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Getting Rid of the Undesirables (for good this time)

First post First post First post
Author
Alavaria Fera
GoonWaffe
#541 - 2012-10-15 20:29:28 UTC
Destiny Corrupted wrote:
Better start working on new whines now instead of later. That adaptation doesn't take us more than a week or two (how much time passed between CONCORD insurance removal and the next suicide gank? Seconds, maybe?), after which point you'll need to find a new talking point for CCP to push through the pinhole-sized gap in rational thought into the realm of reality.

I hear pvp flags are in vogue right now. Maybe you should get started on that.

Yeah, I think a new talking point will have to be brought up.

Perhaps thrasher alts podding people should be the next one, leading into a whole "destroyers are overpowered, oh and nerf catalysts too, they're ganking still".

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#542 - 2012-10-15 20:35:15 UTC
Alavaria Fera wrote:
Destiny Corrupted wrote:
Better start working on new whines now instead of later. That adaptation doesn't take us more than a week or two (how much time passed between CONCORD insurance removal and the next suicide gank? Seconds, maybe?), after which point you'll need to find a new talking point for CCP to push through the pinhole-sized gap in rational thought into the realm of reality.

I hear pvp flags are in vogue right now. Maybe you should get started on that.

Yeah, I think a new talking point will have to be brought up.

Perhaps thrasher alts podding people should be the next one, leading into a whole "destroyers are overpowered, oh and nerf catalysts too, they're ganking still".

Hauler EHP will be the next major thing. Tech 3 EHP (active tanks) will be the next thing after that. I fully expect them to address that second one with something amazingly common-sensual, like making all hardeners turn on by default after undocking/jumping through gates.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Touval Lysander
Zero Wine
#543 - 2012-10-15 21:00:25 UTC
Alavaria Fera wrote:
Destiny Corrupted wrote:
Better start working on new whines now instead of later. That adaptation doesn't take us more than a week or two (how much time passed between CONCORD insurance removal and the next suicide gank? Seconds, maybe?), after which point you'll need to find a new talking point for CCP to push through the pinhole-sized gap in rational thought into the realm of reality.

I hear pvp flags are in vogue right now. Maybe you should get started on that.

Yeah, I think a new talking point will have to be brought up.

Perhaps thrasher alts podding people should be the next one, leading into a whole "destroyers are overpowered, oh and nerf catalysts too, they're ganking still".

How 'bout we just reset 0.0 and then you guys will actually have something to do rather than just shitz on everyone's game.

You up for it?

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Alavaria Fera
GoonWaffe
#544 - 2012-10-15 21:00:28 UTC
Destiny Corrupted wrote:
Alavaria Fera wrote:
Destiny Corrupted wrote:
Better start working on new whines now instead of later. That adaptation doesn't take us more than a week or two (how much time passed between CONCORD insurance removal and the next suicide gank? Seconds, maybe?), after which point you'll need to find a new talking point for CCP to push through the pinhole-sized gap in rational thought into the realm of reality.

I hear pvp flags are in vogue right now. Maybe you should get started on that.

Yeah, I think a new talking point will have to be brought up.

Perhaps thrasher alts podding people should be the next one, leading into a whole "destroyers are overpowered, oh and nerf catalysts too, they're ganking still".

Hauler EHP will be the next major thing. Tech 3 EHP (active tanks) will be the next thing after that. I fully expect them to address that second one with something amazingly common-sensual, like making all hardeners turn on by default after undocking/jumping through gates.

Hm, I wonder about that. Remember that freighters are still being profitably ganked and don't have the ability to use hardeners (or anything, for that matter).

Maybe the buff will be in allowing freighters a lowslot so they can fit a DC II, which will
a) vastly improve their tank, OR
b) be used for a cargohold expansion, leading to even more profitable ganks

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Touval Lysander
Zero Wine
#545 - 2012-10-15 21:02:08 UTC
Destiny Corrupted wrote:
....all hardeners turn on by default after undocking/jumping through gates.

+1 GREAT IDEA....

CCP?

Or like I said, just reset 0.0 and give you turkeys something else to do.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#546 - 2012-10-15 21:07:13 UTC
Just resetting 0.0 won't accomplish anything. They would have to do two things:

1. Make 0.0 rewards higher than empire rewards.
2. Prevent the stagnation that naturally occurs when powers get settled in.

The second one is impossible due to the very nature of this game. Null-sec is a flawed concept, the existence of which only benefits RMT network runners.

