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Encourageing Players To Enjoy More Risk

Author
Ioci
Bad Girl Posse
#61 - 2012-10-15 21:34:01 UTC
Said it a million times. There is no risk in a video game.
You are in a closed environment with 50,000 people. You either control the situation or you don't. Risk is not a part of it.

Every time I point it out some moron comes in and brags about how one time at band camp, they got their T1 rifter all the way to Paragon Soul and blowed up a Badger, like some how that makes the other 4 billion fails null and void. Thinking some how that will convince people they are 'doing it wrong' and they should throw another month of their time in to EVE, the cage fight MMO.

R.I.P. Vile Rat

Milton von Friedman
Doomheim
#62 - 2012-10-15 21:40:01 UTC
I don't really care what's done, but I do like to see CCP mix up the balance of resources in null and empire. It gives me plenty of speculative market activity to profit from.
Mara Rinn
Cosmic Goo Convertor
#63 - 2012-10-15 22:01:20 UTC  |  Edited by: Mara Rinn
Riot Girl wrote:
They come to EvE with big ideas about taking over the universe and perhaps they don't want to tarnish their reputation by getting killed or something. I think new players might feel some embarrassment and humiliation in being blown up by another player.


This is my perception too: the aversion to losing ships probably stems most from a long history of fantasy roleplaying games where the player is "the chosen one" (or Bhaalspawn, or a superhero, or something). This is where the Fallout series were excellent: you weren't a super hero, and your story wasn't even that important. You were just a schmuck with a shotgun. The same hold with the System Shock series: you're not a super hero, you are a frail and fragile last survivor of some kind of accident, and you die easily.

There's no save-game in EVE, no reloading to just before the boss fight so you can keep trying until you "win".

To encourage EVE players to enjoy more risk, we need to introduce more players to games like System Shock & Fallout. We need people to learn that being just a frail and fragile schmuck in a Rifter isn't all that bad, and losing ships and pods isn't the end of the game.

You don't encourage "the chosen one" to participate in deadly combat by putting more ISK in an obvious trap. You encourage "the chosen one" to participate in deadly combat by helping them come to the realise that they are just another Jo Average, flying a spaceship, and they happen to be able to escape the death of their physical body. Oh, and that they are already dead anyway (due to the capsuleer implanting process).
Lin-Young Borovskova
Doomheim
#64 - 2012-10-15 22:01:54 UTC  |  Edited by: Lin-Young Borovskova
Zagdul wrote:
There's a huge debate that is always waged on these forums about risk versus reward and that value should be more towards the areas of EVE where there are more risk. Part of that debate is which parts of space house more risk.

As it stands, empire income is pretty good. For minimal risk you are capable of pulling in a decent income without much problem be it through running level 4 missions or through incursions.


If you call "decent income" 25 to 30M an hour playing for the regular player, and not the nerd with his alts all day long in front of the computer because plex cost 600M+...

Quote:
Low sec just got a buff through Factional Warfare to the point where many of the null sec pilots are abandoning their prior isk income to seek the riches to low sec.


Well this is not a big news, every one knows the gazillions lp/isk exploit leading to nega wallets because exploit and a fake fix that made it less milk cow but it's still ridiculous at the point all the null sec alts previously running high sec and null sec incursions are all speed tanking FW sites.
Hope at some point CCP just does what's right and make it so wallets get hurt enough to make sort some players understand that instant gratification with no effort should be in high sec and not for null sec alts (notice direct sarcasm to some loud mouths always claiming their innocence in this very same forum)

Quote:
This has left null sec in quite a state of disarray. Matter of fact, it's pretty bad as it stands where the common grunt has had their income nerfed time and time again to the point of where if your alliance is at war (as CCP would like) generating an income as a line member can be next to impossible.


As hard to believe this might actually seem to random low sec/high sec pawn, this is a pure truth. If you're not the over gazillions rich players rating mazes with your 5+billions Tengu+other alt you can barely, get out of a +5 upgraded system belt rating 15M with about 10 belts and have to deal with rats jamming/scraming/webbing+eventual hostile logging or jumping in the system.
Risk vs reward in null sec is absolutely ridiculous in this important part that the reward for the regular grunt killing some rats has to work thousand times more than the one doing rare sites or the one running lvl3 in low sec or FW sites. Null sec grinding is a business of already well established guys, other are grunts and have grunt rewards with higher taxes overall than random low/high sec pawn. Those rare extreme profitable sites/officer/omega implants farmers are of course the already highest alliance/corporation leaders who already pay the lowest tax thx to all the "pay"&"free plex" system.

Quote:
NPC systems in null sec provide a haven for wolves to seek prey. The benefit to living in the regions which border empire in null sec is that your logistics is typically a lot easier than the outer reaches of null sec.


Thing is that without some sort of "CTA" or massive player engagement to clean up the place it's just impossible for the random grunt to go over there and do some stuff. Far too many empty space in null sec because no one wants it (why? -because there's nothing to win there), then NPC space is the paradise land of OMEGA+high grade implants, it's just a billions reward with little effort for locals protected by NPC stations to stay there for ever and wait with no consequences other than loosing a couple LP.
Random Null sec grunt once again, has no chance whatsoever to get in to some place, stick for a couple hours and get enough isk to cover his week losses. Random grunt has to grind poor bounty/isk/loot rabbits for hours and days before he can recover a single B loss unless it's an unemployed dude playing 12hours a day. (at least)

This being said, doesn't mean you can't win isk when you're a random grunt with couple hours week playing, but for sure you're income is ridiculous considering the risk and the effort you need to put in to ever make out of it something decent.

Over all, Zadgul, despite some of my points looking somewhat different of yours I mostly agree with your point of view and ideas to make null sec a better place for the random grunt that should be. This would probably require a lot of revamping, far too much revamping because you know already as I do the actual system already profiting to players that can afford with not even a second thought to buy titan pilots+ship is the same that aloud those dudes to tax at criminal rates the regular grunt that can barely offer himself the pleasure to fit a simple faction web/point because he will not be reimbursed for whatever stupid reason.
Corporation/alliance holding should give players in it a much better control than this ridiculous "I'm better than you because I deserve better than you but I log in just to tell and yell crap at you, then go play world of tanks. Cya next week"

brb

Josef Djugashvilis
#65 - 2012-10-15 22:15:52 UTC
Solstice Project wrote:
Darth Gustav wrote:
Solstice Project wrote:
James 315 wrote:
Nerf highsec PvE into the ground tbh. Smile

This will not change anything. Idiots will simply quit and search for another game
where they can get their worthless satisfaction.

That would spell the end of Ice and low-end material deflation for good then, wouldn't it?

I'm actually for everything that keeps prices high. ^_^


Opertone wrote:
Solstice Project

good trolling

High rewards do matter, but risks that are 100 times greater prevent all attempts.

It is the ratio of risk to reward - if it was 1:10 to win 100 mill ISK - this is kind of reward people may want to try.

Today it is 1:100 to win 15 mill ISK. Contrast more than 60 times!!!

Low sec mission runners need to be protected while in mission pocket!

First of all ... i'm not trolling. Just because you don't know better and somebody corrects you,
doesn't mean he's trolling.

Second ... i say it again. One more time:
CCP has tried already. Throwing money at it doesn't change it. If you don't get your head around the fact
that it's not money that keeps people out of lowsec, then please stick to your opinion how much you want !
It does not change the fact of the matter !

Now to your idea of making mission pockets safe. This has never ever happened in this game and i would
be confused if CCP ever did this, because it ruins the sandbox. There are NO instances, hence missions
will always be in open space, reachable by everyone !

Is it too hard for you to accept that most people simply are cowards in a videogame ?
Are you incapable of seeing the obvious ? That people don't want to fight/risk their ships ?

That the chance of getting killed before ending/reaching the mission is much higher
than the chance of actually finishing it ?

Have you considered all those people who are actually running lvl5s in lowsec ?
Why do they do it ? How comes they do it, but the others don't ?
The answer is:

They do it, because they aren't COWARDS !
They do it, because they love the risk and hope for rewards !
They do it, because they know how to watch out for themselves !

All the other guys, highly probably including you,
simply do not want to risk their ships,
simply don't want to put any effort into it,
but want to gain the rewards anyway !

(anybody who thinks about miners now ... bingo !)

How about you don't make me wanna kick your candy ass, thank you very much !



Short version...?...!

This is not a signature.

Marie Trudeau
Trudeau Industrie SA
#66 - 2012-10-15 22:30:07 UTC
FeralShadow wrote:
We can all agree that the risk:reward ratio is WAY off.

Solution:

INCREASE the rewards in low/nullsec to bring the ratio back into balance with high sec for EVERYONE not just FW.

Don't remove anything from high sec. Just boost low/null. Prices may skyrocket but everybody will have more money. It's the only way to get people out of highsec (Make low/null so profitable that highsec seems like they're farming beans next to it).

These isk/hr optimizing carebears only care about one thing: how much can they make? They're driven by greed.



It's funny, because this has been a topic of discussion on the forums since 2004!

My own perspective (haven't played continuously since then, but played from 2004-2007 and then on and off since then) is that it isn't that people are driven by greed so much as it is that people are very much of very different personality types when it comes to appetite for risk. Most people, even most EVE players, are not lovers of risk. Sure, there are many, many, many things you can do to lower the risk when you are in null or lowsec. But many players are not going to take the risk because they do not like being blown up, or they do not like having to worry about being blown up that much, or they do not like having to dodge and safespot and watch their backs and so on. It's all about risk appetite. I honestly do think that if you de facto nerfed hisec by making the rewards in losec and null so profitable that hisec is basically one big waste of time in terms of market prices and so on, many people will just leave rather than moving into losec and null. Personally, I've done the hisec, losec, nullsec thing, and these are my observations of the playerbase of the game over the years. It's not so much about greed -- it's about risk appetite, enjoyment (or not) of that kind of risk and so on.
La Nariz
Aliastra
Gallente Federation
#67 - 2012-10-15 22:43:44 UTC
Kara Vix wrote:
James 315 wrote:
Nerf highsec PvE into the ground tbh. Smile


You're just an angry broken record with no clue. Get rid of hi sec players and the game will topple, get a clue.


It really wouldn't, nullsec/lowsec/wh produces much more content than highsec does and content is what matters. Yeah prices would be wonky for a while but eventually it would work out for the better. The entitled masses would be gone and the game would be able to burgeon again with people who aren't total shitlords.

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Zhade Lezte
#68 - 2012-10-15 22:58:41 UTC  |  Edited by: Zhade Lezte
Mara Rinn wrote:
I was pulling about 60M/hr in a T1 fit drake, simply ratting in belts in nullsec. CCP doesn't want to introduce new ISK faucets without similar sinks.


These numbers are questionable, since a pimped tengu running anomalies gets about that much. Unless you mean "when I got that 10 million ISK faction spawn I got 60m/hr". But eh, whatever. You're right that the reason ratting bounties have been nerfed was to curb inflation: CCP should consider adding other unique resources to nullsec. I've proposed something like nerfing rat bounties and adding CONCORD LP for every NPC kill (with a buff to CONCORD store options) as an idea to deal with inflation. CCP could do something else, but a flat increase to bounties is clearly not what they want.

Quote:
Nullsec already has valuable resources such as Arkonor. You'll notice that the more you exploit resources, the less valuable they become. Due to exploitation of these resources, all ores are pretty much worth the same ISK/hr now (well, except Omber and Spodumain). So simply pumping more resources into nullsec will not increase nullbear incomes.


Yes, unique resources that have demand could help, simply pumping more won't. See how well wormholes have it in terms of income: that's risk/reward done right, especially since the content itself is more challenging. The ore imbalance thread is a better topic for the particulars of mining, there's an issue that the grav belts in nullsec give these highends only, even when players might like lowends to do industry.

Quote:
One option is to take industry out of NPC hands and put it in player hands. NPCs could charge taxes in NPC-controlled regions, for example increasing the cost of anchoring a POS in hisec, while corporations & alliances would be responsible for taxes in nullsec. The POS revamp would be an ideal opportunity for this kind of thing: reduce the number of research & manufacture lines available from NPCs, reduce the quality of NPC refineries, and boost the abilities of player-owned refineries (perhaps only allowing the more efficient refineries to be anchored in non-hisec).

Thus CCP could tip the balance of industry to ensure that, while safe ISK incomes from L4 missions and PLEX speculation are untouched, industrialists will be encouraged to move to low/null to make the greater profits. To be sure, CCP could allow player-operated star bases to have market facilities, then start ramping up the taxes on NPC market facilities so even perfect skilled and perfect standings traders will be paying taxes in NPC facilities. Imagine how much profit the corp/alliance would be pulling in if they got to charge 1% tax on every transaction in a market hub like Jita?


Moving towards predominantly pos-based production with highsec and lowsec station industry facilities being as limited as nullsec ones? Hell, it's a solution that could work. Our finance team has really wanted to have VFK (goonswarm's capital) be even bigger in terms of market transactions. If people were selling minerals & components and stuff at VFK instead of only ship equipment, ammo, and hulls shipped in from highsec we'd get more revenue from there.

Quote:
Which brings up the issue of nullbear attitudes towards industrialists. With a fields & farms approach to industry, nullbears are going to have to start protecting their industrialist cash cows rather than treating them with scorn and using industrialists as a source of cheap laughs (hey! we'll rent you this space in null sec, and we'll escort your fleet of freighters and jump freighters all the way there! just pay 10B up front for the first six month's rental and infrastructure setup)

Whining that ratting income is too low in null sec is not going to achieve anything. Ratting income has been nerfed because a great number of nullbears have been far too good at getting the highest possible ISK/hr out of nullsec ratting. CCP has to find other ways of helping you make ISK.


Once again ratting income was nerfed allegedly because of inflation, solution is to buff ratting in a way that doesn't just introduce more raw ISK.

But I would prefer a comprehensive approach, and I and many nullseccers do actually enjoy the industry side of the equation. Perhaps there are less in the "elite pvp" alliances, but considering a good amount of member corps in goonswarm draw from out of game we get all kinds of folks. If nullsec industry was viable one of my character's 12 million science SP and 5 million industry sp might be actually used for something. I'm honestly considering a highsec POS in an unaffiliated corp to do some actual industry with how bad things are now.

Something that should be noted is that income related to sov-holding and nullsec industry are the most underwhelming. Moon income is good (though only viable in certain regions), from what I've heard pirate NPC missions are nice if you can run them relatively safely/befriend the locals, and exploration is pretty good but sites are very limited until you go out into the boonies (which is kind of the point of exploration, so that's fine). Wormholes are similarly great from what I've heard. None of this requires taking sov, though. Which is kind of a problem if you want people waging wars to take over space for anything but *****, giggles, and bragging rights.
Incindir Mauser
Caldari Provisions
Caldari State
#69 - 2012-10-15 23:07:36 UTC

Step one. Nerf high security industry. Twenty manufacturing slots per station at one million isk per slot per day.

Step two. Mining should not boring as **** to do. Some interactivity other than watching mining lasers cycle would probably help.

Step three. Make POS manufacturing and research better than NPC stations. Period.

Step four. Delayed local. Everywhere.

La Nariz
Aliastra
Gallente Federation
#70 - 2012-10-15 23:11:11 UTC
Zhade Lezte wrote:

Something that should be noted is that income related to sov-holding and nullsec industry are the most underwhelming. Moon income is good (though only viable in certain regions), from what I've heard pirate NPC missions are nice if you can run them relatively safely/befriend the locals, and exploration is pretty good but sites are very limited until you go out into the boonies (which is kind of the point of exploration, so that's fine). Wormholes are similarly great from what I've heard. None of this requires taking sov, though. Which is kind of a problem if you want people waging wars to take over space for anything but *****, giggles, and bragging rights.


This right here is the most important part, conflict is one of the things that makes the game attractive. Neglecting nullsec/lowsec in favor of pandering to the red-cross shooting fetishists, apathetic autopiloters, or malignant afk miners is not the way to improve the game. Great wars get people excited and give them reason to come out to nullsec they also generate a lot of free advertising for the game. Unfortunately they won't occur unless there is a reason for them to occur and right now like Zhade said the only reason are social reasons. Basically fix nullsec income on the individual level, fix the sov system and fix non-highsec industry.

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Tyberius Franklin
Federal Navy Academy
Gallente Federation
#71 - 2012-10-15 23:12:23 UTC  |  Edited by: Tyberius Franklin
Mara Rinn wrote:
Riot Girl wrote:
They come to EvE with big ideas about taking over the universe and perhaps they don't want to tarnish their reputation by getting killed or something. I think new players might feel some embarrassment and humiliation in being blown up by another player.


This is my perception too: the aversion to losing ships probably stems most from a long history of fantasy roleplaying games where the player is "the chosen one" (or Bhaalspawn, or a superhero, or something). This is where the Fallout series were excellent: you weren't a super hero, and your story wasn't even that important. You were just a ******* with a shotgun. The same hold with the System Shock series: you're not a super hero, you are a frail and fragile last survivor of some kind of accident, and you die easily.

There's no save-game in EVE, no reloading to just before the boss fight so you can keep trying until you "win".

To encourage EVE players to enjoy more risk, we need to introduce more players to games like System Shock & Fallout. We need people to learn that being just a frail and fragile ******* in a Rifter isn't all that bad, and losing ships and pods isn't the end of the game.

You don't encourage "the chosen one" to participate in deadly combat by putting more ISK in an obvious trap. You encourage "the chosen one" to participate in deadly combat by helping them come to the realise that they are just another Jo Average, flying a spaceship, and they happen to be able to escape the death of their physical body. Oh, and that they are already dead anyway (due to the capsuleer implanting process).

How does this entice one to take risks? I'd imagine that many who aren't taking risks suffer from the opposite of "chosen one" syndrome. They suffer from "Ordinary Guy" syndrome, "I'm just an ordinary guy who can't: beat that corp permadecing us or beat the "inevitable" gatecamp/gank that will happen when I enter a WH/low/null and in the latter I can't do anything with that null blob out to get me." Or at the very least one may question if it is worth the effort involved.
Incindir Mauser
Caldari Provisions
Caldari State
#72 - 2012-10-15 23:24:05 UTC
Tyberius Franklin wrote:

How does this entice one to take risks? I'd imagine that many who aren't taking risks suffer from the opposite of "chosen one" syndrome. They suffer from "Ordinary Guy" syndrome, "I'm just an ordinary guy who can't: beat that corp permadecing us or beat the "inevitable" gatecamp/gank that will happen when I enter a WH/low/null and in the latter I can't do anything with that null blob
out to get me." Or at the very least one may question if it is worth the effort involved.


If Ordinary Guys would stop playing EvE all by their little lonesomes this wouldn't be an issue.

Got Friends?

Zagdul
Federal Navy Academy
Gallente Federation
#73 - 2012-10-15 23:24:34 UTC  |  Edited by: Zagdul
Lipbite wrote:
Meta-4 loot is so rare most mission runners won't notice its disappearance for weeks.

Aye.

However, considering the fact that they'd become more rare in EVE and the price would go up it would make putting more effort into null sec ratting and gathering a viable source of increased income. Meta 4 items are used in many fleet comps and are in many cases needed over their T2 varient. Remote reppers for example are in most cases exclusively meta 4 as the fitting requirements make them more desirable.

This would make null sec have increased value for the space rewarding risk.

Dual Pane idea: Click!

CCP Please Implement

Touval Lysander
Zero Wine
#74 - 2012-10-15 23:27:32 UTC
Incindir Mauser wrote:

Step one. Nerf high security industry. Twenty manufacturing slots per station at one million isk per slot per day.

Step two. Mining should not boring as **** to do. Some interactivity other than watching mining lasers cycle would probably help.

Step three. Make POS manufacturing and research better than NPC stations. Period.

Step four. Delayed local. Everywhere.


1) As a nutcase ex-indy, never used a station to manufacture anyway.
2) What, put noughts and crosses on the roids to see if you can win tic-tac-toe?
3) It is.
4) In highsec. Why? Gankers for example don't show red until AFTER - that's an intrinsic delay. And really. If you hate local. Go live in a WH.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#75 - 2012-10-15 23:29:18 UTC
Incindir Mauser wrote:
Tyberius Franklin wrote:

How does this entice one to take risks? I'd imagine that many who aren't taking risks suffer from the opposite of "chosen one" syndrome. They suffer from "Ordinary Guy" syndrome, "I'm just an ordinary guy who can't: beat that corp permadecing us or beat the "inevitable" gatecamp/gank that will happen when I enter a WH/low/null and in the latter I can't do anything with that null blob
out to get me." Or at the very least one may question if it is worth the effort involved.


If Ordinary Guys would stop playing EvE all by their little lonesomes this wouldn't be an issue.

Got Friends?

So you are saying that no one in a group ever complained about wardecs, gatecamps, ganks or having small alliance holdings in null?
Smiknight
Smiknight Corporation
#76 - 2012-10-15 23:30:08 UTC
No More Heroes wrote:
Athena Themis wrote:
I've always heard how amazing null sec anoms were when I was a highsec bear. After dual boxing them in tengus myself, it turns out they aren't that amazing and I make much more doing lvl 4s with 1 character.

Granted, anom payout is very direct and simple, and what makes doing lvl 4s profitable (200m+/hr) involves more work, such as playing the market, trading, doing conversions etc and a pimped ship and faction standings to blitz (basically things other than actually doing the missions). However, the risk involved in HS is downright laughable compared to 0.0.

I think the risk vs reward is what this is about, null anoms just are not worth the risk compared to other income sources.


This is pretty much it. It's a common misconception that isk is just oozing out of null sec when in reality- sanctums, havens, anomalies are pretty much on par with L4's or Incursions.

Except the L4 and Incursion can be farmed repeatedly for hours on end without highly skilled roving gangs trying to kill you several times an hour, or downright camping systems with afk cloaky dudes.

For anyone who has tasted the ease and luxury of high sec income why would they ever want to exchange that for mediocre income with a drastic rise in risk?


The Incursion might be able to be farmed for hours on end (but i thought they nerfed that in the last expansion and/or patch) but the same cannot be said about Lvl 4s. You want more? Wait until downtime and let everything respawn so you can do it all over again the next day. If you kill the mission complete trigger, too bad, no respawn. There is no farming a 4 for hours, but I'm sure you knew that.

I'll tell you what's downright laughable though...making the claim that all players make 200 million plus per hour with Lvl 4s. You're smoking something, plain and simple. Stop with the misinformation, it's embarrassing to the legacy of this great game. There is minimal reward for minimal risk, pretty much as it should be. We are not all bathing in fountains of isk in empire space, we make some money, and buy some things (often the modules from nulsec, would you like that isk to dry up for you?) and play the game that we pay for. We make enough money to be on par with the ships we fly and the work we do, with no guarantee of safety or protection by a point number designation.

Hatred for us is what drives these tactics, nothing more. I've seen five Hulkageddons, Ice Interdictions, ganks, so on and so forth in hisec for years. You don't want our types, and I understand that. We don't play the game right, we don't engage the sandbox as we are thought that we should. This is nothing new, and after 4 plus years, I recognize these posts when I see them. And slowly, you are winning.

