:
Energy Neutralizers.


12km medium neuts work super well as a counter to 71km Logi reps!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#31 - 2012-10-16 09:37:17 UTC
Tippia wrote:
Omega Sunset wrote:
Tippia wrote:
that this line of argumentation only ever proves that something is in desperate need of being nerfed…
ehh... it's a personal preference, as in I don't snipe or op tornados etc. I don't get the bonus on my non-ecm ships, thus the ready to blow out an expensive component to survive, comment. It's what stops me in my ecm ships anyway, to warp out or get distance with my mwd. Even a snipe can be nasty in a flying origami. If you ever do ecm support, you know you don't have slots to spare for most anything else.
And that may all be true.

My point is that the instant you hear the “bring some of your own” argument, you know that whatever it is you're talking about is up for the chop. It means we have an apex-predator kind of situation, and those are deeply undesirable in a working game. It was the same situation (and the same argument) we saw with nanos, with supercaps, with neuts, with… [etc]. It has become an increasingly common argument for leaving ECM alone, and that really only points to one thing: it will not be left alone.



So I fought against this other fleet and they won because they had more DPS and tank. And they were all "bring more DPS and tank" at us Sad

NERF DPS AND TANK!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ur235
Appetite 4 Destruction
#32 - 2012-10-16 09:40:36 UTC  |  Edited by: Ur235
ECM is awesome never get rid of it, we need ships like this to keep 0.0 warfare interesting and work agaisnt the blob. And yes there is a counter to ECM ships sniper ships that fire at over 120km, once a scorps jammer range goes beyond 120km there effectivness really drops off. Solar and co knew this so they bought a small sniper wing to attack the scropions. However the Gypsy Band bomber fleet spotted this and decided to take out the sniper wing first. If they hadnt done this then most of those scorps would probably have been dead Scorps in the end

The single biggest problem with ECM is ECM alts that solo players use to either retreat from a fight or use to in 1v1's to ensure they can either win the fight or run away if needed too. ECM however is and should remain a perfectley viable tactic in a big fleet fight

hmm

Marzuq
Scarlet Weather Rhapsody
#33 - 2012-10-16 09:43:33 UTC  |  Edited by: Marzuq
Ur235 wrote:
the single biggest problem with ECM is ECM alts that solo players use to win a fight thats there one and only problem. They are perfectley viable for big fleet engagements


To argue for that what if he had a oneiros or scimitar alt? The result would be similar. If you want to fix this problem you would make only one account valid per household. But CCP wants to make money, so that isn't the case.

If there multiple people on field the ECM ship needs a good amount of attention or it goes pop, dual boxing is not a way for that.
Tippia
Sunshine and Lollipops
#34 - 2012-10-16 09:45:06 UTC
Marzuq wrote:
Just like Logi's bring some of your own.
…except not, since bringing your own logis doesn't let you deal with the problem of the enemy having logis. Quite the opposite, in fact — it just means nothing happens.

Malcanis wrote:
So I fought against this other fleet and they won because they had more DPS and tank. And they were all "bring more DPS and tank" at us Cry

NERF DPS AND TANK!
If they bring everything, then yes, bringing more of everything is perhaps the best solution, but as luck would have it, everything is also being nerfed, if the forums are to be believed. Blink
Omega Sunset
Black.Omega
#35 - 2012-10-16 09:49:51 UTC
Tippia wrote:
And that may all be true.

Certainly is. I don't have much in the way of drone skills, so that's off my list. Although my ewar is maxed, so sounds like a simple choice for me depending on the situation or ship.

It's really simple as I see it, it has about the same effect as poison causing players to freak out like in other games. It's psychological. That's good, that's good, an abundance of more tears to harvest.

—Ω—

Tippia
Sunshine and Lollipops
#36 - 2012-10-16 10:11:59 UTC
Omega Sunset wrote:
It's really simple as I see it, it has about the same effect as poison causing players to freak out like in other games. It's psychological. That's good, that's good, an abundance of more tears to harvest.
No, it's not poison — it's stun: it's leaving the player without control for 20 seconds. It is not a matter of “freaking out” but of being frustrated with the mechanics, and it's not good design in any sense of the word.

On top of that, there's the random and binary nature of the effect, and the vast scope of that effect, all of which are also points of bad design. It provides no room for gradation and counter-gradation, but rather operates on a statistical effects, which is far harder to balance and to provide options for (or against). It also obsoletes numerous other forms of ewar.

There is, all in all, pretty much no redeeming features of the ECM mechanic in EVE. It's just bad, through and through.
Gillia Winddancer
Aliastra
Gallente Federation
#37 - 2012-10-16 10:26:05 UTC
See, I had this alternative idea about ECM that would remove this silly chance-based......aah to hell with it. Can't teach old dogs new tricks. Can't shoot old dogs either. The latter is so needed to be frank.
Omega Sunset
Black.Omega
#38 - 2012-10-16 11:15:36 UTC
Tippia wrote:
No, it's not poison
Sure it is. It has all the traits of the rogue weapon, such as poison. It doesn't paralyze, fof is one such counter. Drones are another. This has all been mentioned already. Snipers are out of range just in like other mmo's. Like poison, it has the psychological effect as poison delivers in other games, mostly being helplessness to those who choose to be unprepared to counter it. Thus impending death or run away. ECM is quite brilliant, and such as in other games that have rogue skills, it's quite disliked. We want everything simple like WoW, predefined skill sets and limited pieces on the chess board. No thanks.

—Ω—

Cede Forster
Deep Core Mining Inc.
Caldari State
#39 - 2012-10-16 11:17:01 UTC  |  Edited by: Cede Forster
Oh, it is that thread again. The only thing new is that now ECM haters even make sucky ECM support threads to make "CCP's ears bleed"

Would not read again.


Let's just play the game instead of freaking whining about it all day long. I can imagine how you play monopoly.

"I dont think that street should be worth that much."
"Hotels need to be nerfed"
"This Start Field is creating too much income."

Just goddamn play the game already.
Tippia
Sunshine and Lollipops
#40 - 2012-10-16 11:25:25 UTC  |  Edited by: Tippia
Omega Sunset wrote:
Sure it is. It has all the traits of the rogue weapon, such as poison. It doesn't paralyze, fof is one such counter. Drones are another.
…except that it holds all the properties of stun and none of poison: it does no damage but leaves you unable to take any of the offensive measures you'd normally be able to do. Drones don't help because they must be targeted while you have a lock (which you don't). FoFs are not a counter because they are limited to a few weapon systems, for which they are truly awful. Sniping is just a case of not being around for the effects to matter, which isn't really a counter since the effects are still just as devastating.

The “excellent” (read horrible) effects you're after could be had through other means if that's what you're really after, but ECM is not the way to do it because of its fundamentally flawed mechanics of application, effect, counter, and overlap with other, supposedly equal effects. So no, even if it had the effects you think of (which it doesn't), it would still have no redeemable features.

Quote:
We want everything simple like WoW, predefined skill sets and limited pieces on the chess board.
Obviously. Why else would you argue in favour of a mechanic that reduces the useful parts of the game; that employs fundamentally flawed design principles for the ease of implementation; that removes gameplay and relies on affecting the player rather than the game itself. None of the simplistic mechanics have a place in a game that prides itself on complexity and choice, such as EVE.