Alavaria Fera wrote:
Hm, I wonder about that. Remember that freighters are still being profitably ganked and don't have the ability to use hardeners (or anything, for that matter).

Maybe the buff will be in allowing freighters a lowslot so they can fit a DC II, which will
a) vastly improve their tank, OR
b) be used for a cargohold expansion, leading to even more profitable ganks

I think they'll settle for the much easier solution of giving freighters EHP levels that more closely resemble those of other capital ships.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lord Zim
Gallente Federation
#547 - 2012-10-15 21:12:34 UTC
Touval Lysander wrote:
How 'bout we just reset 0.0 and then you guys will actually have something to do rather than just shitz on everyone's game.

You mean by making nullsec actually worth it to live in?

Oh, you meant "**** it over even harder just because I hate nullsec and want them to suffer even more". Gotcha.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#548 - 2012-10-15 21:18:37 UTC
It's no surprise that they want to send us off as far away as possible so that they can carebear in peace, but I'm committed to remaining in empire and preventing them from doing that very thing for as long as I am able to. I will continue to do this right up to the point when high-sec aggression is removed entirely, at which point I will close my subs.

The only utility null has for me is to let me regain some sec status if I dip too low. It's not even good for moneymaking because I can make much more in high-sec or wormholes for the same amount of time invested, at a fraction of the risk.*

*Argument does not encompass the current state of FW, which is just LOL, and I refuse to farm LP there on principle.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lord Zim
Gallente Federation
#549 - 2012-10-15 21:23:47 UTC
Destiny Corrupted wrote:
*Argument does not encompass the current state of FW, which is just LOL, and I refuse to farm LP there on principle.

Give in to your dark side. Abuse the system while CCP fucks up. (They always **** up. (That's the joke))

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#550 - 2012-10-15 21:27:16 UTC
I might have to. The trillion+ I already have probably won't even buy a PLEX before the year is done.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Megos Adriano
Aliastra
Gallente Federation
#551 - 2012-10-15 21:32:52 UTC
Quote:
So, CCP, is this your idea of "bounty hunting" and "consequences?" Instead of a player being able to simply pass off the kill right to a more...confrontational...individual, we're just making a toggle that makes the perp fair game, anytime, anywhere, with no warning. I guess if bounty hunters go after their targets, and the targets turn out to be a bit more than they can handle, they invite random passerby on the action. I get this mental image of Boba Fett, after being knocked on his ass by a local hardman, yelling "well what you all standing 'round for, can't you see this guy means business?" while wiping the blood from under his helmet. The Cantina Band springs to action immediately, and the lovable munchkins clobber the perp with their adorable musical instruments. Then, they all have some cocoa and take a nap. Oookay. There must be an explanation for this. Maybe it's in the next couple of paragraphs?


Sounds like EVE to me.

And boom goes the dynamite.

Megos Adriano
Aliastra
Gallente Federation
#552 - 2012-10-15 21:38:39 UTC
Destiny Corrupted wrote:
ISD Suvetar wrote:
Just out of interest, where do you get the 30 day thing from ?

We got the impression that once the kill-right has been achieved, then it's satisfied for everyone and goes away ?

If the kill right hasn't been achieved, then the attempt isn't exhausted. Which basically means that if a player with a kill right on himself undocks, he is going to get shot by a shitload of people, and dock. And this will continue, on and on and on. He either has to self-claim the kill right as was mentioned above, or simply avoid other players entirely.


Or he can just undock in a noobship and allow himself to be destroyed by the horde. Or just destroy himself with an alt. vOv

This is EVE. Be a little creative and you'll find all the "problems and obstacles" you face really aren't so bad. Bear

And boom goes the dynamite.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#553 - 2012-10-15 21:40:52 UTC
It's almost as if you didn't just not read the thread, but even the post you quoted.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Touval Lysander
Zero Wine
#554 - 2012-10-15 21:42:29 UTC
Lord Zim wrote:
Touval Lysander wrote:
How 'bout we just reset 0.0 and then you guys will actually have something to do rather than just shitz on everyone's game.

You mean by making nullsec actually worth it to live in?

Oh, you meant "**** it over even harder just because I hate nullsec and want them to suffer even more". Gotcha.

lol. No, make 0.0 actually worth it to live in.

Like, what?!

It is. If it wasn't, why are you there?

There's bucket loads of money in 0.0, but the status quo on who owns it and how it's distributed is and will continue to be the problem until someone takes a big stick to how it's operated.

