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Currency Market

Author
Hezron Iserles
Star Task Force Innovations
#1 - 2012-10-15 22:36:28 UTC  |  Edited by: Hezron Iserles
I don't understand why an ISK/USD market hasn't been established. Sure maybe it wouldn't really make a big difference in the core gameplay experience but I think it would be kind of fun and would be another aspect of the game that sets it apart from any other. CCP would probably make quite some money out of it, they could collect a small percentage or a fixed one, and they would be able to get money accounts just like any broker does. I don't see how banking laws are so harsh and hard to comply to.

Now maybe you might think that this will brake the PLEX market because players now will be able to compete for the money with the PLEX, but this is not so. What will happen is that first the players with a lot of Isk (hundreds of billions if not more) might want to get some value out of their idle Isk, driving the exchange rate way down (off course relative to the PLEX dollar prices), prompting players interested in Isk to choose this option instead of the PLEX. This will cause PLEX prices to later shoot up, because demand will be more steady and greater than supply for a while, but then there will be a point of equilibrium and both prices will be steadier, being close to in between the parity value for PLEX and the parity value for game time (Exchange rate parity for PLEX = The price of PLEX / The value of PLEX); example 600 million / 19.95 dollars = 30,075,187 isk/usd, and then (Exchange parity for game time = Isk price of PLEX / dollar value of game time); example 600 million / 14.95 = 40,133,779. What will also happen is that since the game time per month is actually cheaper some players will actually not buy the PLEX and instead sell the ISK to buy it for dollars. There will be a steady flow of money in this market and CCP will be able to profit the same because all that is happening is that players will have more options, and they will chose depending on the prices, but CCP will always supply the game time in the end (directly and indirectly just as now) and they will make money the same. Some times the exchange rate will benefit players buying time with cash or selling isk for dollars, and other times players buying isk for cash or buying PLEX with cash all the same.

The thing about this is not only that it will add a level of economic realism and complexity never before seen in any video game before, but CCP will be able to profit even more than by just selling PLEX and game time because the dollar volume will be much greater since this will encourage speculation from many players (many players here are gamblers or traders and will greatly like this), and much trading volume will be derived from this only, giving CCP the opportunity to make greater profit from the fees associated, which will be recurring from the constant speculation volume just like real world banks and brokers experience. Now the main difference to the whole system in implementing this mechanism is that idle money will be put into use and circulation (many players have too much Isk doing nothing, and many wont care of giving a slice of it in fees for the fun speculating or trading it for dollars). It will give a higher sense of value, reliability and stability to the game since now whatever you do can actually cause you to incur in a opportunity cost from the real currency (and even thou it might be a very small amount this will remain in the subconscious mind) so in the long run it will benefit EVE and CCP. Many people will be more intrigued by this feature. This must be done right if is to succeed, but its nothing too complex or difficult. CCP will always control the money supply and will have to bear greater responsibility by making it and keeping it a stable one, but if they make it right they will be rewarded.
Nevyn Auscent
Broke Sauce
#2 - 2012-10-15 22:51:45 UTC
Because PLEX for Isk someone has to work to create the ISK in game.
USD direct for ISK they can just make a trillian instantly, and it implies a real world value for Isk additionally, further helping out Isk sellers who sell isk for real cash against game rules.
Arcosian
Arcosian Heavy Industries Corp Holding
#3 - 2012-10-15 22:54:09 UTC  |  Edited by: Arcosian
In b4 "shut up rawr rawr rawr no Pay-2-win rawr rawr. Shut up noob. Go play WOW" posters

Edit: Also believe many countries have laws against the trading of virtual currency.
Hezron Iserles
Star Task Force Innovations
#4 - 2012-10-15 23:09:56 UTC
Nevyn Auscent wrote:
Because PLEX for Isk someone has to work to create the ISK in game.
USD direct for ISK they can just make a trillian instantly, and it implies a real world value for Isk additionally, further helping out Isk sellers who sell isk for real cash against game rules.


There is no big difference in getting ISK with PLEX than the direct exchange for money (its the same thing in your regard), you have to wok for dollars to buy the PLEX and ingame to get the Isk. You have a misconception because you're implying that the money supply is or would be unlimited "work to create the ISK in game" and this is not the case. Isk is not created by selling PLEX nor does it disappear by using the PLEX. People cannot currently just get as much Isk as they want because its limited to how much players are willing to give for the PLEX to get the time and how much is in their wallets. The biggest source of Isk into the game is from bounties and rewards, and it would continue to be so. The exchange rate will reflect this, it will be dynamic (that's the point of it).
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#5 - 2012-10-15 23:21:25 UTC
Hezron Iserles wrote:
Nevyn Auscent wrote:
Because PLEX for Isk someone has to work to create the ISK in game.
USD direct for ISK they can just make a trillian instantly, and it implies a real world value for Isk additionally, further helping out Isk sellers who sell isk for real cash against game rules.


