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As long as there are logistic ships, ECM should remain viable.

Author
Marzuq
Scarlet Weather Rhapsody
#1 - 2012-10-15 23:02:41 UTC
Other than massively blobbing the enemy, ECM remains the only true counter to logistic ships.

If ECM were to be "rebalanced" then something would have to be done about the overwhelming strength of logistic ships.
Nanatoa
#2 - 2012-10-15 23:08:09 UTC
We should just go back to the good old days where there were different sizes of sticks and that was it

"Stay the course, we have done this many times before." - (CCP) Hilmar, June 2011

Unsuccessful At Everything
The Troll Bridge
#3 - 2012-10-15 23:18:27 UTC
Im sensing OPs fleet was devasted by a smaller force that actually had logis and wasnt a fail fleet.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Touval Lysander
Zero Wine
#4 - 2012-10-15 23:21:40 UTC
Unsuccessful At Everything wrote:
Im sensing OPs fleet was devasted by a smaller force that actually had logis and wasnt a fail fleet.

or he's an ECM pilot

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Unsuccessful At Everything
The Troll Bridge
#5 - 2012-10-15 23:24:38 UTC
Touval Lysander wrote:
Unsuccessful At Everything wrote:
Im sensing OPs fleet was devasted by a smaller force that actually had logis and wasnt a fail fleet.

or he's an ECM pilot


A bad one with lack of skills by the looks/sounds of it.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Zagdul
Federal Navy Academy
Gallente Federation
#6 - 2012-10-15 23:27:09 UTC
Agreed.

Dual Pane idea: Click!

CCP Please Implement

Marzuq
Scarlet Weather Rhapsody
#7 - 2012-10-15 23:47:12 UTC  |  Edited by: Marzuq
Unsuccessful At Everything wrote:
Im sensing OPs fleet was devasted by a smaller force that actually had logis and wasnt a fail fleet.


On the contrary I have logistics V and I fly Guardian in my armor fleet most of the time. 3 guardians are practically enough to rep the damage of 10-15 ships.

They themselves are hard to kill due to fairly strong tank, small sig radius, and high moving speed with afterburner. With ECCM's they have good resistance to ECM jammers.

Cap chaining logistics are more difficult to fully neut out due to the excess capacitor that is generated along with the low capacitor cost of RR modules. If one guardian is not neuted, then he will generate cap and keep the chain running.

Sensor damps can move logistic ships closer, but they are gimped and require multiple bonus dampeners to be of any effect.

ECM is a proper counter as it disrupts cap chains and allows you to burn down targets during that 20 second cycle.

The force multiplier of logistic pretty much makes it almost a necessity, a must have for any gang or fleet. You'd need large numbers in order to overcome the effects of logistics. ECM however is a counter to that force multipier.

Nerfing ECM will lower remove a counter to logistics and make them more powerful than before.
Smiknight
Smiknight Corporation
#8 - 2012-10-15 23:57:40 UTC
Nanatoa wrote:
We should just go back to the good old days where there were different sizes of sticks and that was it


Nah, because then guys would constantly get into stick measuring contests for weeks on end. Nothing would get done.

As for the topic, ECM should remain a viable combat tactic period. Adaption is your friend, and learning that you are not entitled to win everytime you undocked.
A reward devoid of risk is no reward at all, but is instead a handout.
Thor Kerrigan
Guardians of Asceticism
#9 - 2012-10-16 00:50:38 UTC
OP has a point.

What if fitting repping modules gimped your sensor strength? That is, of course, if ECM was meant to counter logistic chains.
Marlona Sky
State War Academy
Caldari State
#10 - 2012-10-16 02:15:06 UTC
ECM is by far the absolute dumbest ******* game mechanic ever designed in the history of MMOs. And you can quote me on that.
Marzuq
Scarlet Weather Rhapsody
#11 - 2012-10-16 02:16:14 UTC
Marlona Sky wrote:
ECM is by far the absolute dumbest ******* game mechanic ever designed in the history of MMOs. And you can quote me on that.


What about logistic ships, isn't that a must have as well?
Grumpymunky
Monkey Steals The Peach
#12 - 2012-10-16 02:18:14 UTC
BECAUSE OF FAL... errr... GUARDIAN!!

Post with your monkey.

Thread locked due to lack of pants.

Marcus Ichiro
IchiCorp
#13 - 2012-10-16 02:38:29 UTC
Marlona Sky wrote:
ECM is by far the absolute dumbest ******* game mechanic ever designed in the history of MMOs. And you can quote me on that.


Why? Did a falcon ruin your day?

