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Getting Rid of the Undesirables (for good this time)

First post First post First post
Author
Lord Zim
Gallente Federation
#581 - 2012-10-16 00:08:51 UTC
Touval Lysander wrote:
Lord Zim wrote:
Tell me more about how I have "everything to lose".

Your opinion is automatically biased to defend the status quo because of the success you enjoy. As I said, your responses are from inside-out with intent to protect self-interest.

90% of the time I spend logged into EVE is on my hisec char, I log in to my nullsec chars only when there's PVP to be had. Now, which "self-interest" am I "protecting"?

Touval Lysander wrote:
imho, 0.0 has it's OWN problems. It's NOT highsec causing it and trying to "fix" highsec will not fix it - if it does anything it makes highsec bad for the highseccers.

Which suggestions have I made which'll make "hisec bad for hiseccers"?

Touval Lysander wrote:
So you get a "fix" to get your own people back to 0.0. What of the people in the sectors you sought to change for your benefit?

Where do they go?

Why would anyone have to go anywhere? Which changes have I proposed which would force anyone to go anywhere?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Touval Lysander
Zero Wine
#582 - 2012-10-16 00:11:20 UTC
Lord Zim wrote:
Touval Lysander wrote:
Zim suggested there's no bottom end income

I said no such thing.


Quote:
The income you think of is not a bottom-up income, and that's but one thing which needs fixing in nullsec

So what did you mean by this?

No isk for the guy at the bottom of the chain is how I read it?

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#583 - 2012-10-16 00:14:07 UTC  |  Edited by: Vimsy Vortis
As a "Highseccer" as in, a person who plays almost exclusively in highsec I'm just going to say that what absolutely won't make the game bad for me is for AFK miners and mission runners in NPC corps with multi billion isk battleships to face the possibility of other players shooting them on a more regular basis or having their income reduced.

I mean, I don't know which trailers everyone else saw for this game, but the ones I saw were about people blowing up spaceships. This is EVE here, you should expect to be shot at.
Lord Zim
Gallente Federation
#584 - 2012-10-16 00:17:09 UTC
Touval Lysander wrote:
Lord Zim wrote:
Touval Lysander wrote:
Zim suggested there's no bottom end income

I said no such thing.


Quote:
The income you think of is not a bottom-up income, and that's but one thing which needs fixing in nullsec

So what did you mean by this?

No isk for the guy at the bottom of the chain is how I read it?

Moons are not bottom-up income.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#585 - 2012-10-16 00:21:57 UTC
Vimsy Vortis wrote:
I mean, I don't know which trailers everyone else saw for this game, but the ones I saw were about people blowing up spaceship. This is EVE here, you should expect to be shot at.

These 2011 veterans don't need trailers to let them know that CCP intended for high-sec to be safe and for 0.0 to be where the pvp happens.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Touval Lysander
Zero Wine
#586 - 2012-10-16 00:22:47 UTC
Lord Zim wrote:

90% of the time I spend logged into EVE is on my hisec char, I log in to my nullsec chars only when there's PVP to be had. Now, which "self-interest" am I "protecting"?

That's best answered by you asking yourself why you are in highsec and yet you still need to "defend" (or even take) space you have no apparent interest in?

Lord Zim wrote:

Why would anyone have to go anywhere? Which changes have I proposed which would force anyone to go anywhere?

You - in the collective - as a representative of 0.0 by poasting on a 0.0 char.

You - in defending 0.0 in it's current form (and poo-poo any suggestion to break the apparent deadlock) and with this, the collective 0.0 response to nerfing highsec as the way to "fix" what is apparently not wrong with it.

I'm left confused when I'm told that 0.0 is broken (making your life miserable) and thus we need to nerf highsec to make their miserable to make 0.0 better.

Why do we need to do that?

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Touval Lysander
Zero Wine
#587 - 2012-10-16 00:25:02 UTC
Lord Zim wrote:
Touval Lysander wrote:
Lord Zim wrote:
Touval Lysander wrote:
Zim suggested there's no bottom end income

I said no such thing.


Quote:
The income you think of is not a bottom-up income, and that's but one thing which needs fixing in nullsec

So what did you mean by this?

No isk for the guy at the bottom of the chain is how I read it?

Moons are not bottom-up income.

And I wasn't referring to moons. I was referring to ratting/roids for the individual.'