Lvl 4 income has been nerfed, drops have been nerfed, and empire swims in a sea of scrap metal. And the day when what I and mine do carries no point whatsoever to continue doing, it will be off to another game. Why this is so difficult to understand is beyond me. Your continued assault upon a way of life for many is seeing results, the effects are noticed...

Lipbite wrote:
Meta-4 loot is so rare most mission runners won't notice its disappearance for weeks.


We noticed it, and many other things, months ago, and while we were upset that sand was being removed, we continued to play. We continued our game even as the Littles continued unabated in their quest to bring down the sky. If one of us made complaint of such things upon these pages, ten of our counterparts swooped in and claimed that we were trying to break the game and make it "safe". Quoting archaic phrases that are so meaningless now to be obsolete, some holy tome is being thumped violently in an attempt to convert the masses and pull the wool blanket up further and further. But we aren't stupid, and why catch phrases are still being employed to "lure" people to fabled riches baffles me.

I suppose it weeds out the simple minded and brings to the forefront the simple worker willing to work for peanuts as his master enjoy all the rewards with very little of the risks.
A reward devoid of risk is no reward at all, but is instead a handout.
Becka Goldbeck
#77 - 2012-10-15 23:42:44 UTC  |  Edited by: Becka Goldbeck
It's not just risk, you're asking them to sacrifice their time/effort as well. They value their ISK not only in it's buying power but the amount of time and effort it took to accumulate it. That initial investment plus more time and effort into trying something new which they don't know for sure will result in any reward (they may get podded in +5's instead).

Some people aren't inclined to do this.

To them they need to believe

risk+time/effort < reward

For some people the reward will never be high enough. Remember that they probably haven't put an intrinsic value on being in low-sec or 0.0, just for the sake of it, as you have. They may value their time and effort differently than you to.
Incindir Mauser
Caldari Provisions
Caldari State
#78 - 2012-10-15 23:43:07 UTC  |  Edited by: Incindir Mauser
Touval Lysander wrote:


1) As a nutcase ex-indy, never used a station to manufacture anyway.
2) What, put noughts and crosses on the roids to see if you can win tic-tac-toe?
3) It is.
4) In highsec. Why? Gankers for example don't show red until AFTER - that's an intrinsic delay. And really. If you hate local. Go live in a WH.



Har har. I bow before your cleverness. I actually do live in W-space. It's so good it needs to happen Everywhere.

EvE is interesting because of conflict. Empire is to conflict what a fat girl is to her hot friend you're trying to chat up. **** block.

If risk and reward is to be compared to a stick and carrot. Empire is a twenty pound carrot cake dangling from a chopstick.

Empire needs more stick and less carrot. As you can see all the fat kids go where the cake is.

The disgusting fat-bodies need some exercise.
pinkdeath Alar
Doomheim
#79 - 2012-10-16 04:53:39 UTC  |  Edited by: pinkdeath Alar
you can take all isk out of high sec mining missions loot lol
they just will buy plex ask wine for new paint for ships npc station in high sec is worth more then any thing in game your stuff will all ways be there even if you have not played in 8months .

some of them just stay in high sec to p.iss you off . on a side note i dont mine run mission i dont do anything

log in train log out
Kara Vix
Perkone
Caldari State
#80 - 2012-10-16 05:44:45 UTC
La Nariz wrote:
Kara Vix wrote:
James 315 wrote:
Nerf highsec PvE into the ground tbh. Smile


You're just an angry broken record with no clue. Get rid of hi sec players and the game will topple, get a clue.


It really wouldn't, nullsec/lowsec/wh produces much more content than highsec does and content is what matters. Yeah prices would be wonky for a while but eventually it would work out for the better. The entitled masses would be gone and the game would be able to burgeon again with people who aren't total shitlords.


Ironic, a member of the most entitled alliance calling hi sec players entitled, and shitlord as well, talking with a goon is like being in high school all over again and having to deal with knuckle dragging teenage boys, fun times.