Oh right...
Omega Sunset
Black.Omega
#14 - 2012-10-16 02:57:55 UTC
Marzuq wrote:
If ECM were to be "rebalanced"

Heresy!!
Die thread, die!
With missile nerfs and if this, may as well just delete the Caldari What?

—Ω—

Marlona Sky
State War Academy
Caldari State
#15 - 2012-10-16 03:03:04 UTC
Marcus Ichiro wrote:
Marlona Sky wrote:
ECM is by far the absolute dumbest ******* game mechanic ever designed in the history of MMOs. And you can quote me on that.


Why? Did a falcon ruin your day?

Oh right...

Not recently. I am actually in the process of training up for the Falcon.

OP if you are so dead set that ECM is necessary to counter logistics then I suggest you come up with a suggestion that ECM work only on remote modules like remote armor, shield, tracking and sensor boosting. Then maybe it can work similar to sensor dampeners.

Just a thought.
J'as Salarkin
Red Sky Morning
The Amarr Militia.
#16 - 2012-10-16 03:12:55 UTC  |  Edited by: J'as Salarkin
I already posted this twice before, but none actually commented as everyone is busy trolling each other I guess... What?

Why do I repost it? It fits perfectly to the discussion. It is an idea of how to make ECM manily effective on logistics ships, but still not totally useless in the rest of the game.

Anyway, this was my post:

I actually like the "chance based" system (it works for guns in falloff too you know), but totally shutting down the target seems a bit..well not well designed.

Instead let the ECM override your targeting systems (100% chance that it will happen), instead randomizing (rng at work here) which ship you will try to shot/repair of the ones you have already locked.

You can easily counter it by just targetting one single ship, which for a frigate is no big deal, but slightly annoying for a battleship.

The ECCM moduel would decrease the risk of your modules targeting the wrong ship.

In the end ECM would almost not affect 1vMany engagements at all as the single ship can still shot back at one opponent at the time, but it could have a massive impact on bigger battles where putting ecm on the logi ships or on the major damage dealers would wreak havoc.

Dont know how to balance (i.e. how high the cahnce of activating your modules on the wrong ships should be) or if its is a good idea to begin with, but it would change the ecm effect to something you can actually counter and even removing it as a tool where it seems to get the most hate from: being locked out of a fight where you are outnumbered anyway.


In addition to the above idea I would like to point out that combining ECM with sensor dampening would be a really powerful tool. This fits nicely to how the target painter and web works together too.
ShahFluffers
Ice Fire Warriors
#17 - 2012-10-16 03:26:33 UTC
Energy Neutralizers.
Omega Sunset
Black.Omega
#18 - 2012-10-16 03:57:09 UTC
J'as Salarkin wrote:
but totally shutting down the target seems a bit..well not well designed.

So, what, replace mid slot jammers with shield modules, get rid of ECM ships? ECM boats are weak, even the frigs are loosing a hardpoint this winter, and they are not meant to be tanks like most ships, while certainly less damage output coming to them already (hardpoints and missile nerfs). Anyway this is more of a problem for 1v1, while gang fights can easily turn bad for unskilled or unlucky ewar pilots.

—Ω—

Jack Miton
School of Applied Knowledge
Caldari State
#19 - 2012-10-16 04:09:55 UTC  |  Edited by: Jack Miton
neuts, damps, alpha are all good logi counters.
there are zero ECM counters, apart from triage/siege which makes you immune but only useable by 2 classes of ships for very specific roles.

this argument has been done to death, ECM and ESPECIALLY EC drones need a full reworking.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Lyrrashae
Hellstar Towing and Recovery
#20 - 2012-10-16 06:06:20 UTC  |  Edited by: Lyrrashae
NURF TEH ZOMFGOPDRAE-- Oh, hey, wait a minute...Roll

Right, then:

Mods, please gas thread, thank you.

E:

But seriously now:

Aside from the "throw the dice" aspect --which I think is against a core concept of EVE, because random chance =/= validation of/reward for the time spent to train and/or specialise for max. skills at the cost of general versatility in the usual EVE manner-- ECM does not need much fixing, and certainly does not need nerfing. (Hasn't Caldari been nerfed enough for you ******* insufferable crybabies, yet?)

And there are counters:

Sensor dampeners (which, it is implied, may finally be un-nerfed soon-ish).
Target Painters (have you hugged your Target Painter today? Criminally under-appreciated module and E-War technique, IMHO).
Cap-neutralisers.
Alpha.
Drone Swarm (no, not just EC-300/-600s, either).

As well, you don't necessarily have to kill the logi, you just have to put it to flight or temporarily nullify its functionality, and ECM is not the only way to do it, especially given that the other E-War/Cap-war are not chance-based.

Ni.

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