The OTHER sources of income are tied up for a variety of reasons, some valid, some not so.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Lord Zim
Gallente Federation
#588 - 2012-10-16 00:36:38 UTC
Touval Lysander wrote:
And I wasn't referring to moons. I was referring to ratting/roids for the individual.'

The OTHER sources of income are tied up for a variety of reasons, some valid, some not so.

Ratting isn't higher if you factor in effort and losses, losses are more numerous, mining is more profitable in hisec and I make more profit from PI in hisec.

Touval Lysander wrote:
That's best answered by you asking yourself why you are in highsec and yet you still need to "defend" (or even take) space you have no apparent interest in?

I'm in hisec to make isk so I can shoot people in the face in nullsec and take away their candy.

So, which "self-interest" am I "protecting"?

Touval Lysander wrote:
Lord Zim wrote:

Why would anyone have to go anywhere? Which changes have I proposed which would force anyone to go anywhere?

You - in the collective - as a representative of 0.0 by poasting on a 0.0 char.

You - in defending 0.0 in it's current form (and poo-poo any suggestion to break the apparent deadlock) and with this, the collective 0.0 response to nerfing highsec as the way to "fix" what is apparently not wrong with it.

I'm left confused when I'm told that 0.0 is broken (making your life miserable) and thus we need to nerf highsec to make their miserable to make 0.0 better.

Why do we need to do that?

So you don't know which suggestions I've made which supposedly forces anyone to move anywhere.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alavaria Fera
GoonWaffe
#589 - 2012-10-16 00:46:35 UTC
Destiny Corrupted wrote:
Vimsy Vortis wrote:
I mean, I don't know which trailers everyone else saw for this game, but the ones I saw were about people blowing up spaceship. This is EVE here, you should expect to be shot at.

These 2011 veterans don't need trailers to let them know that CCP intended for high-sec to be safe and for 0.0 to be where the pvp happens.

Yep. Quite correct.

I guess they didn't show the mackinaws assaulting the asteroid belts in safety because that's boring.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Karl Hobb
Imperial Margarine
#590 - 2012-10-16 01:06:45 UTC  |  Edited by: Karl Hobb
Destiny Corrupted wrote:
These 2011 veterans don't need trailers to let them know that CCP intended for high-sec to be safe and for 0.0 to be where the pvp happens.

Wait, PvP isn't supposed to happen in low-sec? Shocked

A professional astro-bastard was not available so they sent me.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#591 - 2012-10-16 01:09:41 UTC  |  Edited by: Destiny Corrupted
Karl Hobb wrote:
Destiny Corrupted wrote:
These 2011 veterans don't need trailers to let them know that CCP intended for high-sec to be safe and for 0.0 to be where the pvp happens.

Wait, PvP isn't supposed to happen in low-sec? Shocked

Low-sec is simply where better-paying pve grind takes place.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Olleybear
Pandemic Horde Inc.
Pandemic Horde
#592 - 2012-10-16 01:25:40 UTC
Destiny Corrupted wrote:
Karl Hobb wrote:
Destiny Corrupted wrote:
These 2011 veterans don't need trailers to let them know that CCP intended for high-sec to be safe and for 0.0 to be where the pvp happens.

Wait, PvP isn't supposed to happen in low-sec? Shocked

Low-sec is simply where better-paying pve grind takes places.

Funny.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Lyrrashae
Hellstar Towing and Recovery
#593 - 2012-10-16 01:47:48 UTC
Grumpymunky wrote:
Asuri Kinnes wrote:
Carebears / hi-sec'ers don't attack when we're -10 flying in space now, what makes you think they are going to attack in the future? I am tempted to come back to the game just to see how bad this does become.
Those who have never lifted a finger against the evildoers of highsec will not change, but will expect a sudden influx of bounty-hunting heroes to do it for them now.
Those who have been waiting the last 9 years for bounty-hunting to become a viable profession are looking at these changes wondering why they even bothered.



Both of ^^those.^^

"Rejoice! At last, everything is done for you." (Jello Biafra)

Ni.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#594 - 2012-10-16 01:55:41 UTC
They should just add a carebear-only "pvp button" that automatically destroys the ship of any player who has ever attacked and/or killed them. Button requirements would be zero kills in combat history, 4.0+ security status, and +8 standings with at least one NPC corporation OR mining barge 5.

Also, after they press the button (limited to one activation per day), they get something like this the next time they warp into a mission site or a belt.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Grumpymunky
Monkey Steals The Peach
#595 - 2012-10-16 02:45:09 UTC
Destiny Corrupted wrote:
They should just add a carebear-only "pvp button" that automatically destroys the ship of any player who has ever attacked and/or killed them. Button requirements would be zero kills in combat history, 4.0+ security status, and +8 standings with at least one NPC corporation OR mining barge 5.

Also, after they press the button (limited to one activation per day), they get something like this the next time they warp into a mission site or a belt.
Hmm, not a bad idea, but I think I have a better one.
Every time a ship dies in high-sec, it should respawn intact with all its modules and cargo in the last station it undocked from... unless it was a criminal or suspect.

Post with your monkey.

Thread locked due to lack of pants.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#596 - 2012-10-16 02:55:30 UTC  |  Edited by: Destiny Corrupted
Grumpymunky wrote:
Destiny Corrupted wrote:
They should just add a carebear-only "pvp button" that automatically destroys the ship of any player who has ever attacked and/or killed them. Button requirements would be zero kills in combat history, 4.0+ security status, and +8 standings with at least one NPC corporation OR mining barge 5.

Also, after they press the button (limited to one activation per day), they get something like this the next time they warp into a mission site or a belt.
Hmm, not a bad idea, but I think I have a better one.
Every time a ship dies in high-sec, it should respawn intact with all its modules and cargo in the last station it undocked from... unless it was a criminal or suspect.

This would kind of kill the market, and as an effect, the ability of carebears to distinguish themselves based on wallet size. They would quickly angry/bored and leave.

That's not to say they wouldn't support/agree to something like this.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Grumpymunky
Monkey Steals The Peach
#597 - 2012-10-16 03:05:13 UTC  |  Edited by: Grumpymunky
Destiny Corrupted wrote:
Grumpymunky wrote:
Destiny Corrupted wrote:
They should just add a carebear-only "pvp button" that automatically destroys the ship of any player who has ever attacked and/or killed them. Button requirements would be zero kills in combat history, 4.0+ security status, and +8 standings with at least one NPC corporation OR mining barge 5.

Also, after they press the button (limited to one activation per day), they get something like this the next time they warp into a mission site or a belt.
Hmm, not a bad idea, but I think I have a better one.
Every time a ship dies in high-sec, it should respawn intact with all its modules and cargo in the last station it undocked from... unless it was a criminal or suspect.

This would kind of kill the market, and as an effect, the ability of carebears to distinguish themselves based on wallet size. They would quickly angry/bored and leave.

That's not to say they wouldn't support/agree to something like this.
... and kill mails could be replaced with NPC-bounty-payout-mails so the mission runners and ratters could have their turn comparing epeens on 3rd-party sites. Bear



p.s. slightly derailed, but you started it!!

Post with your monkey.

Thread locked due to lack of pants.

Megos Adriano
Aliastra
Gallente Federation
#598 - 2012-10-16 03:38:26 UTC  |  Edited by: Megos Adriano
Destiny Corrupted wrote:
It's almost as if you didn't just not read the thread, but even the post you quoted.


It's almost as if you're angry because you're wrong. Cool

INB4 angry, sarcastic, snarky redditesque response.

And boom goes the dynamite.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#599 - 2012-10-16 03:47:50 UTC
Choose a category:

Insult
Threat
Dismissal (arrogant)
Dismissal (derogatory)
Troll
Passive-aggressive apology

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Grumpymunky
Monkey Steals The Peach
#600 - 2012-10-16 03:54:05 UTC
Are these the posts you're talking about?
Megos Adriano wrote:
Destiny Corrupted wrote:
ISD Suvetar wrote:
Just out of interest, where do you get the 30 day thing from ?

We got the impression that once the kill-right has been achieved, then it's satisfied for everyone and goes away ?

If the kill right hasn't been achieved, then the attempt isn't exhausted. Which basically means that if a player with a kill right on himself undocks, he is going to get shot by a shitload of people, and dock. And this will continue, on and on and on. He either has to self-claim the kill right as was mentioned above, or simply avoid other players entirely.


Or he can just undock in a noobship and allow himself to be destroyed by the horde. Or just destroy himself with an alt. vOv

This is EVE. Be a little creative and you'll find all the "problems and obstacles" you face really aren't so bad. Bear

Post with your monkey.

Thread locked due to lack of pants.