There is no big difference in getting ISK with PLEX than the direct exchange for money (its the same thing in your regard), you have to wok for dollars to buy the PLEX and ingame to get the Isk. You have a misconception because you're implying that the money supply is or would be unlimited "work to create the ISK in game" and this is not the case. Isk is not created by selling PLEX nor does it disappear by using the PLEX. People cannot currently just get as much Isk as they want because its limited to how much players are willing to give for the PLEX to get the time and how much is in their wallets. The biggest source of Isk into the game is from bounties and rewards, and it would continue to be so. The exchange rate will reflect this, it will be dynamic (that's the point of it).



If you can't see the difference between buying plex of USD and selling them for peoples hard earned isk and CCP magicing isk out of thin air whenever you want to spend some dollars on it i really don't know how to help you.

The market in eve is already heavily inflated due to a lack of isk sinks, this idea would **** the game up beyond recognition..

AND it would cause another player riot, CCP really don't want more player riots.

BYDI recruitment closed-ish

Hezron Iserles
Star Task Force Innovations
#6 - 2012-10-15 23:23:54 UTC
Arcosian wrote:
In b4 "shut up rawr rawr rawr no Pay-2-win rawr rawr. Shut up noob. Go play WOW" posters

Edit: Also believe many countries have laws against the trading of virtual currency.


How is this pay to win? You can buy PLEX and sell it for Isk, and you could buy the best ships and equipment right now as a noob but won't be either able to use it properly or use it at all because you're limited by your skill points, remember?
Hezron Iserles
Star Task Force Innovations
#7 - 2012-10-15 23:35:50 UTC
Garviel Tarrant wrote:
Hezron Iserles wrote:
Nevyn Auscent wrote:
Because PLEX for Isk someone has to work to create the ISK in game.
USD direct for ISK they can just make a trillian instantly, and it implies a real world value for Isk additionally, further helping out Isk sellers who sell isk for real cash against game rules.


There is no big difference in getting ISK with PLEX than the direct exchange for money (its the same thing in your regard), you have to wok for dollars to buy the PLEX and ingame to get the Isk. You have a misconception because you're implying that the money supply is or would be unlimited "work to create the ISK in game" and this is not the case. Isk is not created by selling PLEX nor does it disappear by using the PLEX. People cannot currently just get as much Isk as they want because its limited to how much players are willing to give for the PLEX to get the time and how much is in their wallets. The biggest source of Isk into the game is from bounties and rewards, and it would continue to be so. The exchange rate will reflect this, it will be dynamic (that's the point of it).



If you can't see the difference between buying plex of USD and selling them for peoples hard earned isk and CCP magicing isk out of thin air whenever you want to spend some dollars on it i really don't know how to help you.

The market in eve is already heavily inflated due to a lack of isk sinks, this idea would **** the game up beyond recognition..

AND it would cause another player riot, CCP really don't want more player riots.


Oh but you're so wrong my friend. USD is hard earned, what makes you thing Isk is harder to get than USD, in fact its all the way around! The currency market would not be for CCP to sell Isk, its for players to sell Isk! So obvious, they will make the money from the fees of the volume, not from printing Isk. This would create another Isk sink from the fees mainly by the speculation. In fact prices will most likely be lower since instead of players hoarding stuff to preserve the value, they will sell some of the stuff and get money since ingame inflation is greater than outgame inflation.
Hrothgar Nilsson
#8 - 2012-10-15 23:52:22 UTC
If CCP converted ISK into $, the company would be subject to various financial/banking regulations.
Arcosian
Arcosian Heavy Industries Corp Holding
#9 - 2012-10-16 00:42:23 UTC
Hezron Iserles wrote:
Arcosian wrote:
In b4 "shut up rawr rawr rawr no Pay-2-win rawr rawr. Shut up noob. Go play WOW" posters

Edit: Also believe many countries have laws against the trading of virtual currency.


How is this pay to win? You can buy PLEX and sell it for Isk, and you could buy the best ships and equipment right now as a noob but won't be either able to use it properly or use it at all because you're limited by your skill points, remember?


What you are proposing is exactly why the statue in Jita has holes now.

There is a big difference between buying PLEX from CCP and selling it in game for ISK and buying ISK directly from CCP out of thin air. When someone buys plex and sells it in game they are getting ISK from people who spent time ratting/mining. They are also subject to market swings. Buying PLEX from CCP isn't an ISK faucet because your irl money doesn't create ISK. It only buys you a high value item that you can trade for ISK.

Your idea would circumvent the economy and inject ISK directly into it. You would no longer be subject to market swings. And if you have enough IRL money you could buy 10 trillion ISK and completely crash eve's economy to the point CCP would have to do a server roll back. Think this is a long shot? Think again. There was/still is a Russian aluminum tycoon who spent something like $100,000 in plex to fund his entire alliance. Why you ask? Because he could.

The other part of your idea to allow players to trade in game ISK for IRL currency would mean CCP and consequently every player would be subject to IRL banking laws. This would be a major PITA for CCP so it will never happen. Don't feel bad this idea got shot down. Give it a week and there will be another thread proposing something along the same lines.
Hezron Iserles
Star Task Force Innovations
#10 - 2012-10-16 01:53:35 UTC
Arcosian wrote:
Hezron Iserles wrote:
Arcosian wrote:
In b4 "shut up rawr rawr rawr no Pay-2-win rawr rawr. Shut up noob. Go play WOW" posters

Edit: Also believe many countries have laws against the trading of virtual currency.


How is this pay to win? You can buy PLEX and sell it for Isk, and you could buy the best ships and equipment right now as a noob but won't be either able to use it properly or use it at all because you're limited by your skill points, remember?


What you are proposing is exactly why the statue in Jita has holes now.

There is a big difference between buying PLEX from CCP and selling it in game for ISK and buying ISK directly from CCP out of thin air. When someone buys plex and sells it in game they are getting ISK from people who spent time ratting/mining. They are also subject to market swings. Buying PLEX from CCP isn't an ISK faucet because your irl money doesn't create ISK. It only buys you a high value item that you can trade for ISK.

Your idea would circumvent the economy and inject ISK directly into it. You would no longer be subject to market swings. And if you have enough IRL money you could buy 10 trillion ISK and completely crash eve's economy to the point CCP would have to do a server roll back. Think this is a long shot? Think again. There was/still is a Russian aluminum tycoon who spent something like $100,000 in plex to fund his entire alliance. Why you ask? Because he could.

The other part of your idea to allow players to trade in game ISK for IRL currency would mean CCP and consequently every player would be subject to IRL banking laws. This would be a major PITA for CCP so it will never happen. Don't feel bad this idea got shot down. Give it a week and there will be another thread proposing something along the same lines.


Are you kidding me! I just answered this on my previous post, CCP WOULD NOT print ISK out of thin air but merely collect a fee for the trading volume By Players Only. The Money supply would come ONLY from the current sources. It is only a transfer from two players. PLEX is NOT currently bought by CCP with printed Isk!
*sight*
Marcus Ichiro
IchiCorp
#11 - 2012-10-16 02:41:00 UTC  |  Edited by: Marcus Ichiro
Hezron Iserles wrote:
There is no big difference in getting ISK with PLEX than the direct exchange for money (its the same thing in your regard), you have to wok for dollars to buy the PLEX and ingame to get the Isk. You have a misconception because you're implying that the money supply is or would be unlimited "work to create the ISK in game" and this is not the case. Isk is not created by selling PLEX nor does it disappear by using the PLEX. People cannot currently just get as much Isk as they want because its limited to how much players are willing to give for the PLEX to get the time and how much is in their wallets. The biggest source of Isk into the game is from bounties and rewards, and it would continue to be so. The exchange rate will reflect this, it will be dynamic (that's the point of it).


When you sell PLEX for ISK the ISK you get has come from bounties etc that someone else has worked for.

When you just give USD for ISK the ISK you get comes out of thin air.

That's a MASSIVE difference.

EDIT:
Saw your point about the ISK being from fees taken from players. Surely that would be cutting down a major ISK sink?
Arcosian
Arcosian Heavy Industries Corp Holding
#12 - 2012-10-16 03:08:06 UTC
Hezron Iserles wrote:
Arcosian wrote:
Hezron Iserles wrote:
Arcosian wrote:
In b4 "shut up rawr rawr rawr no Pay-2-win rawr rawr. Shut up noob. Go play WOW" posters

Edit: Also believe many countries have laws against the trading of virtual currency.


How is this pay to win? You can buy PLEX and sell it for Isk, and you could buy the best ships and equipment right now as a noob but won't be either able to use it properly or use it at all because you're limited by your skill points, remember?


What you are proposing is exactly why the statue in Jita has holes now.

There is a big difference between buying PLEX from CCP and selling it in game for ISK and buying ISK directly from CCP out of thin air. When someone buys plex and sells it in game they are getting ISK from people who spent time ratting/mining. They are also subject to market swings. Buying PLEX from CCP isn't an ISK faucet because your irl money doesn't create ISK. It only buys you a high value item that you can trade for ISK.

Your idea would circumvent the economy and inject ISK directly into it. You would no longer be subject to market swings. And if you have enough IRL money you could buy 10 trillion ISK and completely crash eve's economy to the point CCP would have to do a server roll back. Think this is a long shot? Think again. There was/still is a Russian aluminum tycoon who spent something like $100,000 in plex to fund his entire alliance. Why you ask? Because he could.

The other part of your idea to allow players to trade in game ISK for IRL currency would mean CCP and consequently every player would be subject to IRL banking laws. This would be a major PITA for CCP so it will never happen. Don't feel bad this idea got shot down. Give it a week and there will be another thread proposing something along the same lines.


Are you kidding me! I just answered this on my previous post, CCP WOULD NOT print ISK out of thin air but merely collect a fee for the trading volume By Players Only. The Money supply would come ONLY from the current sources. It is only a transfer from two players. PLEX is NOT currently bought by CCP with printed Isk!
*sight*

Maybe you should go back and edit your OP to make more sense then as it seems I and everyone else in this thread doesn't seem to understand what you are saying.

After trying to decipher your OP again I guess you are wondering why you can't just buy ISK directly from CCP or other players(?) with the source being from taxes and fees in game. You are still circumventing the economy and in effect bringing "removed" ISK back into the game which is no different than creating it from thin air. And how is this idea any better than buying PLEX and selling it on the market?
Luc Chastot
#13 - 2012-10-16 03:29:03 UTC  |  Edited by: Luc Chastot
Simple: Why do you think banks do not allow you to print your own money? You would still need money to buy the base materials, right?

It's called inflation. Allowing any person to print money would fack ap the economy big time, hence, it is not allowed in either RL or EVE. If you can't see this, then I would have to ask a moderator to lock this thread, as continuing with it would be pointless.

Make it idiot-proof and someone will make a better idiot.

Hezron Iserles
Star Task Force Innovations
#14 - 2012-10-16 04:57:43 UTC
Marcus Ichiro wrote:
Hezron Iserles wrote:
There is no big difference in getting ISK with PLEX than the direct exchange for money (its the same thing in your regard), you have to wok for dollars to buy the PLEX and ingame to get the Isk. You have a misconception because you're implying that the money supply is or would be unlimited "work to create the ISK in game" and this is not the case. Isk is not created by selling PLEX nor does it disappear by using the PLEX. People cannot currently just get as much Isk as they want because its limited to how much players are willing to give for the PLEX to get the time and how much is in their wallets. The biggest source of Isk into the game is from bounties and rewards, and it would continue to be so. The exchange rate will reflect this, it will be dynamic (that's the point of it).


When you sell PLEX for ISK the ISK you get has come from bounties etc that someone else has worked for.

When you just give USD for ISK the ISK you get comes out of thin air.

That's a MASSIVE difference.

EDIT:
Saw your point about the ISK being from fees taken from players. Surely that would be cutting down a major ISK sink?


You are either incredibly tarded or a major troll (I guess tarded). I will tell you this one more time (I guess it wont work), try to stay with me. When You Sell USD for ISK, In My Idea, CCP CANNOT, I repeate, CANNOT SELL Isk, ONLY PLAYERS, which CANNOT create ISK out of thin air, would able to sell. Therefore there would be a transfer ONLY from one PLAYER to ANOTHER PLAYER, not from CCP to another player ....... Goddamn you're stupid!!
Hezron Iserles
Star Task Force Innovations
#15 - 2012-10-16 05:03:04 UTC  |  Edited by: Hezron Iserles
Arcosian wrote:
Hezron Iserles wrote:
Arcosian wrote:
Hezron Iserles wrote:
Arcosian wrote:
In b4 "shut up rawr rawr rawr no Pay-2-win rawr rawr. Shut up noob. Go play WOW" posters

Edit: Also believe many countries have laws against the trading of virtual currency.


How is this pay to win? You can buy PLEX and sell it for Isk, and you could buy the best ships and equipment right now as a noob but won't be either able to use it properly or use it at all because you're limited by your skill points, remember?


What you are proposing is exactly why the statue in Jita has holes now.

There is a big difference between buying PLEX from CCP and selling it in game for ISK and buying ISK directly from CCP out of thin air. When someone buys plex and sells it in game they are getting ISK from people who spent time ratting/mining. They are also subject to market swings. Buying PLEX from CCP isn't an ISK faucet because your irl money doesn't create ISK. It only buys you a high value item that you can trade for ISK.

Your idea would circumvent the economy and inject ISK directly into it. You would no longer be subject to market swings. And if you have enough IRL money you could buy 10 trillion ISK and completely crash eve's economy to the point CCP would have to do a server roll back. Think this is a long shot? Think again. There was/still is a Russian aluminum tycoon who spent something like $100,000 in plex to fund his entire alliance. Why you ask? Because he could.

The other part of your idea to allow players to trade in game ISK for IRL currency would mean CCP and consequently every player would be subject to IRL banking laws. This would be a major PITA for CCP so it will never happen. Don't feel bad this idea got shot down. Give it a week and there will be another thread proposing something along the same lines.


Are you kidding me! I just answered this on my previous post, CCP WOULD NOT print ISK out of thin air but merely collect a fee for the trading volume By Players Only. The Money supply would come ONLY from the current sources. It is only a transfer from two players. PLEX is NOT currently bought by CCP with printed Isk!
*sight*

Maybe you should go back and edit your OP to make more sense then as it seems I and everyone else in this thread doesn't seem to understand what you are saying.

After trying to decipher your OP again I guess you are wondering why you can't just buy ISK directly from CCP or other players(?) with the source being from taxes and fees in game. You are still circumventing the economy and in effect bringing "removed" ISK back into the game which is no different than creating it from thin air. And how is this idea any better than buying PLEX and selling it on the market?


Where's the "circumvent" in the equation??? Its NOT from CCP, but only from PLAYERS ONLY! Its not like getting PLEX, only players get dollars payed, CCP only gets FEES from the sales!
Hezron Iserles
Star Task Force Innovations
#16 - 2012-10-16 05:10:08 UTC  |  Edited by: Hezron Iserles
Luc Chastot wrote:
Simple: Why do you think banks do not allow you to print your own money? You would still need money to buy the base materials, right?

It's called inflation. Allowing any person to print money would fack ap the economy big time, hence, it is not allowed in either RL or EVE. If you can't see this, then I would have to ask a moderator to lock this thread, as continuing with it would be pointless.


#1 Mr. Genius, Banks do allow for people to basically print their own money, but at an expense and on a limited amount, its called fractional reserve, and this happens by the mere act of demanding loans.
#2 There IS inflation in EVE, its over 30%
#3 What I'm talking about is a Currency Market, it has nothing to do with printing money.

WOW so far I think most players reading these forums are incredibly stupid, I cannot believe the lack of reasoning so far.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#17 - 2012-10-16 08:21:28 UTC
If I understand this right, you want to be able to make real money by playing EvE.

If this is the case, games (MMO's) have been doing this for years. EvE should not.

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Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#18 - 2012-10-16 09:01:17 UTC
Are you really this thick?

Isk spawning from nowhere devalues isk.. It would be the current inflation times a hundred.

This is a very very very bad idea, let it go.

BYDI recruitment closed-ish

Ocih
Space Mermaids
#19 - 2012-10-16 09:05:33 UTC
Hrothgar Nilsson wrote:
If CCP converted ISK into $, the company would be subject to various financial/banking regulations.


This.

Entropia Online is owned by a bank, not an MMO company.
Rengerel en Distel
#20 - 2012-10-16 12:01:53 UTC
Ocih wrote:
Hrothgar Nilsson wrote:
If CCP converted ISK into $, the company would be subject to various financial/banking regulations.


This.

Entropia Online is owned by a bank, not an MMO company.


It's funny the OP has a response to everything but this :P BTW, if CCP could make money selling isk directly, what makes you think they wouldn't have a "player" in the market doing just that? Man, JimBoBCCPALT always sells his isk so low ...

With the increase in shiptoasting, the Report timer needs to be shortened.

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