If that means smashing napfests and blueballs into little shards then so be it.

Can't tell me that what you have now is working?

Or are you?

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Marlona Sky
State War Academy
Caldari State
#555 - 2012-10-15 21:45:38 UTC  |  Edited by: Il Feytid
Like I said before; kill rights should be equal to the ISK destroyed that made the kill right possible. Once the total ISK has been destroyed, then the kill right is fulfilled.
Touval Lysander
Zero Wine
#556 - 2012-10-15 21:49:22 UTC
Destiny Corrupted wrote:
Just resetting 0.0 won't accomplish anything. They would have to do two things:

1. Make 0.0 rewards higher than empire rewards.
2. Prevent the stagnation that naturally occurs when powers get settled in.

The second one is impossible due to the very nature of this game. Null-sec is a flawed concept, the existence of which only benefits RMT network runners.

Alavaria Fera wrote:
Hm, I wonder about that. Remember that freighters are still being profitably ganked and don't have the ability to use hardeners (or anything, for that matter).

Maybe the buff will be in allowing freighters a lowslot so they can fit a DC II, which will
a) vastly improve their tank, OR
b) be used for a cargohold expansion, leading to even more profitable ganks

I think they'll settle for the much easier solution of giving freighters EHP levels that more closely resemble those of other capital ships.

On point 1 - the income in 0.0 is higher. It's just harder to obtain. That's an issue that alliances and corps need to start thinking about if they want retention. Zagdul has got a post going on this very topic. Be curious to see what comes of it.

2. The reason why 0.0 has limited opportunites. Big MUST exist and while it does, it will stagnate. It's self-perpetuating.

And err.... not so sure about RMT. Costs to run sov are massive and if you were siphoning off trillions (to make RMT viable) it's gonna show up. Given the biggest sov holders have open books, bit hard to see how they could really.

And freighters. meh. If people are stupid enough to fly billions of assets on AP then, well, bad luck. If anything, buff freighters to warp faster for those that DO fly them properly.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#557 - 2012-10-15 21:50:31 UTC  |  Edited by: Destiny Corrupted
Marlona Sky wrote:
Like I said before; kill rights should be equal to the ISK destroyed that made the kill right possible. Once the total ISK has been destroyed, then the kill right is fulfilled.

So basically take what little choice players will have left in the system and make everything decided by big bro and automated by the game? Gotcha.

Let's punish those evil sociopaths who gank the 33-billion autopilot freighters by making sure they can never undock again.

Oh wait, gank alts, lol. I almost forgot. Silly me.

Touval Lysander wrote:
On point 1 - the income in 0.0 is higher. It's just harder to obtain. That's an issue that alliances and corps need to start thinking about if they want retention. Zagdul has got a post going on this very topic. Be curious to see what comes of it.

The income ceiling might be higher, but in about 90% of all cases, making money in high-sec is simply more efficient. It's not just about the maximum you can make, but about consistency and comfort. High-sec is objectively better for moneymaking than null. It's objectively better than any other option, not including FW LP grind.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Natsett Amuinn
Caldari Provisions
Caldari State
#558 - 2012-10-15 21:52:39 UTC
Destiny Corrupted wrote:

What? You smoking again, bro?


I don't stop, bro.

The rest of what you wrote, just came across as a low pitch humming noise that gave me a mild headache.

What part of, stop crying about PvP do you not understand?
Lord Zim
Gallente Federation
#559 - 2012-10-15 21:53:26 UTC
Touval Lysander wrote:
lol. No, make 0.0 actually worth it to live in.

Like, what?!

It is. If it wasn't, why are you there?

Why do you think?

Hint: It has absolutely nothing to do with making money, in any way, shape or form.

Touval Lysander wrote:
There's bucket loads of money in 0.0, but the status quo on who owns it and how it's distributed is and will continue to be the problem until someone takes a big stick to how it's operated.

If that means smashing napfests and blueballs into little shards then so be it.

I know you don't understand what needs to be done to fix nullsec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#560 - 2012-10-15 21:55:11 UTC
Natsett Amuinn wrote:
Destiny Corrupted wrote:

What? You smoking again, bro?


I don't stop, bro.

The rest of what you wrote, just came across as a low pitch humming noise that gave me a mild headache.

What part of, stop crying about PvP do you not understand?

No one is crying about anything. Put the bong down and spend a few minutes reading to understand why.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted